What is "bearbow" and why do people hate it?

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Nike.2631

Nike.2631

To clarify- what direct heals do rangers give that would make healing power a benefit to group support?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

(edited by Nike.2631)

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Pretty sure regeneration is based on the healing power of the person applying it, not the person receiving it. Otherwise my phantasms wouldn’t regen every pug for the exact same amount, especially given how prevalent Cleric’s seems to be these days.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Nike.2631

Nike.2631

Just performed experiments with another ranger in LA.

The magnitude of heal ticks from healing springs (and the regeneration boon in general) is based on the CASTER’s healing power, not the recipient. Good to know (though it leaves a few lingering questions about how regen from multiple sources stacks…).

I retract my previous comment .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

What is "bearbow" and why do people hate it?

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Posted by: DarkWasp.7291

DarkWasp.7291

Two things:

1. The Jaguar/Jungle Stalker are some of the only pets that keep ranger DPS up with warriors. If your party can survive in melee range than often your pet can too.

(But it’s not perfect, and conditional DPS like that is not a good thing for our class.)
(Though there’s an update coming out in 2 days that may fix that.)

2. If you’re in a case where your party needs to stay at range, you SHOULD have a longbow with Assassin stats instead of a shortbow because:

  • LB dps is better than SB in most situations due to barrage
  • When at range you can not usually receive team buffs so use Assassin stats rather than Berserker (only on the bow) because the greater crit chance results in a better dps
  • Rapid fire adds vulnerability which increases team dps
  • When stacking/luring barrage can be thrown down right before switching to melee to increase burst AoE dps by 700-2000
  • LB draws a lot of aggro allowing you to help your team in that way. When the aggro becomes too much you can stealth out of it with hunter’s shot
^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

What is "bearbow" and why do people hate it?

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Posted by: Jacks.5367

Jacks.5367

Still cleric gear is very underrated. Why? Healing spring no bonus stats at lvl 80 regen for 2340 in 3 sec. Assuming that you with full cleric gear (no rune, trait or weapon or accessories that give healing power), your regen for 3042 in 3 sec.

I think it’s kind of urghh. When running dungeon. If you can kill it fast, you will have less worry about healing.

Compare this:
Sword full chain deal 639 in 1.5 sec. Again with the same assumption above you go with full zerker armor, you deal 858 in 1.5 sec. When it crit, dependin on the chain, you will deal 166% of the base damage instead. You can take down the boss about 34% faster (not including crit).

I am not gonna give the whole equation but you probably already get my point. The faster the fight the better it is.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

It’s not even 2340 in 3 seconds, it’s 2340 in 18. The tooltip on Healing Spring is the total amount of health you will regen over the entire duration of the spring.

Cleric ranger is pretty much one of the dumbest things you can run in this game given that rangers have virtually nothing in the way of healing outside of their 6 skill. Cleric guardians/engineers/elementalists already get tons of hate and they actually have skills that heal for significant amounts in an area.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Running nothing but bears and longbow (and maybe even shortbow) in dungeons. Not only are you doing kittenty damage, you’re also not supporting your teammates nor receiving support from them.

False, except for the kittenty damage, that is true, having an AoE condi cleanse and AoE weakness + a damage sponge (bears can tank bosses like a mofo), not to mention it’s not hard to run in and out of long range to drop healing spring for your melee allies, you’ve got 10 vuln you can maintain by yourself, and an AoE cripple and a KB, not to mention your other weapon. You can also run spirits if you want (i run the elite spirit for the AoE rez, condi cleanse and heal), and then if you take Healers Clarity and Mercy Runes you rez people extremely fast, rez them to half health, and then gain swiftness so you can get back to where you need to be (or to another dead person) quickly, that and S&R and you’re a one man rezzing team.

Not to mention you yourself are tanky as hell if you’re going supporty….

The problem is, do Bearbows do this? Do they even take some of their time to run up to the melee to drop a Healing Spring or hell, even run up halfway to drop Frost Spirit (that is, if they even carry it in the first place). And sitting at 600+ doesn’t grant the rest of the party Spotter (again, if they even bring it in the first place).

Or hell, do they even do a single thing of what you mentioned?

