What ranger spec does not lose vs a D/D ele ?

What ranger spec does not lose vs a D/D ele ?

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Posted by: Ouroboros.5076

Ouroboros.5076

Condi rangers get stomped because they clean condis like mad.
Pew pew rangers will struggle to inflict enough damage to overcome their heals.

Any suggestion ?

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Posted by: Aomine.5012

Aomine.5012

Power ranger hits D/D ele quite hard because they don’t have the ability to block projectile like S/F or staff, and most of their attacks are close range. Snipe them from a far and you’ll eventually get your kill. If they try to play offensively, that’s even better
Spike them down when they leave water and earth attunement.

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Posted by: Hepatolith.6389

Hepatolith.6389

if you play lb/s+d try to apply poison to them as soon as they swap out of water, this will cripple the heal from the signet and should help quite a bit, but it will be a tough fight nonetheless. Celestial DD elementalist is one of the strongest 1v1 specs around.

Cayline Oakheart, Ranger – Drakkar Lake
Covenant of Bloodthirst [IvsI],
Favorable Winds [Wind]

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Posted by: Shadelang.3012

Shadelang.3012

In close range? THere really isnt much you can do against a skilled D/D ele that keeps an eye on his health boons and coodowns.

Youl have a very hard time pinning htem down long much less actually getting through his defensives. One of hte best methods of getting kills relies on a bit of luck. dancing with it long enough for its stab to run out then cc chaining it with something like Wolf Fear+path of scars while youv pet swapped and have marsh drake using its f2.

IF you can get that full combo off most eles will be hurt badly enough theyl panic a bit. Making it a more even fight.

Power ranger is good if you can maintain distance. But thats only possible in a situation where you have access to ledges or something that hte ely cant cross/climb. On an even plain even if at max range a good ely WILL close with you in which case your most likely going to die unless youget a VERY lucky maul/POS crit off.

All in all. Aside from a few condi ranger builds. A good D/D ely will have hte advantage against most rangers.

Ghost Yak

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Posted by: kiwituatara.6053

kiwituatara.6053

Really? I find condi rangers against dd celes in 1v1 situations to be a stalemate. You win some, you lose some, but the fights do go on for quite a long time.

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Posted by: Lethal Njection.8741

Lethal Njection.8741

Poison Master is an extremely useful trait when in a 1v1 against a D/D cele. They almost can’t avoid having this condition on them when fighting a ranger especially if you run S/D.

I save Ascalon against another Charr invasion, and my father trifles with doors!

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Posted by: Fluffball.8307

Fluffball.8307

On my WvW “condi” build, I’m currently roaming in a mix of rabid, berserker and cele with a sigil of perception for something like 75% crit chance (guessing off the top of my head.) My sword has the sigil that procs bleeding on crits, and I’m using sharpened edges and poison master. The cripple, bleeding, and poison application is non-stop, so a lot of the condi removals don’t do all that much, especially with burning on the bottom. Combined with the additional “condi” of having a moderate amount of power and ferocity, and it consistently brings down experienced D/D eles, albeit after a lengthy fight.

In PvP I use the cele amulet, which isn’t as good obviously, but it still gives you a stalemate or win. Constant poison is very strong against healing classes obviously.

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Poison Master is an extremely useful trait when in a 1v1 against a D/D cele. They almost can’t avoid having this condition on them when fighting a ranger especially if you run S/D.

Indeed. I have a much easier time fighting D/D elementalists on my condi ranger since I started using poison master.

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Posted by: Ryan.9387

Ryan.9387

Condi rangers (no shortbow) should win 100% of the time.

The ele has condi clear on 1 utility skill, water swap, water 5, and water dodge. You MUST NOT waste your skills to kill the ele. Wait till the water swap, then wait for the dodge in water, then entangle. The ele has to blow cleansing fire/flash or they die. Next you apply general pressure until the ele cycles through water again, then you burst him and repeat.

As long as you stop chucking your condis onto the ele when his clears are off cooldown you will win. Doesn’t matter if the ele is the best in the world. This cooldown game can be played in only one direction as the ele is forced into a standard rotation in the name of might stacking. If you play a build that can’t bust that window after water dodge (shortbow/power) you will lose and that is expected.

