Was LB 1 nerfed?
I made this question after patch hit, I am under the same impression too, though I dont have any numbers/values to compare to.
I used to be a power ranger, now not sure anymore
I know we lost the 5% eagle eye damage modifier but the values are much much lower then they used to be. I was auto attacking a mesmer for 500 ish damage non crit and 900ish with crit with a marauder amulet.
Even if the Mesmer had protection it seems too low.
Yeah I hit 550ish non crit on prot buffed ele too, and thats with zerker amulet. U notice pressure is lower when RF is on cd, esp me since Im running similar “idea build” as pre patch glassbow,
I used to be a power ranger, now not sure anymore
We lost 5% modifier from eagle eye, 10% modifier from flanking, 6% critical damage from loss of fero stats.
We lost 5% modifier from eagle eye, 10% modifier from flanking, 6% critical damage from loss of fero stats.
kitten! You for serous? I didn’t think we lost THAT much. Sounds small but those numbers are actually pretty huge. That’s a lot of damage out the window.
We lost 5% modifier from eagle eye, 10% modifier from flanking, 6% critical damage from loss of fero stats.
kitten! You for serous? I didn’t think we lost THAT much. Sounds small but those numbers are actually pretty huge. That’s a lot of damage out the window.
We also lost:
- 4% crit chance.
However, we also gained:
- 10% crit chance while flanking
- 7% crit chance with spotter (if your previous build couldn’t run it)
So if you focus on damage, you should be able to crit more, but the crits do quite a bit less damage.
I am comparing the damage to the 60260 SotF RtW build and not the 66200 build.
However, we also gained:
- 10% crit chance while flanking
- 7% crit chance with spotter (if your previous build couldn’t run it)
So if you focus on damage, you should be able to crit more, but the crits do quite a bit less damage.
Worthless.
I never ran spotter in WvW since the crit chance is highly overrated if you ran full zerg. Prepatch I could get 83.5% crit chance with just fury.
Look at my pics below, prepatch vs post patch. I didn’t even have spotter in the first pic. You’re only getting 4.1% crit chance with spotter, something that could be gotten with food lol. This is a nerf across the board, period.
However, we also gained:
- 10% crit chance while flanking
- 7% crit chance with spotter (if your previous build couldn’t run it)
So if you focus on damage, you should be able to crit more, but the crits do quite a bit less damage.
Worthless.
I never ran spotter in WvW since the crit chance is highly overrated if you ran full zerg. Prepatch I could get 83.5% crit chance with just fury.
Look at my pics below, prepatch vs post patch. I didn’t even have spotter in the first pic. You’re only getting 4.1% crit chance with spotter, something that could be gotten with food lol. This is a nerf across the board, period.
Hmm, stacking sigil and guard stacks changed, too. Spotter gives 7.14% crit strike.
Lets also consider the flanking change. Before you get 10% damage boost, now you get 10% crit chance. Before your crit modifier was .8757 * 2.2 + .1243 = 2.05 (205%).
Now it’s .9757 * 2.2 + .0243 = 2.17 (217%). Wow! that’s actually a 12% damage boost! Thanks for the buff anet.
Of course your burst damage when you got lucky with crits before was higher since the damage when you crit was higher. Your overall dps boost from flanking is really the same though.
…
See my attached images.
First image is me completely unbuffed pre-patch (didn’t have Spotter in build)
Second image is me completely unbuffed post-patch (with Spotter active = 7% crit chance)
Both have the exact same equipment, only difference is the new traits.
The stats are mostly the same, except for:
- 5% loss in crit damage
- 3% gain in crit chance
Traits: - 5% loss damage modifier (Eagle Eye)
- 10% loss damage modifier while flanking (Hunter’s Tactics)
- 10% gain crit chance while flanking (Hunter’s Tactics)
Total:
- 15% loss damage modifier
- 5% loss crit damage
- 13% gain crit chance
The problem with your images is that you have 25 stacks of bloodlust in the first image (250 power) and 5 guard stacks (100 power) and there might be a difference in the buff from WvW ruins bloodlust too… and maybe even a difference in your food.
So really, you can’t compare stats with your screenshots.
