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Posted by: Zoef.2761

Zoef.2761

After all the feedback devs have received for the last three years from the ranger community and their unwillingness to implement even the slightest portion of it, they ask us now for feedback again. “We have their ear now”. Really? Like we had their ear for the last three years? Maybe they should start to realize that they have lost all credibility. Maybe they should start to realize it’s up to them to fix this instead of asking for “feedback”. Put responsibility where it should be. The ranger community is at the receiving end here. And everyone who loves to play ranger knows very well what we have received for the last three years.
The problem is not that the ranger community isn’t constructive. The problem is that constructive remarks are largely ignored by devs.

(edited by Zoef.2761)

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Posted by: mistsim.2748

mistsim.2748

i think the sad truth behind this act ultimately is that they simply don’t test anything, in any depth, before making it go live. it’s as if they gave us WHaO while it was still in its conceptual phase, as if it was maybe tested by someone who never played ranger before. this is the disheartening part. if any of us tested this before released, we could have told them within 10-15 minutes that certain boons could be perma maintained. this knee jerk reaction is the proof that they simply don’t have anyone who plays ranger testing this stuff, which is why so many of our GM’s in June were half-baked and useless. i don’t wanna wait another 6 months before our useless weapons and utilities get looked at again.

Honestly, I would not be surprised if no one on the balance/character design team (testers or devs) actually played ranger as a primary or secondary class. The changes they make just scream of not fundamentally understanding the class and if they do then it is even worse than that…

they did well with the druid, but it’s painfully obvious no one has a clue about what to do with the core ranger prof. because they likely don’t play it.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

Guys, please keep things constructive and classy.

You have ANETs full undivided attention, really… you do at the moment. I’ve talked to Gaile for a while last night and I can assure you she is not giving you lip service to make you feel better and forget about this.

Here is my question, we had a giant CDI. Wasn’t that direct dev attention? That was what, over a year ago? What exactly came out of that to make Ranger any more viable in any mode of the game?

I also have doubts that this forum has anything near undivided attention with a major expansion releasing in a few weeks.

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Posted by: Substance E.4852

Substance E.4852

Again, all speculation.

Edited to add more.

No, that;s the exact problem. Kick and Pounce’s 300 range forces you to move forward and you can not perform any other actions while being transported.

It’s likely a base mechanism of the engine and not easily worked around, if at all.
One fix would be to get rid of the gap close spam entirely and offset with other changes.

The only other thing I can think of is to make 2 versions of kick and Pounce with the first being the standard 130 range versions and only have the 300 range versions activate on targets 131+ units away.

I have no idea if this is even feasible but it’s the only thing I can think of to keep the functionality but allow for strafing and dodge rolls throughout the chain.

Connection error(s) detected. Retrying…

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Posted by: Mr Pin.6728

Mr Pin.6728

Its pretty hard to give solid feedback about the change when it is unclear what the change is trying to accomplish. The nerf wasn’t solely aimed at quickness and protection uptime as was advertised and seems to add very little practical personal benefit to the ranger all while making them a giant target for any number of hard counters the most dangerous of which would be corrupt boon. So in the end the buff was turned into a net nerf with no explanation. The change defeats the original premise of the buff so the only solid constructive advice I can give is to revert We heal as one back to the pre balance patch version. No boons, no crippling counter play to an already crippled class.

If we knew what they were trying to do we could give advice. As it stands there is no stated direction for the class so all you can do is wishlist.

I largely suspect that they are uninterested in any of our ideas though. It feels more like the greatest sin that was committed is that someone pooped in the punchbowl right before a beta weekend with druid. We all should be excited about playing the druid instead everyone is up in arms about an asinine change. This thread is largely dedicated to diffusing that anger and getting the hype train going again.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

People should just boycott the class. I’m sure ANet has metrics for play time. If no logs into the Rangers and stop posting here something should happen. Either some changes are made that at least causes some sort of shift or the class and this forum is quietly deleted after everyone has forgotten and moved on to greener pastures.

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Posted by: mistsim.2748

mistsim.2748

if people boycott the class, they will literally leave it be and do nothing for it.

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Posted by: Bran.7425

Bran.7425

if people boycott the class, they will literally leave it be and do nothing for it.

