When this class gets buffed
Have you heard of Healing Signet? If not look it up.
Kay thanks bye bye.
The class certainly is not braindead in tpvp when playing against good teams I can tell you that. You actually have to know how to use your skills and how to manage your pet by canceling their f2s, dog knockdown, etc.
If you want to talk about a class that is braindead with not alot of risk, well that’s pretty much what dagger/dagger celestial ele and shoutbow celestial warrior are.
Ranger is the class that gains the most from the surrounding. If you know what your opponent is able to do, you have easier time to avoid his dmg. When playing D/D cele ele, you can only focus on yourself and still win most of the fight because you need to land X spell to chain Y skill. Ranger has somewhat easy time landing burst but harder time with survivability.
So you must adapt your playstyle according to the enemy you fight.
Example:
-A ranger can’t fight a warrior in melee. Warrior dps is higherĂ© So he must kite him.
-D/D ele has very high melee dmg but few gap closer, so its safer to stay in LB and shoot him down. For condi, its better to burst condi application when he swap out of water.
-Thief stealth: You can, and you should try to channel rapid fire as he enter stealth. It will follow him. And if you stay immobile you will always face him denying backstab.
So, a ranger never give the tempo in a fight (or rarely) if the enemy is fully aware of the ranger presence. Therefore, it is one of the class that benefit from stress control. Pressing the knockback or the stealth attack with LB when not facing the enemy cause the 2 skills to go on cooldown. And thats precisely what stress can cause you to do (along with #2 sword can make you go back in the fight if you double tap)!
You have also alot of micromanagement to do with the pet in order to maximize the class CC. And thats the hardest skill to get from all gw2 because of how pets ai are bugged. With some pratice you can pull off some nasty cc chain (aka hammer ranger: knockdown->knockdown->fear->PBS).
Finally, playing glassy spec seems really easy. And it is easy to do okay with it. But its HARDER to do good things with glass spec at high lvl. This is because you have no defensive mechanism or outplay possible. So thief and mesmer will always be the best for glassy spec because of the stealth giving them the element of surprise for their burst.
Everyone is able to SotW + RAO + QZ + RF someone that is unaware, but few are able to win someone that is fully aware of the ranger presence (same skill level implied).
I totally aware that LB buff was a step in the “noob friendly” direction. But the class needs gameplay change in order to work properly even tough they now have the most reliant DPS in the game atm.
(edited by Klonko.8341)
I’ll just say it once and I’ll try to say it in as tolerant way as possible.
Anyone who thinks that mastering the Ranger class is easy is a desperate.
Ranger’s highest damage output comes from auto-attacks – which is true – which means two things.
~ His damage has no burst whatsoever (they have very high tunnel potential)
~ Ranger cannot use any utility or defensive abilities while trying to maintain the damage
In order to compete with other PvE classes – the ranger has only 1 viable trait road that has close to no variations. Also, his auto-attack pattern on his highest DPS weapon (sword) is broken and will lead you to death plenty of times.
Regarding PvP – Rangers clearly lack the “stuff”. Power Builds are just not viable, even though I see plenty of players playing it and even more of those complaining about them (but doing nothing to deal with them – which is honestly a child’s play).
While Rangers do not need to press abilities to deal damage, they have to keep track of enemy casting animations in order to evade them, keep track of enemy cooldowns in order to root them in place or apply their conditions so they won’t get cleansed in a second… Axe actually requires a bit of skill, so I’ll assume that OP has problems with Shortbow Users. Those shortbow users that require around 4 seconds to set up some conditions that get cleansed in one shot and have to use most of utility abilities just to deal their damage.
While Rangers do not need to think by which key to deal damage, they have to think WHEN to deal it, not to mention that their condition pressure is not even that high as other classes’.
At Open World PVE’s current state it could be broken again. Open World PVE’s already braindead easy mode no matter what build you play. Let’s just pray that it stays like this until they finally rework Open World PVE into a game mode that actually has risk.
Cause let’s face it, this Open World PVE is THE number 1 braindead easy mode in the game. I really don’t think they should buff anything on this game mode.
