Weapon pet effects

Weapon pet effects

in Ranger

Posted by: Yih.4950

Yih.4950

Currently there are several weapon skills which have secondary effects that influence the pet.
- Hilt bash: your pet’s next attack does 50% more damage.
- Hunter’s shot: your pet gains swiftness.
- Crippling shot: your pet’s next three attacks inflict bleeding.
- Winter’s bite: your pet’s next attack inflicts weakness.
- Feeding frenzy: apply fury to your pet.

I think most agree that these secondary effects are lackluster/random/bonus. A method to improve the ranger/pet relationship would be to make the pet effects more empowering via crowd control capabilities and to add pet effects to more skills.

Here are some ideas which I think 1) are in line with the nature of the skill 2) allow for more viable build variety. I’ve also included other non-pet related aspects. Please add your opinions/critiques/ideas.
- Point blank shot: your pet’s next attack immobilizes for 2 seconds.
- Rapid fire: your pet’s next attack cripples for 4 seconds.
- Barrage: your pet’s next attack knocks down the target.
- Counterattack: your pet gains a stack of might for each blocked attack.
- Crippling throw: your pet gains swiftness for 10 seconds.
- Quick shot: your pet’s next attack cripples for 4 seconds.
- Crippling shot: your pet gains a stack of might for 5 seconds for each successful attack landed during the cripple.
- Concussion shot: your pet gains quickness for 5 seconds.
- Path of scars: your pet’s next attack immobilizes for 2 seconds.
- Whirling defense: your pet gains quickness for 5 seconds.
- Crippling talon: your pet gains swiftness for 10 seconds.
- Hunter’s call: call hawks to swarm and apply 3 stacks of confusion for 10 seconds and 1 second of blind for each successful attack from the swarm. your pet’s next attack does 50% more damage.
- Call of the wild: your pet gains quickness for 5 seconds.
- Counter throw: throw a tow line that pulls you to your foe and cripples them
- Coral shot: your pet gains quickness for 5 seconds.

Weapon pet effects

in Ranger

Posted by: felixdacat.3804

felixdacat.3804

I really would like to see more pet interactions on our weapon skills. At least make me feel like the pet has a role somehow...

And yes, Hunter’s Call has got to inflict something like confusion, torment, blind, vulnerability, anything.

Weapon pet effects

in Ranger

Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I’ll do one for GS
1 Nothing>Nothing>Pet gains Distortion
2 Pet’s next attack is a critical hit.
3 Pet gains fury
4 Pet gains Protection > Pet’s next 3 attacks bleed
5 As is

and for Longsword:
1 As is
2 Pet gains Distortion>Pet’s next attack poisons
3 Pet gains Distortion and next attack causes weakness

Weapon pet effects

in Ranger

Posted by: Rym.1469

Rym.1469

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Weapon pet effects

in Ranger

Posted by: Yih.4950

Yih.4950

Thanks for pointing that out.