Well i don’t use spotter because i see piercing arrows as much more viable than that… and i normally don’t use frost spirit because i think it’s over ratted… that and i value surviving longer over doing more damage…

As for the other stuff.. yes, yes i do run up to drop my healing spring because 95% of the time i don’t actually need the heal, and if i do i don’t need the condi removal more than a few ticks (which i can dance around in melee range to get) or regen because of how far i stand in the back…

You can ask any of my groups though, i’m ontop of rezzing people, i have no reason NOT to rez people, i mean kitten rezzing puts my armor at ~3.5k armor while rezzing, which makes me tanky enough to eat a lot of damage and not even be phased… like lupicus and his kittening Chi Barrage Dragon kitten kitten.

lol, THIS is why people hate bearbow Rangers, because people like you use a build that contributes neither DPS nor support and yet INSISTS that your build is viable. It’s not viable, it’s an absolute joke.

1) You don’t use Spotter because you’d rather use piercing arrows? Yeah you’re right, +150 precision to everyone in the group isn’t worthwhile at all. It’s a much bigger contribution for your weak DPS to hit 2-3 things instead of 1.

2) Frost Spirit is overrated? Lol. +10% damage to everyone in the party is overrated? Lol.

Honestly, if I was trying to troll the OP I would have written your post exactly. I’d be like, “Hey, Bearbow is actually really good, here’s why!” and then I’d list all of the reasons why people HATE bearbow users. That’s exactly what you did here.

If this was a troll post, then +1 excellent job sir. Otherwise, you have explained in precise detail everything that is wrong with bearbow users and their mentality.

Well for starters it’s not actually 10% damage increase, and being able to apply 10 stacks of vuln on 2-3 targets (usually more due to guardian pull) to be blown up by everyone’s cleave is better than +150 precision…

And I hear the only way to provide support is to make people do more damage right? Condi removal, “healing”/reviving, and making it so enemies don’t kill your team TOTALLY doesn’t count at all…

PS: seeing as how I’ve cleared just about everything in PvE like this, it is viable, just not meta.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

What is "bearbow" and why do people hate it?

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Posted by: Jacks.5367

Jacks.5367

Actually ranger has this natural voice trait that has 10 sec regen whenever you use shout. But again there is really no good shout skill other than sic’ em and guard. The other 2 shouts has way too long cd to take advantage of the trait.

But anyway healing power is totally dumbest stats that you want to invest. Unless it is from trait (which can’t be helped), it is totally waste of silver to spend your money on.

Anet has make this game such that anybody can be any role. But they make such that your healing power has about the same coefficient as any other stats. So by pumping 315 healing power in gear, you get additional 700hp in 18 sec. Unless there is class that primary focus is healing, dealing massive damage is more sustainable then being “support” be it in wvw, pvp or dungeon.

Well for starters it’s not actually 10% damage increase, and being able to apply 10 stacks of vuln on 2-3 targets (usually more due to guardian pull) to be blown up by everyone’s cleave is better than +150 precision…

And I hear the only way to provide support is to make people do more damage right? Condi removal, “healing”/reviving, and making it so enemies don’t kill your team TOTALLY doesn’t count at all…

PS: seeing as how I’ve cleared just about everything in PvE like this, it is viable, just not meta.

Hmmm.. It’s not 10%? The last I check the only things that is broken with frost spirit is it has no internal cd. Also you deal 2-3 stack of vunerability which is 2-3% more damage to 2-3 targets is way better than 10% more damage? Are we trying to reign for championship? Cause I am kitten sure that if you are talking about ranking, definitely the lower the better.

Also +150 precision gives you about 7% crit chance to party of 5. If you are running full berserker + fury, your crit chance is about 70-80%. Every 10 hit, 8 crit. I am not sure if I may have get my priority wrong in this game. Oh wait, your 2-3 stacks of vulnerability is definitely. No. It MUST be better than my 150% damage output.

Also you using cleric gear don’t give that much support. Healing spring is good but you don’t expect that every boss dungeon allow your whole party to just chill and auto attack at your healing spring for the entire duration. Also the last I check, healing power don’t make you revive faster nor it gives additional 3 sec for 1 tick of condi removal. Healing spring is only good when it is first being cast. The additional regen and condi removal is just bonus.

PS: Clearing everything in pve with your cleric is possible. It will just be long and pointless. If you use your cleric gear can run dungeon in 30 min. Me in my berserker can run in 10. Oh wait. In this case the lower the no the better. Please stop trolling, it’s kind of sadden me that you talk like you know your stuff but you ain’t.