There. Now it makes sense.
I’ll just say it once and I’ll try to say it in as tolerant way as possible.
Anyone who thinks that mastering the Ranger class is easy is a desperate.
Ranger’s highest damage output comes from auto-attacks – which is true – which means two things.
~ His damage has no burst whatsoever (they have very high tunnel potential)
~ Ranger cannot use any utility or defensive abilities while trying to maintain the damageIn order to compete with other PvE classes – the ranger has only 1 viable trait road that has close to no variations. Also, his auto-attack pattern on his highest DPS weapon (sword) is broken and will lead you to death plenty of times.
Regarding PvP – Rangers clearly lack the “stuff”. Power Builds are just not viable, even though I see plenty of players playing it and even more of those complaining about them (but doing nothing to deal with them – which is honestly a child’s play).
While Rangers do not need to press abilities to deal damage, they have to keep track of enemy casting animations in order to evade them, keep track of enemy cooldowns in order to root them in place or apply their conditions so they won’t get cleansed in a second… Axe actually requires a bit of skill, so I’ll assume that OP has problems with Shortbow Users. Those shortbow users that require around 4 seconds to set up some conditions that get cleansed in one shot and have to use most of utility abilities just to deal their damage.While Rangers do not need to think by which key to deal damage, they have to think WHEN to deal it, not to mention that their condition pressure is not even that high as other classes’.
I have to agree with this 90%. Sword is our highest damage melee weapon and i avoid it like the plague because of the locked in animation, and it causes more deaths than a BG Blob! Perhaps i am using it wrong, which is truly likely but still, i refuse to use this weapon.
For me when it comes to pvp, which i don’t do much of, its really 50/50 whether i am gonna win a fight. I either blow them up with a power build, or tear them down slowly with a condi build. Bleeds are the weakest of the condi’s and ya just cant get enough of them up to make up good numbers, you use to, but not these days.
As far as auto attack being our highest damage…im not so sure what you mean. There are plenty of burst skills, and even condi skills spread out across our weapons, which of course you have to use properly. Is this what you meant by timing?
For example: Torch 5 is a good burn, but if they dodge out of it yea…wasted, but if you can lock them in field….mmmMMM BBQ for everyone! Same with LB 2 and GS2 and axe 5 and wh 4.
At it’s current state it could be broken again. It’s already braindead easy mode no matter what build you play. Let’s just pray that it stays like this until they finally rework Ranger into a class that actually has risk.
Cause let’s face it, this class is THE number 1 braindead easy mode class in the game. I really don’t think they should buff anything on this one.
Yup explains why rangers have so much good class reputation in PvE (every hardcore group has at least 2-3 rangers per group, and every single ranger in PvP is rocking so bad that the enemy team’s faces are just melting straight away!
Nerf pl0x!
Wow just took a look at the replies.. People actually answering.. Wow!…
this class will get buffed 2 days after OP “quits”.
this way, OP can make the infamous “been gone for a while, anything changed?” post.
Currently @ some T1 server in EU
(edited by Prysin.8542)
As far as auto attack being our highest damage…im not so sure what you mean. There are plenty of burst skills, and even condi skills spread out across our weapons, which of course you have to use properly. Is this what you meant by timing?
When it comes to other classes like Mesmers and Thieves – those who can afford to play power build thanks to their utility – you can see their damage pattern.
Mesmers can go boom with Mind Wreck (F1), they can go boom with GS 2>4>3, they can use sword 3>3>2 … And they can choose depending on the situation they are in. Every single one of these hurts.
The same thing goes for Rogues. They go in, blow some numbers and initiative and then decide whether they’ll stay on offensive using stuns blinds or Stealth abilities – or retreat via multiple possibilities as stealth or ports.
What can a ranger do? Use 5>2 from longbow and that’s it. 25 seconds of auto attacking has begun. Rangers does not really have any retreat button. Rangers have several skirmishing tools, but none to escape or pressure enemy further. Greatsword is just not deadly enough.
Ranger once in a skirmish can merely use sword that can either spam auto-attack or roll around doing nothing (misses most of the time and poison damage is low).
