Who Will Go Signet Build After Patch?
Excited about Signet of the Hunt buff and wanted to see what you guys had in mind for using it? Just pop it in or actually go for a Signet build?
http://intothemists.com/calc/?build=-FV-o;1wEFu-r2gDV-0;9V2R;1T9E-E38A0;05;35;04-F0;2LNW4LNW46BD
The above is a balanced build between damage and mitigation focusing on signets!
I already run signet and have for awhile
as far as i observed,
alot of ragners are already into signet builds long before the upcoming signet buff
Been running sig builds sometimes, but Soth never fit into my slot.
I will say tho when I do run a sig heavy build, I never leave home without Signet of stone -Traited.
It does not help with the fight – Just getting from point a to point b – or gaining some extra distance from the “easy” ranger eating mob. Thats it.
9/3/13 rip
I’m probably going to swap out sig of the wild for sig of the hunt, the movement speed gives me more than the passive regen for the most part, it allows me to close gaps faster and keep gaps open for longer in combat, so that’s a win win.
As their mother, I have to grant them their wish. – Forever Fyonna
What do your ‘Signet’ builds look like?
isn’t that movement speed buff only apply out of combat ?
So Soth only helps you travel faster but not helps anything in combat.
Movement Speed Buffs work in Combat, but they do not “Stack” with Swiftness (only the higher buff will be applied). So havin 25% instead of 10% will almost make Swiftness useless, which i think is not a bad thing for us.
no…signet are really weak imho. The passive are just not good enough at all, maybe except for Signet of renewal. The cooldown for all signet is ridiculously long. It should be reduced by at least a minimum of 50-75% (15 sec – 20sec)
Until I see the full list of changes I won’t know what I’m doing.
Based on what I know right now, I might swap out one of my traps for SotH occasionally instead of only during a jumping puzzle.
SotH being 25% doesn’t make a signet build any better than it currently is and (imho) it’s not very good right now compared to alternatives. (Signet of Stone has it’s uses when traited I suppose)
If you use signets at all, then Signet Mastery (reduces CD) and Signet of the Beastmaster (signet effects on pet, applies to you as well) are a must.
I always run with Signet of Stone, and will swap in Signet of Renewal for a trap if going into dungeons or any situation where there will be a lot of mob conditions. I never use Signet of the Hunt, and still won’t use it after the up-date …
Signet Stone, Protect Me, Troll Unguent for teh lulz.
I don’t find active effects of signets useful enough to warrant a signet build, personally. I do use traited SoS a lot, but I hardly ever have more than one signet on my skill bar. My utilities are usually 2 traps + QZ or 1 trap + SoS + QZ in areas where I’m likely to take high damage, like dungeons and open field WvW. I’ll probably use the new SoH for roaming PvE and WvW, and swap it out before entering combat.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
Im also using signet build for about a month or more now, tho im interested to see how it will work after the patch, hope it wont kitten up things like it usually does or nerfs us.
isn’t that movement speed buff only apply out of combat ?
So Soth only helps you travel faster but not helps anything in combat.
No, they work in combat i’ve tested it, a lot of people don’t seem to realize it does because you slow down upon entering combat (which has nothing to do with the signet deactivating).
As their mother, I have to grant them their wish. – Forever Fyonna
Already been running signets. Hoping for some more significant changes.
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
What? Marksmanship is essential for condition builds, it increases condition duration by 1% for every point! One of my two main builds is designed around SB with 30 points in marksmanship and 30 in wilderness survival for maxxed out condition damage and duration.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
There’s some major flaws in your thinking… Axe -isn’t- a condition weapon it has 1 ability that applies condition damage, the #3 is a control ability, and then #1 is a raw damage auto attack, which works pretty well with 30 in marksman, and may even just flat out be -better- by going into marksman because it makes the chill and weakness last longer as well as the bleeding…
Shortbow also can be played as a more front loaded damage weapon with conditions as a sort of “benefit” to the killing of your enemies, and if you’re playing that way.. well 30% increased condi damage is amazingly good for that.
And then LB and GS are awesome weapons and once the arrow movement speed is increased (which has already been confirmed as an “It’s going to happen on the 14th” thing) it will have pretty much no issues.
As their mother, I have to grant them their wish. – Forever Fyonna
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
What? Marksmanship is essential for condition builds, it increases condition duration by 1% for every point! One of my two main builds is designed around SB with 30 points in marksmanship and 30 in wilderness survival for maxxed out condition damage and duration.
