Why No Stalker's Strike?

Why No Stalker's Strike?

in Ranger

Posted by: Soilder.3607

Soilder.3607

I’m disappointed in this. The most important skills that needed the buff were bonfire and stalker’s strike imo, only because they lost a lot of their functionality without it.

Crippling talon also needs its projectile speed increased as well.

Stormbluff Isle

Why No Stalker's Strike?

in Ranger

Posted by: Puck.9612

Puck.9612

I just figured this was another of their thematic changes. We have the bear, snake , eagle, etc. animations attached to skills. Stalker’s strike is us flopping around like a limp fish. I really hope they get around to adding the fish animation.

Jim Hunter when my other account isn’t suspended

Why No Stalker's Strike?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Every skill that “rules” over your mobility has been nerfed as well as buffed.
All these skills have a base travel value that cannot be modified by Swiftness or traits, but can’t be hindered by cripple and chill, either.

It’s a tweak they made for all the classes. Not just Ranger.

“Observe, learn and counter.”

Why No Stalker's Strike?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Every skill that “rules” over your mobility has been nerfed as well as buffed.
All these skills have a base travel value that cannot be modified by Swiftness or traits, but can’t be hindered by cripple and chill, either.

It’s a tweak they made for all the classes. Not just Ranger.

He’s talking about the fact that the range of all our offhand skills got increased, except for stalker’s strike.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Why No Stalker's Strike?

in Ranger

Posted by: Puck.9612

Puck.9612

Every skill that “rules” over your mobility has been nerfed as well as buffed.
All these skills have a base travel value that cannot be modified by Swiftness or traits, but can’t be hindered by cripple and chill, either.

It’s a tweak they made for all the classes. Not just Ranger.

He’s talking about the fact that the range of all our offhand skills got increased, except for stalker’s strike.

They also screwed up the cooldown on throw torch, it’s not being affected by the trait. Hopefully they will fix both of these problems.

Jim Hunter when my other account isn’t suspended

Why No Stalker's Strike?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Every skill that “rules” over your mobility has been nerfed as well as buffed.
All these skills have a base travel value that cannot be modified by Swiftness or traits, but can’t be hindered by cripple and chill, either.

It’s a tweak they made for all the classes. Not just Ranger.

He’s talking about the fact that the range of all our offhand skills got increased, except for stalker’s strike.

They also screwed up the cooldown on throw torch, it’s not being affected by the trait. Hopefully they will fix both of these problems.

Well, if they don’t want it to end up like the Shortbow “fix” they’d rather address this. It was intended before, and if it wasn’t it should have been mentioned.

The changes make sense, but still feel like “well, we don’t feel like fixing the problems, so let’s just pretend that it wasn’t intended for the past 2 years – fixt”

“Observe, learn and counter.”

Why No Stalker's Strike?

in Ranger

Posted by: Redemer.2601

Redemer.2601

Every skill that “rules” over your mobility has been nerfed as well as buffed.
All these skills have a base travel value that cannot be modified by Swiftness or traits, but can’t be hindered by cripple and chill, either.

It’s a tweak they made for all the classes. Not just Ranger.

He’s talking about the fact that the range of all our offhand skills got increased, except for stalker’s strike.

They also screwed up the cooldown on throw torch, it’s not being affected by the trait. Hopefully they will fix both of these problems.

Well, if they don’t want it to end up like the Shortbow “fix” they’d rather address this. It was intended before, and if it wasn’t it should have been mentioned.

The changes make sense, but still feel like “well, we don’t feel like fixing the problems, so let’s just pretend that it wasn’t intended for the past 2 years – fixt”

sadly that seems to be the story of a Rangers life in gw2 lets just pretend it was meant to be like and let it be fixed and I for one am sick of it