(edited by Ausfer.1853)
Why are ranger pet options so lackluster?
Because something something animals and rainbows nature animal something something BS.
Apparently a standalone archer is too difficult to allow, and anything more interesting too difficult to make fit into GW2 lore.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Excatly. From the pet choices and pet diversity options.
I love my ranger as much as I love my mesmer but If we have more pet control it would be rad!
I said this before, but making a pet trait tree just for our pets would be awesome, and BM would contain different traits so we could make our pets more viable by not traiting into BM that then would kitten builds.
Like the WoW pet tree just to give you guys an idea.
http://wowdata.getbuffed.com/talentplaner/byclass/0-J%C3%A4ger-Begleiter?build=32010192
Balance probably more than anything else. I mean think if you engaged as any other class outside a Mesmer (clones) the fight would be 2 v. 1. Not really fair if the pet did any sort of consistent damage (auto attack) vs. player management. Same reason why Guardian spirit weapons took a huge nerf a while back. Fights are unbalanced. And, well, you know we have to have balance.
Personally, I’d remove the pets all together and move the damage back to the player. If they want pets outside cosmetics then they need to be in player control 100% of the time and under their management (no auto attacks). Otherwise I see no reason to have a pet at all and would prefer none.
Then again I don’t come from previous GW games and only started with GW2. However, I have played every other MMO out…
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
I’ve said it before, why add more pets to the list that they’ll probably give horrible F2 skills to anyways? Fix the current pets and the overall pet mechanic before piling on the manure.
We have 4 pigs doing the same kitten thing, I think they ran out of ideas once they got down the list O.o
break. I feel like they should be back by now..”
I think a lot of it also has to do with aesthetics. Frankly, half of the reason I don’t use bear is because I think it’s ugly as all hell. :P
That said, custom skills and stats on pets like a trait line would be problematic. I won’t touch upon the details of developing a new system for it, but consider counterplay; you can’t predict what your opponent’s pet is going to do when you approach them. Is the Owl going to poison and immobilize? Will the wolf give AOE might? Does the pet deal burst damage or have a built-in KD on its auto-attack? It’s sadly something which wouldn’t really work. It’d also make smaller and more difficult-to-see pets used almost exclusively, as it would free up screen real-estate for PvE and make rangers and ranger-pets less visible/harder to click/watch animations in PvP modes.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Because something something animals and rainbows nature animal something something BS.
Apparently a standalone archer is too difficult to allow, and anything more interesting too difficult to make fit into GW2 lore.
Ranger =/= Archer.
I’d really like to have my lion back from GW1.
Ehem Elona expansion cough cough
Because something something animals and rainbows nature animal something something BS.
Apparently a standalone archer is too difficult to allow, and anything more interesting too difficult to make fit into GW2 lore.
Ranger =/= Archer.
Precisely, and there is no option for the latter, despite approximately one-quarter to one-third of the playerbase as a whole desiring the latter over the former.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Because something something animals and rainbows nature animal something something BS.
Apparently a standalone archer is too difficult to allow, and anything more interesting too difficult to make fit into GW2 lore.
Ranger =/= Archer.
Precisely, and there is no option for the latter, despite approximately one-quarter to one-third of the playerbase as a whole desiring the latter over the former.
Made up numbers aren’t interesting.
And.
A petless ranger =/= archer
Most people I’ve seen that want changes to the ranger, want the class to be petless. That wouldn’t make it a traditional archer class. The ranger neves was a traditional archer class, not even in the first game.
In short, asking for a archer class doesn’t really have anything to do with the ranger, petless or not.
(edited by Lazze.9870)
And most people which want the change want to play dedicated archers. Did you partake in the CDI at all?
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
And most people which want the change want to play dedicated archers. Did you partake in the CDI at all?
You can’t speak for “most people” unless everyone with a opinion about it actualy did partake. Which is less than likely.
A dedicated archer would mean the creation of a new class that would add little to nothing to the game.