Ranger | Elementalist

(edited by Ryan.9387)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Condi rangers (no shortbow) should win 100% of the time.

The ele has condi clear on 1 utility skill, water swap, water 5, and water dodge. You MUST NOT waste your skills to kill the ele. Wait till the water swap, then wait for the dodge in water, then entangle. The ele has to blow cleansing fire/flash or they die. Next you apply general pressure until the ele cycles through water again, then you burst him and repeat.

As long as you stop chucking your condis onto the ele when his clears are off cooldown you will win. Doesn’t matter if the ele is the best in the world. This cooldown game can be played in only one direction as the ele is forced into a standard rotation in the name of might stacking. If you play a build that can’t bust that window after water dodge (shortbow/power) you will lose and that is expected.

+1 i agree with this 100% , just with a shortbow + S/A or D , you can auto sb1 and evade the fire attunement attacks or flash saving the poison volly and daze for water > entangle then swap sword AA poison him again and Axe 4 , by then he might panic go into Air or fire where you can Axe 5 or sword 2> Sb swap , at this point it gives you the option to use Axe5 for point defence if the D/D ele runs.

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Posted by: Sagramor.7395

Sagramor.7395

On my WvW Power build that I generally use for flipping camps (A/A + GS) I’ve beaten a few D/D Eles. Fights can be a bit drawn out, but it’s a good time.

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Posted by: Wintersnight.3061

Wintersnight.3061

Condi rangers get stomped because they clean condis like mad.
Pew pew rangers will struggle to inflict enough damage to overcome their heals.

Any suggestion ?

condi beats dd – you have to wait till he leaves water, then blow them up – you can outlast them as a condi.

There are several videos on how to do it – or watch Eura in the finals from last week – he did well against Phantaram imo

gl – just practice, count the 2 dodges, wait till he clears first set in water, apply poison and axe chill, then unload on him…you will get there this is the 5000 ft overview – a lot of defensive and offensive stuff inside of this – but that is the over-arching theme.

Cindy Lou Who, Retired Ranger
Quinn Wintersnight, Guardian

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Posted by: Cufufalating.8479

Cufufalating.8479

I don’t have many issues with DD Ele’s when on my trap build. I do run with SB+S/D with double spiders, so my poison application is through the roof which hits Ele’s particularly hard. I also run with Frost Trap over Spike Trap which also hits Ele’s really hard. Just wait for them to drop out of Water Attunment, use Frost Trap and you are laughing.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: LughLongArm.5460

LughLongArm.5460

Like most ppl saied – in SPVP , BM builds and condi/hybrid builds will do the work.
Outside PVP – pure power LB builds and most condi builds.

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Posted by: Eurantien.4632

Eurantien.4632

This does: http://gw2skills.net/editor/?fNAQRAnY8fjEqUxa/KusQ1aABhaVA0uGS2719QcDf9AbA-TZhGwATLDY4JAQ4EAA4gAQa/BA

Might try poison master, healing spring, spiders and malicious training.

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Posted by: starbreath.8597

starbreath.8597

This does: http://gw2skills.net/editor/?fNAQRAnY8fjEqUxa/KusQ1aABhaVA0uGS2719QcDf9AbA-TZhGwATLDY4JAQ4EAA4gAQa/BA

Might try poison master, healing spring, spiders and malicious training.

Why oak heart salve though ? I would prefer EB and take healing spring and nature bounty. The dd ele shouldn’t last through a second water attunement with a entangle , Lightning breath and spiders poison.

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Posted by: mistsim.2748

mistsim.2748

This does: http://gw2skills.net/editor/?fNAQRAnY8fjEqUxa/KusQ1aABhaVA0uGS2719QcDf9AbA-TZhGwATLDY4JAQ4EAA4gAQa/BA

Might try poison master, healing spring, spiders and malicious training.

at best, a stalemate. against a very good d/d ele who manages his cd’s perfectly, we wouldn’t be able to output enough damage due to massive cleansing. healing spring wouldn’t get us enough heals, even with a leap or two. and cd is too long.

poison master looks very interesting though, haven’t played around with it yet.

(edited by mistsim.2748)

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Posted by: Eurantien.4632

Eurantien.4632

You take oakheart salve for the near perma regen which helps a lot for sustain since its over 200 hp/s.

