As the the title states, I feel that this is a must for the ranger’s spirit skills. The spirit skills themselves are great, I can’t complain about what they are capable of, but they are still useless imo because they can’t move or last in a fight.
Rangers lack in support for most pve content. Our best/most reliable ability is “Spotter.” But that doesn’t even compare to the amount of undeniable support that guardians, warriors, or eles have. Rangers have the capability of providing this support, but its blocked off by poor execution of this ability, aka the Spirits.
Spirits are great, in theory, but they just don’t survive long enough to spread their love to our players. Anytime I’m in a dungeon, I have to pre plan where I need to put my spirit to TRY and avoid getting hit. Even then, they end up getting hit and basically dying in an instant. Which is why I just can’t run it sometimes.
So why not make them more like Warrior banners (If you want to stick with the immobile idea). Why can warriors get a form of support that can’t be destroyed, and can be actively moved around when rangers get a form of support that gets destroyed at almost the instant a fight begins and is stuck in a single location? With the way pve works (stacking in corners), there is no way that spirits will survive long enough to be viable in any shape or form.
The things that mostly sparked this idea was seeing the new Revanent using Ventari’s Tablet. Its a mobile (yet clunky) AI that can’t be destroyed. Its main role is support, and it does it fairly well. So why are other classes allowed to have indefinite methods of support while the ranger cannot?
My personal idea would be having spirits are immobile, invulnerable buff locations that plays must actively interact with to receive a temporary buff (somewhat like food stations). Not saying that this is the best way to execute this skill, its just a personal idea so that its unique to the class and not stealing anything away from any other class.
I’m sure there has to be other ways that these abilities can be fixed but, as they are, they are almost completely useless (maybe besides frost spirit). Their ability to get damaged makes them almost completely useless, before it was manageable because they moved but being immobile and vulnerable makes them a liability to the ranger class. Why chose a skill that might survive long enough to buff up the party, when you can just chose a warrior who’s banners will DEFINITELY buff up the party regardless of the situation.
If anyone else as some other ideas or comments, please share.
PS: By no means to I believe spirits should automatically be made immune to damage and mobile, that’s just asking for a nerf. I just believe it needs to become a definite form of support that can’t be taken away other than from a duration timer. Obviously of changes are made, they need to be balanced.