Why can't pets attack while moving?

Why can't pets attack while moving?

in Ranger

Posted by: DiamondMeteor.8345

DiamondMeteor.8345

Wouldn’t that just solve our problems? Honestly, it’s insanely cumbersome to have a pet indefinitely running at a moving foe only to hit a couple times. If we can’t remove pets from our arsenal like we could have in GW1, you best make them competent.

Ranger / Revenant – Crystal Desert

Why can't pets attack while moving?

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Anet has always been bad at designing competent AI. I don’t see them improving any time soon.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Why can't pets attack while moving?

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Posted by: RummyTheMad.7290

RummyTheMad.7290

What I would like to see is for pet attacks to hit closer to the beginning of the animation (.5s-.75s so they could still be dodged), then be unable to perform additional actions until the animation finished – basically an internal cd for all pet skills based on the animation time. That way you could coordinate your pet’s attacks better. It’s always struck me as odd that they made the timing on pets so generally sloppy when the rest of the ranger’s abilities feel so crisp and precise.

Of course, on the other side of the coin, there are some fairly predictable behaviors you can exploit for your benefit (canine insta-leap on swap in leap range, moa heal on swap if health below ~75%-ish, drake tail swipe on swap in melee range, etc.), so I’ll just call it a steep learning curve for now…