(edited by Holland.9351)
I believe the main problem is that the damage coefficients on our weapons are really bad. So while all the stats got buffed most of the other classes greatly improved in damage, plus most classes now have much better survivability with the new traits. Meanwhile, the ranger longbow and greatsword damage improved slightly but is really no where near the level of damage we need to compete with other power builds. Most people say that ranger is sustained damage, but who really cares about sustained when the new zerk meta has become burst or be burst. After patch I have started ignoring longbow rangers in team fights because I know their damage is pathetic compared to thief, mesmer or warrior. Pre patch, longbow rangers were a huge threat in damage and needed immediate focus.
We also lost:
- 4% crit chance.
However, we also gained:
- 10% crit chance while flanking
- 7% crit chance with spotter (if your previous build couldn’t run it)
So if you focus on damage, you should be able to crit more, but the crits do quite a bit less damage.
First, damage modifiers is multiplicative of each other resulting in a total lost of 22% damage.
Second, the additional crit chance doesn’t bring back our damage as much as we think.
Let’s do some maths, with everything round down in favor of current patch.
Assuming 54% crit chance on previous patch and base damage of 500 over 100 hits,
46 non-crit hits of 500 damage = 23000
54 crit hits of 500 damage = 54*500*2.2 = 59400
total = 82400
Assuming 68% crit chance current patch (as you can see i round this up too), loss of 20% damage (so non-crit hits would be 500*0.8 = 400) and over 100 hits,
32 non-crit hits of 400 = 12800
68 crit hits of 400 = 59840
total = 72640
previous total over current total = 82400/72640 = 1.134 (more than 13% damage loss)
Conclusion, although numerically we lost 21% damage and gained ~13% crit chance, the damage loss is actually >13%.
Also, let’s not forget the fact that we have a guaranteed crit via Opening Strike, which makes this even more depressing.
Fun fact #1 – If we apply fury in both cases, the damage loss gap is even bigger.
Fun fact #2 – Previously if a rapid fire crits 4 times only out of 10, it would still hit harder(marginally) than if current RF crits 7 times out of 10.
If anyone see any mistakes please point it out thanks.
I actually had more bloodlust stats on my 2nd pic above, it changed before I snapped it but that goes to show the bonus you get from spotter is even worse than I had presented originally.
Took at pic just now with same foods, noticed both healing power is at 30, so it’s the same bloodlust bonus, and with spotter, I only got (86.61 -83.47) = 3.14% increase.
This is a horrible deal.
However, we also gained:
- 10% crit chance while flanking
- 7% crit chance with spotter (if your previous build couldn’t run it)
So if you focus on damage, you should be able to crit more, but the crits do quite a bit less damage.
Worthless.
I never ran spotter in WvW since the crit chance is highly overrated if you ran full zerg. Prepatch I could get 83.5% crit chance with just fury.
Look at my pics below, prepatch vs post patch. I didn’t even have spotter in the first pic. You’re only getting 4.1% crit chance with spotter, something that could be gotten with food lol. This is a nerf across the board, period.
This is offtopic but, your toon looks gorgeous, any chance you can share the skins and dyes?
This is offtopic but, your toon looks gorgeous, any chance you can share the skins and dyes?
Carapace Mask (hidden)
Stalwart Shoulders
Strider’s Tunic
Falconer’s Gloves (Human T2)
Glorious Legguards
Strider’s Boots
Dyes are white, black, midnight ice, antique gold, tarnished silver, ash and mithril. HTH
Took at pic just now with same foods, noticed both healing power is at 30, so it’s the same bloodlust bonus, and with spotter, I only got (86.61 -83.47) = 3.14% increase.
Yes, like I said, we lost 4% base crit chance, but with Spotter you do get 7% back, so it’s about 3% more than before the update. There is also a hidden 10% more crit chance when you are flanking your target. So that’s 13% more in total.
It’s quite clear that 10% + 5% damage modifier and 5% crit damage is superior to 13% crit chance however. You might get a bit more bleeds out of Sharpened Edges with it and your sigils might proc sooner after their cooldown, but that’s about it.
I’m wondering since I can’t check now, but since the made our 1500 range baseline, did they also readjust the damage value based on range? So now we have to stand at max 1500 range to get the same amount of damage that we used to at 1200?
I think some of you might also have forgotten that traits no longer give you stats anymore. All of your stats now come from your gear, runes, sigils, and weapons. Make sure to check your gear to get a better idea of how to balance your stats.