@Mistism, I respect your opinion but having dueled one of the if not THE best 1v1 d/d ele in sPvP in the game with this build I can tell you it works. I only offered some alternatives that might make the build stronger in certain ways. The current iteration is what I prefer but I could see certain swaps with what I suggested that could make it more potent given the situation.

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Posted by: mistsim.2748

mistsim.2748

@Mistism, I respect your opinion but having dueled one of the if not THE best 1v1 d/d ele in sPvP in the game with this build I can tell you it works. I only offered some alternatives that might make the build stronger in certain ways. The current iteration is what I prefer but I could see certain swaps with what I suggested that could make it more potent given the situation.

but didn’t phanta keep home decapped from u all match in the tourney? I mean u did okay against him, but u couldn’t kill him.

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Posted by: Eurantien.4632

Eurantien.4632

@Mistism, I respect your opinion but having dueled one of the if not THE best 1v1 d/d ele in sPvP in the game with this build I can tell you it works. I only offered some alternatives that might make the build stronger in certain ways. The current iteration is what I prefer but I could see certain swaps with what I suggested that could make it more potent given the situation.

but didn’t phanta keep home decapped from u all match in the tourney? I mean u did okay against him, but u couldn’t kill him.

That’s just the nature of it. No ranger build can kill a d/d ele super fast. Any build that does ENOUGH damage that fast just gets out sustained by a good d/d ele. Therefore, you have to fight fire with fire and go for damage and sustain. Sure, I didn’t kill him during WTS but I was winning the fights so eventually he would have died. However, things happening on the rest of the map allowed for help to come in and end the fight sooner.

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Posted by: mistsim.2748

mistsim.2748

@Mistism, I respect your opinion but having dueled one of the if not THE best 1v1 d/d ele in sPvP in the game with this build I can tell you it works. I only offered some alternatives that might make the build stronger in certain ways. The current iteration is what I prefer but I could see certain swaps with what I suggested that could make it more potent given the situation.

but didn’t phanta keep home decapped from u all match in the tourney? I mean u did okay against him, but u couldn’t kill him.

That’s just the nature of it. No ranger build can kill a d/d ele super fast. Any build that does ENOUGH damage that fast just gets out sustained by a good d/d ele. Therefore, you have to fight fire with fire and go for damage and sustain. Sure, I didn’t kill him during WTS but I was winning the fights so eventually he would have died. However, things happening on the rest of the map allowed for help to come in and end the fight sooner.

noted. the one thing I struggle with when I bunk home as ranger is the +1, which is where the prof falls short in this meta (correct me if im wrong). it just feels a warrior or another d/d ele could hold out much easier against a roaming thief, whereas on the ranger, I feel like im popping all my cd’s just to keep up with the celestial ele. the +1 comes, and I’ve got nothing left. do you find this as well, or do I just need to get better?

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Posted by: Eurantien.4632

Eurantien.4632

@Mistism, I respect your opinion but having dueled one of the if not THE best 1v1 d/d ele in sPvP in the game with this build I can tell you it works. I only offered some alternatives that might make the build stronger in certain ways. The current iteration is what I prefer but I could see certain swaps with what I suggested that could make it more potent given the situation.

but didn’t phanta keep home decapped from u all match in the tourney? I mean u did okay against him, but u couldn’t kill him.

That’s just the nature of it. No ranger build can kill a d/d ele super fast. Any build that does ENOUGH damage that fast just gets out sustained by a good d/d ele. Therefore, you have to fight fire with fire and go for damage and sustain. Sure, I didn’t kill him during WTS but I was winning the fights so eventually he would have died. However, things happening on the rest of the map allowed for help to come in and end the fight sooner.

noted. the one thing I struggle with when I bunk home as ranger is the +1, which is where the prof falls short in this meta (correct me if im wrong). it just feels a warrior or another d/d ele could hold out much easier against a roaming thief, whereas on the ranger, I feel like im popping all my cd’s just to keep up with the celestial ele. the +1 comes, and I’ve got nothing left. do you find this as well, or do I just need to get better?