What about Short Bow? You can jump around, slow people, daze/stun people… And where’s the damage? It’s auto-attacking again.
There’s nothing like “NOW’S MY TIME TO STRIKE” as ranger. You jump around hoping that your enemy dies faster than you.
And most of the time – using your utility like Fear/Roots in order to keep people at a position where you can spam auto-attacks. And by timing I meant using these utility tools at a time where they don’t get cleansed because if this fails – so does your damage.
Regarding power builds – If you have no cooldowns you have to spam 1 for 8 seconds. And nothing else is there to do for your damage. 8 seconds of nothing.
That is also a reason why are Rangers hated for pushing PvE with Point Blank shot and other classes are not. Rangers are the only class that gets bored by dealing damage. Because your highest DPS comes from auto-attacks.
(edited by Tragic Positive.9356)
This thread. My eyes.
Also, OP is a Warrior sympathizer. That should tell you all you need to know about trolls and what happens when you feed them.
As far as auto attack being our highest damage…im not so sure what you mean. There are plenty of burst skills, and even condi skills spread out across our weapons, which of course you have to use properly. Is this what you meant by timing?
When it comes to other classes like Mesmers and Thieves – those who can afford to play power build thanks to their utility – you can see their damage pattern.
Mesmers can go boom with Mind Wreck (F1), they can go boom with GS 2>4>3, they can use sword 3>3>2 … And they can choose depending on the situation they are in. Every single one of these hurts.The same thing goes for Rogues. They go in, blow some numbers and initiative and then decide whether they’ll stay on offensive using stuns blinds or Stealth abilities – or retreat via multiple possibilities as stealth or ports.
What can a ranger do? Use 5>2 from longbow and that’s it. 25 seconds of auto attacking has begun. Rangers does not really have any retreat button. Rangers have several skirmishing tools, but none to escape or pressure enemy further. Greatsword is just not deadly enough.
Ranger once in a skirmish can merely use sword that can either spam auto-attack or roll around doing nothing (misses most of the time and poison damage is low).
What about Short Bow? You can jump around, slow people, daze/stun people… And where’s the damage? It’s auto-attacking again.
There’s nothing like “NOW’S MY TIME TO STRIKE” as ranger. You jump around hoping that your enemy dies faster than you.
And most of the time – using your utility like Fear/Roots in order to keep people at a position where you can spam auto-attacks. And by timing I meant using these utility tools at a time where they don’t get cleansed because if this fails – so does your damage.Regarding power builds – If you have no cooldowns you have to spam 1 for 8 seconds. And nothing else is there to do for your damage. 8 seconds of nothing.
That is also a reason why are Rangers hated for pushing PvE with Point Blank shot and other classes are not. Rangers are the only class that gets bored by dealing damage. Because your highest DPS comes from auto-attacks.
Shortbow is not a power weapon. Its for condi bleed stacks and poison. And theres a legit PVP build for ranger, its called tanky/regen trap condi which is far superior than the longbow #2 spamming nonsense that gets owned by anyone whos remotely competent.
And to the OP: Ranger sucks balls at dungeon PVE
I’ll just say it once and I’ll try to say it in as tolerant way as possible.
Anyone who thinks that mastering the Ranger class is easy is a desperate.
Ranger’s highest damage output comes from auto-attacks – which is true – which means two things.
~ His damage has no burst whatsoever (they have very high tunnel potential)
~ Ranger cannot use any utility or defensive abilities while trying to maintain the damageIn order to compete with other PvE classes – the ranger has only 1 viable trait road that has close to no variations. Also, his auto-attack pattern on his highest DPS weapon (sword) is broken and will lead you to death plenty of times.
Regarding PvP – Rangers clearly lack the “stuff”. Power Builds are just not viable, even though I see plenty of players playing it and even more of those complaining about them (but doing nothing to deal with them – which is honestly a child’s play).
