Water Spirit (revisited)

Water Spirit (revisited)

in Ranger

Posted by: Darieltis.4382

Darieltis.4382

From everything I’ve read in the forums – water spirit is pretty lackluster due to a lack of condition clears, terrible interval on heals (limiting hps), and lower co-efficients.

Wondering about altering it a bit:

Healing Healing: 805 (0.09)? <— removed
Water Spirit (6s): 75% chance to heal yourself on hit. <— 75% chance to grant regen (3 sec) with the usual co-efficients
Number of Targets: 5
Duration: 60s
Interval: 10s <— maybe reduce this to 5 seconds?
Radius: 1,000

Nature’s Vengence could pulse a condition clear on a 3 sec CD instead. Maybe 5s if it’s too much. Could also put the condition cleanse in the base ability instead, though this would limit the use of the spirit without Nature’s Vengence (i.e. no regen).

Thoughts? I’d desperately love for this spirit to be viable in some way – only talking PvE here btw…

Water Spirit (revisited)

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I’d pretty much only reduced the healing ICD interval significantly, and made the Active heal also clear conditions.
Band-aided to it’s finest.

“Observe, learn and counter.”

Water Spirit (revisited)

in Ranger

Posted by: anduriell.6280

anduriell.6280

Mmm.. nope, not a good idea.

Make the healing from this spirit to actually scale with healing would be a good idea though.
Right now the coefficients are really low.

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Water Spirit (revisited)

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Make the healing from this spirit to actually scale with healing would be a good idea though.
Right now the coefficients are really low.

And this.

“Observe, learn and counter.”

Water Spirit (revisited)

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Mmm.. nope, not a good idea.

Make the healing from this spirit to actually scale with healing would be a good idea though.
Right now the coefficients are really low.

Yes please.

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Water Spirit (revisited)

in Ranger

Posted by: Darieltis.4382

Darieltis.4382

I’d pretty much only reduced the healing ICD interval significantly, and made the Active heal also clear conditions.
Band-aided to it’s finest.

I like that. Also love the scaling with healing power idea. I think it would go a long way to making it usable.

Water Spirit (revisited)

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Think the hp scaling should be increased too. 800heal over 10s is 80hps. Wow. Incredible. Much support. I’m thinking like a 2000 heal with around 1200 hp would be nice.

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Water Spirit (revisited)

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

If the 10s ICD is kept, up the scaling with healing power. If not, reduce the heal and remove the ICD. Only way I’d ever use this Spirit.

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