Weaponskill issues to Discuss

Weaponskill issues to Discuss

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

Yeah there are a lot of discussion about Weapon skills (especially sword and SB)and how they should work properly.
This Topic is about merging Ideas for Weaponskill improvements (pls nothing OP).
First i suggest just sword and SB, because these two need the most love.

My Suggestions:

Sword:

AA: I would chain the AA just because its clunky, rooted, to exposed to foes and very difficult to control (Jumping down cliffs or into wrong foe etc.)

Chain 1 of the AA:
Slash: Hit multiple enemies in front of you and apply cripple (Same duration as the old AA 2)
This Attack should be Power Based and the Cripple is for soft CC of the enemy.

Chain 2 of the AA:
Pummel: Deal dmg and Interrupt enemy when you crit them (ICD per enemy)
This Skill gives you and your pet might. This Part ofr the chain is also Power based but with lower base Dmg as 1.

Chain 3 of the AA:
Slice: Hit up to 3 enemies in front of you and apply 2 stacks of Bleeding on them for 2.5s. This Attack is Condi based.

Of course you are mobile while AA and you can evade properly. With the mix of Power and Condition based Dmg, the boon generation, some CC its a all around weapon and useful for several playstyles.

Skill Number 2:
Because we lose the leap on the chain i thought of change the Number two to a leap with an evade as the second part of the chain.

Chain 1 of Skill 2:
Vipers Leap / Monarchs Leap: Jump into battle and apply weakness to multiple targets (max 3).
I would give this a very short CD (5s), but not as much Dmg, because its for the mobility. And the Weakness is for Dmg mitigation because you throw yourself into the fray.

Chain 2 of Skill 2 and Skill 3:
Here there are two possibilities i would both appreciate.
First: Serpent Strike is the second part of the Number 2 Chain.
Second: Hornet Sting is on the Second part of the Chain.

Eatherway i would change both just slightly.
Serpent Strike: While evading you leave behind you a poison trail which forms a poison field at the end of the animation.
Hornet Sting: You were surrounded by Hornets when you activate this skill. While active all enemies hit by you get slowed and tormented ( i would say this skill would be just last as long the number 4 skill of the Guardian Torch lasts). All allies arround you get swiftness and a short evade on skill activation.

With both these Changes the Sword would give more utility and support/teamplay.

Shortbow Skills:

AA: Add Bleed on Default and 1 additional one if you hit from tje side and another one if you hit from behind. Base Dmg increase 25%.

2: Similar to the 3 of the DH Longbowskill, just a Big Projektile applying Poison (2 stacks) on Multiple enemies (5 Targets) and add a Blast finisher.

3: Give swiftness on Default and Quickness (2.5 s) on evade. Add Projektile finisher.

4: Apply Torment on your foe (2 stacks) additional one if you hit from behind or the side. Your pet next several attacks applies Cripple.

5: Apply 3 Stacks of Confussion. Additional apply daze if you hit from the side or Stun if you hit from behind. Knockdown disabled foes when hit by this attack.

This way the Shortbow is stronger and still unique in his playstyle.

These were my suggestions for this two weapons.
Please post your improvement suggestions for the ranger weapons below.

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