Why arrows should not pierce by default

Why arrows should not pierce by default

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Posted by: Chopps.5047

Chopps.5047

I don’t want arrows to pierce by default because

1) In pvp, default piercing arrows would mean, to keep balanced, rangers would suffer a net loss in power of basic attacks. This fact is self-evident – if you buff it one way you have to balance it by reducing something else. What’s even worse is now the trait lines are messed up; from this perspective, seems better to keep it like it is.

2) In pve, I avoid piercing arrows in many situations where I do not want to aggro things in the background. People already complain about ranger pets aggroing unwanted mobs, right? Wait till arrows pierce by default.

I think it’s fine the way it is and there’s other glaring problems with ranger. For one, I’d like to see Muerello etc combo fields enact on top of ME when ranging with arrows with pet on ‘avoid combat’.

Let’s focus on what’s important and not get caught up in trendy ideas. What I just mentioned is a basic thing and there’s lots of problems with a class that has such access to combo fields. As another example, foragers should basically utilize a “thief steal” type mechanic rather than an environmental type mechanic. Also, the ethereal field “throw gunk” needs to be longer in duration. Whirl defense needs to be whirl offense and the number 4 skill needs to knockdown. Well, okay, that last one was an opinion but I think that’s worth it’s own thread.

Let’s keep our eyes on the target with our suggestions.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

Why arrows should not pierce by default

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Posted by: Relair.1843

Relair.1843

Necromancer staff auto-attack pierces by default and has aggrod many a distant mob way behind what I’m fighting, its nice to be able to toggle it with my ranger. As awesome as default piercing rapid fire and stuff would be it does have its drawbacks. Maybe lower it in the tree to a first tier thing so people could use it in a greater variety of builds instead?

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Posted by: WolfHeart.1256

WolfHeart.1256

That was one of the suggestions, yes. Either have it by default or set it to tier 1 so people will access it without having to waste points to get it for different builds.

That was the general consensus so far….I’m 50/50 on the issue. Ultimately there’s other more pressing issues I’d rather see fixed/improved.

[WOLF] Howlerin || Seafarer’s Rest
“They say you are what you eat.
Which is funny ‘cause I don’t remember eating a f.ing legend”

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Posted by: MyGWAccount.7325

MyGWAccount.7325

tldr

They don’t pierce on default.

Why arrows should not pierce by default

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Posted by: Pneg.7302

Pneg.7302

tldr

They don’t pierce on default.

But there was a suggestion on a thread wanting this, and it was quite popular.

I second the OP on this though.

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Posted by: gamefreak.5673

gamefreak.5673

Well, the necro staff 1 also has a bug with it going beyond the1200 range, but not at the 1500 range. If you dont believe me, test it for yourself.

It also takes 3-3.5 seconds to get to 1200+ range. Been awhile since i timed it so not sure if it is 3 seconds or 3.5 seconds to get to 1200 which is a really long time.

Why arrows should not pierce by default

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Posted by: Meryt.9823

Meryt.9823

-100
Mobs re-set, zergs die
I wouldn’t run without piercing arrows.
Auto targeting is more of an issue when that thief stealths and you’re shooting some random mob

He who fights with monsters should look to it that he himself does not become a monster.

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Posted by: Avandor.5743

Avandor.5743

tldr

They don’t pierce on default.

But there was a suggestion on a thread wanting this, and it was quite popular.

I second the OP on this though.

But if you keep reading that same post, there is an added suggestion concerning arrowheads… ones to pierce, others to burn, bleed, etc… giving the ranger the option to pierce or not.

80 Human Druid of Piken
Stomp for Píken [PS]

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Posted by: Durzlla.6295

Durzlla.6295

tldr

They don’t pierce on default.

But there was a suggestion on a thread wanting this, and it was quite popular.

I second the OP on this though.

But if you keep reading that same post, there is an added suggestion concerning arrowheads… ones to pierce, others to burn, bleed, etc… giving the ranger the option to pierce or not.

Why they removed preparations to begin with is beyond me…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Lucky Charmz.5089

Lucky Charmz.5089

I definitely think piercing by default is a bad idea.

What I DO think should happen, is give the bows the ability to shoot over people.
Idk about the SB, but the LB definitely.

This would make it so we could always just shoot the person farthest away so we could actually utilize that damage, and we wouldn’t have to worry about line of sight.

Why arrows should not pierce by default

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Posted by: Durzlla.6295

Durzlla.6295

I definitely think piercing by default is a bad idea.

What I DO think should happen, is give the bows the ability to shoot over people.
Idk about the SB, but the LB definitely.

This would make it so we could always just shoot the person farthest away so we could actually utilize that damage, and we wouldn’t have to worry about line of sight.

you can though, if you have auto attack and auto targeting on not so much, if you turn those off you can arc them over a little bit, with auto attack and target it will -try- to do it in certain scenarios.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: ragemydream.9830

ragemydream.9830

Default – non-piercing shots is definitely something I would condone with the ability to have peircing shots later BUT with the option to toggle between the two.

If the ranger is an ‘expert’ then the decision to purposely shoot an arrow to be either is surely an expected choice.

Could you imagine all the poor low lvls that start playing and have 3/4 additional enemies that have been accidentally aggroed ?

Leoparah – Level 26 Charr Female Ranger

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Posted by: Sina.9208

Sina.9208

By all means keep them as is, but then change signet of stone, so I don’t need to trait for it, right now having to trait for both piercing and signet of stone is removing the option of increased range.

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Posted by: Durzlla.6295

Durzlla.6295

By all means keep them as is, but then change signet of stone, so I don’t need to trait for it, right now having to trait for both piercing and signet of stone is removing the option of increased range.

Drop signet of stone and pick up “Protect Me!” because face it, you’re not one of the rangers who have points into their pet so the pet dying isn’t going to hurt you -that- much.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why arrows should not pierce by default

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

I agree, preperations were amazing for rangers in gw1. They should impliment them as new utilities. I dont think arrows should or will pierce by default, I think they should just combine piercing arrows with eagle eye or quick draw, serves the same purpose pretty much since any primary bow user would pick either of those traits.