Who Gets Nerfed?

Who Gets Nerfed?

in Ranger

Posted by: Bombsaway.7198

Bombsaway.7198

If you are evaluating Ranger against each of the following classes right now, who gets nerfed of the two? This is designed to get classes to consider where they rank in terms of viability and which classes just suck compared to them.

Guardian v:

1) Elementalist
2) Engineer
3) Mesmer
4) Necromancer
5) Guardian
6) Thief
7) Warrior

Simple answers (put explanations underneath if you want). Which class gets the nerf between the two (Ranger or each of the 7 others)?

Who Gets Nerfed?

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Posted by: Bombsaway.7198

Bombsaway.7198

I would say if balancing against the ranger, every other class would get nerfed. The exception might be the elementalist. All others are more powerful currently in most elements of the game.

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Posted by: Chokolata.1870

Chokolata.1870

Actually a stacked DD ele is totally OP in WvW . Boon duration , bloodlust sigil , battle sigil , guard leech is insane to combat … but then again , so is warrior , necro and thief when minmaxed

Who Gets Nerfed?

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

The Ranger would be nerfed every time because that is the law of Tyria.

In all seriousness though, I think professions can be tiered kitten for general play:

T1: Warrior, Guardian
T2: Mesmer, Engineer, Necromancer
T2.5: Elementalist
T3: Ranger, Thief

Ranger is bottom of the pack in most aspects. Sure they can contribute, and are playable, but in almost every situation another class can do close if not better performance, IMO. Thief is tied because of the nature of the class conflict with a lot of the gameplay of GW2. Assassin-type are kinda useless against zergs and hp-sponge bosses.

According to ANet Warrior is pretty done with balancing so I’d say Guardians are in a similar boat.

Finally, the T2 group are all decent and on their way to being done.

(edited by ChillyChinaman.6057)

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Posted by: Durzlla.6295

Durzlla.6295

1) Ranger, eles have a really good set of tools and all that but the other profs just do everything better than them, since they’re the jack of all trades, and are easier to play. Others need to go down so ele can be “in line again”

2) I’d say Ranger if anyone, but more likely neither, they’re on pretty even grounds.

3) In this meta? Ranger, in a normal scenario? neither

4) Necromancer, no questions asked

5) neither, both are incredibly strong in the right hands (granted harder to be so as ranger), if it’s in terms of group support though ranger would be buffed, because we suck at that kitten, but guardians wouldn’t be nerfed.

6) Thief would be nerfed, although i think rangers have an advantage over thieves…. but that seems to be just me…

7) Warrior would be nerfed

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chokolata.1870

Chokolata.1870

I really wish people stop thinking that moving spirit and Nature voice will make for a good support build . * IT WILL NOT * . Why ?

1 – Spirits are not pure support tools , because spirits give a bit of of offense and support the only way to make it worth it is to run 2+ utility spirits and the elite

2 – You will still need to trait spirits 2 times to make them usable . The Adept spirit trait could might as well come as default as it is a must for spirit users , it could be already given to spirits to begin with and replaced by another trait that benefits something else

3 – Nature voice may be a decent trait , but its problem is that shouts in general suck . So in essence you are using a shout to trigger a trait …. thats tier1 designer poop right there .

In essence you will end up with a barely functioning clunky support build that people will say works good when it is in fact the very opposite of fluid and intuitive

Who Gets Nerfed?

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Posted by: Durzlla.6295

Durzlla.6295

I really wish people stop thinking that moving spirit and Nature voice will make for a good support build . * IT WILL NOT * . Why ?

1 – Spirits are not pure support tools , because spirits give a bit of of offense and support the only way to make it worth it is to run 2+ utility spirits and the elite

2 – You will still need to trait spirits 2 times to make them usable . The Adept spirit trait could might as well come as default as it is a must for spirit users , it could be already given to spirits to begin with and replaced by another trait that benefits something else

3 – Nature voice may be a decent trait , but its problem is that shouts in general suck . So in essence you are using a shout to trigger a trait …. thats tier1 designer poop right there .

In essence you will end up with a barely functioning clunky support build that people will say works good when it is in fact the very opposite of fluid and intuitive

but haven’t you wanted to bring Guard along, you know that totally lack luster shout skill we have, so you can have perma swiftness and regen!?! rolls eyes

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Who Gets Nerfed?

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Posted by: Overthrust.2659

Overthrust.2659

The Ranger would be nerfed every time because that is the law of Tyria.

In all seriousness though, I think professions can be tiered kitten for general play:

T1: Warrior, Guardian
T2: Mesmer, Engineer, Necromancer
T2.5: Elementalist
T3: Ranger, Thief

Ranger is bottom of the pack in most aspects. Sure they can contribute, and are playable, but in almost every situation another class can do close if not better performance, IMO. Thief is tied because of the nature of the class conflict with a lot of the gameplay of GW2. Assassin-type are kinda useless against zergs and hp-sponge bosses.

According to ANet Warrior is pretty done with balancing so I’d say Guardians are in a similar boat.

Finally, the T2 group are all decent and on their way to being done.

Im going to take your joke line for my signature :p

The Ranger would be nerfed every time because that is the law of Tyria.

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Posted by: Chokolata.1870

Chokolata.1870

I can get permanent swiftness by equipping war horn. Regen i get out of my whazoo .
The point is that the shout itself is kitten and needs 30 into NM to get what every other shout using class gets for free .
If the AOE for Guard gave some benefits itself for players , for example a 20% reduced damage taken , then it could be very well worth it . But it does not , and quite honestly , swiftness is the last thing on my mind .

Nature vengence as a future grandmaster trait , even though it used to be master , is a good trait . It changes the dynamic of a utility class and increases its usability significantly . Vigorous spirits is a filler trait quite honestly , there is no reason spirits should not be 70% proc chance to begin with . Spirits unbound is a klunky trait that you would use for PvP or WvW but not for PvE .
Nature voice is a stupid filer trait to make a utility class seem appealing but to cover up how useless shouts actually are . As long as there is no party or player benefit from the shouts themselves ( not trait proc ) the whole family will be useless and badly designed .

Take a look at warrior shouts .
-25 second CD stun breaker and condition clear
-25 second CD fury and 3 might buffer
- AOE fear
-vulnerability stacking … this one is meh

Now look at the trait , 1 trait !! , heals for 1.5-2k per shout . Now THIS is a proper grandmaster trait . And the shouts themselves are useful even untraited . Do not buy into the whole nature voice makes support builds possible BS