While Rangers do not need to press abilities to deal damage, they have to keep track of enemy casting animations in order to evade them, keep track of enemy cooldowns in order to root them in place or apply their conditions so they won’t get cleansed in a second… Axe actually requires a bit of skill, so I’ll assume that OP has problems with Shortbow Users. Those shortbow users that require around 4 seconds to set up some conditions that get cleansed in one shot and have to use most of utility abilities just to deal their damage.While Rangers do not need to think by which key to deal damage, they have to think WHEN to deal it, not to mention that their condition pressure is not even that high as other classes’.
I have to agree with this 90%. Sword is our highest damage melee weapon and i avoid it like the plague because of the locked in animation, and it causes more deaths than a BG Blob! Perhaps i am using it wrong, which is truly likely but still, i refuse to use this weapon.
For me when it comes to pvp, which i don’t do much of, its really 50/50 whether i am gonna win a fight. I either blow them up with a power build, or tear them down slowly with a condi build. Bleeds are the weakest of the condi’s and ya just cant get enough of them up to make up good numbers, you use to, but not these days.
As far as auto attack being our highest damage…im not so sure what you mean. There are plenty of burst skills, and even condi skills spread out across our weapons, which of course you have to use properly. Is this what you meant by timing?
For example: Torch 5 is a good burn, but if they dodge out of it yea…wasted, but if you can lock them in field….mmmMMM BBQ for everyone! Same with LB 2 and GS2 and axe 5 and wh 4.
sword is 100+ times better if you disable the autoattack on skill #1. I use to despise sword until i figured that one out (no more stuck in animation) and learnt to use the double leap properly.
And to the OP: Ranger sucks balls at dungeon PVE
If being second best at bringing a flat buff to your party’s dps alongside good personal damage, among other things, suck balls, then I guess it does.
Except you’re wrong because you can easiliy bring a contributing ranger for speedruns, even record runs.
(edited by Lazze.9870)
Shortbow is not a power weapon. Its for condi bleed stacks and poison. And theres a legit PVP build for ranger, its called tanky/regen trap condi which is far superior than the longbow #2 spamming nonsense that gets owned by anyone whos remotely competent.
And where could one find this mythical tanky/regen trap condi build? I can’t imagine what a trapper build that can also supply heavy regen looks like, so I’m curious.
And to the OP: Ranger sucks balls at dungeon PVE
If being second best at bringing a flat buff to your party’s dps alongside good personal damage, among other things, suck balls, then I guess it does.
Except you’re wrong because you can easiliy bring a contributing ranger for speedruns, even record runs.
Don’t get me wrong, i agree with you. Ranger has been buffed so even if they were able to do a decent job before, they can do a great job now. But they are in the same situation as the Engineer. Its on the TOP 4 dps, but still too low compare to thief/ele, they can bring excellent support/utilities, but another profession can do that better. So they are excellent in speed run, but for now I never saw a Ranger in a record run.
Shortbow is not a power weapon. Its for condi bleed stacks and poison. And theres a legit PVP build for ranger, its called tanky/regen trap condi which is far superior than the longbow #2 spamming nonsense that gets owned by anyone whos remotely competent.
And to the OP: Ranger sucks balls at dungeon PVE
It’s fun that you don’t realize that the obvious. I’m talking about both Power and Condi builds. Don’t you need to to spam ~1 on shortbow to keep the Condi Pressure of bleeds? Oh am I wrong?
Also, one of the best meta PvE classes sucks balls. Now that’s news for me.
This guy says that Sword Horn Shouts warrior is one of the most skillful builds in the game. You might as well completely disregard whatever he says after saying something like that.
The class certainly is not braindead in tpvp when playing against good teams I can tell you that. You actually have to know how to use your skills and how to manage your pet by canceling their f2s, dog knockdown, etc.
.
That’s pretty much true of any class when playing against good competition.
So they are excellent in speed run, but for now I never saw a Ranger in a record run.
They have been a part of then current record runs. I haven’t looked at the records for the current meta, I wouldn’t be surprised if they’re full of war/mes/ele/thief runs.
I do of course agree with you, they fall between two stools, just like the enige. I just think it’s bad enough with all the rangers playing awful and giving the class a bad reputation. We don’t need people spreading lies in-game and on the forums on top of that like monepipi did.