No, you’re right. If you get + 1’d as a ranger you’re probably gonna die. Which is why you use a d/d ele instead because they can often escape when + 1’d, can win 1 v 1s, AND can participate in a team fight in a way condi rangers can only dream. That’s pretty much why ranger is underpowered at the moment. To be honest, I feel WE NEED a more responsive AI and the ability to TRULY control pet skill “4” on demand. Once that happens we can compete at the fast pace of the game and from there we can reanalyze our class as well as others to achieve “balance”.

Nevertheless, you got the gist of it. I don’t like condi because it is sub par in the current meta. The ONLY thing it can do is 1 v 1 (except vs shoutbow imo) which forces to you always push for that. OR you can always push a 2 v 2… but that’s a really strange way to play this game and I’ve never successfully played the game in that way. Which is why I have been using a power build. I find it AT LEAST brings something to the table for a team (in terms of ranged DPS which forces your enemy to over extend of back off behind LoS).

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Posted by: mistsim.2748

mistsim.2748

right on. pets definitely need another layer to them, an all active skills need to be powerful pbaoe’s like canine f2’s, or powerful single targets like spider f2.

but I think that (if they’ve been listening) a lot of our gaps will be addressed by the druid. I just hope they did a once-over to buff pet utility.

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Posted by: kiwituatara.6053

kiwituatara.6053

This does: http://gw2skills.net/editor/?fNAQRAnY8fjEqUxa/KusQ1aABhaVA0uGS2719QcDf9AbA-TZhGwATLDY4JAQ4EAA4gAQa/BA

Might try poison master, healing spring, spiders and malicious training.

Why sigil of frailty instead of maybe another geomancy runes? An extra condition to buffer other condis from getting cleansed?

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Posted by: mistsim.2748

mistsim.2748

This does: http://gw2skills.net/editor/?fNAQRAnY8fjEqUxa/KusQ1aABhaVA0uGS2719QcDf9AbA-TZhGwATLDY4JAQ4EAA4gAQa/BA

Might try poison master, healing spring, spiders and malicious training.

Why sigil of frailty instead of maybe another geomancy runes? An extra condition to buffer other condis from getting cleansed?

I believe he made a mistake, he also put on 2 hydromancy. I like energy/geomancy on both weapons.

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Posted by: Eurantien.4632

Eurantien.4632

Hydromancy is really nice vs ele because it slows their attunement swap cds. This is HUGE because you can chill after they come out of water with axe 3 as well as with wep swap. The reason you have frailty on s/t is just for a cover condi. This is my proposed perfect comb: dag 5 -> axe 2 -> axe 3 -> dagger 4 -> swap which applies cripple, bleed, bleed, chill, weakness, poison, chill (on swap) (which puts all your stacks of bleeds (hopefully eight stacks or more) under 3 other conditions). When you swap weapons you instantly use a torch skill and apply burning and then hopefully frailty, your chill duration will end and you will end up with bleeds being covered by 4 conditions! burn, vuln, poison, and weakness. If you use geomancy then when at the swap your combo reapplies bleed at the end which pulls ALL the bleed stacks you put on back to the top of the clear list… which means you end up with virtually no damaging conditions on your enemy. So that’s why you don’t use geomancy on that set. You can use it on a/d because your are gonna be applying bleeds there anyway, before you try to cover them. This way, they either can’t clear your condis or have to use more than 1 defensive CD! Once water attunement, lightning flash, and cleansing fire are gone then an entangle wins the fight guaranteed!

I don’t use energy anymore because I’ve learned to become more patient and try to use my evades on my weapons more efficiently as well as my pets to help keep me safe (also this build has some good sustain through healing to make up for the lack of dodges).

(edited by Eurantien.4632)

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Posted by: mistsim.2748

mistsim.2748

very cool, gonna try that…never thought about condi prioritization.

edit: tested it and holy kitten, I think I learned something today. that’s like 4-5 condis spammed constantly. this should greatly improve damage. this will greatly improve applied dps against the d/d’s out there… no wonder ive been struggling with them.

(edited by mistsim.2748)

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Posted by: Eurantien.4632

Eurantien.4632

very cool, gonna try that…never thought about condi prioritization.

