Warhorn #4

Warhorn #4

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Posted by: Siwo Sowa.6982

Siwo Sowa.6982

Hello, fellow rangers!

The warhorn #4 is really weak skill now, so my idea here is simple. Lets make this skilll works just as the #6 effect from the Superior Runes of the Mad King. For those who don’t know these runes simply do warhorn #4 on three targets nearby without targeting anything and have 45 sec IC (we could lower it a bit).

1. This would do many hits and many hits = nice AF generation
2. More viable skills = more fun
3. Implementing seems to be easy

Praise Irenio!

What do you think?

Ranger

Warhorn #4

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Posted by: EvilZombie.6801

EvilZombie.6801

currently now with Windborne Notes the skill is 15cd ( its bugged) but hey it just made this skill usable with 15 cd !

im running a power build axe/warhorn supportive druid

its about time they looked into warhorn, i prefer it to be changed into more supportive skill for exmaple MOAR buff then damaging skill

Warhorn #4

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Posted by: Siwo Sowa.6982

Siwo Sowa.6982

@EvilZombie

The good bug is good you are right, warhorn #4 need some love ( WH #5 seems to be in a good place) but I think that with druid we can output enough support and the main reason I’m talking about it is that I think this is really easy to change. The runes #6 skill is already in game, no need to work with new one

Ranger

(edited by Siwo Sowa.6982)

Warhorn #4

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I would prefer something else rather than simply copying the rune effect. Brainstorm! Personally, I like when skills have some cool and useful synergy with our pets, maybe think about the skill from that pov?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Warhorn #4

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Posted by: EvilZombie.6801

EvilZombie.6801

im not saying that your suggesting are not good enough what you propose good its alot better then the current version however i felt ranger have alot more offense options in term of offhand dps torch/ axe/ dagger already

let warhorn be a supportive off hand weapon

the main reason why i prefer it to be supportive weapon is because spirits are useless in WvW or most open-world events as you have to keep running around specially some in-game meta. By placing something like banner/spirit it really force you to position at a fix radius.

Supportive buff could be getting more Protection/Stability/ Vigor or copy the same as warrior warhorn cure immobilized while skill 5 remain as offense buff.

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Posted by: Justine.6351

Justine.6351

I think windborne notes double reducing its CD was intentional wrather than a bug since the other part of the trait doesn’t really affect it at all and the trait itself only affects 2 skills.

Rune of the mad King version isn’t all good and great, its pretty nasty if the targets it lands on have retaliation.

It would look cool and all, but I think they can do better than simply multiplying the targets it hits.

Warhorn #4

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Pulsing Blind with every tick of damage it does sounds like a good enough change to me. Would be impossible to cleanse due to the pulsing (like standing in a Thief’s Black Powder) and would be great for ensuring melee safety.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Warhorn #4

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Posted by: Siwo Sowa.6982

Siwo Sowa.6982

What do you think about this:

- When you proc WH#4 you get some kind of protective buff (maybe stability or resistance) and a special effect on yourself (It could have some “% on hit” boon)
- When special effect ends and you have more than 50% of health you output some aoe soft cc and maybe bleeding ( it would use existing animation)
- When special effect ends and you have less than 50% of health the birds would come and give you stealth and maybe some condi cleanse or even stun break

???

Ranger

Warhorn #4

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Posted by: Euthymias.7984

Euthymias.7984

Pulsing Blind with every tick of damage it does sounds like a good enough change to me. Would be impossible to cleanse due to the pulsing (like standing in a Thief’s Black Powder) and would be great for ensuring melee safety.

I second this. A pulsing blind actually sounds pretty good.
(Or a pulsing Slow)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Sadly, don’t think this skill will see any change. At one point, I would have liked to see the number of targets be increased like the Mad King bonus, but I don’t anymore.

It’s a strong single-target skill that can negate blindness and is fire-and-forget. Let it remain as is. Maybe decrease the cooldown to 20s and fix the cooldown error Windborne Notes has with it. Possibly have Windborne Notes allow it to grant Regeneration as well.

Beyond that, nothing more.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

While it does provide a technical immunity to blindness for the ranger, it also makes you take more damage than you deal if the target has retaliation.

I think it still doesn’t do it’s job that well when it comes to being a utility weapon. I personally think it should have yet another utility mechanic glued onto it.

Cripple? Blindness? Boon Strip? Numbers can be adjusted afterwards but now it still feels like an incomplete weapon.

“Observe, learn and counter.”

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Posted by: Allison The Strange.4519

Allison The Strange.4519

Even if every single hit from the birds crit’d, you’d likely still be better off AA’ing for more damage output. It’s damage is garbage and outside using it for the trait glitch I would never touch it.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

While it does provide a technical immunity to blindness for the ranger, it also makes you take more damage than you deal if the target has retaliation.

Too bad retaliation never counts on Anet’s book as a reason to buff or change a multi-hit skill before. It’s a give-and-take. Reason why I said what I did was when Robert Gee posted on why he did not want to buff Necromancer Axe #2 beyond the flat 10% damage they received on MH Axe overall.

I guess some don’t venture onto the other sub-forums, but the gist was a multi-hit skill that does not produce a projectile, so it is believed to be strong for the above reasons. Where Hunter’s Call excels beyond that in Anet’s book is that it’s fire-and-forget.

Retaliation as a counter is not a valid reason to add, change, or buff a skill like this according to Anet. Is it lackluster? To a point. Overall, its solid.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Electro.4173

Electro.4173

I’d personally like to see it become a custom debuff (similar to Guardian’s Binding Blade, or even the bird seed effect that the Ogre boss in the Queen’s Pavillion has) instead of the current incarnation where its like a series of invisible hits coming from your character.

That way it couldn’t be obstructed (which makes no sense, how do you obstruct birds attacking your face by putting a rock between you and the Ranger?) and wouldn’t kill you from Retaliation either.