A petless ranger would be a change to the ranger’s mechanic, an excisting class with an excisting lore from the first game, that has never been a dedicated archer (or a dedicated beastmaster for that matter, until Anet decided to screw it up during the development of GW2).
I’m done. We’re in off-topic territory, Archers won’t be added, and rangers are stuck with their pets.
(edited by Lazze.9870)
Nobody’s asking for a new class. Just the option for ranged DPS with no pet dependencies. That’s sufficient to fulfill the archer archetype, no? Rangers ARE the pet class. Rangers ARE NOT to be played as ranged-combat mains, as per the words of ArenaNet despite the misleading class description. Rangers ARE the byproduct of combining the original standalone Archer, Warden, and Beastmaster classes in early development of GW2 due to the lack of versatility each dedicated class would have had. I’m not talking about classes but roles. You cannot play a viable archer as a style of play in GW2, because that style doesn’t actually exist. That’s just a fact.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Nobody’s asking for a new class.
Then stop calling it an archer.
If you want a petless ranger with the option to spec and trait into a dedicated archer role with no pet dependencies, then you bascially want what the rangers used to be. Which is something along the same line I would have wanted.
The standalone marksman, warden and beastmaster where all drawn out from the original ranger in the first place.
(edited by Lazze.9870)
just to let you new Rangers or still learning rangers , take a good look at the pigs F2 skills they all drop different Items that do different abilities , some are defensive some are offensive , some are good CC.
all i can say is if we had the ability to choose our pets f2 , (excluding the Autos) it would build more Diverse pets , more controlable pet leap> combo fields tricks.
and more ondemand Pet skills like MoA’s harmonic cry on a f2 use , or a felines maul f2 for better spike damage/ damage rotations.
also even if being 100% archer maining from range is a thing in the future, gw1 rangers Played Active combat in fights , using the Skills dodge,Whirling defences with a bow at Short range to push cap points , though back then these skills were passive Evades and passive speed boosts (with no movement animations just click and use)
rangers in gw1 never stayed off point all the time , they only did the job of Preventing Foe Additions to cap points , then moving to said cap point to give a helping hand, in the end of it all, Gw1 Rangers had a Roll of CC Cap prevention, if they can’t make it to the cap point its a safe cap point and even if the did make it there using the passive evades from the OLD dodge and WD allowed the ranger to fight on point with a bow+pet for (additional Dps)
Pet or not the general role a ranger plays in Pvp is right down to its Core CC cap prevention.
WvW wise it is the same Role but this time the cap point is the Bulk of the zerg preventing them from returning home.
You almost had a point but then:
I don’t think its particularly exciting to tell a pig to charge into battle.
You made my dear Sir Loin cry and i can never forgive that.
Save the Bell Choir activity!
This is an excellent idea, and the hunter class in WoW already has this. I forget exactly how it works but different pets or pet classes have different trait lines with options you can customize for each pet. For example one trait for a cat would be “charge” which allows your pet to charge forward at the speed of an arrow and instantly hit your opponent, stunning him for one second. Compare this to the excessively slow speed and right angle attacks of our pets which often die before they reach the target in WvW or fail to reach the target before you kill it in PVE.
Pets in WoW also have much more effectiveness and diversity in their roles which you can enhance through traiting, such as a tanky pet that pulls more aggro and is tougher with the right build. GW2 bear isn’t much of a tank and few pets hold aggro well.
I’d like a pet in WvW that does knockdowns or f2 howl like a wolf but can be customized to be more survivable at the cost of dps. A dead pet does no dps.
This is an excellent idea, and the hunter class in WoW already has this. I forget exactly how it works but different pets or pet classes have different trait lines with options you can customize for each pet. For example one trait for a cat would be “charge” which allows your pet to charge forward at the speed of an arrow and instantly hit your opponent, stunning him for one second. Compare this to the excessively slow speed and right angle attacks of our pets which often die before they reach the target in WvW or fail to reach the target before you kill it in PVE.
