When we gonna have these changes to shortbow?

When we gonna have these changes to shortbow?

in Ranger

Posted by: Rannulf.9417

Rannulf.9417

Wishful thinking since LB got a buff would be nice if SB arrows pierce, QUick shot breakstun and cross fire doesn’t need flanking to apply bleed and it also adds 1 sec of torment. As a wvw player i approve these changes.

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Posted by: Siobhan.3582

Siobhan.3582

umm yeah please man. you want your auto attack to not have any positional needs AND add torment?

It is fine to say you want to tweak a weapon, but at least be realistic about it.

That one person.

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Posted by: Klonko.8341

Klonko.8341

For shortbow, I want something that remind interrupt in gw1. I would go for a 1/4 sec daze on #5 with a 5 sec cd. And an attack that hit hard so we can FINALLY spec in the moment of clarity trait on a weapon. I think it would make sense considering the range of the SB.

Just my tought!

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

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Posted by: The V.8759

The V.8759

Wishful thinking since LB got a buff would be nice if SB arrows pierce, QUick shot breakstun and cross fire doesn’t need flanking to apply bleed and it also adds 1 sec of torment. As a wvw player i approve these changes.

Lets analyze this!
1. Piercing : If those arrows already pierced, the trait would mean that it only is useful for longbow. This would make 2 of the 4 master traits kinda useless for non-longbow users.
2. Quick shot breaks stun: A stun break on a weapon skill with a rather low cooldown is probably too strong. I’dd rather see a cripple on foe just to create better distance.
3. No flanking+torment: I think this would become too much too. I’dd rather see it always bleed indeed, but just give double bleeds on flanking. Taking away the flanking from crossfire makes it too easy for players. With the flanking you have to position really well which makes it fun.

I hope you understand my feedback about your suggestion. I indeed love to see some changes, but let them be not too big.

One of the Firstborn Channel of Fvux

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Posted by: Sube Dai.8496

Sube Dai.8496

Stun break on a 9s weapon skill!? Get off the crack bro.

I would like to see a slight poison volley duration increase, and a condition based bonus for moment of clarity.

Concussion shot proc’ing MOC is a waste because it usually gets wasted by a weak SB auto attack. So I would like to see it also apply 3 stacks of torment or confusion, or something like that.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: oneply.9586

oneply.9586

if you think the SB needs a buff then as much as i hate to say it “get good.” positioning is a big part of the skill required to play ranger at a higher skill cap. thats why there are so many bearbows, cause they lack the skill to position for melee or SB.

One Ply To Rule Them All
Bring PPK back to WvW!!!

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Posted by: Tribio.8531

Tribio.8531

Shortbow is fine as it is, in my opinion.. Condition-heavy already (auto-attack that bleeds when flanking), very fast firing rate, … Also, a stun break on a low CD weapon skill, that would be a bit too OP..

Btw, on my Shortbow I have a Sigil of Torment, so Torment damage is present.. Hint hint..

Oh, and I only play WvW btw..

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: Narkodx.1472

Narkodx.1472

Until you can press one button on shortbow and do 10k damage from 1500 range people will think its weak – stupid longbow!

SBow is my fav weapon in the game its so smooth

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Posted by: oneply.9586

oneply.9586

Until you can press one button on shortbow and do 10k damage from 1500 range people will think its weak – stupid longbow!

SBow is my fav weapon in the game its so smooth

my favorite thing to do to a LB ranger, is once i see that first arrow or two strike of #2, stand behind something. they waste their one good damage move and then run away before you come back out. they are so easy to kill that way. and 90% of them never switch to their secondary weapon when you get close. they just try to kite until 2 and 4 come off CD. its pathetic.

One Ply To Rule Them All
Bring PPK back to WvW!!!

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Posted by: Atherakhia.4086

Atherakhia.4086

While I don’t agree with the OP’s suggestions, I certainly don’t agree that the Shortbow is fine as is. It’s quite a mediocre weapon and overlaps too much with the Axe mainhand.

It needs a burst skill, but not something at Rapid Fire’s level. I agree with the suggestion above where the skill does a fair amount of damage, but the purpose is for the skill to pair with Moment of Clarity.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I would love to bring back some of the GW1 skills and add them to the weapon

Skill 1. Crossfire is fine, maybe make it scale better with power.

Skill 2. Diseased Shot. Target is poisoned for X seconds and spreads the poison to anyone within 150 units, poison is reapplied for the full amount of time every time it spreads. (Good for breaking up zergs)

Skill 3. Trappers Shot. The evasive retreat fails way to often due to terrain problems, this skill should instead immobilize the target for 2-3 seconds and give the ranger 3 seconds of super speed.

