Whats this BM/WS build I keep seeing?
I know the build is 0/0/30/10/30 but I cant seem to find details on utilities, armor stats, weapons, and runes. I want to know because I’m looking for a viable build to replace my current 30/0/0/10/30 signet build.
What’s wrong with 30/0/0/10/30? it’s a strong build, it relies on power more than condis though.
The 0/0/30/10/30 build is a build where the ranger themselves (you) are relying on conditions for damage, so usually a shortbow + a sword + any off hand really, and then has your pet dealing Raw damage, it seems that the build uses either a Wolf, Cat, or Bird (from my experience against the builds). As for the utility skills it varies HEAVILY on the ranger, i’ve seen sharpening stone, muddy terrain, and sig of the wild, i’ve also seen Sick’Em, QZ, Guard, i’ve seen QZ, LR, Guard, and LR, Sharpening Stones, Sick’Em (i’ve sparred with a LOT of rangers using this build, but those were the utility combos i remember working the best).
I personally use a 0/0/10/30/30 build, i find it to be really effective especially with the nearly 100% regen uptime (nearly because i don’t get to stand in my healing spring all the time). It’s ALSO a power build.
For all the builds listed above i find it strongest to use any gear with Healing Power and Toughness on it, however you certainly don’t -need- to do that, i’ve just found that healing power helps keep both you and your pet up immensely. That being said i have seen Soldiers, Zerkers, and Carrion. I personally use Clerics, but i know Clerics is awful (well not -awful-) for the 0/0/30/10/30 build, so i’d suggest Shamans if you want to use a set where every stat is already being boosted by traits.
As their mother, I have to grant them their wish. – Forever Fyonna
I’m wondering how to gear my 0/0/30/10/30 ranger. Clerics (Power/Toughness/Healing) or Apothecary(Toughness/Healing/Condition) seem to make the most sense for the armor, and for the trinkets I guess I can go with Cleric/Apothecary/shaman for more durability, or maybe Rampager/Carrion for more killing potential. For the Runes.. Undead, Flock or Dolyak. The weapon sigil I have no idea. Any advice?
The 0/0/30/10/30 build is a build where the ranger themselves (you) are relying on conditions for damage
Not really i have exactly 300 cond dmg from ws tree. I don’t really understand why most rangers think they have to spec cond dmg only cos ws tree boosts your cond dmg stat. Ah i have nothing against cond specs if only i didn’t have to go around with 16k hp at best.
I’ve just swapped out runes of the Dolyak for Rune of Dwayna
(1): +25 Healing
(2): +20% Regeneration Duration
(3): +50 Healing
(4): 5% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s)
(5): +90 Healing
(6): When you use a healing skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)
the +20% regen duration and +33% from the trait natures bounty works very well together
I run a 0 /0 /30/ 20 /20 i dropped the pet buff on the BM tree for the +33% regen and protection for 5 secs combo in the NM tree
I have the shaman amulet for max toughness then healing and condition damage.
weapon sigil’s you want both + healing and +condi on diff weps if you kill with each wep you buffs on both
mainly you want healing sigil and the signet of the wild for a nice constant heal
I’ve just swapped out runes of the Dolyak for Rune of Dwayna
(1): +25 Healing
(2): +20% Regeneration Duration
(3): +50 Healing
(4): 5% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s)
(5): +90 Healing
(6): When you use a healing skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)the +20% regen duration and +33% from the trait natures bounty works very well together
I run a 0 /0 /30/ 20 /20 i dropped the pet buff on the BM tree for the +33% regen and protection for 5 secs combo in the NM tree
I have the shaman amulet for max toughness then healing and condition damage.
weapon sigil’s you want both + healing and +condi on diff weps if you kill with each wep you buffs on both
mainly you want healing sigil and the signet of the wild for a nice constant heal
I’m contemplating dropping Signet of the Wild for Lightening Reflexes, I’m honestly not sure the (around 100) heal I get from it is worth it and I use two traps in my other slots.