Not really that different from their current approach, those strangely they don’t have issue low number of rangers in tournaments (that have to change the rules to limit the number of elementalist).

Pets have been hidden due to rising Player complaints.

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Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

Guys, don’t boycott the class. It’s what Anet wants, so they have a reason to delete the class since the no one is playing it

Is a Warrior just a pet without a Ranger?

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Posted by: Kailee.8790

Kailee.8790

instead of boycotting, how bout lobbying specific developers for them to resign/step down peacefully?

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Posted by: Zatoichi.1049

Zatoichi.1049

lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…

but Shouts in general do…

If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway

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Posted by: Photinous.4628

Photinous.4628

instead of boycotting, how bout lobbying specific developers for them to resign/step down peacefully?

That’s pretty low to ask people to give up their jobs just so we can enjoy a game more. I’m as frustrated as any other ranger, but not to the level of asking for this.

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Posted by: Knighthonor.4061

Knighthonor.4061

ok this was a bug. But I rather they fix this and improve non-bug aspects of the class….

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…

but Shouts in general do…

If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway

Since the boon buff to “WHaO!” was nerfed to very short durations, it could really be applied to ALL shouts now and not be OP.

That would be a pretty nice improvement to shouts in general, imo.

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Posted by: Odyssey.6523

Odyssey.6523

Not a bad idea. I would just add it to the Resounding Tembre trait at that point.

Another option, is to take the concept and move it to a new heal skill. A signet heal would be useful because currently Brutish Seals can feel hard to take since at most it will only apply to 3 utilities. (No elite and no Heal) The passive could copy a random boon every 10 seconds, and the active could apply a static heal and copy 5 random boons on a 30 second CD. The enlarged CD would make it more difficult to exploit quickness overload, as would the random boon selection. The skill would synergize well with Brutish Seals since the 3 stacks of additional might would provide a nice Boon boost when the player needs a heal.

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Posted by: Kailee.8790

Kailee.8790

instead of boycotting, how bout lobbying specific developers for them to resign/step down peacefully?

That’s pretty low to ask people to give up their jobs just so we can enjoy a game more. I’m as frustrated as any other ranger, but not to the level of asking for this.

Im not asking such, its more of the pathetic idea they contemplated with boycotting a class… It won’t bring attention if nobody plays it. Just used another metaphor just as rediculous

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Posted by: shadowpass.4236

shadowpass.4236

lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…

but Shouts in general do…

If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway

Since the boon buff to “WHaO!” was nerfed to very short durations, it could really be applied to ALL shouts now and not be OP.

That would be a pretty nice improvement to shouts in general, imo.

Protect Me = Inferior version of SoS, boon share wouldn’t make people want to take it. Who is going to blow their invulnerability for 2-3s of boons? No one!

Guard = Utterly useless now that WHaO can do the same job of maintaining swiftness + regen. Who let’s their pet sit in stealth with protection? I mean, the whole point of stealth is to avoid getting hit, so giving it protection is counter-intuitive. Aggressively guarding an area, means that the pet will just start attacking anyone who goes in its range. No one is scared of just the pet. It would die regardless to aa spam without the actual player there to help it. Useful in anything but a regen shout gimmick spec (that was nerfed when Anet fixed Natural Healing after 3 years!!)? Nope!

Sic Em = slot vs thieves and mesmers, gimmick again? Yup. Who would take it vs every other class, 80% of which, can’t stealth anyways? No one!

Search and Rescue = lol. Allies Aid. Who runs rez rangers? No one!

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

At this point, after three years, I think it’s clear that no matter what we the player base do, constructive or otherwise, the developers will do something completely opposite. Whether there logic is based off of some unknown plan, malice, or that there was never any logic in the first place is unknown. Token buff/nerfs that don’t change the meta result in and perpetuate the current team comps, builds, and tactics that have already been in place for almost the entire life of the game. Rangers could get tons of “buffs.” It doesn’t change anything if they are reverted at the quickest complaint(WHaO) or are completely irrelevant in practical gameplay(MDG, old Nature’s Vengeance, Aquaman)

I honestly don’t really care anymore. I just come to the forums to watch the fireworks and type stupid responses to rile folks up.