Skill 4. Choking Gas. Target is struck with choking gas interrupting all skills within 300 units of target, choking gas lingers for 3 seconds.

Skill 5. Concussion shot. Maybe remove the need to be flanking for the stun to take effect and extend the daze.

These changes combined with some of the utilities rangers already possess would bring back the role of the interrupt ranger and give him a strong role in group play.

Also known as Puck when my account isn’t suspended
LGN

(edited by Jim Hunter.6821)

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Posted by: ddoi.9264

ddoi.9264

Personally want the range returned to 1200. It is really pathetic how any class can use just one movement skill and become completely out of range from a bow.
Not to mention the reasoning for the nerf back then from the dev was utterly senseless.

(edited by ddoi.9264)

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Posted by: Atherakhia.4086

Atherakhia.4086

At the very least allow it to work with Eagle Eye and Read the Wind. That would restore much of its range and really help with boosting the bleed procs on flanking shots.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

I would like one of the skills to have a chill, perhaps the one that currently gives your pet’s next three attack’s bleed. I think this would keep the bow competitive with the axe for condition specs.

I would also like to see poison volley be an AOE cloud like thief has. Or Ranger shortbow to get any form of AOE at all really, as to my knowledge its the only shortbow without one?

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Posted by: The V.8759

The V.8759

I see many suggestions getting rid of flanking on either #1 or #5. Please dont take flanking abilities away! They require much positioning which is very fun gameplay I think. I’dd suggest to just improve #1 by bleeding enemies always and add another bleed to it or whatever.

One of the Firstborn Channel of Fvux

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Posted by: solrik.6028

solrik.6028

Please, to not make many short threads with the same subject, I want to redirect you to this thread:
https://forum-en.gw2archive.eu/forum/professions/ranger/Shortbow-rework-suggestion/first#post4484363
Read the changes, write your opinions and keep it constructed!

Thanks a bunch!

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Posted by: Gotejjeken.1267

Gotejjeken.1267

Problem is that thread was last posted in 2 months ago, so to post in it now would be a bit of a necro. In any case, I did read the history section:

Crossfire: Inflict bleeding from all directions. (Or increase duration/stacks of bleeding)

Seems fine, but would quickly get lamented as OP since with the fire rate of short bow it’d be easy to keep at least 10+ stacks of bleed on someone at all times. I’d rather keep the positional requirement and increase damage coefficient of the skill.

Concussion Shot: Daze 2 second if hit from front. Daze 3 seconds if hit from sides or behind.

I personally do not have an issue with concussion shot at the moment. If anything, keep the 1s daze and make it unblockable. For me, it’s primary purpose is an interrupt, which 1s will do just fine.

Poison Volley: Fire a posionous arrow that explodes on target and poison it for 8 seconds and adjacent enemies for 4 seconds. Blast finisher.

I agree with the poison field idea. Basically, make it like thief’s choking gas. Increase damage of it a bit also to keep with the dev’s vision for Rangers being ‘masters of poison’.

Quick Shot: Increase the range slightly (by ca 50). Increase swiftness to 5 seconds. Always gain swiftness.

Quick shot is fine IMO. Increase the range and you increase the liklehood of flying off cliffs. Always gain swiftness might be a bit much also as then people would just spam it for that reaason. I could see potentially adding a 3s chill effect though, so they move slower, you move faster. Cooldown is about the same as winter’s bite, so no OP cries.

Crippling Shot: Increase cripple to 5 seconds.

I’d rather replace the pet’s next three attacks inflict bleeding with something. Not sure what though.

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Posted by: solrik.6028

solrik.6028

Problem is that thread was last posted in 2 months ago, so to post in it now would be a bit of a necro. In any case, I did read the history section:

Crossfire: Inflict bleeding from all directions. (Or increase duration/stacks of bleeding)

Seems fine, but would quickly get lamented as OP since with the fire rate of short bow it’d be easy to keep at least 10+ stacks of bleed on someone at all times. I’d rather keep the positional requirement and increase damage coefficient of the skill.

Concussion Shot: Daze 2 second if hit from front. Daze 3 seconds if hit from sides or behind.

I personally do not have an issue with concussion shot at the moment. If anything, keep the 1s daze and make it unblockable. For me, it’s primary purpose is an interrupt, which 1s will do just fine.

Poison Volley: Fire a posionous arrow that explodes on target and poison it for 8 seconds and adjacent enemies for 4 seconds. Blast finisher.