Other people keep spouting on about LR but tbh I dont really need a “oh crap” button with my spec cus i out heal / out last till next heal quite nicely. and instead of traps i run QZ + Sick’Em to chase down or burst by surprise.. and QZ for me is a must for quick stomp/rez
The 0/0/30/10/30 build is a build where the ranger themselves (you) are relying on conditions for damage
Not really i have exactly 300 cond dmg from ws tree. I don’t really understand why most rangers think they have to spec cond dmg only cos ws tree boosts your cond dmg stat. Ah i have nothing against cond specs if only i didn’t have to go around with 16k hp at best.
Really? As I said I don’t run that build, but I’ve fought multitudes of rangers who do (well like 5, but that’s a lot of rangers for me, hardly see any) and they were all cond dmg, so I figured that’s just how he’d wanna gear.
My bad.
As their mother, I have to grant them their wish. – Forever Fyonna
I’ve just swapped out runes of the Dolyak for Rune of Dwayna
(1): +25 Healing
(2): +20% Regeneration Duration
(3): +50 Healing
(4): 5% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s)
(5): +90 Healing
(6): When you use a healing skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)the +20% regen duration and +33% from the trait natures bounty works very well together
I run a 0 /0 /30/ 20 /20 i dropped the pet buff on the BM tree for the +33% regen and protection for 5 secs combo in the NM tree
I have the shaman amulet for max toughness then healing and condition damage.
weapon sigil’s you want both + healing and +condi on diff weps if you kill with each wep you buffs on both
mainly you want healing sigil and the signet of the wild for a nice constant heal
I’m contemplating dropping Signet of the Wild for Lightening Reflexes, I’m honestly not sure the (around 100) heal I get from it is worth it and I use two traps in my other slots.
Keep in mind that 100 heal for you is ~200 for your pet, and if you have natural rejuv from your traits that even MORE, and I calculated that if you have 1300 health as a ranger you can get up to ~650 or so health regen going constantly and over 1k health regen if you pop out your spirit elite making you a god amongst mere mortals, it’s pretty sexy.
Personally I think LR is over rated, I don’t find it as that good of a skill, I much prefer sig of the wild and just eating the damage especially since no one can reduce my healing due to Evasive Purity.
As their mother, I have to grant them their wish. – Forever Fyonna
Power builds are also possible with this. When I use this build I am currently running 0/10/30/15/15. With this my pet gets a little extra damage (I use cats/birds for better crit chance). The 15 in NM gives fortifying bond so my pet can still get insane regen. I currenty have Empathetic Bond with Dwayna runes but am considering going Melandru runes with Bark Skin, and using condition duration food. With sharpening stone and my jungle stalker’s buff, I can get near 3000 atk still. I also run melee weps for leap finishers. Sword for more offensive play, GS for roaming/chasing and defense.
Power builds are also possible with this. When I use this build I am currently running 0/10/30/15/15. With this my pet gets a little extra damage (I use cats/birds for better crit chance). The 15 in NM gives fortifying bond so my pet can still get insane regen. I currenty have Empathetic Bond with Dwayna runes but am considering going Melandru runes with Bark Skin, and using condition duration food. With sharpening stone and my jungle stalker’s buff, I can get near 3000 atk still. I also run melee weps for leap finishers. Sword for more offensive play, GS for roaming/chasing and defense.
Similar to what I use: 0/10/30/15/15, but with zerkers gear to balance (I rely on a bit of crit damage, a small amount of bleed, and a bit of pet damage).
I will regularly change weapons with this build for PvE depending on what I need. I usually use a greatsword though. WvW I use a Greatsword and then a Sword/Dagger combo (and will switch to my longbow for keep defense).