(edited by Jacks.5367)

What is "bearbow" and why do people hate it?

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Posted by: Chrispy.5641

Chrispy.5641

It’s not even 2340 in 3 seconds, it’s 2340 in 18. The tooltip on Healing Spring is the total amount of health you will regen over the entire duration of the spring.

Cleric ranger is pretty much one of the dumbest things you can run in this game given that rangers have virtually nothing in the way of healing outside of their 6 skill. Cleric guardians/engineers/elementalists already get tons of hate and they actually have skills that heal for significant amounts in an area.

If I run Cleric. With all Buffs, and my sigil of life fully built up, I have:::

  • 1,917 healing power.
  • 1,232 Vitlality
  • 1,720 Toughness (2,784 armor)
  • 1,995 Power.
  • 45% Boon Duration (+33% more with Regenerations (with Nature’s Bounty))
  • I have 6 Runes of Water, which gives a bonus heal.
  • I have two superior Sigils of Renewal. One on my ascended longbow, one on my warhorn.
  • I can apply perma regen and swiftness with just Guard alone, and have perma protection on my pet.

1st, Everytime I use a Shout, I apply 17 seconds of regen, and every time I pop a healing Spring, I apply 4.5 seconds per pulse, or 27 seconds total. because of my high healing power, I heal for 369 health per second. Ingame, it says that the regen is only for just under 9000, but actual, its closer to 10,000, just with healing spring regen.
2nd, Signet of the Wild heals me for 177 health per second. It heals my pet for 604 health per second.
3rd, My Warhorn’s Blast heal heals for 1,703 health
4th, on weapon swap, I heal for 565.
5th if I take Natural healing. Heals pet for 125 every second, me for 133 every 3 seconds.

In the Span of 5 seconds, using healing spring, weapon swaps, and blast, I heal….

  • Myself for 1845(5 sec of regen) + 6837(Healing Spring) + 885(5 sec of sig of the wild) + 1703(water blast) + 565 (weapon swap) + 133(nat. healing) + 1648(rune of the water bonus heal) = 13,613
  • Allies for 1845(5 sec of regen) + 1703(water blast) + 565 (weapon swap) + 1648(rune of the water bonus heal) = 5,761
  • My Pet for 1845(5 sec of regen) + 6837(Healing Spring) + 3020(5 sec of sig of the wild) + 1703(water blast) + 565(weapon swap) + 625(nat. healing) + 1648(rune of the water bonus heal) = 16,243 This one is the important one! (for what I do atleast)

If you use Spirit of Nature, you can add 2400 to all of those.
If you bring a Moa, add 3,250 to all of those.
(Total if totally 100% specced for healing and support with spirit of nature, and Moa pet)
Yourself : 19,263
Allies : 11,411
Pets : 21,992

Okay,…all of that sounds kind of meaningless since most of those can be used by other classes, and when you add up the damage taken, its probably going to be for alot more than you heal (with the only exception being some pets). Also, the Moa’s healing skill is kind of unreliable since there doesn’t seem to be indication for when it uses the skill. Other than that, The reason why I run this build sometimes in Dungeons, is for these two reasons:::

(1) so your Bear becomes an effective tank when fighting bosses. With that permanent protection from “Guard”, and all the healing you can send its way, it is nearly impossible to get that thing killed. You can also use Drakes and Devourers for the same thing. Just keep in mind that if your goal is to control the boss’s movement for something (like in the new Dungeon path), make good use of F1 and F3. The boss will probaby follow your bear over other targets. If the boss is concentrates on your bear (or drake, or devourer), then the other 4 party members need only concentrate on DPS’ing the boss, and timing their dodges when the AOE’s come up.

(2)….Thats about it, unless you think that the idea of Tanking and pulling aggro for your pet instead of the other way around is just as ridiculous as it sounds!

What is "bearbow" and why do people hate it?

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Posted by: Nike.2631

Nike.2631

…And I learned how to dodge properly, so the damage I take in dungeons NEVER exceeds the amount I can self heal…

Healing is just not that important of a form of support in this game. It’s nice – it allows you to goof up more that you could otherwise, but since all of the content is geared to be done without a healer, there’s no scenarios where its required, and that in turn means there’s a real limit to how much it’s desired.

