(edited by Manekk.6981)
What new weapons would you like to see?
Crossbows and greataxes are a great idea.
I think it would also be cool to see a slingshot and a 1 handed hammer.
Ehmry Bay – The Rally Bot Vortex [VOID]
Chakrams, Katanas (With martial arts animations), Throwing knife, nunchuks, chain, lance, shotgun, bo staff
This may sound a little stupid, but i would love to see rangers using staff, but not in a magical way, use the staff as physical damage close range weapon
Crossbows, Spears, and Bo staff for Rangers would be great. I loved my R/P in GW. Used to go into RA w/ a Spear and shield and wolf and tear up kitten. Other team always ignored the wolf till it was too late, lol.
This may sound a little stupid, but i would love to see rangers using staff, but not in a magical way, use the staff as physical damage close range weapon
Aka Bo staff
Crossbows and greataxes are a great idea.
I think it would also be cool to see a slingshot and a 1 handed hammer.
There are slingshots already and maces are hammers no?
or are you thinking slingshot like this one?
(edited by Manekk.6981)
Chakrams, Katanas (With martial arts animations), Throwing knife, nunchuks, chain, lance, shotgun, bo staff
Katanas (or any 1h sword for that matter) carried on your back would be so nice, hope that comes sometime.
Whip main hand.
Torch main hand.
Beehive off hand.(I am serious.LOL)
I would love to see unarmed skill sets. I.E. no weapons/gauntlets.
Whip main hand.
Torch main hand.
Beehive off hand.(I am serious.LOL)
Beehive isn’t really a weapon although it could be a utility skill to summon a swarm of bees on your foe
Crossbows and greataxes are a great idea.
I think it would also be cool to see a slingshot and a 1 handed hammer.
There are slingshots already and maces are hammers no?
or are you thinking slingshot like this one?
I was thinking slingshots as pictured. Mace I guess is close, but that does remind me that the morning star ball and chain type mace would be rad too.
Ehmry Bay – The Rally Bot Vortex [VOID]
Staff druid ranger.
Staff Ranger would be so good.
Time to show you mages what real magic is! I call upon the mystical energies of nature, let the ether of Tyria itself that flows around us take form and fuel my will! Behold my immense power!
*clonks them on the head with a staff*
“There, it’s dead and it’s never coming back!” – Famous last words
A ROCK. I want to throw rocks at people.
First off…
The #4 had half~ the CD and did 20~% less dmg.
The #5 did the same dmg, just over 2~seconds instead of 5.5s (atm does notably less dmg than axe spammable) along with a bump to 200->250 radius… then offhand axe would be a usable weapon and it would bring a big bump for build variety.
When it comes to a new mainhand weapon…
Not only classy but seems like it could play well.
#-1 : 300~ range spammable.
Med dmg->Med dmg-> 1s~ of quickness.
A high enough skill floor and is a cool enough reward that noobs would love it (god knows Anet gets a kick in the pants from building things around that), yet it opens up a high skill cap from landing the quickness to getting the most out of it while it is up.
It is pretty easy to screw up a spammable chain, especially a short range one. Breaking up a chain can happen threw a lil kiting/pressure/dodging on the other side (since it is only 300 range), since forcing you to use a weapon skill resets the spammable chain, like it always has, but in this case it would shut up the attempt at chaining quickness for dps. Because of that it seems pretty sporadic when you can dedicate a decent chunk of time to a short range spammable on a ranger… without neglecting survivability… yet it gives a worthwhile reward when you do manage to pull it off.
#-2 ‘wear and tear’ : kinda like a signet, while off CD, every 4th Dagger/X-offhand skill hit by you imobilizes for 1/3~ second. The active has 500~ range, hits hard, dazes for 1/4 second and cripples for a time. 15s~ CD.
Rewards good aware play, the passive adds a sense of gambling to scrubs (gambling is addicting after all) and balanced? gimmicks to builds (bonfire for more/aoe procs, pretty constant immobing while channeling whirling defense, which is extremely counterable, more so without the buffs I listed earlier for it)
possibly a 3~s duration poison tagged on to the active, and/or the attack does more dmg/effect while flanking.
#-3 ‘thorn in the side’ : a melee ranged stab, click again to pull yourself to the target you hit, evading attacks. 7s~ CD, 5 seconds to use the pull.
Rangers thrive on on weapon evades. It’s a bit of an innate drawback in setup to make up for the weapons other strengths.
If it misses it sets up the ‘pull point’ on the ground where the ranger is standing.
After using the melee ranged stab, either…
-your pet intercepts a third of the dmg you take, receiving triple?, until the skill goes on CD (punishes felines, makes more defensive pets more favorable).
-the dagger periodically aoes out a good deal of dmg from the ground or target until the skill goes on CD (pet unreliant and more strategic)
-if the melee stab hits an enemy the skill gives you 10~ stacks of might and fury? until you use the pull or for 5s (that’d work well with the ranger/pet boonshare)
TADA!!
A greatly entertaining power setup weapon that would innately work well with both axe and dagger, and probably warhorn (unlike anything else, hunter’s call would have to count as 1 hit when it comes to the imob proc) offhands; allong with melee/ranged offsets.
(edited by garethh.3518)
Skuriken/throwing stars would be cool too
Rangers =/= Ninjas.
Sorrow’s Furnace
Rifle with sniper like skills.
Crazyhorse
Boomerang, blowgun …
Whip, a beastmaster weapon to order your pet :p
Staff would be nice indeed ! (+ monkey/gorilla pet è_è please)
-Staff (DAoC’s Friar style comes to mind)
-Claw weapons (what else says wild predator more than dual Wolverine claws, aye?)
-Crossbow pistol
-Hunting Spear (on land)
-Offhand Buckler
-2 handed Axe (For those of us that want that lumberjack ranger, duh)
They could just expand bows. Gimme some recurve, flat and hornbows.
I actually want to see Rangers using staff in a magical sense, give us some kind of “Druid” build, and add in spirit synergy with it.
But what I really want to see is a much, much more beefed up Greatsword—so that Rangers who want to go all out offense can really make a savage, dangerous, feral type character. More animal theme attacks, more giant spirit animal animations, or just better slashes, anything. The Bear on Maul is good but give me more.
married to Railspike the Red Alpha Golem
[PiNK] Toast Forever.
Claws! As in actual fist weapon claws, Throwing Javelins would be neat too.
How about, instead of giving them ideas about new weapons to make, we encourage them to fix our longbow?
instead of giving them
I don’t think this is here for Anet’s sake.