Who's the Ranger?
Uh…. What are you talking about? SB is 900 bro, none of those you said go that far stop spreading lies.
A Mesmer goes further than that with their lazor beamz on GS, ele goes further with their staff (they’re walking artillery afterall), guardian goes further than that with their nearly worthless tennis ball launcher, and engis can throw grenades further because of science and that kitten.
Not many things out range the SB, and NOTHING outranges the traited LB, only thing that comes close is engi, but that’s a tie in range.
As their mother, I have to grant them their wish. – Forever Fyonna
Ranger does not mean archer or attack for range. I went through the whole thing is this thread.
https://forum-en.gw2archive.eu/forum/professions/ranger/Bad-class-for-role-playing/3372962
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Ranger does not mean archer or attack for range. I went through the whole thing is this thread.
https://forum-en.gw2archive.eu/forum/professions/ranger/Bad-class-for-role-playing/3372962
According to ANet, “Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” So for the sake of this game, yes, ranger’s mean Archer or attack from range. That’s what counts in this game, not some generic definition on the internet.
Anyone using a bow can be called an archer. You are indeed able to kill at range and Ranger is the only class that can use both long and short bow that is unparalled.
You are hung up on a word in a description. By my understand all those things are true. In your understanding so many things are incorrect (the description the way Rangers actually work).
Yet I am the one who is mistaken. Things that make you go Hmm.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
A ranger can also throw a dagger and an axe 300 farther than he can fire a shortbow.
So, what is the point of the topic again?
(and the other 8 elite specs maxed too)
Technically the OP is correct, each of the weapons/professions combinations do have attacks/moves that have a longer range then the short bow. But it is usually just one of the attacks on the weapon, the Mesmer Great sword being the the only one on the list that has multiple attack with range greater then 900.
That being said though I think that speaks more to the design of the short bow then to the ranger. Thief with a short bow has the same 900 unit range.
The ranger has the longest range when traited, 1500 units, though thanks to arrow arching, under ideal circumstances the long bow arrow can hit almost 1800 units.
Now I will admit that I find it funny that a traited ranger can throw axes and daggers further then they can shoot arrows with the short bow, begging the question of why I am not just throwing the arrows since that seems more effective, but I digress.
All of the weapon ranges I posted are from the current tooltips and weapons wiki.
What I’m trying to get at is that some of the weapons and their individual skills are not realistic.
They may have been more realistic at the start but through “balancing” some of them don’t really make sense. The fact that you can throw a dagger farther than you can shoot an arrow is a good example but there are lots of them.
The reason I am concerned is that there appears to be a reduction in damage for some ranged weapons. Which? How much damage reduction? Has the reduction changed along with the changes in range some weapons have gone through?
I was simply trying to generate discussion to see if anyone else was concerned.
No lies were spread.
All of the weapon ranges I posted are from the current tooltips and weapons wiki.
What I’m trying to get at is that some of the weapons and their individual skills are not realistic.
They may have been more realistic at the start but through “balancing” some of them don’t really make sense. The fact that you can throw a dagger farther than you can shoot an arrow is a good example but there are lots of them.The reason I am concerned is that there appears to be a reduction in damage for some ranged weapons. Which? How much damage reduction? Has the reduction changed along with the changes in range some weapons have gone through?
I was simply trying to generate discussion to see if anyone else was concerned.
No lies were spread.
We are a master of ranged weaponry, so of course we could throw a knife a long distance when we “master” in it. Also keep in mind just because you’re throwing a dagger that far doesn’t mean it’s as effective, SB auto attack still does more damage than that dagger afterall…
As their mother, I have to grant them their wish. – Forever Fyonna
Ranger does not mean archer or attack for range. I went through the whole thing is this thread.
https://forum-en.gw2archive.eu/forum/professions/ranger/Bad-class-for-role-playing/3372962
According to ANet, “Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” So for the sake of this game, yes, ranger’s mean Archer or attack from range. That’s what counts in this game, not some generic definition on the internet.
and that definition was AGAIN, by ARENA NET, changed when they were asked “what role is the ranger supposed to fill?”
