Weapon damage and pet damage

Weapon damage and pet damage

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Posted by: Mevic.7489

Mevic.7489

It is supposed that our damage is our weapon damage + our pet damage, ok that is clear although it fails.

Now, shouldn’t we deal extra damage when our pet is dead or out of combat?

Switch pets? no, you clearly know in dungeons or bosses our pet is dead when the swapping cooldown is still at 1/4 (if lucky, and sometimes the pet never gets to hit the target even once).

For example, if I am in a platform hitting a target in another platform, my pet won’t get to the target, then I should be able to put my pet out of combat and deliver the damage my pet is not able to deal right? <<<<<

Or simple make the pets invulnerable, why not? magic force of nature…
But this will require recoding the whole class so discard it^^

I really would like the option of totally disabling my pet and be able to do the dmg other classes do. You will tell: well, then you are changing the whole mechanic of the ranger? Yes, but as far as I’m concerned the current one is not working :/

I really don’t get the “pet as part of our dmg”. I see it more like an addition to it, just like warrior’s burst dmg. It is not like warrior have to deal with burst to output their “real” damage, it is just a bonus. Well, I think our pets are just a bonus to our dmg, and I’m pretty sure most of the rangers do.
If you still like to do a pet traited ranger fine, I’m not against diversity, you will lose dps weapon damage if you fully trait your pet to prioritize dps pet dmg.

I think this really make a lot of sense, and it is not really hard to implement AT ALL. Devs should REALLY think about it.

Weapon damage and pet damage

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Posted by: Dahkeus.8243

Dahkeus.8243

“Now, shouldn’t we deal extra damage when our pet is dead or out of combat?”

No, because you shouldn’t get rewarded for bad pet management.

Yes, it’s not a perfect, but in exchange for having a perfectly efficient bit of additional damage, we get the ability to choose from a huge range of pets that allow us to adapt to a lot of situations very easily. It also just makes the profession fun. If it’s not fun for you, then it may be that the ranger just isn’t for you…

Weapon damage and pet damage

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Posted by: Syko.3726

Syko.3726

@Dahkeus

The problem is that pets are really bugged, I mean like most of the time they’re stuck or they just obstruct us..

Weapon damage and pet damage

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Posted by: AlexRD.7914

AlexRD.7914

I don’t see how pets are bugged aside from the fact that they are slow in their attacks animation. If you manage them well, they are reliable. But if you spend all of your traits in getting the most damage to you, then well, yeah, the pet sucks.

Weapon damage and pet damage

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Posted by: Mevic.7489

Mevic.7489

Hmmm… no, I think u missed the part where your pet can’t attack a target cause it can’t reach it. I don’t see any bad pet management there. Then a flying pet? They just behave like ground pets.
For example, Uncategorized fractal: harpies on the platforms, you attack the harpy with your bow, your pet won’t attack the harpy. <<<< your damage is reduced compared to other classes.
Another, WvW, you are in a wall attacking targets on the ground trying to breach your gate, pet won’t get to the target. <<<< your damage is reduced compared to other classes.

The problem is not bad pet management, the problem is our pet management ranges from poor to terrible.

I played all other classes and actually play warrior, guardian, mesmer and engineer. I’m almost to the point of getting Kudzu. No, I love my ranger, but the pet system is awful. I play a character that uses pets too in another MMO, pets are always hard to deal with design wise but believe me its system is 100 times better than this.
And for the pet variety… even the tankiest pet dies in the 1st aoe from a boss, ofc tanky=crappy dmg.
Don’t get me wrong, I want pets, I just want to see them working.
And it is not rewarding bad pet management, it is exactly the opposite: I want to use my pet when I want and in the way I want to.
We have these kind of situations mainly in dungeons:
a) pet can’t reach the target <<<< damage reduced
b) pet dies getting to the target or hits the target once and dies <<<< damage reduced
c) you simply put your pet out of combat cause it may trigger/lure stuff in a negative way <<<< damage reduced (you can’t stow your pet permanently while in combat anyway, which may cause the above mentioned undesired effects)

And a lot more we all know…

Weapon damage and pet damage

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Posted by: Soul.5947

Soul.5947

Ranger is the only class that has to suffer for it’s class mechanic. i don’t see thiefs having low damage because they have initiative and no cd on skills or warriors having low damage because they can burst once in a while. If you take pet away from ranger the damage we do is equal to an undergeared underlvled class. We do not compensate this lack of damage with survivability either like thief and mesemer with the stealth or elementalist with decent mobility etc. Over all i don’t know if i just can’t understand the ranger but i can’t find our strong point at all. I can’t do dmg, i can’t help out with support buffs or utilities, i can’t tank, i can’t escape difficult situations….all i found ranger good at is damaging siege equipment from a safe distance with my pet in wvw which is not my goal in this game. I have a full exo ranger and thief so i have a little idea what i am talking about. Ppl who say ranger is fine or not that bad just didn’t play any other class.

