Went pet is recalled, gain a % of its stats
How about a 2second distortion on recall on a relatively short CD, pets will not be allowed to enter combat until the distortion runs out.
I like the idea of rangers having the option +1
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Hi,
Rangers suck. Everyone knows it. One of the bigger problems with Rangers are their pets. The pets are weak and stupid, but it wouldn’t be balanced to give them a whole bunch of stats that make them overpowered.
Why not make an endgame trait that when you have your pet recalled (so it’s not summoned) you gain a percentage of it’s stats. Say, 25% of the pets primary stat? That’d be healing for Moas, precision for felines etc.
Rangers would be decent without pets, and not laughable. I think this change would be very welcome and hopefully bring the Ranger DPS in line with a warrior+rifle.
First of all .. There are 4 primary stats for all pets: power, toughness, precision, vitality. Healing is a secondary of which Moa has 0. And if the pet is dead, how is the trait gonna help you then?
One more issue, if it worked as you wish, 25% to power, precision, vit and toughness would be extremely OP and nobody would even care using pets anymore other than on passive mode. That kinda takes away the whole purpose of using pets.
And 3rd, why is everyone so obsessed with dps? You do realize that not everyone, no matter what class it is, is playing zerker/pure dps builds right? Do you hear anyone saying “oh wtf why isn’t my bunker guardian doing same damage as that backstabber thief!?”. And for those who want to play purely for dps, you realize also that in most mmorpg no class is going to do exact same damage as the other, right?
Now I do recognize the issue with the damage being spread between the ranger and a pet who tend to die, but in some situations, glass canons are not viable builds. In the end it’s about the last one standing, which more depends on your ability to survive and use certain skills properly.
(edited by paleeshi.1924)
quickness on petswap is very strong and i like it. however, i think we should get some kind of bonus when the pet dies/is stowed, maybe its spirit hovers and buffs us in some significant way.
Hi,
Rangers suck. Everyone knows it. One of the bigger problems with Rangers are their pets. The pets are weak and stupid, but it wouldn’t be balanced to give them a whole bunch of stats that make them overpowered.
Why not make an endgame trait that when you have your pet recalled (so it’s not summoned) you gain a percentage of it’s stats. Say, 25% of the pets primary stat? That’d be healing for Moas, precision for felines etc.
Rangers would be decent without pets, and not laughable. I think this change would be very welcome and hopefully bring the Ranger DPS in line with a warrior+rifle.
First of all .. There are 4 primary stats for all pets: power, toughness, precision, vitality. Healing is a secondary of which Moa has 0. And if the pet is dead, how is the trait gonna help you then?
One more issue, if it worked as you wish, 25% to power, precision, vit and toughness would be extremely OP and nobody would even care using pets anymore other than on passive mode. That kinda takes away the whole purpose of using pets.
And 3rd, why is everyone so obsessed with dps? You do realize that not everyone, no matter what class it is, is playing zerker/pure dps builds right? Do you hear anyone saying “oh wtf why isn’t my bunker guardian doing same damage as that backstabber thief!?”. And for those who want to play purely for dps, you realize also that in most mmorpg no class is going to do exact same damage as the other, right?
Now I do recognize the issue with the damage being spread between the ranger and a pet who tend to die, but in some situations, glass canons are not viable builds. In the end it’s about the last one standing, which more depends on your ability to survive and use certain skills properly.
Totally agree with you, These builds based solely on DPS are very overrated because they rely on you bursting down your opponent, however in my experience as a ranger (which is all i play) it only takes 1 click of “Protect Me!” and the glass cannon thief is rendered useless. I personally went for a DPS build when i first reached lvl 80 then went to WvW and realized the hard truth that thieves are just better at it full stop.
At this point, I’d love to just lose pets all together. It doesn’t appear as if they’ll ever fix the issues behind them. Just allow us not to have them and return the stats the pet gets back to the ranger.
quickness on petswap is very strong and i like it. however, i think we should get some kind of bonus when the pet dies/is stowed, maybe its spirit hovers and buffs us in some significant way.
the “Circle of life” trait could be altered so that “When your pet dies, a healing spring is created in it’s stead”
would make pets actually useful, be it as passive or offensive, as it would either way give us a much needed “bonus”, a bonus that would be kitten useful too.
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