Ya, so from my understanding it works this way: first on is last off. So if you do bleed → cripple → poison and cleanse 1 condi then poison is cleansed. Durations stack but do not change the priority list. Therefore you get: burning → poison → cripple → burning and cleanse 1 condi then you cleanse cripple. Things that stack in intensity change the priority list. Therefore you get: bleed → poison → cripple → bleed and cleanse 1 condi then you cleanse ALL the bleed stacks.

Which is why I think a/d works for ranger atm while shortbow doesn’t. Since you can either tackle condi dmg through reapplication beyond their clear or through cover condis. In the current meta I don’t think reapplication works because of the amount of cleanse so it is better to just cover condis in a way like I have suggested.

However, given my current philosophy on condis… there is potential issues with the use of sharpening stone as a trait.

Side notes: I like settler’s atm because of the extra sustain it offers and because i’ve never been a fan of carrion personally AND rabid has crit chance and when you crit on an ele they get regen and regen application = condi clear for eles.

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Posted by: Larynx.2453

Larynx.2453

Condi rangers get stomped because they clean condis like mad.
Pew pew rangers will struggle to inflict enough damage to overcome their heals.

Any suggestion ?

D/D ele can 1v1 any viable ranger build.

Haha get it?

(edited by Larynx.2453)

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Posted by: Exciton.8942

Exciton.8942

Condie ranger is 50/50 against dd ele on point. Really depends on who plays better.
LB power ranger has advantage over dd ele but you have to kite off point for sure.

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Posted by: Pelopidas.2140

Pelopidas.2140

Another build that could win
sword/axe(light-fire) – GS(intelligence-hydromancy/doom) build
If you get that axe 4 and the maul after they go off water you can catch them by surprise and burst em real good. And your mobility+a spider makes it hard for them to escape
http://gw2skills.net/editor/?fNAQNAR8XjMqUwaDL+rQ1aA/AZZjAtzFrmzqHLZDRB-TpBFwACOIAA3fAxFAIxDAoaZAAHBAA

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Posted by: Prysin.8542

Prysin.8542

in PvP, go celestial with GS and sword Torch. 02660.

With intelligence sigil on GS, you can easily deal 4-5k with maul, burning and poison will ensure that you keep dealing damage even when evading.

http://gw2skills.net/editor/?fNAQNAR8fjUqUzaLLWsQ1aAOhqdAUppMrg1dxWArcBrOA-TpRFwAn2fAwRA4wFAIxBBAxDA4ZZAA

Flame Legion rune is strong with this and so is the earth sigil on ST. but Why? because you have massive burning uptime, meaning realistically you got permanent +7% damage, which is great when your power stat is so low. The earth rune is mainly due to pulsing AOE burning, adding a bleed or two greatly increases chance of “covering” up that burning with a condition that not only does damage, but also stacks.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Ryan.9387

Ryan.9387

Pretty sure condi priority is pure RNG. I remember testing with a friend where I would apply two condis with a 1s space and the thief would clear a single one. We never found a pattern.

Ranger | Elementalist

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Pretty sure condi priority is pure RNG. I remember testing with a friend where I would apply two condis with a 1s space and the thief would clear a single one. We never found a pattern.

that maybe so but most condi clears only remove 2 conids or nearly all condis , so the added cover condis make use of that since the two top condis are RNG’ed for removal basicly keeping your high damage bleeds safe from low condi removals while other classes like Warroirs remove Mobility condis it still means your bleeds are safe.

untill you redo the condi cycle.

(edited by Zenos Osgorma.2936)

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Posted by: Pelopidas.2140

Pelopidas.2140

in PvP, go celestial with GS and sword Torch. 02660.

With intelligence sigil on GS, you can easily deal 4-5k with maul, burning and poison will ensure that you keep dealing damage even when evading.

http://gw2skills.net/editor/?fNAQNAR8fjUqUzaLLWsQ1aAOhqdAUppMrg1dxWArcBrOA-TpRFwAn2fAwRA4wFAIxBBAxDA4ZZAA

Flame Legion rune is strong with this and so is the earth sigil on ST. but Why? because you have massive burning uptime, meaning realistically you got permanent +7% damage, which is great when your power stat is so low. The earth rune is mainly due to pulsing AOE burning, adding a bleed or two greatly increases chance of “covering” up that burning with a condition that not only does damage, but also stacks.

