What are the possible celestial builds?

What are the possible celestial builds?

in Ranger

Posted by: Samis.1750

Samis.1750

I run the condi-regen shout build (0-0-6-6-2) for camp flipping and scouting in tier 1; S/T and A/D with apothecary/settler gear, Undead runes, 2 geomancy sigils, 1 corruption and smoldering on the torch). I flip camp relatively easily as I just tank the camps. (I usually play my necro or guardian for larger fights)

But I am dismayed that the auto attack of both the sword and axe are so terrible. Also, in 2 v2 or 3v3 or larger fights the build doesn’t put much pressure on the enemy. It does offer some swiftness and regen to help allies, but these are of limited value since most players deal with mobility within their own build.

I was wondering if celestial would make things a bit better, or would the reduction in my condition damage override any gains from the changes? One plus of my current build is that it allows me to escape from enemies easier than most. The perma-swiftness is of huge value in my opinion in tier 1. And Evasive Purity in my current build makes taking camps much easier as the NPC scouts blind.

Generally, I don’t bother fighting mesmers and P/D thieves in the open, but some give me problems even if they attack a camp where I am present since my damage is low and they have range on me plus stealth/clones . I am not really interest in dueling 1 v 1 though I wouldn’t mind being able to better dispatch P/D thieves and mesmers which seems to be a tall order unless one equips a longbow.

I thought about using a shortbow in a celestial build, but I have never really used that weapon before and the “flanking” requirement makes me think twice. Plus I move by WASD and have never strafed much before. Also, I actually like the A/D and S/T though I am open to change.

I was wondering if celestial would work in a 0-2-6-6-0 build with Nature’s Voice.

There are also the trapper builds (stealth or otherwise), but these builds tie up most of your utilities and offer less sustain so I am not sure about them as I have never tried one (though I am working on levelling leatherworking to 400 to have the option to try trapper runes). Trapper build can be used with a mixture of different gear (rabid, with some dire/apothecary etc.), so celestial is not required here.

A different alternative was to work some rabid in to my current gear to add some pressure on the enemy and pick up perhaps a torment sigil.

Tarnished Coast

What are the possible celestial builds?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

I haven’t played for a few months now, but before I left I was playing a 0/2/6/6/0 celestial build and I have to say I REALLY enjoyed it.

Really powerful 1v1, very flexible, great survivabilty and very high damage potention. Honestly I couldnt have wanted more from a build.

http://gw2skills.net/editor/?fNAQNAV8YjEqUzaJLusQ1aADhqdLEslArAwdR8CXdBTOA-TBSFwAnV/BwDAI++D9VC24iAUV5HedDJOCAkCAihRA-e

It was something along those lines, but one of the things I loved was there are many variations all of which I’d say are equally good in their own way. If you prefer A/T over SB then go for it.. you’ll give up your ranged pressure but gain more burst bleeds, more might, beef you pet the hell up and get that all important burn.

You can take any of the WS GM traits you want, they are all awesome traits for obvious reasons, but you have enough poison, condition removal and armour to not 100% need any one of them so you really to get to pick what you want.

I played with SoH + Lyssa runes for quite a while which is also really great… full condition wipe every 48s plus a ton of boons and a very nice precision boost makes those Runes well worth giving up a utility slot if that’s what you want.

You can move those 2 points from Skim in to BM if you want more Might and a more kitten pet. With Traveller Runes and 6 into WS you’ve got 45% boon duration.. so even just with Mighty Swap and Battle Sigils you can have a tidy amount of Might fo doing very little.

I actually never tried using Natures voice myself because I am not a huge fan of regen builds or spamming guard every 15s, but I see no good reason why it wouldn’t work out well if that’s what you want.

With 2800 armour, 23k HP, plenty of Condition Removal, 4 evades and sword for mobility it’s more than you’d ever need defensively for 1v1s or small scale fights.

Damage wise it really is deceptively dangerous. If you think that in your current Settler build you likely have 1600ish condition damage, meaning your bleeds tick for 123 damage. In this build, you bleeds tick for 98. That’s 23-ish% drop in actual damage from your conditions (excluding any might), but when you consider you have more condition application though crit procs, plus a solid amount of direction damage, your overall damage is going to be far far higher in this build.

So to conclude.. 100% recommend you go for it, try things out and see what works for you. There’s lots of fun tinkering to be had and it all works great

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

What are the possible celestial builds?

in Ranger

Posted by: Sube Dai.8496

Sube Dai.8496

I actually find it weaker than full rabid, condi/survival for WvW.

The power requirement for wvw is so high (thanks to the extra points available) that I don’t feel like it functions in a very hybrid manner at all. Its more like a gymped power or condition build rather than the best of both.

Its fine for 1v1 but I don’t think you have any chance of 1vX, where you need to burst people down quickly if you are going to win.

PvP is the complete opposite though.

John Snowman [GLTY]
Space Marine Z [GLTY]