Q:
Am I good?… I’m good.
Q:
Since the update I can’t get my healing spring to trigger for condi clear…
A:
I just tested it in game and it seems to only activate now if you have taken damage. It won’t trigger at all if you are at 100% health.
Further testing seems to indicate that if you lay it down at 100% and then take damage it won’t activate until you leave the ring and re-enter it.
Aka Anet dun kittened up again…
(edited by Substance E.4852)
You Now Have To Trait Into it
I don’t think it removes a condition at the moment of activation anymore.
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
? I’m not sure if I am answering correctly, but you have to not be at full health to trigger it.
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
? I’m not sure if I am answering correctly, but you have to not be at full health to trigger it.
That does seem to be the case now. I actually like this change but the fact that it won’t activate if you leave 100% HP unless you leave and re-enter the ring is a MASSIVE flaw now.
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
? I’m not sure if I am answering correctly, but you have to not be at full health to trigger it.
That does seem to be the case now. I actually like this change but the fact that it won’t activate if you leave 100% HP unless you leave and re-enter the ring is a MASSIVE flaw now.
As much as I like this change, being mid-air immobilized at 100% health is BAD news.
lol pretty much. GG to anyone who lays the trap down and gets hard CC’d inside the ring with no way to leave to trigger the condition cleansing.
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
? I’m not sure if I am answering correctly, but you have to not be at full health to trigger it.
That does seem to be the case now. I actually like this change but the fact that it won’t activate if you leave 100% HP unless you leave and re-enter the ring is a MASSIVE flaw now.
Exactly, If I am in it and get injured I would like the trap to trigger. I suppose they set it up the way it was because people (ME!) were stacking regen before matches with it…. which I find disgusting. HOW DARE I try to make ranger a little more useful in some way.
Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.
sigh… -_-
Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.
sigh… -_-
Fortunately the chances of you being crippled at 100% hp are slim to almost absolute zero. Although it is still problematic depending on skills, traits, and synergies that Anet might implement in the future QQ.
Don’t worry guys, JP will fix this one ASAP (read: after 2 years)
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
? I’m not sure if I am answering correctly, but you have to not be at full health to trigger it.
That does seem to be the case now. I actually like this change but the fact that it won’t activate if you leave 100% HP unless you leave and re-enter the ring is a MASSIVE flaw now.
Exactly, If I am in it and get injured I would like the trap to trigger. I suppose they set it up the way it was because people (ME!) were stacking regen before matches with it…. which I find disgusting. HOW DARE I try to make ranger a little more useful in some way.
How absurd! Pretty much just totally ruined this skill. Seriously, do any other skills require you to use it, be under 100% health, then move out of its radius, and back in to get an effect? I just cannot believe this is intended because it would pretty much make HS unusable.
I really hate it and hope this is a bug. Sometimes I just want a kitten condi cleanse. I was pleasantly surprised when it was first made into a trap because it went off in a decent amount of time and decided to keep using it. Now I won’t.
Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.
sigh… -_-
Fortunately the chances of you being crippled at 100% hp are slim to almost absolute zero. Although it is still problematic depending on skills, traits, and synergies that Anet might implement in the future QQ.
True but I’m envisioning situations where you lay it down preemptively and then get cc’d inside of it making reaching the edge and getting back inside that much harder.
The arming time is enough that if you run forward, lay it down, heal up to 100%, and then back track to use the cleanse, it won’t trigger with you inside of it if you entered back at 100%.
It also reduces the usefulness of cleansing cc off of allies if they heal back up to 100% but still have a condition on them.
None of these are probably that game breaking but it feels way more clunky now. It’s really what I was afraid of when they said it was going to be a trap. They took a perfect heal skill and made it a lot more awkward for a stronger overall effect.
At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.
(edited by Substance E.4852)
None of these are probably that game breaking but it feels way more clunky now. It’s really what I was afraid of when they said it was going to be a trap. They took a perfect heal skill and made it a lot more awkward for a stronger overall effect.
At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.
+1
A party support healing skill should not act like this. Ridiculous mechanics required to actually get the benefit have no place on any skill, let alone a healing skill. Old version far better than currently.
At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.
This.
I’ve been running pug fractals nightly since the patch just to see people’s behaviour and I’ve yet to really heal people that badly needed the heal. I can almost feel the hate coming through the screen and them saying “why you no heal me, fukking ranger!?” That delay makes it worthless for clutch play since by the time you trigger it the people have moved away.
Just revert the skill to prepatch state and let it be affected by trap cool down.
Seriously Anet, Just revert HS back to the old version!
We do not need the new version, we just need a category change that’s all.
