What if
So, you want two F skills instead of 3 and you want to remove some of the most interesting F skills in beastmode, the F2 (Defy Pain, Brutal Charge, Smoke Assault, Narcotic Spores, Photosynthesize, Charge etc.)
No, thanks.
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
So, you want two F skills instead of 3 and you want to remove some of the most interesting F skills in beastmode, the F2 (Defy Pain, Brutal Charge, Smoke Assault, Narcotic Spores, Photosynthesize, Charge etc.)
No, thanks.
Agree.
I like it as it is. There is more incentive to leave bmode then too. Plus some of the skills are great. The CD is the real issue.
What I don’t understand is why cant the pets f2 skill be one of the merge skills, most of the first merged skills are useless I wither have smokefield over takedown merged with smokescale. Would make more sense and why not? Is it that hard to ask for? You are merged with it anyways.
~Dew Bryan
So, you want two F skills instead of 3 and you want to remove some of the most interesting F skills in beastmode, the F2 (Defy Pain, Brutal Charge, Smoke Assault, Narcotic Spores, Photosynthesize, Charge etc.)
No, thanks.
OK:
- make those beastmode F1
- pet F2 moves to Beastmode F2
- keep beastmode F3
- beastmode F4 pet swap
What I don’t understand is why cant the pets f2 skill be one of the merge skills, most of the first merged skills are useless I wither have smokefield over takedown merged with smokescale. Would make more sense and why not? Is it that hard to ask for? You are merged with it anyways.
~Dew Bryan
They stated already, in the GuildChat, that that will never happen since it will be OP.
So, you want two F skills instead of 3 and you want to remove some of the most interesting F skills in beastmode, the F2 (Defy Pain, Brutal Charge, Smoke Assault, Narcotic Spores, Photosynthesize, Charge etc.)
No, thanks.
OK:
- make those beastmode F1
- pet F2 moves to Beastmode F2
- keep beastmode F3
- beastmode F4 pet swap
See above.
What I don’t understand is why cant the pets f2 skill be one of the merge skills, most of the first merged skills are useless I wither have smokefield over takedown merged with smokescale. Would make more sense and why not? Is it that hard to ask for? You are merged with it anyways.
~Dew Bryan
They stated already, in the GuildChat, that that will never happen since it will be OP.
So, you want two F skills instead of 3 and you want to remove some of the most interesting F skills in beastmode, the F2 (Defy Pain, Brutal Charge, Smoke Assault, Narcotic Spores, Photosynthesize, Charge etc.)
No, thanks.
OK:
- make those beastmode F1
- pet F2 moves to Beastmode F2
- keep beastmode F3
- beastmode F4 pet swap
See above.
I don’t understand if that’s the case its OP in general (smokescales – smokefield F2 skill). Can’t really see it OP merged. In fact its OP out of merg cause you can stealth and the pet still applies dps. While merg you can still stealth but don’t apply pressure. So actually its reversed which make it UP and fair.
Beginning to think Anet don’t understand differ situations and only work things out on paper.
Just realize this to keep from using smokefield 2x or any f2 pet skills back to back they can keep the cooldown applied to keep from spamming back to back when you merg with your pet.
(edited by Last Warrior Lord.7248)
Forget the beast skill. Just give us F1-F3 with F4 being swap. Will people then camp beast mode? Probably. Will it matter? No, as we have two other specs with the pet.
The Beastmode F skills are fine as they are right now (in terms of mechanics, not current numbers)
- Beast Mode F1 and F2 gives us ways to control pet family skills
- The auto attack doesn’t need control, its the auto attack
- The Pet Unique Skill (unmeld F2) is fine when unique to the pet, we have control over that skill when un-merged
They said the design wasn’t to camp beastmode either – it gives us incentive to meld out
People were crying about lack of control of pet family skills and now they gave us control over them
Melded mechanics are fine – we just need better numbers on most Beastmode F1-F2 skills.
I like it as it is, BUT most of the the beastmode F1 skills(and some of the F2 skills) ATM are just filler skills that do almost nothing and waste of casting time, they must to some twiking, especially to moas/cats/drakes.
They stated already, in the GuildChat, that that will never happen since it will be OP.
lol, that’s such a lame, dumb, ridiculous excuse. Just give us a different version in beastmode.
You can ‘just’ copy them over and if some are OP, nerf the beastmode version: give them a cooldown increase, lower their damage, etc.
Jaguar F2 OP?
- give 3 seconds of regular stealth
- maybe add 6 seconds of fury
smokescale F2 OP?
- just a smoke field
- maybe add a single blind effect if that’s too simple.
- instead you could add 3s of invulnerability – see defy pain.
- increase the cooldown
Rock Gazelle F2 OP?
- lower the damage
Not too hard.
Just realize this to keep from using smokefield 2x or any f2 pet skills back to back they can keep the cooldown applied to keep from spamming back to back when you merg with your pet.
This is the only good reason I’ve heard., but yeah you could let pet F2 and the beastmode version share cooldown.
Or what if
Beast mode f3 stays as it is but f1 and f2 become pet utility skills, in that you can now CHOOSE which skills to slot in them from that pets family of skills, which includes the pet f2 ofc.