Don’t get me wrong, making a healer build for every class was the first big theorycraft into live testing project I had for this game. Rangers can heal adequately, but you can heal with Eles, warriors, mesmers, and engineers at least as well and often with less commitment of resources. Heck, my Guardian’s passive and eternal healing via Battle Presence is far less than what you’re describing and yet more than enough to put a spine of steel into most pugs.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Actually ranger has this natural voice trait that has 10 sec regen whenever you use shout. But again there is really no good shout skill other than sic’ em and guard. The other 2 shouts has way too long cd to take advantage of the trait.

But anyway healing power is totally dumbest stats that you want to invest. Unless it is from trait (which can’t be helped), it is totally waste of silver to spend your money on.

Anet has make this game such that anybody can be any role. But they make such that your healing power has about the same coefficient as any other stats. So by pumping 315 healing power in gear, you get additional 700hp in 18 sec. Unless there is class that primary focus is healing, dealing massive damage is more sustainable then being “support” be it in wvw, pvp or dungeon.

Well for starters it’s not actually 10% damage increase, and being able to apply 10 stacks of vuln on 2-3 targets (usually more due to guardian pull) to be blown up by everyone’s cleave is better than +150 precision…

And I hear the only way to provide support is to make people do more damage right? Condi removal, “healing”/reviving, and making it so enemies don’t kill your team TOTALLY doesn’t count at all…

PS: seeing as how I’ve cleared just about everything in PvE like this, it is viable, just not meta.

Hmmm.. It’s not 10%? The last I check the only things that is broken with frost spirit is it has no internal cd. Also you deal 2-3 stack of vunerability which is 2-3% more damage to 2-3 targets is way better than 10% more damage? Are we trying to reign for championship? Cause I am kitten sure that if you are talking about ranking, definitely the lower the better.

Also +150 precision gives you about 7% crit chance to party of 5. If you are running full berserker + fury, your crit chance is about 70-80%. Every 10 hit, 8 crit. I am not sure if I may have get my priority wrong in this game. Oh wait, your 2-3 stacks of vulnerability is definitely. No. It MUST be better than my 150% damage output.

Also you using cleric gear don’t give that much support. Healing spring is good but you don’t expect that every boss dungeon allow your whole party to just chill and auto attack at your healing spring for the entire duration. Also the last I check, healing power don’t make you revive faster nor it gives additional 3 sec for 1 tick of condi removal. Healing spring is only good when it is first being cast. The additional regen and condi removal is just bonus.

PS: Clearing everything in pve with your cleric is possible. It will just be long and pointless. If you use your cleric gear can run dungeon in 30 min. Me in my berserker can run in 10. Oh wait. In this case the lower the no the better. Please stop trolling, it’s kind of sadden me that you talk like you know your stuff but you ain’t.

He’s talking about Rapid Fire which actually is 10 stacks of vuln, so it is +10%. That said:

1) Rapid Fire is 10 stacks of vuln on 15s CD. With 20 in Marks and traited cooldowns that goes up to 12s on a 13s CD, which means you still won’t get a constant 10 stacks even on regular mobs without Defiant.
2) Rapid Fire is still 10 stacks of vuln on one target so Piercing Arrows only offers an additional benefit when it hits a second target. That extra vuln may or may not be useful depending on how much AOE is actually hitting that secondary target.
3) Spotter is a flat boost to everyone in range and it’s always on. Piercing Arrows only benefits anyone if you’re hitting multiple targets with Rapid Fire. Once you switch to a sword to deal actual damage, the trait is effectively disabled.

What is "bearbow" and why do people hate it?

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Posted by: Chrispy.5641

Chrispy.5641

…And I learned how to dodge properly, so the damage I take in dungeons NEVER exceeds the amount I can self heal…

Healing is just not that important of a form of support in this game. It’s nice – it allows you to goof up more that you could otherwise, but since all of the content is geared to be done without a healer, there’s no scenarios where its required, and that in turn means there’s a real limit to how much it’s desired.

Don’t get me wrong, making a healer build for every class was the first big theorycraft into live testing project I had for this game. Rangers can heal adequately, but you can heal with Eles, warriors, mesmers, and engineers at least as well and often with less commitment of resources. Heck, my Guardian’s passive and eternal healing via Battle Presence is far less than what you’re describing and yet more than enough to put a spine of steel into most pugs.

Numbers, I showed you numbers for the Ranger. Now show me numbers for other classes, since you just mentioned 5 of them that can apparently heal for as much with less resources. don’t forget to account for the Moa bird and the spirit of nature when you decide to compare notes.