Pets in WoW also have much more effectiveness and diversity in their roles which you can enhance through traiting, such as a tanky pet that pulls more aggro and is tougher with the right build. GW2 bear isn’t much of a tank and few pets hold aggro well.
I’d like a pet in WvW that does knockdowns or f2 howl like a wolf but can be customized to be more survivable at the cost of dps. A dead pet does no dps.
Ive been saying this numerous times, when i played WoW, it gave me that sense of feeling the traiting my pet to suit various situation or gameplay modes only applied to my pet, i didnt have to spend trait points I have just to make my pet “viable”
For example, Having their own pet tree would:
I can trait to have -50% AOE damage when i want to WvW in zergs, therefore my damage output will not be kitten because my pet would have higher durability.
ALL these traits that we have Should be On A Pet Tree, And Replace them with traits that would benefit the ranger Directly
>Carnivorous Appetite
>Alpha Training
>Malicious Training
>Pet’s Prowess
>Companion’s Might
>Agility Training
>Expertise Training
>Concentration Training
>Instinctual Bond
>Master’s Bond
>Compassion Training
>Intimidation Training
>Speed Training
>Instinctual Bond
>Stability Training
>Rending Attacks
>Invigorating Bond
18 Traits all Pet Related
Now if we had our own pet tree
We (The Ranger)
Will be able to have 18 Ranger Oriented (Affects the ranger or weapon skills, or utility skills)
That would Create A LOT of Diversity for the Ranger Class and The Pet Too!
Whatya guys think?
(edited by StickerHappy.8052)
This is an excellent idea, and the hunter class in WoW already has this. I forget exactly how it works but different pets or pet classes have different trait lines with options you can customize for each pet. For example one trait for a cat would be “charge” which allows your pet to charge forward at the speed of an arrow and instantly hit your opponent, stunning him for one second. Compare this to the excessively slow speed and right angle attacks of our pets which often die before they reach the target in WvW or fail to reach the target before you kill it in PVE.
Pets in WoW also have much more effectiveness and diversity in their roles which you can enhance through traiting, such as a tanky pet that pulls more aggro and is tougher with the right build. GW2 bear isn’t much of a tank and few pets hold aggro well.
I’d like a pet in WvW that does knockdowns or f2 howl like a wolf but can be customized to be more survivable at the cost of dps. A dead pet does no dps.
Ive been saying this numerous times, when i played WoW, it gave me that sense of feeling the traiting my pet to suit various situation or gameplay modes only applied to my pet, i didnt have to spend trait points I have just to make my pet “viable”
For example, Having their own pet tree would:
I can trait to have -50% AOE damage when i want to WvW in zergs, therefore my damage output will not be kitten because my pet would have higher durability.
ALL these traits that we have Should be On A Pet Tree, And Replace them with traits that would benefit the ranger Directly
>Carnivorous Appetite
>Alpha Training
>Malicious Training
>Pet’s Prowess
>Companion’s Might
>Agility Training
>Expertise Training
>Concentration Training
>Instinctual Bond
>Master’s Bond
>Compassion Training
>Intimidation Training
>Speed Training
>Instinctual Bond
>Stability Training
>Rending Attacks
>Invigorating Bond18 Traits all Pet Related
Now if we had our own pet tree
We (The Ranger)
Will be able to have 18 Ranger Oriented (Affects the ranger or weapon skills, or utility skills)
That would Create A LOT of Diversity for the Ranger Class and The Pet Too!
Whatya guys think?
This is actually a wonderful idea and I’d be all for it- fixing the pets will probably require something like this.
This is an excellent idea, and the hunter class in WoW already has this. I forget exactly how it works but different pets or pet classes have different trait lines with options you can customize for each pet. For example one trait for a cat would be “charge” which allows your pet to charge forward at the speed of an arrow and instantly hit your opponent, stunning him for one second. Compare this to the excessively slow speed and right angle attacks of our pets which often die before they reach the target in WvW or fail to reach the target before you kill it in PVE.
