What is wrong with healing spring?

What is wrong with healing spring?

in Ranger

Posted by: SOULFLY.7942

SOULFLY.7942

the new HS that doesnt cleanse condition if full health is crap…. and not a single kitten was given by anet.

also youre used to be able to run and heal with HS now if you do that the trap is 1 mile behind you … gg anet screwing up ranger one small step at a time

What is wrong with healing spring?

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Again, careful what you ask them to fix or change . . . you may just get it.

Gone to Reddit.

What is wrong with healing spring?

in Ranger

Posted by: xarallei.4279

xarallei.4279

Again, careful what you ask them to fix or change . . . you may just get it.

As we have seen here. lol. People asked for healing spring to work with trapper runes. Well, they got what they asked for.

I just want HS back to the old functionality. You can still label it a trap, hell you can even keep the silly arming time, just make the rest behave like old HS and heal our pets and condi cleanse or regen at full health like it used to.

What is wrong with healing spring?

in Ranger

Posted by: Solandri.9640

Solandri.9640

I just tested it in game and it seems to only activate now if you have taken damage. It won’t trigger at all if you are at 100% health.

Another problem is that it takes too long to activate – it often (but not always) won’t trigger if you drop it while you’re running.

e.g. You finish a fight at low hp and with conditions on you and are running away (from mobs, enemy players, whatever). You drop HS. You get the immediate heal, but you will run out of the trap circle before HS triggers. So you never get the condition cleanse.

What is wrong with healing spring?

in Ranger

Posted by: SOULFLY.7942

SOULFLY.7942

I just tested it in game and it seems to only activate now if you have taken damage. It won’t trigger at all if you are at 100% health.

Another problem is that it takes too long to activate – it often (but not always) won’t trigger if you drop it while you’re running.

e.g. You finish a fight at low hp and with conditions on you and are running away (from mobs, enemy players, whatever). You drop HS. You get the immediate heal, but you will run out of the trap circle before HS triggers. So you never get the condition cleanse.

yea they completely ruined a skill that didnt need any changes

What is wrong with healing spring?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I just tested it in game and it seems to only activate now if you have taken damage. It won’t trigger at all if you are at 100% health.

Another problem is that it takes too long to activate – it often (but not always) won’t trigger if you drop it while you’re running.

e.g. You finish a fight at low hp and with conditions on you and are running away (from mobs, enemy players, whatever). You drop HS. You get the immediate heal, but you will run out of the trap circle before HS triggers. So you never get the condition cleanse.

yea they completely ruined a skill that didnt need any changes

But as the only water field the ranger has, and the only condition removal my zerker build has, I feel forced to take it over the much superior heal as one.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

What is wrong with healing spring?

in Ranger

Posted by: Photinous.4628

Photinous.4628

I don’t think it removes a condition at the moment of activation anymore.

It removes a condition when it’s triggered. The old healing spring would remove a condition before applying the heal, so I could use it even while poisoned without worrying about not receiving the full benefit of the heal.

The current healing spring blows, but it’s still better than our other options.

A traited TU is far superior to healing spring. The only reason to take healing spring is if you didn’t go into wilderness survival in my opinion. However, after they recently broke it there is no reason at all to take it now.

What is wrong with healing spring?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I don’t think it removes a condition at the moment of activation anymore.

It removes a condition when it’s triggered. The old healing spring would remove a condition before applying the heal, so I could use it even while poisoned without worrying about not receiving the full benefit of the heal.

The current healing spring blows, but it’s still better than our other options.

A traited TU is far superior to healing spring. The only reason to take healing spring is if you didn’t go into wilderness survival in my opinion. However, after they recently broke it there is no reason at all to take it now.

There are still reasons to take it, primarily for group support.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

What is wrong with healing spring?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I don’t think it removes a condition at the moment of activation anymore.

It removes a condition when it’s triggered. The old healing spring would remove a condition before applying the heal, so I could use it even while poisoned without worrying about not receiving the full benefit of the heal.

The current healing spring blows, but it’s still better than our other options.

A traited TU is far superior to healing spring. The only reason to take healing spring is if you didn’t go into wilderness survival in my opinion. However, after they recently broke it there is no reason at all to take it now.

The current PvE ranger meta does not take wilderness survival. Leaving healing spring as its only condition removal. Also, with the number of leaps/blasts a ranger has access to, it’s possible to get a lot of healing out of that 12 second (traited) water field.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

What is wrong with healing spring?

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Posted by: Chokolata.1870

Chokolata.1870

Yes, I am at a loss as to why they changed how HS works. The reduced CD from the trait and increased boon duration would have been enough. But nooooo, they need to freeking change how it works and ruin it.

What is wrong with healing spring?

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This seriously needs to be reverted. The patch bugged and gutted Healing Spring.

Gone to Reddit.

What is wrong with healing spring?

in Ranger

Posted by: Zenthieth.9431

Zenthieth.9431

I actually like HS post-patch. You get the main heal when you lay down the trap then it won’t trigger unless you need health inside of it (or it should, Anet still has to fix it so you don’t have to leave the field then come back in to trigger it) the fact that condis don’t trigger it is meh, most of the time you have condis you’ve probably taken damage too. Yes they also have to fix it healing the pet, but now you can lay down this trap in advance, and start the CD, and then have the regen activate when you need it, while your heal might have like 5s of cooldown left for more heals and regen.

Edit: forgot to mention that, while stacking before a fight you could drop it and not mess up might stacks and get regen as you start taking damage. This, however, depends on the trap triggering when it’s supposed to.

(edited by Zenthieth.9431)

What is wrong with healing spring?

in Ranger

Posted by: Redemer.2601

Redemer.2601

they only need to make an secound button press force activate it the new HS is good on papper but BAD in in game since you also use it to remove conditions and not just to heal

What is wrong with healing spring?