I’ve played very similar builds, this one looks pretty awesome. I get the combination geomancy+earth+sharpening stone, but i think light+fire offers more damage than the possible bleeds. And Muddy Terrain is much better than sharpening stone and makes a good combination with torch 5.
The fire field with the low coolodown finishers is great.
Also with the sword/torch you can bait with torch#4 and sword #3 2 dodges, then switch to GS and maul with no worries xD

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Posted by: Zenith.7301

Zenith.7301

I wonder why more eles don’t run D/F, it’s awesome. And it craps on ranger and engineer.

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Posted by: Skullface.7293

Skullface.7293

I just like to go ham gs/lb on the d/d eles and try my very best to kill them. My chances are decent at beating the good eles in NA, altho I never had the chance to duel Phantaram. But you have to be really patient when you are going to 1v1 them because the slight mistake can lead to a fast defeat. Power ranger can beat d/d eles if they kite well and use their stealth followed with a barrage correctly. Immobing them in water attunement destroys them aswell.

I think condi ranger has a better chance to win it’s 1v1 versus d/d eles, but with power ranger you can kill them much faster if done right. So that is why I mainly just play power ranger. You can also get decaps with your weapons cc versus them (even shoutbows which condi ranger can’t do much against) so that is already something pretty good if you ask me.

Hiro || Talgo
Main: Ranger
Twitch: http://www.twitch.tv/hirothebeast

(edited by Skullface.7293)

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Posted by: mistsim.2748

mistsim.2748

^ I agree with this. in a team environment, glassbow brings much more to the table. 1v1’ing a d/d ele is….situational. and the build is fairly niche, meaning that you wont be good at much else. as we discussed above, if the opponent +1’s the fight, youre a goner. in a teamfight, condi ranger is vastly inferior to a good glassbow.

all in all, I feel none of this will matter when the druid is released

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Posted by: Madisonlee.9641

Madisonlee.9641

If you use geomancy then when at the swap your combo reapplies bleed at the end which pulls ALL the bleed stacks you put on back to the top of the clear list… which means you end up with virtually no damaging conditions on your enemy. So that’s why you don’t use geomancy on that set. You can use it on a/d because your are gonna be applying bleeds there anyway, before you try to cover them. T

Does this work differently on players and svanir in the mists? I just tested it on svanir and geomancy doesn’t push the bleeds to the front o.O As long as I keep the bleed up, and it’s not cleansed, it stays at the back through any kind of reapplication

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Posted by: Eurantien.4632

Eurantien.4632

If you use geomancy then when at the swap your combo reapplies bleed at the end which pulls ALL the bleed stacks you put on back to the top of the clear list… which means you end up with virtually no damaging conditions on your enemy. So that’s why you don’t use geomancy on that set. You can use it on a/d because your are gonna be applying bleeds there anyway, before you try to cover them. T

Does this work differently on players and svanir in the mists? I just tested it on svanir and geomancy doesn’t push the bleeds to the front o.O As long as I keep the bleed up, and it’s not cleansed, it stays at the back through any kind of reapplication

They won’t move on the bar but they will move to the top of the clear list.

Note: This is what I have experienced from my testing. I have not tested every condi clear in the game so some might work differently.

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Posted by: Madisonlee.9641

Madisonlee.9641

Thanks for testing things for us <3 I would hope that all condi clear worked the same way aside from ones that clear specific condi only like thief healing skills. But I wouldn’t be surprised if ANET made it super complicated.

So if I am to understand you correctly, if theoretically I used dagger 5 -> axe 2 for bleeds first, then stacked up poison/weakness/chill etc for covering, switched for burn, but I use sharpening stone at the end, it pushes all my beautiful bleed stacks to the front of the cleansing list ? (really annoyed that it doesn’t visibly show on the bar >.> It was like that in Aion which is why I excepted it here)

If that’s the case you just made me have to re-learn to play condi ranger lol

edit: this also poses issues with entangle and krait and sharpening stone trait, are we sure that hiding is better than spam reapplying?

(edited by Madisonlee.9641)

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Posted by: Eurantien.4632

Eurantien.4632

@Madisonlee

Yes, I believe that is the way it works. Given the meta, I think stacking and covering can be superior simply because so many of the meta specs can’t clear more than 2 condis at once even though they have a lot of those littler cleanses. That being said, nothing is set in stone for condi ranger imo especially given that we aren’t 100% sure how condi clear works.

