What happened to Live Vicariously?
you realize how much healing i can get for myself just by healing other people with heals that are still hitting me? An absolute ludicrous amount, even if it was all base, you add on ~1300 healing power ontop of that with a decent heal on live vicariously and it’s going to get broken real fast.
Not to mention Live Vicariously procs when you heal your pet too.
It’s a minor trait, it’s still very noticeable and very cool in theme, they can’t do much to it without making it either have to be a GM trait that competes directly with our others, or nerfing druids elsewhere (not something i’d recommend).
As their mother, I have to grant them their wish. – Forever Fyonna
Wiki is incorrect. It’s 0.08 scaling. My 2nd Druid has 1475 Healing Power and Live Vicariously heals me for 325.
Edit: After some testing. The wiki and tooltip on the trait panel is incorrect. The actual scaling is 0.06, but the tooltip shows a 0.08 scaling.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
and thats the balance problem with the druid and thats why we are getting so many nerfs.
i would propose something as crazy as you CAF wont heal you but improve our other healings and effects.
The procs doesn’t matter if it’s only once a second. Also your pet almost take no damage and you can’t get AF from full healed pet so utilities like TU aren’t that useful anymore.
(edited by anduriell.6280)
Imo this trait is stronger now than in the BWE unless you are in a big zerg, because it healed only for about 60 or 70 per proc back then. Removing the ICD would make this trait too strong. Druid doesn’t need more sustain.
And pets still eat tons of aoe and cleave dmg in PvP/WvW, so there is almost always something to heal.
(edited by UmbraNoctis.1907)
Imo this trait is stronger now than in the BWE unless you are in a big zerg, because it healed only for about 60 or 70 per proc back then. Removing the ICD would make this trait too strong. Druid doesn’t need more sustain.
And pets still eat tons of aoe and cleave dmg in PvP/WvW, so there is almost always something to heal.
I agree, the ICD is needed.
But the trait should scale better with healing.
With healing 1.6K (full healing) you get around 300 HP. Which is crap having in mind you only get this while you are actually healing someone.
This trait should heal much better, it’s our sustain when we are using staff.
I don’t know, the scaling seems okay for now, assuming they nudge it up to match the tooltip @ 0.08. But this is Anet, they will just correct the tooltip to match 0.06 instead.
Will update once Path of Fire releases.