JK about the last part, please don’t ban me. To add something constructive, I second the idea of rolling a similar boon share effect into Resounding Timbre and finding some other niche for WHaO to fill in comparison to the other heal skills.

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Posted by: Levetty.1279

Levetty.1279

lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…

but Shouts in general do…

If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway

Since the boon buff to “WHaO!” was nerfed to very short durations, it could really be applied to ALL shouts now and not be OP.

That would be a pretty nice improvement to shouts in general, imo.

Hmmm, remove the boon sharing from WHaO add the aoe swiftness and regen as base. Change resounding timbre to share boons between ranger and pet. Rename it ‘We think as one’.

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Posted by: Quincy.5490

Quincy.5490

Since ranger pets are not functioning at the highest efficiency and ranger damage coefficients are calculated to include the pets, what about a grandmaster trait that woudl allow a ranger to exchange their furry/scaly/feathered friend for a % damage boost.

There was a trait in WHO (though maybe I shouldnt mention this, as warhammer was notoriously bad at balancing) for squig herder that allowed them to trade their squigs for a 25% damage boost.

Obviously the numbers wouldn’t be the exact same, but still an idea on how to make the class feel rewarding since any major AI improvement would require a gargantuan amount of time and effort. I would not mind switching out RaO, though that was always my favorite elite.

I’m pretty sure World of Warcraft did that too. Hunter’s can remove their pets for a %damage boost.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Not a bad idea. I would just add it to the Resounding Tembre trait at that point….

I would think an improvement to the base skills would be better, so they are more attractive without RT, because without it, they are very very lacklustre. Utility skills should be decent in and of themselves and not require being traited to see use.

If all shouts shared boons with short durations like this, then the further improvement of adding Regeneration and Swiftness as well as reducing the recharge makes the base improvements even better. You could then still have greater up-time of your boons then if you build around shouts, which is something shout builds need, more offense.

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Posted by: drgast.1469

drgast.1469

lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…

but Shouts in general do…

If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway

Since the boon buff to “WHaO!” was nerfed to very short durations, it could really be applied to ALL shouts now and not be OP.

That would be a pretty nice improvement to shouts in general, imo.

Hmmm, remove the boon sharing from WHaO add the aoe swiftness and regen as base. Change resounding timbre to share boons between ranger and pet. Rename it ‘We think as one’.

I like this idea, but I think it then becomes too strong in its current place as a trait. I think switching it with Honed Axes would actually work and fix a couple issues. People would use Honed Axes more, perhaps, and also you then can’t use Zephyr’s Speed with the boon sharing.

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Posted by: Puck.9612

Puck.9612

What exactly happened to the 3 years worth of suggestions that have been posted in this forum already? Why should we believe that “they are really listening this time”?

No offense meant to Gaile in any way, but every time anet does something ridiculous they send her to placate the mob and end up doing very little or nothing at all.

I don’t believe in anyway whatsoever that they are going to work on the ranger class right now with the deadline to HoT fast approaching. The best we could hope for is setting up a plan to have certain things addressed by the next balance patch, but if the dev’s aren’t even willing to talk to us I have no faith that this will happen and I see no point in wasting my time providing a list of changes that will be completely ignored.

Jim Hunter when my other account isn’t suspended

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Posted by: Aomine.5012

Aomine.5012

What exactly happened to the 3 years worth of suggestions that have been posted in this forum already? Why should we believe that “they are really listening this time”?

No offense meant to Gaile in any way, but every time anet does something ridiculous they send her to placate the mob and end up doing very little or nothing at all.

I don’t believe in anyway whatsoever that they are going to work on the ranger class right now with the deadline to HoT fast approaching. The best we could hope for is setting up a plan to have certain things addressed by the next balance patch, but if the dev’s aren’t even willing to talk to us I have no faith that this will happen and I see no point in wasting my time providing a list of changes that will be completely ignored.

No, I think you’re wrong.

No matter how busy they are, they’d find time to nerf Druid to the ground once released. Anything to make ranger a bottom class, they’d put it on the priority list.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

What exactly happened to the 3 years worth of suggestions that have been posted in this forum already? Why should we believe that “they are really listening this time”?

I want to think that they are listening (this time). Back then, there were no forum specialist reading, reporting, and communicating directly with Anet staff. Irenio is also new (to our knowledge) on the balance team.