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Posted by: jcbroe.4329

jcbroe.4329

Yeah, I’m pretty sure that generic cleansing priority is whatever condition was the most recently applied.

However, I do think that there are some quirky priority differences with condition manipulation skills, i.e., what gets transferred/removed/etc first.

Without the information readily available, I want to say that certain cleanses prioritize the highest damaging conditions first while the others either do the reverse or follow the “most recently applied” rule, but I admittedly don’t have the time or the energy to go through every class trying to test that.

Honestly, for me it’s easier to just remember meta build matchups, which is that a condi ranger, assuming equal skill and no mistakes, will never win over a shoutbow warrior, but should have a fighting chance against every other build.

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Posted by: Madisonlee.9641

Madisonlee.9641

A bit of testing with trying to hide bleed stacks vs spam reapplying is that I needed to give up krate to make it work, but nightmare is fine IMO, also had to go for 2 into BM instead of the usual marks or skermishing setup because the randomness of those bleeds could mess up the hiding. I also couldn’t put geomancy on the s/t set.

it’s alot more survivable because of using settlers, and kills wonderfully fine, but going through all that trouble to hide the bleeds I’m finding that once I’ve gone through my rotation, my bleeds are nowhere to be found XD IE they cleansed before I even got to my 2nd or third cover condi. This happens alot and seems to make it all pointless haha. Any opinions?

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Posted by: Fluffball.8307

Fluffball.8307

A bit of testing with trying to hide bleed stacks vs spam reapplying is that I needed to give up krate to make it work, but nightmare is fine IMO, also had to go for 2 into BM instead of the usual marks or skermishing setup because the randomness of those bleeds could mess up the hiding. I also couldn’t put geomancy on the s/t set.

I stopped using krait runes because the meta is so condi-cleanse spammy. That’s also why I focused on the bleed on crit rather than big bleed stacks. It also doesn’t hurt that sword/torch can’t apply bleeds (thus the celestial and berserker stuff mixed in.)

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Posted by: Dojo.1867

Dojo.1867

Wow so much useful info in this thread. I personally struggle with condi setups that don’t use shortbow becuase I kind of miss my skills and still hate sword autoattack. But makes sense that I constantly screw up my axe 2 stacks by going sb auto and making them easy to cleanse.

I think condi ranger needs a good way to access out of combat swiftness. Soooo slow.

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Posted by: Sagramor.7395

Sagramor.7395

I think condi ranger needs a good way to access out of combat swiftness. Soooo slow.

There’s the shout heal build for perma-swiftness. But its much more bunker than other condi builds.

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Posted by: Prysin.8542

Prysin.8542

sword auto is not to be used in condi builds. Sword auto is best reserved for bursting with QZ in power builds (the damage is real) and PvE.
Sword is used in condi builds for its two evades, its splendid poison uptime, and its movement.
Sword auto attack chain is great for chasing, not for dealing damage in a condi build.

Axe 2 + Dagger 5 can upkeep bleeds almost as effective as shortbow, not entirely as effective, but close to. While shortbow does produce higher stacks, it cannot “stop” stacking. Because of low duration they fall off quickly. Axe and dagger has the benefit of applying a few stacks less, but for slightly longer duration, allowing for you to go on the defensive without losing too much DPS while doing so.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Dojo.1867

Dojo.1867

Ok just played a game with settlers and goes really well. Also helps that there is a high amount of power rangers in ranked right now which kind of makes people jump you.

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Posted by: Fluffball.8307

Fluffball.8307

Ok just played a game with settlers and goes really well. Also helps that there is a high amount of power rangers in ranked right now which kind of makes people jump you.

Even though condi ranger is built for side nodes, going mid at the start is often massively beneficial to your team because people will focus the ever loving kitten out of you. Just stay alive and your team should win the fight. I guess most people aren’t familiar with condi rangers or something, no idea why they’re so slow to realize you aren’t going to die. I was watching Five Gauge 2 v1 a condi ranger the other day and they could not hurt the guy. It was hysterical. (Was that you Shadow Pass? He had shadow in his name.)