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Posted by: Jyrex.4093

Jyrex.4093

First off there is a lot of WTB from myself and many others I’m sure.

I do love this game. First time since first getting into MMO’s with EQ where I’ve found exploring and seeing things a fun and exciting experience. The developers should be proud.

My following text is opinions, flame if you will or digest it and feel the need for something old yet something ‘new’ in this genre of MMO.

However, there is a lot of nonsense when building classes. Companies are trying too hard to follow the mechanics of previous games that have supposedly done well. In reality they should be looking to much older games for ideas on classes and mechanics. I see this most when I play a class like the Ranger. Pets should not be in a game such as this. Pets are a glorified status as who has what. This was done in WoW with rare pets. GW2 does not have this really as no pets are really “rare” with different skins and such.

Pets should be an added ability. A class ability. A temporary DoT or burst mechanic. Think of a summoner in the old RPGs. Rangers should be able to ‘tame’ an animal and summon them when they need help. Not run along side them until they decide to simply dismiss them for another. Not only would this be more simple to ‘balance’, it would negate all of the bullkitten pathing, programing and nonsense that goes into having a pet that follows you everywhere.

It’s impossible to properly integrate pet AI so it does what the class needs. There are too many holes to fill and not enough time or money for programmers and designers to fill it. It is an area that depletes funds and time and never completes it’s goal, especially when a new area is developed.

I do love having a pet beside me at all times, don’t get me wrong. But I am tired of the terrible pathing, feeling like my pet should tank for me, having to ‘manage’ my pet or get screwed because the pet is running around like a turkey with it’s head cut off. Having no pets and being able to summon a burst or DoT from a pet I have acquired is more efficient and balanced in game than a pet with programmed AI. Just look at how the older Final Fantasy games did it. Be new and old at the same time. If people want pets they can play Pokemon or go to WoW. I, and I’m sure most who play this game, want a balanced game. Stop spending time and resources on ‘pets’ and put it to somewhere more important.

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Posted by: Jyrex.4093

Jyrex.4093

Oh and one other WTB is offhand attack animations. The lack of them makes this game feel so terribly weak. More people now days watch their character and get an awe out of them while they fight.

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Posted by: jcbroe.4329

jcbroe.4329

I suggested a similar idea to this a few months back, and literally nobody added thoughts or supported it.
So seeing I’m not the only one who would prefer this style of play is like a breath of fresh air.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Quarktastic.1027

Quarktastic.1027

I like the idea, but it’s too little, too late. Implementing this would require the entire ranger class to be rebuilt from the ground up. It would require more resources than I believe anet is willing to spare, and it would kitten off a lot of people who have come to like the ranger in its current form.

What I want is pretty simple. Better AI and pathing, Closer following distance, and the ability to trigger weapon sigils.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Durzlla.6295

Durzlla.6295

I like the idea, but it’s too little, too late. Implementing this would require the entire ranger class to be rebuilt from the ground up. It would require more resources than I believe anet is willing to spare, and it would kitten off a lot of people who have come to like the ranger in its current form.

What I want is pretty simple. Better AI and pathing, Closer following distance, and the ability to trigger weapon sigils.

No it wouldn’t, just change the Ranger Pet Mechanic to be 1-4 “Summons” of your choosing (we’ll say 2).

F1: Summon Pet #1
F2: Summon pet# 2

The summon duration will be idk, like 10s? Or something? shrugs and it’ll summon your pet and replace the old F1-F4 bar with our current one giving us control over our pet during the duration of it being out (F4 would stow the pet prematurely).

The CD on each pet summon will be 20s (default) if the pet was alive when you stowed it/it despawned. If the pet dies then the CD will be 60s (like it is now).

If they change it to this then they should make it so that the ranger is ~ 125% the strength of the other profs while the pet is active and ~75% as strong as the other profs while their pet is gone.

The pet would have to POTENTIAL for 100% uptime (between the 2 pets), but we all know that’s not going to actually happen now don’t we?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chokolata.1870

Chokolata.1870

This is a choice that comes before a class is coded . honestly , giving pets the ability to hit while moving , even if the damage is lower and making them not die in dungeons so easily is all the class needs . Individual weapon, spell and trait balance tweaks are irrelevant in my mind

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Posted by: Krugan.7901

Krugan.7901

I kinda feel the same way. It feels like pets are completely outside of the game: can’t dodge, can’t jump, can’t attack while moving and i don’t think that in a game that wants to be competitive we can have a class completely dependent on an AI. When you reach certain leveles the winner is always the one that makes less mistakes.