So they are excellent in speed run, but for now I never saw a Ranger in a record run.
They have been a part of then current record runs. I haven’t looked at the records for the current meta, I wouldn’t be surprised if they’re full of war/mes/ele/thief runs.
I do of course agree with you, they fall between two stools, just like the enige. I just think it’s bad enough with all the rangers playing awful and giving the class a bad reputation. We don’t need people spreading lies in-game and on the forums on top of that like monepipi did.
True. Most players are always behind about what is good right now in PvE. In PvP, ppl tend to keep track more because if they don’t they usually have an hard time, but in PvE, ishh.
Some ppl still think that a party need more than 1 warrior or that ranger is one of the worth profession in the game or that we should stack in a corner for everybody boss, etc.
someone once sent me 20 g for running frostspotter in pve..
frostspotter makes gold confirmed
Some ppl still think that a party need more than 1 warrior or that ranger is one of the worth profession in the game or that we should stack in a corner for everybody boss, etc.
Just the fact that people still stack in corners against bosses that only benefited you from doing so because of the FGS just goes to show how aware the average player is..
This thread hurt.
Rangers are perfectly fine mele wise.
“Nature’s voice” builds are still alive and kicking. Yes rangers can rock with strong survivability. From this you can go condi or power as you wish.
I hope I could teach you, longbow users that rangers have still their pets which can still add some pretty descent damage if properly used.
Maybe I could also teach you that there are different type of pet that have their own niche.
Right now, most ranger clinge to longbow because it has been a bit overbuffed during 2014. While that was what most of the ranger community wanted, this didn’t had a good effect on genral gameplay because it’s a ranged weapon and making a ranged weapon into the “best weapon of this class” have buffed a lot the unconscious selfishness of rangers gameplay. Let’s be frank, most party will hate Longbow rangers for just one and only one skill : Longbow # 4. Skill that is overused in most of the case and that destroy teamplay in 90% of the case which lead to a high drop in dps.
As for dungeon, I thought it was well known that they are oowned by the holy trinity guardian/warrior/Elementalist. Every other class (sadly) are optional.
- Thieves grant a descent dps and easy trash mob skip (not to say that they can perma blind).
- Ingeneer is a jake of all trade but sligthly harder to play that can fullfill an ele spot or a thief spot
- Rangers add a bit more dps but have it’s own issue (for example, newbie have a hard time controling their pet and even a hard time restraining themselve to not overusing LB#4)
- Mesmer grant easily some nice utility like timewarp and all the reflection stuff.
- Necro… well… no… let’s just skip the necro this poor thing add nothing to dungeon.
NB: cornering, except maybe for AC run, is still the best way to ease some fight mechanics like SE Alfa aoe. FGS was just usefull to hide player that don’t know how and when they have to dodge.
As for dungeon, I thought it was well known that they are oowned by the holy trinity guardian/warrior/Elementalist. Every other class (sadly) are optional..
If you’re only running war, ele and guardian you’re doing it wrong.
NB: cornering, except maybe for AC run, is still the best way to ease some fight mechanics like SE Alfa aoe. FGS was just usefull to hide player that don’t know how and when they have to dodge.
I specifically said against bosses when the only benefit was the fact that you were using the FGS. There are several bosses where cornering is beyond useless, and could potensially hurt the party’s dps if you’re running with thieves and rangers who both benefit from flanking.
- Ingeneer is a jake of all trade but sligthly harder to play that can fullfill an ele spot or a thief spot
Vuln.
- Rangers add a bit more dps but have it’s own issue (for example, newbie have a hard time controling their pet and even a hard time restraining themselve to not overusing LB#4)
These are all player problems, not class problems.
- Thieves grant a descent dps and easy trash mob skip (not to say that they can perma blind).
Decent!? The class is at the top, with the ele.
(edited by Lazze.9870)
As for dungeon, I thought it was well known that they are oowned by the holy trinity guardian/warrior/Elementalist. Every other class (sadly) are optional..
If you’re only running war, ele and guardian you’re doing it wrong.