Weapon damage and pet damage

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Posted by: Dahkeus.8243

Dahkeus.8243

I sense a mountain being made out of a molehill here.

Yes, there are some situations where you just can’t get the benefit of your pet’s damage, but this is the case in ALL mmos with pets.

Look, success won’t be handed to you. If you don’t think the benefits of pets outweighs the problems, then don’t roll a ranger. If these problems were as big as you say they are, then people just wouldn’t play ranger, but guess what…

Lots of people play ranger.

but like I said, if it’s too much for you, feel free to go warrior or something else, but there are glitches and problems with every class.

Weapon damage and pet damage

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Posted by: Soul.5947

Soul.5947

I sense a mountain being made out of a molehill here.

Yes, there are some situations where you just can’t get the benefit of your pet’s damage, but this is the case in ALL mmos with pets.

Look, success won’t be handed to you. If you don’t think the benefits of pets outweighs the problems, then don’t roll a ranger. If these problems were as big as you say they are, then people just wouldn’t play ranger, but guess what…

Lots of people play ranger.

but like I said, if it’s too much for you, feel free to go warrior or something else, but there are glitches and problems with every class.

after reading some of your other posts i can see you are quite the ranger fan boy, but please tell me have you played any other class or you are just posting stuff just for the sake of posting. Take a look at mist pvp and tell me where are all the rangers if rangers are so balanced. Nobody will take ranger in 5v5 tournament just so you know, so stop speaking like you know what you are talking about because you do not.

Weapon damage and pet damage

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Posted by: Solid Gold.9310

Solid Gold.9310

I don’t see how pets are bugged aside from the fact that they are slow in their attacks animation. If you manage them well, they are reliable. But if you spend all of your traits in getting the most damage to you, then well, yeah, the pet sucks.

I don’t want to “Manage” my pet, I just want it to go off and do it’s thing.

If it can’t manage to that properly on it’s own then I want it to go away.

And we should have the option to stow our pets and do proper damage like the other classes.
I love my Ranger, I always play a Ranger, I don’t like my pet.

There are loads of places the pet is useless anyway, which puts Rangers at a big disadvantage over other classes because of our LOW damage output.

DON’T tell me to roll a Warrior. (Or whatever).

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Weapon damage and pet damage

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Every class can mismanage their resources.
(And for the record; every class has to manage their resources.)
A Mesmer can miss/mistime shatters and phantasm generation, a Thief can spam themselves into a corner, an Ele can easily lose track of cooldowns. Everybody can hurt themselves somehow, even if it’s in the easier-to-hide-more-PR-friendly manner of opportunity costs.

What Ranger’s particular caveat is isn’t so much that resource failure is an option at all, it’s that it’s so gosh darned likely sometimes. The difficulty in managing our resource is pretty heftily affected by external influences, being that it’s an HP bar. So managing your resource in something like a dungeon is orders of magnitudes more difficult than something like open world PvE for reasons entirely beyond your control.

If you don’t want to make the trait/utility/stat investment to circumvent this, you always have a swap-heavy use-my-pet-for-it’s-cooldowns gameplay alternative to fall back on to avoid the HP problem. But while it makes perfect sense mechanically it runs so counter to people’s expectations of a pet class. Even if people do understand the option is there, that doesn’t means it’s a particularly satisfying alternative.

(edited by Vox Hollow.2736)

Weapon damage and pet damage

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Posted by: Dahkeus.8243

Dahkeus.8243

I sense a mountain being made out of a molehill here.

Yes, there are some situations where you just can’t get the benefit of your pet’s damage, but this is the case in ALL mmos with pets.

Look, success won’t be handed to you. If you don’t think the benefits of pets outweighs the problems, then don’t roll a ranger. If these problems were as big as you say they are, then people just wouldn’t play ranger, but guess what…

Lots of people play ranger.

but like I said, if it’s too much for you, feel free to go warrior or something else, but there are glitches and problems with every class.

after reading some of your other posts i can see you are quite the ranger fan boy, but please tell me have you played any other class or you are just posting stuff just for the sake of posting. Take a look at mist pvp and tell me where are all the rangers if rangers are so balanced. Nobody will take ranger in 5v5 tournament just so you know, so stop speaking like you know what you are talking about because you do not.