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
There’s some major flaws in your thinking… Axe -isn’t- a condition weapon it has 1 ability that applies condition damage, the #3 is a control ability, and then #1 is a raw damage auto attack, which works pretty well with 30 in marksman, and may even just flat out be -better- by going into marksman because it makes the chill and weakness last longer as well as the bleeding…
Shortbow also can be played as a more front loaded damage weapon with conditions as a sort of “benefit” to the killing of your enemies, and if you’re playing that way.. well 30% increased condi damage is amazingly good for that.
And then LB and GS are awesome weapons and once the arrow movement speed is increased (which has already been confirmed as an “It’s going to happen on the 14th” thing) it will have pretty much no issues.
My bad, I forgot to mention that I am a condition trapper. I use a 3x traps. And also I do have 10 points in marksmanship just for the Malicious Training (+50% pet condition duration). But I can’t afford more than 10 points in marksmanship because then I will have a glass canon build which isn’t my thing. Also I use Sup runes of the Mad King which give +10% condition duration & +15 % bleed duration. The runes give a total +25% bleed duration! (overall traits: 10/30/20/10)
The reason I use axe as condition weapon is because of Splitblade. In close combat you can deal 5x bleed for 6 sec! In addition these Splitblades pierce enemy, so you can actually hit those behind as well (I love it!) In addition to the axe I use one of the two most awesome condition weapons: Torch or dagger!
I really appreciate your comments and criticism. It’s always nice to get second opinions! In the end, these kind of constructive discussions make us ( the ranger) stronger!
We have to wait and see what the new patch gives us. I’m specially interested in a signet build for www if things look good :-)
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
What? Marksmanship is essential for condition builds, it increases condition duration by 1% for every point! One of my two main builds is designed around SB with 30 points in marksmanship and 30 in wilderness survival for maxxed out condition damage and duration.
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
There’s some major flaws in your thinking… Axe -isn’t- a condition weapon it has 1 ability that applies condition damage, the #3 is a control ability, and then #1 is a raw damage auto attack, which works pretty well with 30 in marksman, and may even just flat out be -better- by going into marksman because it makes the chill and weakness last longer as well as the bleeding…
Shortbow also can be played as a more front loaded damage weapon with conditions as a sort of “benefit” to the killing of your enemies, and if you’re playing that way.. well 30% increased condi damage is amazingly good for that.
And then LB and GS are awesome weapons and once the arrow movement speed is increased (which has already been confirmed as an “It’s going to happen on the 14th” thing) it will have pretty much no issues.
My bad, I forgot to mention that I am a condition trapper. I use a 3x traps. And also I do have 10 points in marksmanship just for the Malicious Training (+50% pet condition duration). But I can’t afford more than 10 points in marksmanship because then I will have a glass canon build which isn’t my thing. Also I use Sup runes of the Mad King which give +10% condition duration & +15 % bleed duration. The runes give a total +25% bleed duration! (overall traits: 10/30/20/10)
The reason I use axe as condition weapon is because of Splitblade. In close combat you can deal 5x bleed for 6 sec! In addition these Splitblades pierce enemy, so you can actually hit those behind as well (I love it!) In addition to the axe I use one of the two most awesome condition weapons: Torch or dagger!I really appreciate your comments and criticism. It’s always nice to get second opinions! In the end, these kind of constructive discussions make us ( the ranger) stronger!
We have to wait and see what the new patch gives us. I’m specially interested in a signet build for www if things look good :-)
Oh np, and don’t get me wrong the axe -is- REALLY strong for condition builds because it can apply 5 stacks of bleed in one skill on a very short CD, and then if you have the chance to bleed on crit, that can be up to 10bleeds on one skill + sharpening stones to 15 bleeds on one skill which is just A LOT of condi damage really fast.
Btw, does the Beastmasters Might trait in Marksman give us only 1 stack of might? Or is it a few stacks? Been debating on whether or not to pick that up for my build… but if it’s only one (unless it’s one of those 20s mights) it just doesn’t seem all that great.
As their mother, I have to grant them their wish. – Forever Fyonna
Signets to me are the most boring utilities in the game. Passive stat boosts are useful, certainly, but not particularly exciting, and the active abilities of most signets are equally meh, usually just “apply buff” or “apply debuff” with no or very minor graphical effects.
I would never run a pure signet build, I want to use my utility slots for more interesting things that signets. Maybe one slot for a Signet, but all slots as signets would be blah. For Ranger specifically, I prefer to run traps and survival skills with an occassional spirit thrown in for variety (though hopefully they’ll be buffed to be more useful and not just fun).