…And I laugh at every Zerker(well, anyone who doesn’t invest any into toughness) I come across in dungeons (especially Guardians) who curse out loud every time they get 1 shot by a boss, which is, quite a bit it would seem. I find it hilarious with how many times I ask these Zerker’s how good they are with dodging and stuff, only to find out five minutes later that 95% of them really suck at doing it.

I also don’t care so much about healing other players. You should be able to take care of yourselves. I also already said that the whole point of that long and detailed post I made, was to keep your pet alive, so it can keep dealing damage, since in most cases (actually, all cases, pretty much unless you have a lot of precision and crit damage), it will do more damage than you (or in rarer cases, tanking with a bear, devourer, or drake). It is good to keep pets alive, because, like those Zerkers who say they are Soooooo good at dodging, they aren’t dealing damage when they are dead, giving them lower DPS than even my puny 1,995 power and no crit chance could!

Oh, also….a few more pointers on that build….

  • Carry Signet of Renewal (I already described the other two utility skills (guard and signet of the wild))
  • For your bear, make it a juvenile Brown bear.
  • You should already have Healing Spring.
  • Replace your Runes of the Water with Runes of the Soldier. (It’ll remove some inportant things, like 15% boon duration, but its not that bad)
  • make sure you have Shout Mastery traited.
  • Have Spirit of Nature.
    annnnd, BAM! Instant support in the form of a heck of alot of condition removal for your allies.

But, I don’t care about other players, since their own condition removal is apparently sooo good, and they are such gods at dodging and healing themselves, that they don’t need any support of any kind, unless its a Frost Spirit and a Spotter to make up for their lack of ability to even make a Zerker build properly!

What is "bearbow" and why do people hate it?

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Posted by: Varani.9207

Varani.9207

It’s not even 2340 in 3 seconds, it’s 2340 in 18. The tooltip on Healing Spring is the total amount of health you will regen over the entire duration of the spring.

Cleric ranger is pretty much one of the dumbest things you can run in this game given that rangers have virtually nothing in the way of healing outside of their 6 skill. Cleric guardians/engineers/elementalists already get tons of hate and they actually have skills that heal for significant amounts in an area.

Rangers can apply regeneration endlessly through shouts which is especcially useful in WvW roaming. In full clerics gear it´s over 300 per second. A warrior with healing signet together with ranger´s regeneration receives over 700 heal per second. So actually it´s not bad at all…

Mondsucht [MS] Kodash Vragni – Ranger
Charrov – Engineer

(edited by Varani.9207)

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Posted by: Nike.2631

Nike.2631

Numbers, I showed you numbers for the Ranger. Now show me numbers for other classes, since you just mentioned 5 of them that can apparently heal for as much with less resources. don’t forget to account for the Moa bird and the spirit of nature when you decide to compare notes.

You discuss 5 seconds of healing, counting all the spikes (horn & water runes) – a Mantra Mesmer in similar gear can keep up that kind of group healing every five seconds forever by spamming Mantra of Pain (and I for one am looking forward to better tooltips so I can just read the heal directly from there ). This is at the cost of 40 of their 70 skill points (20 dueling, 20 inspiration) and one whole utility slot. They pick up AoE perma-regen centered on their phantasms as a by-product of their weapons skills along the way without having to lock down any right-hand tray choices. Ironically this is a build that’s going to get buffed even further in the next 48 hours. Let us hope rangers have it half as good this coming week .

All of which misses the point: you could heal twice as hard and if you group knows how to take care of themselves, all you are doing is cutting into the collective DPS and exposing them to greater risk by making the fight take longer. You’re bending over backwards to protect your pet, when other classes have class-mechanics they don’t need to shelter against the big bad boss.

…And I laugh at every Zerker(well, anyone who doesn’t invest any into toughness) I come across in dungeons (especially Guardians) who curse out loud every time they get 1 shot by a boss, which is, quite a bit it would seem.

I’d laugh at them too – but most of the ones I encounter have no such intimate relationship with face-planting. My guard’s in a support build too, but it’s Assassin-based, so it’s not substantially tougher than ’zerk, and I rarely get one-shot.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

What is "bearbow" and why do people hate it?