Take that for what it is, but usually, new people have fresh ideas. Also, take note that there are a few developers that are no longer with Anet that, I felt, held the game back more than push it forward.

Jonathan Sharp is no longer present, and he is noted for being against adding more class mechanic keys and keybinds because he feared things would become “too complicated” for the players. Now, we have a keybind for toggling pet aggression and other classes have gained an additional class mechanic button.

Jon Peters is no longer with the company, so the unbalanced “balance” is a presence that will not be missed. One that seemed to turn-the-cheek to flawed design and simply told the player base to “L2P.” Let’s not forget that sword is working as intended and there are no plans of that changing.

That said, maybe I’m being naive. I’m certainly salty through 3 years of Ranger “balance” that led me to take a 1-year hiatus from the game. However, I’m going to put some faith in Irenio. The guy has shown with both the Ranger and Engineer (the two classes I play the most) that he has ideas, creativity, and initiative.

Seriously, we haven’t had a developer openly say that he plays a Ranger since Robert Hrouda. I’ve said it before, and I’ll say it again: Irenio gave us Quickdraw. Just think about what impact and direction he could have on the class if given more control.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…I’ll say it again: Irenio gave us Quickdraw. Just think about what impact and direction he could have on the class if given more control.

Quick Draw, Beastly Warden, Clarion Bond, GFTE, Allies Aid, Remorseless Changes, so yeah, pretty massive changes there in the last few months.

What could he have done with 3 years?

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Posted by: Puck.9612

Puck.9612

…I’ll say it again: Irenio gave us Quickdraw. Just think about what impact and direction he could have on the class if given more control.

Quick Draw, Beastly Warden, Clarion Bond, GFTE, Allies Aid, Remorseless Changes, so yeah, pretty massive changes there in the last few months.

What could he have done with 3 years?

I’m not doubting Irenio, but it was made pretty clear yesterday that his good ideas are being stifled by his supervisors with little thought to how they will actually perform.

If he is the assigned ranger dev they need to drop the micromanaging and let him try new things out and trust that he will make adjustments if something turns out to be way too strong. But to find out what works and what doesn’t requires the new ideas to be left in the game for more than 24 hours. Just because something sounds strong on paper doesn’t mean it is viable in game.

Jim Hunter when my other account isn’t suspended

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Posted by: mistsim.2748

mistsim.2748

but it was made pretty clear yesterday that his good ideas are being stifled by his supervisors with little thought to how they will actually perform.

/shakes fist, possibly @ Roy

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Posted by: Archon.6480

Archon.6480

I’ll keep it simple. WHaO went from being a little too strong to being too weak to add any meaningful value.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Sandzibar.5134

Sandzibar.5134

Yes, the difference between the pre-buff WHaO and post-nerf WHaO is now so negligible as to warrant the question “why even bother doing it in the first place?”.

Cap the prot/quickness stacks fine.. but put everything else back and see how it rolls for a couple of weeks.

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Posted by: cafard.8953

cafard.8953

On the Bright Side, it is still a decent buff to a skill that I already liked

Same here. I run TU more often, but traited WHaO is a nice alternative, which got a free little buff. Not a huge one, but a straight buff nonetheless, with zero downside…

The release of the skill without (or with very minimal) testing was clumsy, and the communication afterwards may have been handled better than the tweets. That’s really what it comes down to, a testing/communication combo that made a straight buff feel like a nerf. The skill is still better than before and it was already a viable alternative.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: Zorpi.5904

Zorpi.5904

Dunno maybe it is better this way… Atleast no one can say ranger is op like some other classes. I do say im unhappy about that might stack limit, but can learn to live whit it as WHaO is still bether now than before and somehow i feel increasing isent realy what ranger need. Mutch rather i would like to see this start to share boons whit every one in party instead just ranger and pet. That could increas base class ranger options for group support and have some nice synergy whit druid as back line healer while pet is in front. Garhering different boons from everyone in party and share them to everyone eaven for short duration sounds nice for me atleast. Would also make atleast one of our heals less selfis.