I agree with the poison field idea. Basically, make it like thief’s choking gas. Increase damage of it a bit also to keep with the dev’s vision for Rangers being ‘masters of poison’.

Quick Shot: Increase the range slightly (by ca 50). Increase swiftness to 5 seconds. Always gain swiftness.

Quick shot is fine IMO. Increase the range and you increase the liklehood of flying off cliffs. Always gain swiftness might be a bit much also as then people would just spam it for that reaason. I could see potentially adding a 3s chill effect though, so they move slower, you move faster. Cooldown is about the same as winter’s bite, so no OP cries.

Crippling Shot: Increase cripple to 5 seconds.

I’d rather replace the pet’s next three attacks inflict bleeding with something. Not sure what though.

So instead of posting on-topic in that thread, you choose to post off-topic in this thread instead?

When we gonna have these changes to shortbow?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Problem is that thread was last posted in 2 months ago, so to post in it now would be a bit of a necro. In any case, I did read the history section:

Crossfire: Inflict bleeding from all directions. (Or increase duration/stacks of bleeding)

Seems fine, but would quickly get lamented as OP since with the fire rate of short bow it’d be easy to keep at least 10+ stacks of bleed on someone at all times. I’d rather keep the positional requirement and increase damage coefficient of the skill.

Concussion Shot: Daze 2 second if hit from front. Daze 3 seconds if hit from sides or behind.

I personally do not have an issue with concussion shot at the moment. If anything, keep the 1s daze and make it unblockable. For me, it’s primary purpose is an interrupt, which 1s will do just fine.

Poison Volley: Fire a posionous arrow that explodes on target and poison it for 8 seconds and adjacent enemies for 4 seconds. Blast finisher.

I agree with the poison field idea. Basically, make it like thief’s choking gas. Increase damage of it a bit also to keep with the dev’s vision for Rangers being ‘masters of poison’.

Quick Shot: Increase the range slightly (by ca 50). Increase swiftness to 5 seconds. Always gain swiftness.

Quick shot is fine IMO. Increase the range and you increase the liklehood of flying off cliffs. Always gain swiftness might be a bit much also as then people would just spam it for that reaason. I could see potentially adding a 3s chill effect though, so they move slower, you move faster. Cooldown is about the same as winter’s bite, so no OP cries.

Crippling Shot: Increase cripple to 5 seconds.

I’d rather replace the pet’s next three attacks inflict bleeding with something. Not sure what though.

So instead of posting on-topic in that thread, you choose to post off-topic in this thread instead?

How was he off topic?

Oh and about bumping old threads https://forum-en.gw2archive.eu/forum/game/wuv/A-Note-on-Necroposting-don-t-do-it/first#post4245260

Since we have to follow anet ”logic” we are better off creating more and more duplicate threads.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Wolfey.3407

Wolfey.3407

I’d rather anet:
(1) Add Shortbow to read the wind trait
(2) Adjust poison volley to be an Aoe similar to Barrage with a blast field bonus

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

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Posted by: solrik.6028

solrik.6028

Problem is that thread was last posted in 2 months ago, so to post in it now would be a bit of a necro. In any case, I did read the history section:

Crossfire: Inflict bleeding from all directions. (Or increase duration/stacks of bleeding)

Seems fine, but would quickly get lamented as OP since with the fire rate of short bow it’d be easy to keep at least 10+ stacks of bleed on someone at all times. I’d rather keep the positional requirement and increase damage coefficient of the skill.

Concussion Shot: Daze 2 second if hit from front. Daze 3 seconds if hit from sides or behind.

I personally do not have an issue with concussion shot at the moment. If anything, keep the 1s daze and make it unblockable. For me, it’s primary purpose is an interrupt, which 1s will do just fine.

Poison Volley: Fire a posionous arrow that explodes on target and poison it for 8 seconds and adjacent enemies for 4 seconds. Blast finisher.

I agree with the poison field idea. Basically, make it like thief’s choking gas. Increase damage of it a bit also to keep with the dev’s vision for Rangers being ‘masters of poison’.

Quick Shot: Increase the range slightly (by ca 50). Increase swiftness to 5 seconds. Always gain swiftness.

Quick shot is fine IMO. Increase the range and you increase the liklehood of flying off cliffs. Always gain swiftness might be a bit much also as then people would just spam it for that reaason. I could see potentially adding a 3s chill effect though, so they move slower, you move faster. Cooldown is about the same as winter’s bite, so no OP cries.

Crippling Shot: Increase cripple to 5 seconds.

