Wardens Spectacle Elite Ranger Specialization

Wardens Spectacle Elite Ranger Specialization

in Ranger

Posted by: Last Warrior Lord.7248

Last Warrior Lord.7248

Wardens Spectacle (could be used as an introduction to Cantha)

- Passive One: Wardens Spirit – Tap into the the knowledge of Echovald gain access to Aura Skills and your pets hidden F3 skill (or replace Wardens Spectacle for Soulbeast for this and make F3 as a merg skill) from the ancient Wardens spirits . You now have access to Shield.

- First Trait Tree: * Apply Poison ( Apply 3 stacks of poison when you swap pets for
5 seconds on your next successful hit . Your pets applies
weakness on their next attack for 4 seconds.)
*Splinter attack (When you critical hit your next attack does
damage to the nearby foe for “xxxx” amount of damage up to 3
targets – 10 sec cooldown)
*Natures Calling (next disable effect you take grants you 6
seconds of protection and breaks stun – 20 second cooldown)

-Second Passive: Spirits might – When you cast an Aura you gain Aegis for 5 seconds. Auras are now a stun break skill.

-Second Trait Tree: *Wardens Aura ( Auras grants you regeneration for 4 seconds
and retaliation for 3 seconds)
*Inner Beast ( Your melee critical attacks applies 2 stacks of
Vulnerability – interval 5 seconds. If under effects of Aegis you
apply cripple for 3 secs and gain quickness for 2 seconds)
*Burning Spectacle ( Auras apply 3 stacks of burning to
nearby foes for 6 seconds. Take 5% less incoming damage
from burning foes.)

-Third Passive trait: Cleansing Fury- When you apply regeneration to yourself, you convert 2 conditions to random boons. Gain 1% increased damage for each condition converted (Stack max 5 (5%) for 8 seconds)

- Third Trait Tree: * Auras Posthaste – Auras now recharged 20% faster. Grants
stability for 2 seconds and swiftness for 14 seconds.
* Wardens Justice – Shield skills now apply 6 seconds of
regeneration and protection for 4 secs to yourself and up to 4
allies near you. (Applied on skill 5 after full duration of the skill)
* Inner Agony – If foe is suffering from Burning you apply 2
stacks of Torment each hit. Interval – 1 second) Grant yourself
and your pet 2 stacks of might when hitting a foe effected by
burning ( Interval – 1 second).

You get (5/5) Auras and (5/5) pets. I leave those ideas option open for this thread.

Shield Skills Skill 4: Ancient Roots – Foes in target area take “xxxx” amount of damage and are immobile for 1 1/2 seconds also affected by slow for 3 seconds up to 5 targets. Range: 180). Recharge is 15 second/casting time 1 second.
Skill 5: Wardens bark- You become rooted (Root animation), blocking incoming attacks for 3 seconds. During the duration you send out splinters that do “xxx” (3x) amount of damage and applies bleeding up to 3 foes each hit. (Range: 180) Cooldown – 25 seconds.

Tell me what you think. Should ArenaNet take some of these ideas and implement them to Soulbeast in anyway via Stances/Traits/Main-Hand Dagger/Pets

(edited by Last Warrior Lord.7248)

Wardens Spectacle Elite Ranger Specialization

in Ranger

Posted by: Last Warrior Lord.7248

Last Warrior Lord.7248

Some stats might need to be lowered like for the burning. Some might say the passive for stun break should be moved to auras poathaste but this reason for not doing is to have reliable stun breaks and make the utilities interesting and viable not to have it as a 3rd choice in your thoughts. Also, the trait I present well have 3 types of build in the trait line. If you put them together you have melee power build with shield, condition build or defensive/support. The third passive might need to be changed to 1 condition converted to a random boon. Like I said I have 3 sets of ideas for one trait line.

Soulbeast don’t offer 3 differ build aka “viable” condition builds, “viable” power build or self defence with some boon support that is “viable”.

Thank you.

(edited by Last Warrior Lord.7248)

Wardens Spectacle Elite Ranger Specialization

in Ranger

Posted by: Last Warrior Lord.7248

Last Warrior Lord.7248

Extra notes on the idea.

Some of the passive and tree traits will have ICD to prevent long durations on specific effects.