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Posted by: Nike.2631

Nike.2631

Rangers can apply regeneration endlessly through shouts which is especcially useful in WvW roaming. In full clerics gear it´s over 300 per second. A warrior with healing signet together with ranger´s regeneration receives over 700 heal per second. So actually it´s not bad at all…

Ranger heals don’t suck. Their self heals are definitely first tier with 2 different “off the books” self-HoTs that work with the standard Regen boon. But keep in mind warriors can also establish group-wide perma regen with their banners and also have 2 off the books self-HoTs. Guardians also have one with their virtues, and can trait to share that partywide as a passive effect. Mesmers can set up shared perma-regen with their phantasms, and the Engineer’s equivalent to healing spring pretty much forgot to have an expiration date (well, 5 minutes, but still…).

Perma-regen just isn’t that uncommon .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: ilr.9675

ilr.9675

I was totally melee until I saw how a long bow can melt stuff with the right spec (+10% damage for endurance & flanking, +5% for trait, “quickdraw” for lots of rapidfire), and at range where dps isnt interrupted by cc. Now I dont see why there would be any complaint about a ranger with a longbow in the group.

Because you still do less damage than another equally unbuffed melee. In addition, that melee player is getting buffs and providing buffs for the other players that will dramatically increase their damage relative to yours.

Not only that, they’re also lunging through combo fields which stacks on a lot more DPS than 5% here & 10% there at ranged does. Heck I run double melee in WvW on mine just to Triple proc my own waterfields (it really adds up when you’ve got 19 other guildies all blast finishing it too)

I need to make some videos of this actually…. b/c I don’t think most people understand what a difference they can make :p ….Just doing torch & fire trap for multi fire shields, a solo ranger can get 12 stacks of might reguarly…

(edited by ilr.9675)

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Posted by: Chrispy.5641

Chrispy.5641

…snip…

So, what you have been saying is, no matter what…ignore our class mechanic, and go play like a Warrior, because there is no other ‘right’ way to play the Ranger?

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

…snip…

So, what you have been saying is, no matter what…ignore our class mechanic, and go play like a Warrior, because there is no other ‘right’ way to play the Ranger?

In dungeons, yes.

#LoveArrows2013, never forget.

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Posted by: Jacks.5367

Jacks.5367

Anet said that you can play any role in the game. If you really think that running full cleric gear and be “support” class is what you do best then so be it.

Also do you mind sharing your current Ranger build?

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Posted by: Nike.2631

Nike.2631

…snip…

So, what you have been saying is, no matter what…ignore our class mechanic, and go play like a Warrior, because there is no other ‘right’ way to play the Ranger?

Well you’re up against a general wall and a class specific one.

The general wall is that ranged damage sucks compared to melee damage – even within the same class. Which is why so many people are saying “Hey, Ranger damage isn’t so bad ONCE YOU PUT THAT STUPID BOW DOWN AND PULL OUT A SWORD.” Its just how the basic game balance is arranged, and it punches rangers in the nose every time they try to do what they think they’re supposed to be doing – hanging back and putting a feathered shaft through Mr. Badguy’s eye.

The class specific wall is a significant part of your expected damage as a Ranger has been sectioned off and moved to your pet… who is literally too stupid to live. I don’t think that’s the class devs’ fault per se, rather its the dungeon devs went completely insane for dodge-or-die mechanics in practically every encounter.

When you’re up against two walls, it usually means you’ve been backed into a corner. Maybe we could just get a trait early in a line no one cares about…

Beastmaster’s Vengeance: While your pet is dead, you gain +25% damage.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: KyreneZA.8617

KyreneZA.8617

…snip…

So, what you have been saying is, no matter what…ignore our class mechanic, and go play like a Warrior, because there is no other ‘right’ way to play the Ranger?

Well you’re up against a general wall and a class specific one.

The general wall is that ranged damage sucks compared to melee damage – even within the same class. Which is why so many people are saying “Hey, Ranger damage isn’t so bad ONCE YOU PUT THAT STUPID BOW DOWN AND PULL OUT A SWORD.” Its just how the basic game balance is arranged, and it punches rangers in the nose every time they try to do what they think they’re supposed to be doing – hanging back and putting a feathered shaft through Mr. Badguy’s eye.

The class specific wall is a significant part of your expected damage as a Ranger has been sectioned off and moved to your pet… who is literally too stupid to live. I don’t think that’s the class devs’ fault per se, rather its the dungeon devs went completely insane for dodge-or-die mechanics in practically every encounter.