Power builds are also possible with this. When I use this build I am currently running 0/10/30/15/15. With this my pet gets a little extra damage (I use cats/birds for better crit chance). The 15 in NM gives fortifying bond so my pet can still get insane regen. I currenty have Empathetic Bond with Dwayna runes but am considering going Melandru runes with Bark Skin, and using condition duration food. With sharpening stone and my jungle stalker’s buff, I can get near 3000 atk still. I also run melee weps for leap finishers. Sword for more offensive play, GS for roaming/chasing and defense.
Similar to what I use: 0/10/30/15/15, but with zerkers gear to balance (I rely on a bit of crit damage, a small amount of bleed, and a bit of pet damage).
I will regularly change weapons with this build for PvE depending on what I need. I usually use a greatsword though. WvW I use a Greatsword and then a Sword/Dagger combo (and will switch to my longbow for keep defense).
Same weapons and same traits, great minds think alike lol. I run Clerics gear though, sacrificing crit for extra defense, so I regularly depend on buffs or pets to do big damage. Still enough for me though, I’m loving it. Good luck to you sir.
I run a 0/0/30/10/30 build. I use Runes of the Grove, and Clerics Amulet in sPvP.
My utilities are Troll Ungent, QZ, SotH, SotW, and Entangle.
Wilderness Survival – Vigorous Renewal, Oakheart Salve, Empathic Bond
Nature’s Magic – Nature’s Protection
Beastmastery – Speed training, Rending Attacks, Natural healing
This build is exceptional at 1 v 1 fights, and does very well in 1 v 2 fights, if you are on your game.
Basically with this build, I am the pet. I am the distraction while my pets do all the damage. I pop TU when I enter a fight which keeps me close to full health with softer hitting classes which demoralizes them, and it keeps me alive if I get hit with burst, and lets me escape to fight on.
Runes of the grove, while not totally reliable do help a ton. If it hits, they get rooted, and my pet does very nice damage while they hit their stun break, or fight their way out, and once they get out, I hit entangle to trap them again, and put Jaguar in stealth, popping QZ and watching their health drop while I stack bleeds, and hit for around 200 -400 damage with my short bow. The best part of these runes are the protection duration increase. The runes give you a chance to get protection on hit, and you have protection on dodge .. so damage mitigation is wonderful.
My other weapon set is Sword/Axe … I know not the most used, but I absolutely love it. Against ranged players, its amazing. I pop Trolls Ungent, go into whirling defense, and heal while they make the decision to attack and hurt themselves, stop attacking and watch as I go to full HP, or come in and attack with melee, which is even nicer because then I am stacking vulnerability while my pet does not have to chase them around, and racks up even more damage. Quick disclaimer: While in Whirling defense if you are not healing, you can die quickly to a hard hitting melee, as you cannot move… so use wisely.
I still get beat by some players, mostly do to their skill being higher than mine, not because of weakness in the build. Im just not that great of a player, but I am decent.
I have run into at least 1 of every class that can beat me, but they are few and far between.
If anyone has any questions you can reach me in game (usually after 9pm central) on either Recluse, or Needle Slinger. Recluse is my sPvP build tester, and PvE main, and Needle Slinger is my main in sPvP.
Take care, and hope I helped some Rangers out.
(edited by Recluse.6740)
I run a 0/0/30/10/30 build. I use Runes of the Grove, and Clerics Amulet in sPvP.
My utilities are Troll Ungent, QZ, SotH, SotW, and Entangle.Wilderness Survival – Vigorous Renewal, Oakheart Salve, Empathic Bond
Nature’s Magic – Nature’s Protection
Beastmastery – Speed training, Rending Attacks, Natural healing
This build is exceptional at 1 v 1 fights, and does very well in 1 v 2 fights, if you are on your game.
Basically with this build, I am the pet. I am the distraction while my pets do all the damage. I pop TU when I enter a fight which keeps me close to full health with softer hitting classes which demoralizes them, and it keeps me alive if I get hit with burst, and lets me escape to fight on.
