Whirling defense
I’m glad they’ll add the offhand range back.
5 stack of stability is utterly abusive , I agree with the stability when cast but a single stack. It does need a rework but let’s keep it realistic.
The damage per tick is way too low, it shouldnt lower your dps to use a 25sec cooldown skill that root you (100blade self root and lower cooldown but actual damage).
200% dmg increase on the skill damage.
Also every time you hit someone with it you gain might (doesn’t incluide reflected projectile.)
(edited by RevanCorana.8942)
I’d be happy with just movement while channelling and a whirl finisher per strike, tbh.
In order to fix whirling defense, three things need to happen.
- The whirl finisher needs to be fixed (applying to the entire channel rather than just the first hit)
- The number of targets needs to be increased from 3 to 5
- The ability to be channeled while moving
Making the range increase baseline is certainly a start though.
-BnooMaGoo.5690
Whirling defence needs more Defence uses really its stuck inbetween static and active use.
Whirling defence
stability for its channel Duration or untill cancelled.
Hits everyone near its radius no target limit or 10 targets
off-hand increased radius , same as old off-hand training or add 20% more radius to ambidextrous.
then lower the cooldown and its duration to 3secs.
(for WvW use as in spvp it will only ever hit 5 targets unless you come across MM’s and other rangers with rune summons)
stability for its duration keeps the rooting effect but Heavy rewards its use for the whole use of the skill.
makes it a clear area denial skill and a reflect defence skill perfect for protecting downed allies.
WvW> having a large target limit means it can be of use in melee zerging fights able to use this to root down for its duration without risk of CC stopping it creating a heavy damage area and safe anti ranged location for a zerg to pass through if the ranger Zerg dive into the blob first popped SoS and healing spring + WD .
Spvp pop timbre + allies aid > cancel res > pet reses> WD= defended downed ally with range protection.
(edited by Zenos Osgorma.2936)
IMO they need to make it VERY clear that whirling defense is supposed to be area denial and defensive in nature and NOT primarily offensive. Everyone keeps wanting to make WD into a “chase them down and cut them” skill when it’s supposed to be “defend this area from projectiles and punish people who get too close.”
As their mother, I have to grant them their wish. – Forever Fyonna
IMO they need to make it VERY clear that whirling defense is supposed to be area denial and defensive in nature and NOT primarily offensive. Everyone keeps wanting to make WD into a “chase them down and cut them” skill when it’s supposed to be “defend this area from projectiles and punish people who get too close.”
The problem is, it isn’t good at either of those things. It deals far too little damage to far too few targets, and in far to small an area to be used as effective area or projectile denial. There’s not much point in using it as it makes you a sitting duck. Allowing movement while channeling won’t change the nature of the skill, but it will make the ranger less likely to die while using it.
-BnooMaGoo.5690
IMO they need to make it VERY clear that whirling defense is supposed to be area denial and defensive in nature and NOT primarily offensive. Everyone keeps wanting to make WD into a “chase them down and cut them” skill when it’s supposed to be “defend this area from projectiles and punish people who get too close.”
The problem is, it isn’t good at either of those things. It deals far too little damage to far too few targets, and in far to small an area to be used as effective area or projectile denial. There’s not much point in using it as it makes you a sitting duck. Allowing movement while channeling won’t change the nature of the skill, but it will make the ranger less likely to die while using it.
It’s far too little now have you seen how massive the thing was when it was trained with Off Hand training? It was as kittenwirling winds or w/e the ele focus skill is.
As their mother, I have to grant them their wish. – Forever Fyonna
IMO they need to make it VERY clear that whirling defense is supposed to be area denial and defensive in nature and NOT primarily offensive. Everyone keeps wanting to make WD into a “chase them down and cut them” skill when it’s supposed to be “defend this area from projectiles and punish people who get too close.”
I agree, I would even accept it doing no damage at all if I didn’t want the multiple whirl finishers with it. It would be cool if they removed the retaliation and added something like a shocking aura to the skill.
IMO they need to make it VERY clear that whirling defense is supposed to be area denial and defensive in nature and NOT primarily offensive. Everyone keeps wanting to make WD into a “chase them down and cut them” skill when it’s supposed to be “defend this area from projectiles and punish people who get too close.”
The problem is, it isn’t good at either of those things. It deals far too little damage to far too few targets, and in far to small an area to be used as effective area or projectile denial. There’s not much point in using it as it makes you a sitting duck. Allowing movement while channeling won’t change the nature of the skill, but it will make the ranger less likely to die while using it.
It’s far too little now have you seen how massive the thing was when it was trained with Off Hand training? It was as kittenwirling winds or w/e the ele focus skill is.
more defence it should grant Retaliation to allies inside the Radius that’ll get them to stop attacking.
then if you trait for it the skill will have more WvW use granting lots of people Retailition inside the defence.
i attucally agree with Durzlla in this case the skill is built for defence not damage , it needs stronger defence support and the increased radius on the ambidextrous most people still split power and condi into seperate builds and don’t think they belong together .
i find that if it granted Retailiation any cleave attacks will be lessened as you’ll hit 3-5 targets inside the raduis acting as stronger area denial to melee users scaling with Vun and prevents ranged attacks through reflects so the damage part is not that important as damage is not area denial.
right now WD only protects vs Ranged its easly broken by melee which means its usless at area denial in any build apart from ramping up the damage then you’ll only beable to take a few hits during it channel which is counter productive if you have to cancel the channel just to save yourself let alone those you try and protect.
Stability on self for channel
Retailiation to all allies in the area for the channel
damage stays the same
raduis core increase
or add radius to ambidextrous so you’ll gain radius and on the other weapon set benifits off-hand dagger which currently ambidextrous only benifits dagger not very useful trait since its only effect , effects dagger.