The answer was “It is the pet profession”.
Now get rid of that “archer” archtype idea. It is outdated, it is wrong and it is irrelevant to the whole profession
Currently @ some T1 server in EU
Until they make it an actual “Pet” profession, where the pet is an integral part of the class rather than a liability, the Ranger in fact will remain primarily a ranged profession, meaning that is where they are most effective.
I have to admit though, It would be kind of cool to have a pet that was useful.. you know, doing damage, not dying, special skills that re-act when you want them to, proper pathing, etc.. all without completely handicapping yourself in the process.
We’re master of running Axe/Dagger+Sword/Torch or Shortbow sometimes.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Until they make it an actual “Pet” profession, where the pet is an integral part of the class rather than a liability, the Ranger in fact will remain primarily a ranged profession, meaning that is where they are most effective.
I have to admit though, It would be kind of cool to have a pet that was useful.. you know, doing damage, not dying, special skills that re-act when you want them to, proper pathing, etc.. all without completely handicapping yourself in the process.
You clearly aren’t using your pet properly…
As their mother, I have to grant them their wish. – Forever Fyonna
Ranger does not mean archer or attack for range. I went through the whole thing is this thread.
https://forum-en.gw2archive.eu/forum/professions/ranger/Bad-class-for-role-playing/3372962
According to ANet, “Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” So for the sake of this game, yes, ranger’s mean Archer or attack from range. That’s what counts in this game, not some generic definition on the internet.
and that definition was AGAIN, by ARENA NET, changed when they were asked “what role is the ranger supposed to fill?”
The answer was “It is the pet profession”.Now get rid of that “archer” archtype idea. It is outdated, it is wrong and it is irrelevant to the whole profession
The only thing I see from ANet is what I put down under class description. Once ANet changes the class description on their website then I will believe what you say. But according to ANet’s main website under professions, Ranger is suppose to be a ranged dps class with a pet that provides support. not the other way around.
Technically the OP is correct, each of the weapons/professions combinations do have attacks/moves that have a longer range then the short bow. But it is usually just one of the attacks on the weapon, the Mesmer Great sword being the the only one on the list that has multiple attack with range greater then 900.
That being said though I think that speaks more to the design of the short bow then to the ranger. Thief with a short bow has the same 900 unit range.
The ranger has the longest range when traited, 1500 units, though thanks to arrow arching, under ideal circumstances the long bow arrow can hit almost 1800 units.
Now I will admit that I find it funny that a traited ranger can throw axes and daggers further then they can shoot arrows with the short bow, begging the question of why I am not just throwing the arrows since that seems more effective, but I digress.
lol yea that made me laugh
We’re master of running Axe/Dagger+Sword/Torch or Shortbow sometimes.
Rangers aren’t the masters of anything. Not a single solitary thing.
We are minor support, the “the rest of you who aren’t Warriors or Guardians or Mesmers or Elementalists, over there” sorting of groups in WvW for tactical advantage.
Funny that thieves get thrown in with the Ranger being “the other group” that doesn’t get any directed job because we are “other”.
Getting really tired of rezzing those who have the highest DPS and getting less badges and loot because I AM rezzing THEM and not hitting the NPC or person in WvW.
We’re master of running Axe/Dagger+Sword/Torch or Shortbow sometimes.
Rangers aren’t the masters of anything. Not a single solitary thing.
We are minor support, the “the rest of you who aren’t Warriors or Guardians or Mesmers or Elementalists, over there” sorting of groups in WvW for tactical advantage.
Funny that thieves get thrown in with the Ranger being “the other group” that doesn’t get any directed job because we are “other”.
Getting really tired of rezzing those who have the highest DPS and getting less badges and loot because I AM rezzing THEM and not hitting the NPC or person in WvW.
