(edited by Chopps.5047)
Why arrows should not pierce by default
Necromancer staff auto-attack pierces by default and has aggrod many a distant mob way behind what I’m fighting, its nice to be able to toggle it with my ranger. As awesome as default piercing rapid fire and stuff would be it does have its drawbacks. Maybe lower it in the tree to a first tier thing so people could use it in a greater variety of builds instead?
That was one of the suggestions, yes. Either have it by default or set it to tier 1 so people will access it without having to waste points to get it for different builds.
That was the general consensus so far….I’m 50/50 on the issue. Ultimately there’s other more pressing issues I’d rather see fixed/improved.
“They say you are what you eat.
Which is funny ‘cause I don’t remember eating a f.ing legend”
tldr
They don’t pierce on default.
tldr
They don’t pierce on default.
But there was a suggestion on a thread wanting this, and it was quite popular.
I second the OP on this though.
Well, the necro staff 1 also has a bug with it going beyond the1200 range, but not at the 1500 range. If you dont believe me, test it for yourself.
It also takes 3-3.5 seconds to get to 1200+ range. Been awhile since i timed it so not sure if it is 3 seconds or 3.5 seconds to get to 1200 which is a really long time.
-100
Mobs re-set, zergs die
I wouldn’t run without piercing arrows.
Auto targeting is more of an issue when that thief stealths and you’re shooting some random mob
tldr
They don’t pierce on default.
But there was a suggestion on a thread wanting this, and it was quite popular.
I second the OP on this though.
But if you keep reading that same post, there is an added suggestion concerning arrowheads… ones to pierce, others to burn, bleed, etc… giving the ranger the option to pierce or not.
Stomp for Píken [PS]
tldr
They don’t pierce on default.
But there was a suggestion on a thread wanting this, and it was quite popular.
I second the OP on this though.
But if you keep reading that same post, there is an added suggestion concerning arrowheads… ones to pierce, others to burn, bleed, etc… giving the ranger the option to pierce or not.
Why they removed preparations to begin with is beyond me…
As their mother, I have to grant them their wish. – Forever Fyonna
I definitely think piercing by default is a bad idea.
What I DO think should happen, is give the bows the ability to shoot over people.
Idk about the SB, but the LB definitely.
This would make it so we could always just shoot the person farthest away so we could actually utilize that damage, and we wouldn’t have to worry about line of sight.
I definitely think piercing by default is a bad idea.
What I DO think should happen, is give the bows the ability to shoot over people.
Idk about the SB, but the LB definitely.This would make it so we could always just shoot the person farthest away so we could actually utilize that damage, and we wouldn’t have to worry about line of sight.
you can though, if you have auto attack and auto targeting on not so much, if you turn those off you can arc them over a little bit, with auto attack and target it will -try- to do it in certain scenarios.
As their mother, I have to grant them their wish. – Forever Fyonna
Default – non-piercing shots is definitely something I would condone with the ability to have peircing shots later BUT with the option to toggle between the two.
If the ranger is an ‘expert’ then the decision to purposely shoot an arrow to be either is surely an expected choice.
Could you imagine all the poor low lvls that start playing and have 3/4 additional enemies that have been accidentally aggroed ?
By all means keep them as is, but then change signet of stone, so I don’t need to trait for it, right now having to trait for both piercing and signet of stone is removing the option of increased range.
By all means keep them as is, but then change signet of stone, so I don’t need to trait for it, right now having to trait for both piercing and signet of stone is removing the option of increased range.
Drop signet of stone and pick up “Protect Me!” because face it, you’re not one of the rangers who have points into their pet so the pet dying isn’t going to hurt you -that- much.
As their mother, I have to grant them their wish. – Forever Fyonna
I agree, preperations were amazing for rangers in gw1. They should impliment them as new utilities. I dont think arrows should or will pierce by default, I think they should just combine piercing arrows with eagle eye or quick draw, serves the same purpose pretty much since any primary bow user would pick either of those traits.