Pets in WoW also have much more effectiveness and diversity in their roles which you can enhance through traiting, such as a tanky pet that pulls more aggro and is tougher with the right build. GW2 bear isn’t much of a tank and few pets hold aggro well.
I’d like a pet in WvW that does knockdowns or f2 howl like a wolf but can be customized to be more survivable at the cost of dps. A dead pet does no dps.
Ive been saying this numerous times, when i played WoW, it gave me that sense of feeling the traiting my pet to suit various situation or gameplay modes only applied to my pet, i didnt have to spend trait points I have just to make my pet “viable”
For example, Having their own pet tree would:
I can trait to have -50% AOE damage when i want to WvW in zergs, therefore my damage output will not be kitten because my pet would have higher durability.
ALL these traits that we have Should be On A Pet Tree, And Replace them with traits that would benefit the ranger Directly
>Carnivorous Appetite
>Alpha Training
>Malicious Training
>Pet’s Prowess
>Companion’s Might
>Agility Training
>Expertise Training
>Concentration Training
>Instinctual Bond
>Master’s Bond
>Compassion Training
>Intimidation Training
>Speed Training
>Instinctual Bond
>Stability Training
>Rending Attacks
>Invigorating Bond18 Traits all Pet Related
Now if we had our own pet tree
We (The Ranger)
Will be able to have 18 Ranger Oriented (Affects the ranger or weapon skills, or utility skills)
That would Create A LOT of Diversity for the Ranger Class and The Pet Too!
Whatya guys think?
Agree with this, though I think it may be hard to give each pet the depth of the ranger’s trait lines. I think that if they created mini-trait lines for each species of pet[Devourerer, Dog, Big Cat, Pig, Spider, Bird, etc.] we could get something close to this. Someone would have to punch numbers for what the best way to implement this is, but I do think that adding some diversity of pets would help rangers in the long-run.
Nobody’s asking for a new class. Just the option for ranged DPS with no pet dependencies. That’s sufficient to fulfill the archer archetype, no? Rangers ARE the pet class. Rangers ARE NOT to be played as ranged-combat mains, as per the words of ArenaNet despite the misleading class description. Rangers ARE the byproduct of combining the original standalone Archer, Warden, and Beastmaster classes in early development of GW2 due to the lack of versatility each dedicated class would have had. I’m not talking about classes but roles. You cannot play a viable archer as a style of play in GW2, because that style doesn’t actually exist. That’s just a fact.
They just need to rename the profession CuttingRoomFloor and be done with it.
I’m not sure giving the Ranger “free upgrades” to their profession mechanic (that is to say, free in terms of trait points) when all other professions have to trait for their profession mechanics would be the right call.
I’m not sure giving the Ranger “free upgrades” to their profession mechanic (that is to say, free in terms of trait points) when all other professions have to trait for their profession mechanics would be the right call.
Yeah no kiddin, besides I run a pet build on my ranger right now using multiple of those traits and they’re pretty awesome. The one big problem that build has is it has no place in large scale combat. But Companion’s Might+Rampage as one, or Companion’s Might+Quickening Zephyr+Signet of The Wild for a bird pet plus either sword AA or shortbow is pretty freakin high for damage as you stack might out the wazoo on your pet.
But I do wish the pets were a little more intelligent and responsive
Tri-Lead of Ascension [WAR] of Borlis Pass
Yes to exotic pets. Rock Dogs, Sparks, Skelks…so many options that we cannot use.
Or GW1 pets…black wolf, white tiger, black widow (without j-lo butt), phoenix…
Have said it many times. This game has the worst implementation of pets of any MMO to date, even the indie MMOs do better.
GW2 pets are nothing more than copy-pastaed animal assets with standard mob AI and copy-pastaed generic skills, and one crappy player-controlled skill, most of which aren’t worth considering because of how slow-casting and/or mind-numbingly generic and/or ineffectual they are.
The pet is hands-down the worst thing about the class. Adding more pets wouldn’t change the fact the basic design is total crap.
(edited by scerevisiae.1972)