Which stats to choose for gear?
Toadheart made a really comprehensive gearing guide for Druid’s which might be of interest.
Most relevant to your question she suggests a Shaman’s hybrid healer build which offers slightly higher damage than power based heal sets (Magi’s/Zealot’s). Unfortunately you’re stuck with the extra Vitality as there’s not an ideal stat set out there currently for condition healers.
Overall, the main disadvantage of going for a condition based healer set over a power based one is that you lose the +10% Outgoing healing modifiers from your rice balls food and monk runes on the armour (You can still take transference on a staff). You’ll still be able to heal fine, but it might be tricky if you’re the solo druid in an inexperienced group.
Interesting guide Anarii, thanks!
I had a great success with Clerics.
You should never go for too much toughness as I believe you are already aware, though.
You have to think for yourself when comes to gearing. Because for every single kind of squad/party you need something different.
Zealot: Elitist Healing setup (expansive)
Magi: Casual Healing setup (cheap)
Cleric: Most efficient for babysitting but might cause aggro management problems
I was fine in almost any raid with Cleric gear only, paired with Zerk jewellery. I also used Zealot Staff.
Don’t worry about healing power that much. If people die – they die to instant kills or cannot dodge stuff – meaning they’ll later again even if you heal them once.
I don’t remember going anywhere near 1000. Ever.
I usually ended up around 700. With food and modifiers that should be just enough.