NB: cornering, except maybe for AC run, is still the best way to ease some fight mechanics like SE Alfa aoe. FGS was just usefull to hide player that don’t know how and when they have to dodge.
I specifically said against bosses when the only benefit was the fact that you were using the FGS. There are several bosses where cornering is beyond useless, and could potensially hurt the party’s dps if you’re running with thieves and rangers who both benefit from flanking.
- Ingeneer is a jake of all trade but sligthly harder to play that can fullfill an ele spot or a thief spot
Vuln.
- Rangers add a bit more dps but have it’s own issue (for example, newbie have a hard time controling their pet and even a hard time restraining themselve to not overusing LB#4)
These are all player problems, not class problems.
- Thieves grant a descent dps and easy trash mob skip (not to say that they can perma blind).
Decent!? The class is at the top, with the ele.
thieves r at top single target dmg, eles got 2nd highest single target dmg
eles got highest AoE dmg
This thread hurt.
As for dungeon, I thought it was well known that they are oowned by the holy trinity guardian/warrior/Elementalist. Every other class (sadly) are optional.
- Thieves grant a descent dps and easy trash mob skip (not to say that they can perma blind).
- Ingeneer is a jake of all trade but sligthly harder to play that can fullfill an ele spot or a thief spot
- Rangers add a bit more dps but have it’s own issue (for example, newbie have a hard time controling their pet and even a hard time restraining themselve to not overusing LB#4)
- Mesmer grant easily some nice utility like timewarp and all the reflection stuff.
- Necro… well… no… let’s just skip the necro this poor thing add nothing to dungeon.NB: cornering, except maybe for AC run, is still the best way to ease some fight mechanics like SE Alfa aoe. FGS was just usefull to hide player that don’t know how and when they have to dodge.
Wow THIS hurt even more.
- Holy trinity Guardian/Warrior/Ele and everything else is optional? You have five profession that are mostly use in dungeon. Guardian/Warrior/Thief and Mesmer bring specific skills to the table when you need them but you only bring 1. Elementalist fill the rest of your party for their DPS. You see WAY more Thief and Mesmer in records run than Guardian. Engineer and Ranger are optional, they both fall between two stools because they have better dps than Warrior, Guardian and Mesmer but not as good as thief and Elementalist. They also bring good utilities/buff, but not as good as Guardian, Warrior and Mesmer. They will do both the job in speed run, but…
Cornering is still the best way? It’s a decent strategy to make things easier like with CoE Alpha, but most of the time it bring nothing or hurt your team more than anything. That’s an old habit the way too many ppl still have and don’t question. We should all ask ourselves WHY do I corner here and does it bring something to the fight? I still corner some boss that i shouldn’t, but i’m working on it.
Ok it seem there are some misunderstanding here.
First of all thieves are top “burst” damage not top dps.
I recall that on reddit they did some parse and believe it or not Ingeneer are on top by a small margin and essentially due to additionnal condition damage that they gain from like every skill they have. I would also like to say that ingeneer can grant descent invisibility uptime and can replace ele for might combo. Saying that they are here to apply vuln is just a noob way to see things.
Now. While i said Guardian/warrior/ele are holy trinity, i said it for casual speedrun. Not for highly elitist record speedrun. I agree for most of what you say Thaddeus from a record stand point and an organized teamplay with player that actually mastered their classes. But most of the time people pugs. And in pug you usually can’t check everyone skillplay. So why Guardian/warrior/ele and not Ele/thief/mesmer (which would be probably one of the best dps team).
- guardian is the insurance. While being able to dish out a good dps he also provide aegis, clean condition, reflect and some regeneration to keep people at their best (which mean over 90% health).
- warrior is the passive supporter. While they took a severe hit with adrenaline decay, they are still a pretty good choice for their high survivability, descent dps and banner. They can also take the boon provider role via utility and trait (sure they won’t be optimal dps wise but they will grant even more offensive boon than an ele while in combat)
- Ele are the sure choice. They got high dps, party tools and buff easily the party.
Why thieves and mesmers are optionnal for these casual speed run party? Mostly because people lack insight on every classes (what’s their strong point and weaknesses. How certain skills work.) In a word, it because of human factor.