Stop wasting time “fixing it”.
Just revert it already!
(edited by Aomine.5012)
I can understand the thought process behind making it a trap, but I want to understand the thought process behind making it behave like a trap.
Especially a trap that does not trigger when you are standing in it.
+1 to revert it to pre-patch with only a trap skill type. No arming time, no trigger conditions.
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
? I’m not sure if I am answering correctly, but you have to not be at full health to trigger it.
That does seem to be the case now. I actually like this change but the fact that it won’t activate if you leave 100% HP unless you leave and re-enter the ring is a MASSIVE flaw now.
Exactly, If I am in it and get injured I would like the trap to trigger. I suppose they set it up the way it was because people (ME!) were stacking regen before matches with it…. which I find disgusting. HOW DARE I try to make ranger a little more useful in some way.
If that was the case they could have just reduced the boon duration or pulses.
But instead they have ruined it as a condi cleanse, and for the class that only has 1 other viable option.
Dear Anet, for all future ranger updates please start with the stuff that we have told you is broken!
Not the crap that NO ONE is complaining about…
This patch is so frustrating…
This patch is so frustrating…
IKR? I can’t even play right now and I’m frustrated by it. So many of the other glaring bugs with the class still existed pre-patch, then they go and add a ton more while buffing everyone else to the hilt. Ranger got better (if the traits and skills worked) but seems that the other classes got better by a much larger margin.
I have never seen a company do that much unfinished work and push it to live without testing.
Shame. Finally adress more resources if you want to be taken seriously or just stop claiming to develop an esport title.
This is sad. I used to love this skill. Thanks to everyone who advocated this being a trap.
Now you get to loose blinding pets for shouts, and use We Heal as One. Troll ungent is useless because the spike damage everyone deals is so high. Good luck popping TU when a warrior decides to rampage your face into the ground. Or a shatter Mesmer decides it’s time to pop you like a zit.
I mean… A healing trap! I am picturing an old Vietnam movie where the soldiers are marching though the woods and you hear the click. Someone yells “No one move!” Next, the freckled scrawny kid says “Sorry guys, that’s my healing trap, you just need to walk ten paces forward then back again and it will sprout drinking water for you!”
Then a gush of water spouts out of the ground and everyone frolics in it…
Them kittening up this skill has nothing to do with it being a trap.
That is just arenanet incompetence. Nothing else. And are you really kittenening serious comparing an ingame skill to vietnam war? Guess you have to change a bit more stuff then to make the game more realistic lol.
Them kittening up this skill has nothing to do with it being a trap.
That is just arenanet incompetence. Nothing else. And are you really kittenening serious comparing an ingame skill to vietnam war? Guess you have to change a bit more stuff then to make the game more realistic lol.
Ha, ha. No. I am comparing an in game skill to How I think it would play out in a Movie about a war. Hollywood style. Movies don’t depict reality. Please read more carefully.
(edited by Archon.6480)
Thank you for answering this. Was wondering what the heck happened. So . . . if your pet is tanking, and it’s taking damage and you’re not, that pet is screwed unless you swap it?
What kind of sense does that make?
Man, I used to love Healing Spring too. But, as Archon said, it and Troll Unguent are useless and can’t compare to Heal As One.
Let’s not even talk about that healing spirit. . . .
Let’s not even talk about that healing spirit. . . .
No, we should definitely talk about it more. It is the worst heal in the game, even when traited with a GM trait. It heals for no more than perma Regeneration by itself.
Every time you mention water spirit rngsus kills a baby quaggan.
Every time you mention water spirit rngsus kills a baby quaggan.
I care not for Quaggan.
Well to be useful in this high damage meta i think it would have to offer a large, one off heal that could save your team.
A weak/moderate team heal is just completely useless now. So either it saves everyone, or you don’t need it.
To that end maybe have it pulse aegis with nv, and aqua surge heals for 7500+.
The bug is how it doesn’t react to conditions without damage and how you have to step out and into it again to make it trigger after you lose health. That is a problem.
Simple fix (in concept), add conditions as a point of triggering.
Make Healing Spring trigger if someone loses health or gains a condition while inside the trap without necessitating them walking in and out of it.
Also, pets are still not being healed when we actually use/set the skill. That’s a big problem.
The fix to where it doesn’t trigger under max health though? That was a good call. But yeah, Healing Spring is still super buggy and needs attention ASAP.
I said making healing Spring a trap would completly mess the skill up but nobody listened to me.