Runes of the grove, while not totally reliable do help a ton. If it hits, they get rooted, and my pet does very nice damage while they hit their stun break, or fight their way out, and once they get out, I hit entangle to trap them again, and put Jaguar in stealth, popping QZ and watching their health drop while I stack bleeds, and hit for around 200 -400 damage with my short bow. The best part of these runes are the protection duration increase. The runes give you a chance to get protection on hit, and you have protection on dodge .. so damage mitigation is wonderful.
My other weapon set is Sword/Axe … I know not the most used, but I absolutely love it. Against ranged players, its amazing. I pop Trolls Ungent, go into whirling defense, and heal while they make the decision to attack and hurt themselves, stop attacking and watch as I go to full HP, or come in and attack with melee, which is even nicer because then I am stacking vulnerability while my pet does not have to chase them around, and racks up even more damage. Quick disclaimer: While in Whirling defense if you are not healing, you can die quickly to a hard hitting melee, as you cannot move… so use wisely.
I still get beat by some players, mostly do to their skill being higher than mine, not because of weakness in the build. Im just not that great of a player, but I am decent.
I have run into at least 1 of every class that can beat me, but they are few and far between.
If anyone has any questions you can reach me in game (usually after 9pm central) on either Recluse, or Needle Slinger. Recluse is my sPvP build tester, and PvE main, and Needle Slinger is my main in sPvP.
Take care, and hope I helped some Rangers out.
I agree with you on two points. I can’t say I’ve tried TU much, so I am not a credible judge. Ima let you finish, but Healing Spring is one of the best heals of all time! Lol but yes I agree with your use of QZ in the BM build, it gives you( your pet mostly) the ability to burst down your opponent, despite being a bunker-like build. Immobilizing an opponent, stealthing my jag and popping QZ with me on sword autoattack – its given me many kills. As an alternative I am testing out muddy terrain in order to catch/slow opponents for my melee and pet. I found it also helps in catching thieves, which is a really nice bonus.
I also like your use of Whirling Defense, I’m suprised I don’t see it used more often. I use dagger for it’s cripple but it is a very comparable option, definitely more defensive in this type of build, so if you want more survivability vs ranged along with the big damage it has + vulnerability + REFLECTION of projectiles, use the offhand axe. Its underrated. Watch a rifle warrior pop killshot on that.
Healing spring is a great heal, no doubt. You get the burst heal at the start, and regen after. I have two problems with it. I do not want to be stuck in a small circle to stack the regen, and regen is not strong enough to mitigate burst builds.
With Trolls Ungent and the traits I have, I get about 1500 HP per tick. You add that to having protection boon up almost all the time during a fight, and its pretty darn awesome.
Earlier I ran a Dwayna Rune Build with Healing Spring, and the 33% regen duration trait, and it was great as long as I was not fighting a heavy damage class.
I fought a ranger and it was a long….. long fight, which I finally lost after getting knocked down and bursted with quickness pet swap and canine knockdowns. So many times I would heal just in time to save my butt, but I was always on the edge … never knowing if the next burst was going to be it.
I logged back on to my other build .. joined same server, fought the same ranger 1 v 1, and was never in trouble one time. Got me to about 50% HP one time, but that was more on me, cause my heal was available, I just did not use it, cause the protection was keeping the damage down.
Of course this all could be because I am just used to it, but for some reason .. Trolls and Protection seem almost unfair at times.
Healing spring is a great heal, no doubt. You get the burst heal at the start, and regen after. I have two problems with it. I do not want to be stuck in a small circle to stack the regen, and regen is not strong enough to mitigate burst builds.
With Trolls Ungent and the traits I have, I get about 1500 HP per tick. You add that to having protection boon up almost all the time during a fight, and its pretty darn awesome.
Earlier I ran a Dwayna Rune Build with Healing Spring, and the 33% regen duration trait, and it was great as long as I was not fighting a heavy damage class.
