Sword: I love this weapon, but it could use some quality of life changes.
#1: Love it
#2: Greatly reduce the delay of the skill. Allow it to evade as the attack is going through, not just the roll back. This allows it to be used re-actively.
#3: Pathing needs some work, the immobilize on the attacking part of the animation (after the delay of the roll) needs to be removed as it causes the strike to miss A LOT on moving targets. A little more up front damage wouldn’t hurt as well.
Greatsword: Another favorite weapon of mine
#1: Good
#2: Seems to miss for absolutely no reason sometimes
#3: The pathing on moving targets is wonky, seems to miss people completely for no reason sometimes and doesn’t stick to a target like other leaps do.
#4: Love it but i dont see why i need to be immobilized when i throw the sword.
#5: There is a very apparent delay between hitting the button for this ability and it actually going into use. This needs to be removed to allow for re-active interrupts (mostly in pvp) more easily. I would love for most of the “sluggishness” and “delay” to be removed from every skill in the game. I am not talking about casting time, i am talking about the winding down that a lot of animations seem to have, giving the attacks a feeling of unreactiveness.
Warhorn: Fun wep
#4: Id love the damage to have a higher crit potential and maybe a shorter duration (without cutting number of hits). It just doesnt seem to be all that impressive for a straight damage skill that does nothing else. It does good damage but it just feels lackluster due to its overall low dps and how much of the damage can be evaded even when the attack hits.
#5: Maybe 2 stacks of might?
Axes: Fun but needs some help.
#1: Needs a damage increase/management maybe treat it like downed thief #1 that does high damage to the initial target and reduced damage to bounces. For example: (30% more dmg on initial target, 10% stacking less on subsequent hits)
#2: It’s ok but seems lackluster and a little counter intuitive.
#3: I like it, the pet interaction is good. Id love to see a little more damage out of it.
#4: Just not a good ability. Id love for this to apply 2 stacks of vulnerability on each hit of its path to synergize more with whirling defense, right now as a straight damage ability it is kind of poor. I also wouldnt mind it leaving a combo field line (IE poison / fire). Ranger could use more fields other than torch and select pets.
#5: Good
Torch: Needs help. Burning is tricky because its good but you get too much too fast sometimes.
#4: I would be super happy if this applied blinding/burning instead of just burning.
#5: Combo field yay!. Would love damage/burning on cast in an aoe like ring of fire.
Longbow: Problems
- Instead of increased damage by range how about increases critical chance by range? Needs to deal max range damage pretty much all the time…
#2: Feels like it could use about 10-15% more damage for how long you spending shooting.
#3: Good, 10 vuln.
#4: Interrupt, knockback… good stuff.
#5: Aoe cripple. Would be amazing if it applied a 1s immobilize when first shot to secure that area.
Shortbow: Seems pretty good to me, our most viable weapon.
(edited by Rump Buffalo.2594)