Weird stats in WvW

Weird stats in WvW

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Posted by: Kehlian.4380

Kehlian.4380

Hi there !

I noticed something that sucks a bit to me. When I’m in PVE world, discovering the map, etc… My pet raven and wolf both got 27 845 HP.

When I switch in WvW, they drop at 16 243 HP. Is that intended ? I have the exact same traits/stuff for both modes. (I know using my WvW build in PVE isn’t optimal but whatever, I just want the map fully discovered).

Here’s the link to both images: http://imgur.com/jbR5u2T,doCUwKO#0

WvW: http://i.imgur.com/jbR5u2T.jpg

PVE: http://i.imgur.com/doCUwKO.jpg

Weird stats in WvW

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Posted by: Holland.9351

Holland.9351

They’re using PvP stats in WvW I believe.

Weird stats in WvW

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Posted by: LughLongArm.5460

LughLongArm.5460

Ya, pets got hp boost for PVE only. PVP and WvW got the same basic hp values. I hope they will also boost pet HP in WVW.

Weird stats in WvW

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Posted by: Kehlian.4380

Kehlian.4380

Yeah because it’s badly needed, my pets get 2 shots by almost everything, despite the stat boost +300 toughness

Weird stats in WvW

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Posted by: Raven.9603

Raven.9603

Killing a pet is supposed to be an important strategy for fighting a ranger in PvP or WvW. Particularly useful if the pet provides a really important benifiet to the ranger, like being used for a Protect Me cooldown, of if you are a condition user and want to deny a Signet of Renewal or Empathic Bond.

Pet HP was increased in PvE to help keep them alive in that game mode, but not increased in other game modes to prevent that method of hurting the ranger. What pets really need is aoe damage reduction so that they aren’t effected by cleave and red circles as much, but can still be directly targeted if a player wants to take them out. Sadly, this feature which is very common in nearly every other major MMO isn’t used in GW2 because they just don’t consider it important enough of a problem to address, even if it means pets are insta-killed frequently in dungeons and WvW.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

Weird stats in WvW

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Posted by: LughLongArm.5460

LughLongArm.5460

Killing a pet is supposed to be an important strategy for fighting a ranger in PvP or WvW. Particularly useful if the pet provides a really important benifiet to the ranger, like being used for a Protect Me cooldown, of if you are a condition user and want to deny a Signet of Renewal or Empathic Bond.

Pet HP was increased in PvE to help keep them alive in that game mode, but not increased in other game modes to prevent that method of hurting the ranger. What pets really need is aoe damage reduction so that they aren’t effected by cleave and red circles as much, but can still be directly targeted if a player wants to take them out. Sadly, this feature which is very common in nearly every other major MMO isn’t used in GW2 because they just don’t consider it important enough of a problem to address, even if it means pets are insta-killed frequently in dungeons and WvW.

I like your logic regarding killing the pet as a strategy . Only problem is that while the health on pets have been designed, burning stacking wasn’t a thing. Pets have no defense mechanism vs condis. That used to be OK before the burning stacking age but now, little ring of fire by ele just destroy your pet(even spiders) they don’t even need to aim pet, lots of burning applications are aoe. How much time can you survive burning burst without cleanse? 5 -10 sec? pets got lots of new toys to mitigate physical damage but they’r are more vulnerable than ever to condis.

Weird stats in WvW

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Posted by: McWolfy.5924

McWolfy.5924

In pve pets have double hp. Your pet will die a lot in wvw

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Weird stats in WvW

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Posted by: Redemer.2601

Redemer.2601

Killing a pet is supposed to be an important strategy for fighting a ranger in PvP or WvW. Particularly useful if the pet provides a really important benifiet to the ranger, like being used for a Protect Me cooldown, of if you are a condition user and want to deny a Signet of Renewal or Empathic Bond.

Pet HP was increased in PvE to help keep them alive in that game mode, but not increased in other game modes to prevent that method of hurting the ranger. What pets really need is aoe damage reduction so that they aren’t effected by cleave and red circles as much, but can still be directly targeted if a player wants to take them out. Sadly, this feature which is very common in nearly every other major MMO isn’t used in GW2 because they just don’t consider it important enough of a problem to address, even if it means pets are insta-killed frequently in dungeons and WvW.

I like your logic regarding killing the pet as a strategy . Only problem is that while the health on pets have been designed, burning stacking wasn’t a thing. Pets have no defense mechanism vs condis. That used to be OK before the burning stacking age but now, little ring of fire by ele just destroy your pet(even spiders) they don’t even need to aim pet, lots of burning applications are aoe. How much time can you survive burning burst without cleanse? 5 -10 sec? pets got lots of new toys to mitigate physical damage but they’r are more vulnerable than ever to condis.

not to mention the issues they have with landing hits on ppl overall especially ppl with swiftness or any other movespeed boost unless U run BM