I fought a ranger and it was a long….. long fight, which I finally lost after getting knocked down and bursted with quickness pet swap and canine knockdowns. So many times I would heal just in time to save my butt, but I was always on the edge … never knowing if the next burst was going to be it.
I logged back on to my other build .. joined same server, fought the same ranger 1 v 1, and was never in trouble one time. Got me to about 50% HP one time, but that was more on me, cause my heal was available, I just did not use it, cause the protection was keeping the damage down.
Of course this all could be because I am just used to it, but for some reason .. Trolls and Protection seem almost unfair at times.
1500?? Wow, I didn’t know that was possible, that definitely makes TU more desirable. With shorter cooldown and 10 second duration its the same wait as you experience will the spring, the only difference is that TU heals for a lot more and faster, while HS applies sustaining regen and cond removal. The real decision in this case I would say comes down to weapon choice. With 2 leap finishers on melee, both on low cooldown, I can get some extra healing with the water field. If I was more ranged, however, the TU would definitely seem more attractive, as I don’t want to be confined. Wow thanks for the info, I didn’t know it could tick that high, that’s 15000 total health healed right?
It depends on what you are against.
Healing spring is better vs conditions imo and helps the team.
TU is better vs raw dmg.
You can’t go wrong with +healing imo so switch them based on the situation it doesn’t cost anything.
I didn’t realize + healing in your build helped TU. I thought it only applied to Regens.
…and I don’t understand the theory that TU is better vs raw damage.
well i can’t login right now to check for sure but:
http://wiki.guildwars2.com/wiki/Healing_power
About TU being better vs raw dmg, that’s more like my personal experience. I play high toughness/healing so i don’t take much damage and there are plenty of ways to apply regen which stacks only duration. So instead of a 1 time heal and extra regen duration i prefer TU for a more sustained healing vs raw dmg.
If i’m vs conditions i prefer the condition removal over the healing ammount => healing spring.
The trick to TU is to be proactive with it, you get no burst heal or condition removal so pop it often and soon in a fight, don’t wait for the crap to hit the fan, the lower cool down is there for a reason.
Keep in mind that 100 heal for you is ~200 for your pet, and if you have natural rejuv from your traits that even MORE, and I calculated that if you have 1300 health as a ranger you can get up to ~650 or so health regen going constantly and over 1k health regen if you pop out your spirit elite making you a god amongst mere mortals, it’s pretty sexy.
Personally I think LR is over rated, I don’t find it as that good of a skill, I much prefer sig of the wild and just eating the damage especially since no one can reduce my healing due to Evasive Purity.
I tried LR last night actually and I found I didn’t need it much, I’m just used to working without it and don’t need that extra leap or energy. I’m looking at removing my Runes of the Undead and Shaman Amulet to drop my condition damage down and lifting my healing power up instead. My build is 0/30/30/10/0 though and I might just give in and go 0/0/30/10/30.
My other weapon set is Sword/Axe … I know not the most used, but I absolutely love it.
Ha same, for the reasons you stated. I love it. Love watching rangers and warriors kill themselves on it.
(edited by capuchinseven.8395)
So you all have survivibility but take forever to kill anyone… Ya just not my playstyle..
So you all have survivibility but take forever to kill anyone… Ya just not my playstyle..
Welcome to the ranger.
You don’t take forever to kill anyone, due to the way our class works when we gear and spec for survival your pet still does good damage (very good damage with 30 in BM), a large amount of our damage output comes from out pet meaning you’re playing support to your pet but still dealing good damage.
I’m not saying that I like it this way but you can still keep up decent damage output while lasting.
(edited by capuchinseven.8395)
Is there a community ventrillo or mumble or something where we could all get together to discuss this stuff?
The fact that pets don’t scale with our stats actually helps alot in this case. You can easily have high survivability + reasonable condition dmg ( or power ) + a dps pet. We scale worse with gear from other classes like many complain but on the other hand we do not loose as much from going defensive either.