I’d rather replace the pet’s next three attacks inflict bleeding with something. Not sure what though.

So instead of posting on-topic in that thread, you choose to post off-topic in this thread instead?

How was he off topic?

Oh and about bumping old threads https://forum-en.gw2archive.eu/forum/game/wuv/A-Note-on-Necroposting-don-t-do-it/first#post4245260

Since we have to follow anet ”logic” we are better off creating more and more duplicate threads.

With their logic, necroposting is allowed… or is it not allowed… or is it allowed???

A dead thread is defined as any thread that has not received any posts in more than 30 days.

then

If you would like to comment on or about a topic that was raised in a dead thread, please either create a new thread or post in an existing thread of the same topic.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

TBH, I think you derailing this thread to promote your own thread is far worse than this thread possibly being a ‘duplicate’.

BTW, the only one being off-topic here is you.

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Posted by: Moderator.8539

Moderator.8539

Posting in ‘dead’ threads is accepted – as long as there is something constructive contributed. With that said, please return to the subject of the thread.

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Posted by: thefantasticg.3984

thefantasticg.3984

Want to make the SB better? Just have Anet revert it back to the pre “animation fix” state.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Fester.9328

Fester.9328

I find the short bow has its uses and is fine just the way it is. There are some fairly decent builds, especially true for pve, out there. While i do agree with the #1 change idea of removing the positioning, I don’t think it would be fair to go further than that. As for the rest of the changes, it just seems people need to learn to use the SB better.

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Posted by: dylan.5409

dylan.5409

Yea shortbow can work in WvW due to sigils but in pvp you’re trying to stack 1 condition that will be cleansed vs any build with decent cleansing/ teams that cleanse for each other before it does good damage.
Shortbow needs to be able to apply multiple conditions, woudn’t be as much of a problem if spirits worked in this meta but they dont.
Maybe instead of more bleed on 4 it could be torment and change spirits to auras that cant be killed (burning)= shortbow that works well again (if traited for bleed on crit and spirits, which seems fair imo).
Edit: Ranger needs some splash damage as well so maybe give SB auto the same chance to bounce as a thiefs pistol

(edited by dylan.5409)

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Posted by: Fester.9328

Fester.9328

Yea shortbow can work in WvW due to sigils but in pvp you’re trying to stack 1 condition that will be cleansed vs any build with decent cleansing/ teams that cleanse for each other before it does good damage.
Shortbow needs to be able to apply multiple conditions, woudn’t be as much of a problem if spirits worked in this meta but they dont.
Maybe instead of more bleed on 4 it could be torment and change spirits to auras that cant be killed (burning)= shortbow that works well again (if traited for bleed on crit and spirits, which seems fair imo).
Edit: Ranger needs some splash damage as well so maybe give SB auto the same chance to bounce as a thiefs pistol

Well one thing to keep in mind is that Rangers have other weapons that can do these things. Sure it would be nice to have them on a bow, i most certainly prefer using a bow over anything else, but if i NEED to do something specific, I have other weapons for it.

Not talking about the torment though, cause yea…we don’t have that.

I also find it frustrating that as far as condi’s go, we are stuck with mostly just the one, and its the weakest one at that.

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Posted by: dylan.5409

dylan.5409

@Fester,
True, though personally I feel Sw/Dg is almost compulsory for defense.
Sword /Torch can work, but Sw causing loss of control of character means I almost always spam the evades then use the disengage and kite till ranged weap is off cd.
Axe/Dg + shortbow can work, but you’re missing out on a large section of defensive evades + poison.
So while we do have access to other conditions, im not sure the trade off is worth it, kinda stuck with sub optimal proff design idk.

(edited by dylan.5409)

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Posted by: Huck.1405

Huck.1405

Deleted by Huck

“You can teach ’em, but you cant learn ’em.”

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Posted by: thefantasticg.3984

thefantasticg.3984

I find the short bow has its uses and is fine just the way it is. There are some fairly decent builds, especially true for pve, out there.

You obviously didn’t play the SB before the animation fix… If you did you weren’t paying any attention to the amount of damage the SB was doing before the animation “fix”.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: dylan.5409

dylan.5409

You obviously didn’t play the SB before the animation fix… If you did you weren’t paying any attention to the amount of damage the SB was doing before the animation “fix”.

[/quote]

Im going to guess this is why there are (still) positional requirements on the bleed.
Same with the pet, the 1 min cd was the same when rangers could heal and rez their pets in combat.
Edit: bleed on hit would be way op imo, maybe every 3rd attack if hitting from the front

(edited by dylan.5409)

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Posted by: Gotejjeken.1267

Gotejjeken.1267

The 60s pet cool-down is ridiculous. Loud Whistle needs to be a default IMO.