You must not have read them very well, because I never said that rangers were great for 5v5 tournaments and if that was all there was to GW2, then yes, there would be a problem.

But that’s one small niche of a huge game.

p.s. go back and look to my posts from the 15th before you call me a fan boy. I have issues with the class, but I’m not going to act like the sky is falling because of it.

(edited by Dahkeus.8243)

Weapon damage and pet damage

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Posted by: Mevic.7489

Mevic.7489

Guys, let’s try to keep this constructive

Like Dahkeus.8243 said a lot of ppl play rangers cause it is an amazing and super fun class.

The whole point of this is weapon damage and pet damage and why devs nerfed it so much since beta.

Pets are awesome in the open world and against single mobs, but in a more complicated situation the system starts to fail and even more in dungeons/bosses.

I don’t see why, like Soul.5947 said, the F1/F2/F3/F4 skills are for rangers a way to deal our full damage while it is a bonus for other classes:

I can output full damage with my mesmer and use mind wrack (F1) to deal more damage as a bonus.
I can output full damage with my guardian and use virtue of justice (F1) for additional burning.
I can output full damage with my warior and use bust (F1) to deal additional damage.
I can output full damage with engineer and use (F1/F2/F3/F4) for damage or buffs according to my utilities.
I can’t output full damage with my ranger and I have to use my pet to do it = we have no bonus like other classes, why? cause we are op?
Imagine if thieves dealt reduced damage till they build enough initiative to deal full damage? 90% of the thieves would rage quit.

The short of it: (glitches and problems on other classes and builds aside) we still need our pets to do full damage while every other class have special skills as a bonus to their full damage they naturally do.

(edited by Mevic.7489)

Weapon damage and pet damage

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Posted by: Dahkeus.8243

Dahkeus.8243

On a constructive note, there will never be a perfect fix for keeping ranger damage consistent as long as they are a pet class, but I will admit that it would be nice to have:
A) flying pets able to fly (although this probably just isn’t realistic considering how much of a change would be needed for core mechanics.)

B) Increased range on ranged pets (devourers/spiders) so that they could keep up dps while with a ranger defending a keep.

Weapon damage and pet damage

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Posted by: AlexRD.7914

AlexRD.7914

I don’t see how pets are bugged aside from the fact that they are slow in their attacks animation. If you manage them well, they are reliable. But if you spend all of your traits in getting the most damage to you, then well, yeah, the pet sucks.

I don’t want to “Manage” my pet, I just want it to go off and do it’s thing.

If it can’t manage to that properly on it’s own then I want it to go away.

And we should have the option to stow our pets and do proper damage like the other classes.
I love my Ranger, I always play a Ranger, I don’t like my pet.

There are loads of places the pet is useless anyway, which puts Rangers at a big disadvantage over other classes because of our LOW damage output.

DON’T tell me to roll a Warrior. (Or whatever).

So, in other words, what you would be saying if you were a thief:
I love my thief, i always play a thief, but i hate stealth and i want it to go away.

By the way, someone said that you can’t get your pet to attack while youre defending a fort or when you are attacking someone in other ground. That is wrong. There is an utility skill called “Guard” that basically teleports your pet anywhere you want. You can even use it in jumping puzzles with your wolf to fear enemies into their death.

Weapon damage and pet damage

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Posted by: Mevic.7489

Mevic.7489

I don’t see how pets are bugged aside from the fact that they are slow in their attacks animation. If you manage them well, they are reliable. But if you spend all of your traits in getting the most damage to you, then well, yeah, the pet sucks.

I don’t want to “Manage” my pet, I just want it to go off and do it’s thing.

If it can’t manage to that properly on it’s own then I want it to go away.

And we should have the option to stow our pets and do proper damage like the other classes.
I love my Ranger, I always play a Ranger, I don’t like my pet.

There are loads of places the pet is useless anyway, which puts Rangers at a big disadvantage over other classes because of our LOW damage output.

DON’T tell me to roll a Warrior. (Or whatever).

So, in other words, what you would be saying if you were a thief:
I love my thief, i always play a thief, but i hate stealth and i want it to go away.

By the way, someone said that you can’t get your pet to attack while youre defending a fort or when you are attacking someone in other ground. That is wrong. There is an utility skill called “Guard” that basically teleports your pet anywhere you want. You can even use it in jumping puzzles with your wolf to fear enemies into their death.

Yes you are right, but that is not still a the way to do it, that is a workaround to the pet inability of attacking targets in different grounds.
Guard is an utility skill, which means, you are actually giving away an utility slot to deal with a design flaw. It sure works in other environments like jumping puzzles and whatnot but this is like telling me I need an utility skill to make my pet attack xD makes no sense really.