I noticed if you have two HS traps set, setting off one also sets off the other? The behavior seems really strange, also the main heal comes from setting the trap, so you cant really take much advantage of setting up a trap in advance to optimize the cooldown.
just make it what it was before patch. Was much better to be able to give team regen before match
Well to be useful in this high damage meta i think it would have to offer a large, one off heal that could save your team.
A weak/moderate team heal is just completely useless now. So either it saves everyone, or you don’t need it.
To that end maybe have it pulse aegis with nv, and aqua surge heals for 7500+.
I have suggested it should be lifesteal, not just heal for say 100 per hit, no ICD and Pulse Resistance with NV. Aqua Surge would need to heal for at least that amount imo.
Needs to be OP by design so that you can create a strategic play with them, also, if it were lifesteal, it would be good to add into FrostSpotter as it would be a unique source of damage and healing.
I hope they fix this soon. The spring should heal you if you are damaged or have conditions on you. Yes, even if you get that way while standing on top of it. Good luck rangers.
I don’t understand why it needed the trigger change even…. all it needed was to interact with the proper runesets and to also heal the pet.
It’s like every time ANet touches Healing Spring it gets worse lol.
Every time you mention water spirit rngsus kills a baby quaggan.
I wonder how many times in a day I can mention water spirit…
Water spirit has LITTLE use in PvP now that it can’t move…
MAYBE the passive would be worth it if your entire team was traited for healing each other and you just out tanked everything through little heals. 80 hp/s from water spirit, 80hp/s from that guardian trait, some more hp/s from virtue of resolve, 300 hp/s from regen, some more hp/s from water attunement thingy, some more hp/s from warrior shouts, some more hp/s from mesmer mantras… etc.
Yet that active… the cast times! the immobility! egahds!
(edited by Eurantien.4632)
Wait. Healing Spring doesn’t heal the pet now? Did they even test this before it went live?
Well to be useful in this high damage meta i think it would have to offer a large, one off heal that could save your team.
A weak/moderate team heal is just completely useless now. So either it saves everyone, or you don’t need it.
To that end maybe have it pulse aegis with nv, and aqua surge heals for 7500+.
I have suggested it should be lifesteal, not just heal for say 100 per hit, no ICD and Pulse Resistance with NV. Aqua Surge would need to heal for at least that amount imo.
Needs to be OP by design so that you can create a strategic play with them, also, if it were lifesteal, it would be good to add into FrostSpotter as it would be a unique source of damage and healing.
Wow, great idea! Pulsing life steal would be fantastic. This would be interesting.
Wait. Healing Spring doesn’t heal the pet now? Did they even test this before it went live?
I don’t think they sufficiently tested a lot of the patch.
I’m gonna just slip my tinfoil hat on and say they pushed it out early to compete with the FF14 Heavensward xpac that launched a week earlier. The same day HoT went up for pre-purchase.
(edited by Substance E.4852)
Well to be useful in this high damage meta i think it would have to offer a large, one off heal that could save your team.
A weak/moderate team heal is just completely useless now. So either it saves everyone, or you don’t need it.
To that end maybe have it pulse aegis with nv, and aqua surge heals for 7500+.
I have suggested it should be lifesteal, not just heal for say 100 per hit, no ICD and Pulse Resistance with NV. Aqua Surge would need to heal for at least that amount imo.
Needs to be OP by design so that you can create a strategic play with them, also, if it were lifesteal, it would be good to add into FrostSpotter as it would be a unique source of damage and healing.
Wow, great idea! Pulsing life steal would be fantastic. This would be interesting.
Maybe we should spin off (another) water spirit thread. Or just a spirits thread in general
HS is just awful for WvW now. Just revert it to back to before the trait change. You can still call it a trap… You can call it any kittening thing you want, just make the kitten thing work.
Flavor over function is a terrible way to balance a game.
Lol you poor things. People warned ya turning healing spring into a trap mechanic would be horrible but so many were like, yeah but setup traps before hand!
I stopped using healing spring immediately after patch hit in favor of trolls unguent. In fact I dumped two other traps from my build aswell in favor of something less kitten y.
I was not in favor of the trap idea, but when they first introduced it as a trap it wasn’t bad to use. It didn’t feel clunky or anything. So I decided to give it a shot. But yeah, I’m not using it now. I went with heal as one.
Yeh i’ve switched to HaO.
The activation time is killing me. Mainly because I am getting burst down too quick or missing my blast/leap finishers.
I don’t think it removes a condition at the moment of activation anymore.
It removes a condition when it’s triggered. The old healing spring would remove a condition before applying the heal, so I could use it even while poisoned without worrying about not receiving the full benefit of the heal.
The current healing spring blows, but it’s still better than our other options.
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