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Posted by: solrik.6028

solrik.6028

Ideas that others and I together came up with:
Crossfire: Change to 2 bleed from behind. (puts higher emphasis on flanking/positioning)
Poison: Make the cone narrower and let each projectile pierce at least 2 times. (more usefulness, less risk, higher reward)
Quick shot: Increase the evade range (for bigger gap, because atm it’s more like “evade one enemy ability”)
Cripple shot: Increase cripple duration or increase bleeding inflicted by pet (will be more of a “now is the right time to use it” skill rather than “oh it’s off cooldown, let’s use it”)
Concussion shot: 1s daze if hit from from, 2s knockdown if hit from flank. (High cooldown, high reward. It’s a knockdown because of MoC)

This is why the often-proposed changes are bad:
Poison volley, change to en exploding bomb or the like:
Changing poison volley to a poison bomb would either require a nerf to cooldown or a projectile that resembles the thief’s cluster bomb (without the chain skill). When thinking about synergy with other skills, the poison volley is as wide as it is because crossfire is likely to apply bleed, which means that bleed will almost always be on your enemy. Posion volley has a 100% uptime so the high risk high reward factor comes from the difficulty of hitting an enemy with all 5 projectiles. Conclusion is that poison volley should stay as it is, but it’s properties changed. There is more to a “Poison volley” than a “Posion bomb”.

Crossfire bleed from front:
Alright, let me set up my bleed build. 20 constant stacks of bleed on my enemy and it took me only 4 seconds! That would be 2k+ damage per second + white damage + other conditions + other bonuses… Oh he cleansed… no problems… 20 stacks again!

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Posted by: Archon.6480

Archon.6480

No need to change SB, just equip a longbow in your condition build. It works better against elementalalists and cheesigineers. At least in the current meta.

All joking aside, it could use more condition output/utility. Skill 4 is rather uninteresting in current state. It should set opponent on fire or something.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: NinjaEd.3946

NinjaEd.3946

Wishful thinking since LB got a buff would be nice if SB arrows pierce, QUick shot breakstun and cross fire doesn’t need flanking to apply bleed and it also adds 1 sec of torment. As a wvw player i approve these changes.

Please, no. Other condition auto attacks should take a lesson from ranger sb and follow it, the concept of an auto attack easily applying a DoT is terrible. Try cleansing that burn and poison when you got bleeds being reapplied in high numbers…… at least crossfire takes a little thought.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: dylan.5409

dylan.5409

Please, no. Other condition auto attacks should take a lesson from ranger sb and follow it, the concept of an auto attack easily applying a DoT is terrible. Try cleansing that burn and poison when you got bleeds being reapplied in high numbers…… at least crossfire takes a little thought.[/quote]

Well SB needs help, they need to either allow for multiple damaging conditions or drastically up the bleeds ie: every 2-3rd auto or something from the front.
Remember the auto attack in a cond build hits for around 150 lol

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Posted by: NinjaEd.3946

NinjaEd.3946

Condition weapons should require more thought than pressing a few skills and aa them to death. Healing power/condition builds are a disease that need to be dealt with not added. There are many ways to buff sb without changing how crossfire behaves.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Fester.9328

Fester.9328

I find the short bow has its uses and is fine just the way it is. There are some fairly decent builds, especially true for pve, out there.

You obviously didn’t play the SB before the animation fix… If you did you weren’t paying any attention to the amount of damage the SB was doing before the animation “fix”.

I started playing around the time GW2 came out for mac, because that’s what i had at the time. I started with ranger and leveling with a sb and used it quite often everywhere i went…pretty much. I do remember how easy it was to stack them bleeds.

However i don’t seem to remember much else about it or what the fix was. I took a break from the game, a few times actually.

What was the fix?

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Posted by: Tribio.8531

Tribio.8531

What was the fix?

I believe they are talking about the rate of fire of the shortbow.. It used to be a bit faster, iirc.. Also, shortbow had (initially) the same range as the longbow..

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: thefantasticg.3984

thefantasticg.3984

Pretty much slowed down the rate of fire because PVP people were complaining it was OP so they nerfed it without saying they nerfed it by calling it an “animation fix” which is part of the reason I despise PVP players. They get PVE stuff nerfed because Anet doesn’t want to put the man hours into balancing skills separately like they should because it’s not gem store related.

RNG is a bell curve. Better hope you’re on the right side.