Probably still playing ranger.
Weapons are underperforming and pigeonhole us
Probably still playing ranger.
I agree.
I particularly like the idea of a blind on Hunter’s Call. It fits the theme well. I still think the damage needs to be increased. There are many things they can potentially do with Hunter’s Call… boon-to-condition inversion, apply other conditions like bleeding & cripple, flat-out damage increase, remove the line-of-site requirement (this should be baseline anyway as it doesn’t make sense that just because you don’t have a line-of-sight on your target doesn’t mean your birds don’t).
I would like to see shortbow range increased to 1000 or 1100.
If Anet refuse to allow us to move with it, I would at least like to see Whirling Defense add a knockback feature for the duration of the skill – i.e. any enemy that comes within its radius is knocked back – similar to that Guardian hammer skill.
(edited by Bryzy.2719)
Winters Bite now AoE? This is not “super strong” as you said during the trait revamp stream, in fact, it should be made baseline at best. The whole trait is a mess. Revamp it, nobody uses this.
The strangest part about this is that it changes the behaviour of the skill, but the traits that changed the behaviour of Traps and Spirits were removed because of it.