Now, why cornering? Cornering didn’t appear with FGS exploit. We were already cornering before. The point in cornering are :
- Regroup : by regrouping, you are sure to share boons, heal and you got an easy time rezzing peeps that fail to dodge.
- Overcome fight mechanisms and, sometimes, use them against the bosses. (yes I’m thinking about all the reflect stuff here).
- Wisely manage add pop.
- While cornering you are fighting on your own ground. You will most likely don’t have some weird surprise.
Now it’s sure that there are encounters in dungeon that evolve (like AC spider or HotW troll). I’m not saying that it’s a bad thing. It force us to actually adapt and rethink what we do. Again, it’s sure that certain classes lose potential while cornering or meleing but, here what you got to look at is wether you are ready to lose some of your insurance for a slight speed increase. This is up to the party to decide about that.
Ok it seem there are some misunderstanding here.
First of all thieves are top “burst” damage not top dps.
I recall that on reddit they did some parse and believe it or not Ingeneer are on top by a small margin and essentially due to additionnal condition damage that they gain from like every skill they have. I would also like to say that ingeneer can grant descent invisibility uptime and can replace ele for might combo. Saying that they are here to apply vuln is just a noob way to see things.
I would really want to see your source pls. I genuinely want to know how they did their test of math on that. Because from what I know, engineer is third in term of dps. Thief IS the best dps not burst, elementalist is the best burst with Glyph of Storm and Icebow. (You can put even more stuff in their for the burst, depending on your build). Elementalist is second to thief only if you don’t take into account their burst skill and thief is only first against 1 target. Against 2 or more, they drop significantly because they can only backstab 1 target. But I’m ready to be wrong. That’s my current knowledge, if you can give me a source that say otherwise and have proof, then I’ll be glad.
Who care about pugs? There is no holy trinity, bring whatever you want. I was doing pugs last night because all my guild was so much into silverwaste. I was the only one meleing the trolls in HotW on my zerker ele while warriors and guardian were chicken it out in range. Its all about skills of the player at this point, even a Guardian won’t help the team if he don’t know how to time his aegis. And its not like I’m gonna except a pug to help my survival in a dungeon. I see your point that Warrior and Guardian are easier to play decently for bad ppl, but they are pugs. You can get a really bad tanky warrior as much as you can get that super awesome ranger that can solo most of the dungeon, you never know.
Cornering is not the same as stacking. Boons sharing, rezzing speed, etc All that is because of stacking, not cornering. We started cornering because of the meta warrior that need a wall to reach their max dps. Without more than 1 warrior and no more fgs, there is a lot less reason to corner. Ya some specific bosses are still better cornered. Some other bosses don’t have much benefit except to make it easier. But the majority of them don’t bring ANY advantage in a corner. I’m just saying to use judgement and always ask yourself. Why do I corner that particular boss? Is it because I always did him that way or its because of that particular reason? Does cornering help me in that fight? And if so, how? Habit are hard to break for everyone.
Rangers are for people with 2 fingers. Just learn to tap v and press 1 and 2 with longbow and you are set to burst everything down in seconds. Well coming from my tier, that is what happens.
Sounds like someone has been getting his butt kicked by rangers
LGN
Rangers are for people with 2 fingers. Just learn to tap v and press 1 and 2 with longbow and you are set to burst everything down in seconds. Well coming from my tier, that is what happens.
I cant count the number of time a ranger did that and got owned right after the initial burst. All you need to do is close the gap. You can distinguish the good rangers from the bad one. Bad one usually behave oddly when you are within melee range (aka not swapping to melee). Good one will swap to melee and proceed to kite/burst you. But most class has advantage over the ranger when he is melee!
Rangers are still favored targets in wvw. Easy to kill them. When i play ranger every single enemy targets me. If you play 111121111112 you are a dead meat. You dont have tons of armor, teleport, stealth or even double/triple invuln, spammable immo at the same time. We can pick things but if not choose and use wisely you are dead befor the engage
Just the WvW
R3200+