Thief has Ninja Nurse, we have Petting Nurse. Still waiting for my ol’doggy carrying whiskey barrel. If ANet adds him, all their sins will be forgotten
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Until they make it an actual “Pet” profession, where the pet is an integral part of the class rather than a liability, the Ranger in fact will remain primarily a ranged profession, meaning that is where they are most effective.
I have to admit though, It would be kind of cool to have a pet that was useful.. you know, doing damage, not dying, special skills that re-act when you want them to, proper pathing, etc.. all without completely handicapping yourself in the process.
You clearly aren’t using your pet properly…
I’m probably not, but I don’t need them, I won’t put faith into something that’s a liability. If you clearly have a solution to make the pets path correctly, hit their targets, and not eat dirt after a few seconds, I’m all ears. I’m not talking about sPvP either, I have no interest in it, and that is one aspect where the pets need the least amount of work for effectiveness.
If your going to try and lay skills out from the BM tree, then stop, as you will have effectively killed off the one thing the Rangers are good at.
I personally suck at sPvP, but 2 builds I have no problem killing consistently are BM bunker rangers and trap/condition rangers, and this is running in full berserker gear with LB/SB and axe/wh. Pets are just too easy to avoid and my build just overpowers the other 2 in sheer damage.
Again, if you have a magic solution that allows pets to stay alive in WvW zerg fights, and do decent damage without handicapping power build, by all means, I’ll change it in a heart beat.
Until they make it an actual “Pet” profession, where the pet is an integral part of the class rather than a liability, the Ranger in fact will remain primarily a ranged profession, meaning that is where they are most effective.
I have to admit though, It would be kind of cool to have a pet that was useful.. you know, doing damage, not dying, special skills that re-act when you want them to, proper pathing, etc.. all without completely handicapping yourself in the process.
You clearly aren’t using your pet properly…
I’m probably not, but I don’t need them, I won’t put faith into something that’s a liability. If you clearly have a solution to make the pets path correctly, hit their targets, and not eat dirt after a few seconds, I’m all ears
. I’m not talking about sPvP either, I have no interest in it, and that is one aspect where the pets need the least amount of work for effectiveness.
If your going to try and lay skills out from the BM tree, then stop, as you will have effectively killed off the one thing the Rangers are good at.
I personally suck at sPvP, but 2 builds I have no problem killing consistently are BM bunker rangers and trap/condition rangers, and this is running in full berserker gear with LB/SB and axe/wh. Pets are just too easy to avoid and my build just overpowers the other 2 in sheer damage.
Again, if you have a magic solution that allows pets to stay alive in WvW zerg fights, and do decent damage without handicapping power build, by all means, I’ll change it in a heart beat.
Only 2 pets can survive WvW zerg fights when you’re not running a zerg of 25 rangers with hyenas (i’ve done it, it was the most glorious thing ever, sending all our Hyenas down a hill to kill the enemy zerg looked something like this ) … Drakes, and Bears, and even then they don’t live too ridiculously long…
As their mother, I have to grant them their wish. – Forever Fyonna
A ranger uses more that just the Longbow. We have use of Axes, swords, daggers, great swords, and war horns.
The Longbow is used to hit the target, as the target closes the distance, but that does not mean we stay with Longbow, once Toe to Toe combat has been initiated. Most of the time, I switch to sword/dagger, in order to use the skills there to give me a greater amount of movement flexibility. Especially when dealing with thieves and warriors. If a Mesmer or Elemental wishes to fight me at range, yah, i’ll stay on the bow and hit them from range.
But to many rangers figure, all they have to do is STAND in a fixed spot, and fire the Longbow or short bow. We do not have to do no such thing. It is an inflexible ranger that does not use movement to keep himself from immediate danger. You want to stand in one spot pew pewing, while your being wolloped by a hammer warrior? You want to stand in that AoE circle being nuked? Then your inflexible. Switch to a weapon that gives you flexible movement. Sword/dagger gives you a good amount of dodging, while attacking or follow up with an attack. The short bow has a skill that makes you jump back out of an attack or pulls you out of an AoE area.
An inflexible ranger, is one that stays only with the Longbow.