(edited by Razor.9872)
Water Spirit Discussion
Its on 10 sec cd actually..Every spirit so far has a 10 sec, im pretty sure they mention it……
And yes..
Its totally worthless unless you play spirit Ranger
Its on 10 sec cd actually..Every spirit so far has a 10 sec, im pretty sure they mention it……
And yes..Its totally worthless unless you play spirit Ranger
Even if you play spirit ranger, it still seems better to simply run Healing Spring :\
Its obviously designed to be a group-orientated heal choice, so clearly its not the best for solo play.
Sadly though since spirits still suffer the same fundiment issue they always have (that being that they are designed to be our group utilities, but scale horrifically badly in team fights because the more team, the more AoE, the more dead your spirits making your “group utility” bad in group environments), I am sceptical about the use of the water spirit.
Gunnar’s Hold
He had no healing power at all. I think it was actually 0.
The ranger has a self heal as you know AND can benefit from the AE heal.
IF the pet dies and you are traited, you ONLY get the group AE heal versus the personal heal.
Pretty darn good little support.
With a 1000 range, you can drop the pet early in the fight and get the regen BUT you would almost need to run back to get the big heal.
This is a solid heal especially with a bit of healing power and especially if you go nature.
Healing spring requires you stay in it to get the benefit. This is very mobile.
I like getting the regen upfront and then deciding when I want the bigger heal versus healing spring’s big heal then regen.
The healing skill is a good proof that they actually dont spent much time on Rangers..“Lets just put another spirit cause you know, we must show something”
Am I the only one happy with this though? I mean, I sure won’t use it in tPvP since I feel like sword leaping through water fields in nearly essential, but in a PvE sense I can provide group utility while being mobile. And if it dies, Nature’s Vengeance will proc an additional heal. 20 seconds is a kitten short cooldown too.
…ok fine, call me a blind optimist. I just love running Power spirits in PvE, I’m bias.
not all these new healing skills will necessarily be better than the other ones you have…
Very ranger type of skill in that it requires you to trait for it in order to see any usage. 60 second stationary heal? + 20 second recharge on top of that? Something like this shouldn’t be unlocked until you’ve taken at least Spirits Unbound, Nature’s Vengeance and high healing power are also heavily recommended.
Well, if you take all Spirit utilities with the heal, you can now hit the AoE cap, and with the Elite, have more things on the field than what AoE can hit in this game.
Team support aside, as far as a self heal goes, it really isn’t all that great.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
yea, I was worried I was reading it wrong. Never having actually played a spirit build I was curious what the 10 second cycle meant. Sucks it can only proc once a cycle. Oh well, disappointed now.
It doesn’t remove conditions, so it defacto does much less for your health in pvp than any other heal would. It’s not a water field you can blast on repeatedly.
It’s also a useless heal for any non-bunker ranger as a 2.5 sec activation time for the direct heal and not the proc one, which is weak, means a dead offensive geared ranger.
Weak.
Better use Healing Spring: Water field, Regeneration, Condition Removal.
Or use Engineer’s Healing Turret. Same function but has a better result.
Spending 1.5s to cast the spirit, and 1s init CD after cast, then the spirit spend 1s to start its action, but then it got interrupted by a hammer Warrior, and died in 1s is silly.
(edited by BlackenX.7386)
Im afraid that saying that the new heal is weak and Healing spring is better its gonna end up with Anet nerfing the Healing Spring..Mark my words, they allready did a minor nerf
Just like the did with the SB, “to force us use the LB”..And ofc they succed……not
Nature’s Vengeance is required to make it a reliable heal. Which is again a Grandmaster trait. That’s sad, but once you trait for it it might actually be pretty good. It might even be able to heal twice. But then you’d also want to get more than 1 spirit if you’ve already traited into it.
Now only if spirit actives were gound-targeted…
What if 5 rangers in a part bring healing spirits? That is a lot of healing per 10 seconds
What if 5 rangers in a part bring healing spirits? That is a lot of healing per 10 seconds
Except that the passive of the spirit doesn’t stack (or atleast any of the spirits we have now passives don’t stack). Well they do stack, in a way, but only maximum of 2, with 1 Ranger taking the spirit with trait and the other Ranger without trait, so there a 2 passives, 1 that can occur by 35% chance and the other by 70% chance.
[TLA] Desolation (EU)
What if 5 rangers in a part bring healing spirits? That is a lot of healing per 10 seconds
Except that the passive of the spirit doesn’t stack (or atleast any of the spirits we have now passives don’t stack). Well they do stack, in a way, but only maximum of 2, with 1 Ranger taking the spirit with trait and the other Ranger without trait, so there a 2 passives, 1 that can occur by 35% chance and the other by 70% chance.
Which is actually pretty interesting if it works like that. Two rangers, one traited and one not, with this heal in the party could be pretty amazing.
Party-wide heal skill worthy heals (not supporty heals—straight up heal skill style heal—that scales with your healing power!) within a range of 1000 on a 10 sec ICD for the life of the spirit.
It’s certainly a more gimmicky kind of heal, but an interesting one. Probably sucks the most as a solo heal. But most of the heals do compared to Troll’s on that front.
If you’re using spirits anyway, it’s just another perk.
With this spirit rangers can flood the field almost as bad as a necro MM or an engineer, with the perk of every one of your summons giving your party a bonus on hit.
That’s some excellent party utility. This healing spirit alone could give rangers a place in most parties.
Whoever was wanting for rit spirit spam of GW1 days, spirit support ranger says hello.
_
At any rate, we’ll see. The live stream is later today.
EDIT: No it’s not. I don’t visit the forums enough, the announcement was from yesterday. Watching it nao. :P
(edited by CETheLucid.3964)
I can see it as decent for some dungeons and world bosses. Unless the active is really powerful it won’t be good enough to beat heal spring in pvp.
I THINK I will like it as much as healing spring. Sure, HS removes conditions but only 1 if you are “on the move” and out of the pulse. HS is great when you can stay “in pulse”.
The spirit is much better in mobile combat. You get the regen even if everyone is moving around. Remember, the initial heal for HS is only for you and your pet. Allies get the regen over time.
The active effect on the Water Spirit has a self heal (don’t think it adds pet) and an ally heal. The regen is front loaded but smaller and doesn’t require your being in a water field. So it works for “spread offenses”.
If you are playing say ranged weapons/spirits you really don’t want the rest of your party too close as they bring the enemy to you.
Outside AE, it is a real targeting mess to pick out and kill a particular spirit.