But its nice that Ranger Signets are getting buffed. The option of running a decent Signet build is good to have even if I wouldn’t touch it personally.
Signets to me are the most boring utilities in the game. Passive stat boosts are useful, certainly, but not particularly exciting, and the active abilities of most signets are equally meh, usually just “apply buff” or “apply debuff” with no or very minor graphical effects.
I would never run a pure signet build, I want to use my utility slots for more interesting things that signets. Maybe one slot for a Signet, but all slots as signets would be blah. For Ranger specifically, I prefer to run traps and survival skills with an occassional spirit thrown in for variety (though hopefully they’ll be buffed to be more useful and not just fun).
But its nice that Ranger Signets are getting buffed. The option of running a decent Signet build is good to have even if I wouldn’t touch it personally.
I’m a huge fan of vanilla builds where I rely solely off my weapon set and pet, so I love signets.
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
I don’t agree that SB is a condition only weapon, in fact I have found that it does better damage when used as a power weapon and if you are able to get bleeds up into turns into a burst/power weapon.
I think Axe+Torch is the best condition set!
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
I don’t agree that SB is a condition only weapon, in fact I have found that it does better damage when used as a power weapon and if you are able to get bleeds up into turns into a burst/power weapon.
I think Axe+Torch is the best condition set!
Axe torch is too risky imo, no evades.
A signet build needs 30 points in Marksmanship to get Signet of the beastmaster. Without Signet of the beastmaster a signet build is not optimal. When you use 30 points in Marksmanship you wouldn’t make a good condition ranger. Therefore it would not be optimal to use weapons that are condition oriented, like SB, axe, dagger. Now here comes the issue with a signet build. The non-condition weapons like LB and GS (and maybe sword) are really not good atm. So you end up with crappy weapons and some weak signets. Overall not a good build. If the GS and LB get some buffs along with the signets, then it might be fun to make a signet build.
I don’t agree that SB is a condition only weapon, in fact I have found that it does better damage when used as a power weapon and if you are able to get bleeds up into turns into a burst/power weapon.
I think Axe+Torch is the best condition set!
Axe torch is too risky imo, no evades.
It doesn’t need evades, bonefire does enough damage to make anything fighting you in melee range melt, and then if they’re ranged you don’t really have any good evades against range on our other weapons.
As their mother, I have to grant them their wish. – Forever Fyonna
It doesn’t need evades, bonefire does enough damage to make anything fighting you in melee range melt, and then if they’re ranged you don’t really have any good evades against range on our other weapons.
If you want to focus on bonfire dps you tragically have to take that tier 2 trait for larger radius (which is a bit annoying)
The bonfire burn is nifty, but not all that… it will add a nice bit of dmg but won’t deter any warrior/thief/mesmer… if you just sit in bonfire, the 3~ seconds of burning they end up taking before doing the majority of your health would easily be in their favor…
Really, having an evade on weapon, like going sword/torch so that if an enemy does push into bonfire you can evade more (taking less dmg) while they keep burning, its a win/win. Being able to leap threw bonfire is a nifty bonus.
It doesn’t need evades, bonefire does enough damage to make anything fighting you in melee range melt, and then if they’re ranged you don’t really have any good evades against range on our other weapons.
If you want to focus on bonfire dps you tragically have to take that tier 2 trait for larger radius (which is a bit annoying)
The bonfire burn is nifty, but not all that… it will add a nice bit of dmg but won’t deter any warrior/thief/mesmer… if you just sit in bonfire, the 3~ seconds of burning they end up taking before doing the majority of your health would easily be in their favor…Really, having an evade on weapon, like going sword/torch so that if an enemy does push into bonfire you can evade more (taking less dmg) while they keep burning, its a win/win. Being able to leap threw bonfire is a nifty bonus.
I normally went with sword/torch and axe/axe, so i think a lot of the melting also came from me going nuts on their face with the spinning and the leaping the sword provided, then again the whirl from axe can do quite a chunk of damage to them too as well as put enough burning on them to not let them get rid of it…
PS: Bonfire applies burning AND pulses for raw damage every second, the raw damage is the scarier part.
As their mother, I have to grant them their wish. – Forever Fyonna
I personally never ran a signet build. The buffs from signets are just better on other classes. I use a signet in my line up depending on the situation, but I never run all 3 signet.