When you’re up against two walls, it usually means you’ve been backed into a corner. Maybe we could just get a trait early in a line no one cares about…

+1

Beastmaster’s Vengeance: While your pet is dead, you gain +25% damage.

As much as I love my pets alive I’d be on that trait like flies on a kitten .

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Jacks.5367

Jacks.5367

+1 for that trait. I will definitely take this.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

Still cleric gear is very underrated. Why? Healing spring no bonus stats at lvl 80 regen for 2340 in 3 sec. Assuming that you with full cleric gear (no rune, trait or weapon or accessories that give healing power), your regen for 3042 in 3 sec.

I think it’s kind of urghh. When running dungeon. If you can kill it fast, you will have less worry about healing.

Compare this:
Sword full chain deal 639 in 1.5 sec. Again with the same assumption above you go with full zerker armor, you deal 858 in 1.5 sec. When it crit, dependin on the chain, you will deal 166% of the base damage instead. You can take down the boss about 34% faster (not including crit).

I am not gonna give the whole equation but you probably already get my point. The faster the fight the better it is.

Well done, you’ve successfully described the state of the game. Support and Control don’t matter, only DPS. Being able to sustain yourself through alpha shots is nice, but if you just killed it faster you wouldn’t have to. That is, in fact, how GW2 functions right now.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Jacks.5367

Jacks.5367

Still cleric gear is very underrated. Why? Healing spring no bonus stats at lvl 80 regen for 2340 in 3 sec. Assuming that you with full cleric gear (no rune, trait or weapon or accessories that give healing power), your regen for 3042 in 3 sec.

I think it’s kind of urghh. When running dungeon. If you can kill it fast, you will have less worry about healing.

Compare this:
Sword full chain deal 639 in 1.5 sec. Again with the same assumption above you go with full zerker armor, you deal 858 in 1.5 sec. When it crit, dependin on the chain, you will deal 166% of the base damage instead. You can take down the boss about 34% faster (not including crit).

I am not gonna give the whole equation but you probably already get my point. The faster the fight the better it is.

Well done, you’ve successfully described the state of the game. Support and Control don’t matter, only DPS. Being able to sustain yourself through alpha shots is nice, but if you just killed it faster you wouldn’t have to. That is, in fact, how GW2 functions right now.

Sadly it is true to the current meta. I didn’t say that support and control didn’t matter. But it is plain stupid to get any gear that boost healing power. Ranger is no mean a class that is good in doing what you call “support”. Nike has probably listed what other class can do better in term of “support”. Ranger as it is it’s pretty bad. All they can do is hit and hit and hit. This is the reason why most people don’t want Ranger in dungeon run. Because the only way they can do to contribute is damage. If they are even suck at it, then the whole ranger class is pretty much pointless.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Varani.9207

Varani.9207

Rangers can apply regeneration endlessly through shouts which is especcially useful in WvW roaming. In full clerics gear it´s over 300 per second. A warrior with healing signet together with ranger´s regeneration receives over 700 heal per second. So actually it´s not bad at all…

Ranger heals don’t suck. Their self heals are definitely first tier with 2 different “off the books” self-HoTs that work with the standard Regen boon. But keep in mind warriors can also establish group-wide perma regen with their banners and also have 2 off the books self-HoTs. Guardians also have one with their virtues, and can trait to share that partywide as a passive effect. Mesmers can set up shared perma-regen with their phantasms, and the Engineer’s equivalent to healing spring pretty much forgot to have an expiration date (well, 5 minutes, but still…).

Perma-regen just isn’t that uncommon .

You´re right. Perma-regen is not a ranger´s privilege. What I was trying to say is that
it´s making a difference whether you´re using cleric gear or not. Ranger heals , be it the direct ones or regeneration, scale with the healing stat.
What some people in this topic just seem to forget, that damage just isn´t everything. While it probably is in dungeon PvE, in tPvP and in WvW support and healing (especially in small scale WvW fights) is very important. It enables you to fight larger, not organized groups. Especially when these kind of fights are more drawn out. A pure DPS mindset in any PvP setting in GW2 sort of lacks in terms of survivability.

Anyway to return to the topic. Bearbow rangers usually spam barrage before they die. At least 95% seem to do it that way. Not even considering swapping weapons in order to escape with greatsword swoop for example.

Mondsucht [MS] Kodash Vragni – Ranger
Charrov – Engineer