(edited by Zorpi.5904)

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Posted by: Puck.9612

Puck.9612

On the Bright Side, it is still a decent buff to a skill that I already liked

Same here. I run TU more often, but traited WHaO is a nice alternative, which got a free little buff. Not a huge one, but a straight buff nonetheless, with zero downside…

The release of the skill without (or with very minimal) testing was clumsy, and the communication afterwards may have been handled better than the tweets. That’s really what it comes down to, a testing/communication combo that made a straight buff feel like a nerf. The skill is still better than before and it was already a viable alternative.

It’s not better though. The durations of the boons are too short to be helpful but you can now be targeted by boon corrupting necros to take a nasty damage spike directly after you heal. They either need to raise the limit on the transferred boons or change it to something useful like, “WHaO heals and revives dead pets to 60% health”

Jim Hunter when my other account isn’t suspended

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Posted by: wolfyrik.2017

wolfyrik.2017

I’m beginning to wonder if I’ve been too tough on Irenio (aside from MDG of course, there’s no excuse for giving that trait to ranger, no matter how powerful he originally designed it). Clearly his team have ideas which should reasonable if close to being OP, but rather than testing it out and giving the changes chance, other devs swoop in and massively nerf the changes.

Is this what happened to Ranger at spec launch? Is this why Engineer has some many worthless GM traits and two worthless utility lines? Is this why druid looks so terrible and has no synergy whatsover with the pet?

One day, one of the devs is going to have to give us an expose.

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Posted by: oshilator.4681

oshilator.4681

I think this is more of a “placate the ranger crowd so they’ll play Druid this weekend & hopefully forget about what we just did” thread.

I’ll be very surprised if anything comes of this.

And even more surprised if we see any positive changes to the class.

Headdesk

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Posted by: keth.1836

keth.1836

Shame this change didn’t stick. The original version did go some way to fixing the how poorly the Ranger compared to ALL other classes problem. It looks OP on paper if you optimized boon copying… but in turn that meant the loss of your major heal when you want it. That was a big nerf in effect. Maybe actually even a bigger nerf than the gain in some circumstances.

Pity. Untested change + panic fix = waste of everyone’s time.

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Posted by: Shoe.5821

Shoe.5821

Is this why druid looks so terrible and has no synergy whatsover with the pet?

healing, control effects, and ally buffs have obvious synergy with a pet

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’m beginning to wonder if I’ve been too tough on Irenio (aside from MDG of course, there’s no excuse for giving that trait to ranger, no matter how powerful he originally designed it)…

I’m starting to come around to MDG now. 3s under 50% health for 15 stacks of might is pretty good for PvP. Something like this would be a good starting point for a build using it, imo. I made up a carrion build the other day using it and it was pretty nice really. Remorseless/Valkyrie would be pretty nice too. Anything with vitality really

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Posted by: niconori.7235

niconori.7235

Players felt that WHaO brought ranger up to par with other classes but the dev’s point of view is that WHaO did too much for a single skill usage, which I kind of agree. Would love to see buffs spread across traits/utilities, or simply make druid more offensive.

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Posted by: Zatoichi.1049

Zatoichi.1049

lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…

but Shouts in general do…

If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway

Since the boon buff to “WHaO!” was nerfed to very short durations, it could really be applied to ALL shouts now and not be OP.

That would be a pretty nice improvement to shouts in general, imo.

Hmmm, remove the boon sharing from WHaO add the aoe swiftness and regen as base. Change resounding timbre to share boons between ranger and pet. Rename it ‘We think as one’.

I think I can get behind that, provided WHaO also gives regen and swiftness to the pet, that way you could stack them a bit more with other shouts, a little synergy there between the heal and other shouts

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Players felt that WHaO brought ranger up to par with other classes but the dev’s point of view is that WHaO did too much for a single skill usage, which I kind of agree. Would love to see buffs spread across traits/utilities, or simply make druid more offensive.

It was a gimmick. No build that used WHaO was actually overpowered in use, it just looked powerful on paper. The boon share with pet, though, is something that needs to be baseline in some form, not reliant on a skill or trait. Ideally, the ranger and pet should share boons from a single pool.

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Posted by: Kailee.8790

Kailee.8790

Id have to agree they should share boons, but PASSIVELY NON-TRAITED If rangers have x% amount of their damage locked inside of a meaningless and sometimes often clueless AI, we already have one thing being a downside.

The Ranger and pet should have a seamless bond and grow equally as strong as their counterparts.