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Why couldn’t they just leave the functionality alone and simply give it trap skill category? Sigh.

What is wrong with healing spring?

in Ranger

Posted by: Shen Slayer.3058

Shen Slayer.3058

Healing spring is totally useless now…does anybody at Anet even plays a ranger?

What is wrong with healing spring?

in Ranger

Posted by: BladeBraverBureba.1052

BladeBraverBureba.1052

Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.

sigh… -_-

Fortunately the chances of you being crippled at 100% hp are slim to almost absolute zero. Although it is still problematic depending on skills, traits, and synergies that Anet might implement in the future QQ.

True but I’m envisioning situations where you lay it down preemptively and then get cc’d inside of it making reaching the edge and getting back inside that much harder.

The arming time is enough that if you run forward, lay it down, heal up to 100%, and then back track to use the cleanse, it won’t trigger with you inside of it if you entered back at 100%.

It also reduces the usefulness of cleansing cc off of allies if they heal back up to 100% but still have a condition on them.

None of these are probably that game breaking but it feels way more clunky now. It’s really what I was afraid of when they said it was going to be a trap. They took a perfect heal skill and made it a lot more awkward for a stronger overall effect.

At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.

Why would you use your main heal skill preemptively enough to still be at 100% (thus wasting the entire heal on it), but not preemptively enough that you can’t move, what, 180 or 240 units to get out of the circle before getting rekt?

What is wrong with healing spring?

in Ranger

Posted by: blitzkrieg.2451

blitzkrieg.2451

Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.

sigh… -_-

Fortunately the chances of you being crippled at 100% hp are slim to almost absolute zero. Although it is still problematic depending on skills, traits, and synergies that Anet might implement in the future QQ.

True but I’m envisioning situations where you lay it down preemptively and then get cc’d inside of it making reaching the edge and getting back inside that much harder.

The arming time is enough that if you run forward, lay it down, heal up to 100%, and then back track to use the cleanse, it won’t trigger with you inside of it if you entered back at 100%.

It also reduces the usefulness of cleansing cc off of allies if they heal back up to 100% but still have a condition on them.

None of these are probably that game breaking but it feels way more clunky now. It’s really what I was afraid of when they said it was going to be a trap. They took a perfect heal skill and made it a lot more awkward for a stronger overall effect.

At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.

Why would you use your main heal skill preemptively enough to still be at 100% (thus wasting the entire heal on it), but not preemptively enough that you can’t move, what, 180 or 240 units to get out of the circle before getting rekt?

Condis

Tanbin – Ranger / Thief / Ele
Maguuma

What is wrong with healing spring?

in Ranger

Posted by: Solandri.9640

Solandri.9640

The current PvE ranger meta does not take wilderness survival. Leaving healing spring as its only condition removal.

That’s the problem I’m running into. Is there any way to get an on-demand condition cleanse with a healing skill that works when you’re not damaged, without traiting into wilderness survival? This doesn’t affect just the current meta, this affects every build which doesn’t include wilderness survival training.

Maybe I’ll try dropping signet of the wild. The way it tops off your hp is actually a negative with the current way HS works.

What is wrong with healing spring?

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Posted by: scerevisiae.1972

scerevisiae.1972

Confirming HS now works worse than before. Needs something extra.

What’s really frustrating is that time was spent to make this worse but gamebreaking bugs like this that have been around for 2 years are just quietly ignored.

downed state is bad for PVP

(edited by scerevisiae.1972)

What is wrong with healing spring?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

The current PvE ranger meta does not take wilderness survival. Leaving healing spring as its only condition removal.

That’s the problem I’m running into. Is there any way to get an on-demand condition cleanse with a healing skill that works when you’re not damaged, without traiting into wilderness survival? This doesn’t affect just the current meta, this affects every build which doesn’t include wilderness survival training.

Maybe I’ll try dropping signet of the wild. The way it tops off your hp is actually a negative with the current way HS works.

You could try signet of renewal, but then your pet has to deal with the conditions.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

What is wrong with healing spring?

in Ranger

Posted by: Substance E.4852

Substance E.4852

Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.

sigh… -_-

Fortunately the chances of you being crippled at 100% hp are slim to almost absolute zero. Although it is still problematic depending on skills, traits, and synergies that Anet might implement in the future QQ.

True but I’m envisioning situations where you lay it down preemptively and then get cc’d inside of it making reaching the edge and getting back inside that much harder.

The arming time is enough that if you run forward, lay it down, heal up to 100%, and then back track to use the cleanse, it won’t trigger with you inside of it if you entered back at 100%.

It also reduces the usefulness of cleansing cc off of allies if they heal back up to 100% but still have a condition on them.

None of these are probably that game breaking but it feels way more clunky now. It’s really what I was afraid of when they said it was going to be a trap. They took a perfect heal skill and made it a lot more awkward for a stronger overall effect.

At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.

Why would you use your main heal skill preemptively enough to still be at 100% (thus wasting the entire heal on it), but not preemptively enough that you can’t move, what, 180 or 240 units to get out of the circle before getting rekt?

Not very often and as I said, they’re very specific situations where they would bite you in the kitten .

The issue is that this shouldn’t be the case at all. It was a near flawless skill outside of a shallow burst heal amount and long cooldown. They completely threw that out the window which is a huge pain on a class where half our stuff barely works as is already.

Connection error(s) detected. Retrying…

What is wrong with healing spring?

in Ranger

Posted by: solarisnox.8521

solarisnox.8521

has there been any feedback from anet on this issue?

What is wrong with healing spring?

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Nope, dead silence. Par for the course.

Gone to Reddit.