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Posted by: Prophet.1584

Prophet.1584

Ranger Suggestions:

sword auto attack – this should be changed. I am one of those who has become used to the leap and learned to deal with it but with so many new players entering the game this is a QoL issue that should be fixed. it took nearly a year of play to adjust to this and I still rarely use sword because of it.

If Sword AA will not be changed – Buff GS as our only other viable melee option. The vision of this weapon seemed to be defensive with lots of utility but it has been pigeonholed into our main melee option due to sword aa and the ability to burst with maul.

Main Hand Axe needs either a dps buff to be relevent as a hybrid or add more conditions. the bleed on auto was nice, the might on auto doesn’t make a ton of sense.

Shortbow – lacks burst, lacks damage. positional bleeds should go away.

longbow is perfect as it is

warhorn is good as it is since the update to call of the wild

torch is good as it is

dagger is good as it is

off hand axe is OK, path of scars could use more damage on the initial hit since it can be easy to avoid the second. i personally don’t mind the rooting on whirling defense. i’m not sure if this is something that is tracked but if the skill is interrupted due to movement it should go on a shorter cd. player interrupts could put it on a longer cd.

The Druid traitline needs more synergy with existing ranger traits. although we havent played it yet this can be seen just going over the traits. Druid seems to be a world unto itself. I would suggest having even greater synergy with Nature Magic and Beastmastery. If druid allowed for additional buffing to pets or spirits, increased their active or passive abilities etc that would be great! this would be in addition to having a majority of healing skills. In its current incarnation the Druid will be great at sustaining itself but fairly weak at downing enemies in pvp or pve.

Edit: Revert all changes to WHaO, the heal was fine as it was. Make invigorating bond baseline with the current durations. Make this new invigorating bond share boons both ways at a set interval.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Olcon.9506

Olcon.9506

What if boon sharing between ranger and pet was baseline for the class, and the ranger got 50% of the boon stacks applied to the pet, which could then be increased to something like ~75% through traits?

That would prevent the ranger from becoming the minute-long boon machine that apparently everyone and their mother fears, but at the same time make pet/ranger synergy actually matter more than it does now.

Thoughts?

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Posted by: Zorpi.5904

Zorpi.5904

What if boon sharing between ranger and pet was baseline for the class, and the ranger got 50% of the boon stacks applied to the pet, which could then be increased to something like ~75% through traits?

That would prevent the ranger from becoming the minute-long boon machine that apparently everyone and their mother fears, but at the same time make pet/ranger synergy actually matter more than it does now.

Thoughts?

Yes please

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Posted by: Mr Pin.6728

Mr Pin.6728

Thoughts?

Roy won’t allow it.

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Posted by: brannigan.9831

brannigan.9831

Come on the buff was a mistake. Rangers need fixes elsewhere. Running around with ridiculous protection duration and quickness is no way to buff a class.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Main Hand Axe needs either a dps buff to be relevent as a hybrid or add more conditions. the bleed on auto was nice, the might on auto doesn’t make a ton of sense.

Do NOT touch that might stacking ability, thank you very much.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Aomine.5012

Aomine.5012

I’m beginning to wonder if I’ve been too tough on Irenio (aside from MDG of course, there’s no excuse for giving that trait to ranger, no matter how powerful he originally designed it). Clearly his team have ideas which should reasonable if close to being OP, but rather than testing it out and giving the changes chance, other devs swoop in and massively nerf the changes.

Is this what happened to Ranger at spec launch? Is this why Engineer has some many worthless GM traits and two worthless utility lines? Is this why druid looks so terrible and has no synergy whatsover with the pet?

One day, one of the devs is going to have to give us an expose.

It’s starting to make sense now, why Druid has no defensive and offensive support.

Roy must have stepped in and stop Iren from doing so because it’d hurt the reputation of Revenant and Ele.

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Posted by: Archon.6480

Archon.6480

Come on the buff was a mistake. Rangers need fixes elsewhere. Running around with ridiculous protection duration and quickness is no way to buff a class.

Ordinarily, I would agree with you, except Engineers are running around with just about every boon in the game (self buffed, at the same time) AND 20-25 stacks of might. You see why I am a little bitter? No one complains about THAT!

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