Why cleric is better then Zealots in raids
I was about to comment every false information you write but can’t be bothered now since I don’t know where to start even.
Tl;dr – you’re trading 400~ Power and 960 Precision (45% crit chance) for 400 Healing Power because you (as a team) are unable to avoid damage on vale guardian. Instead of salvaging the only good “druid healer” set there is (don’t mind Berserker) you should’ve learned the mechanics of the boss first.
Every single additional damage you do makes the fight shorter, it can be considered a form of “support” instead of reacting to a damage done.
There’s no need to have bigger healing than the ones you have with 500-600 healing power, except if you’re in a non experienced group (in which you must try to cover some errors).
That’s valid for every boss we have now.
You should have said: feel free to start in cleric, then realize you don’t need it and move to a more offensive build.
Gw2 is all about damage, like it or not.
Miku once again what does ur crit chance do for u if u don’t have ferocity to deal damage u can crit all u want with 200 damage its pointless
Base critdmg is 150%. So even with 0 ferocity critical hits deal 50% more dmg than normal hits.
I prefer magi’s with zerkers trinkets, personally. it allows your tank to run a very small amount of toughness to hold aggro, increasing their dps as well, and with the primary healing power you should have no trouble keeping them alive (and honestly at this point it feels like the need for a healer with healer gear is less and less useful).
Though honestly, I think the druid’s gear doesn’t matter a remarkable amount, due to the large amount of time spent in CAF providing teambuffs. Zerker’s still seems like the way to go in the long run, to punch out just that “biiit” more dps, however.
And I’m here, just running my zealots with Crusader trinkets
With Clerics – you can babysit baddies.
With Zealots – you can babysit players.
With Berserkers – you are doing it right.
If you found yourself in any of those roles, your armor is fine. Be it a cleric or not.
People have to realize that some people do get stuck with awful puggies who have zero idea. And for those situations – cleric might just be the best choice to get.
It’s useless anywhere past LFG, but some people do play LFG all the time.
Cleric’s cripples the tank too so you’re better off with magis or even shamans
Cleric’s cripples the tank too so you’re better off with magis or even shamans
i’d have to agree with this, magi or shamans > clerics for babysitting baddies. You still get max healing power but you have no idea what random gear the tank is wearing and clerics can really throw off the aggro.
Apothecary or Cleric if you want to dual role as tank/healer
Cleric’s cripples the tank too so you’re better off with magis or even shamans
I don’t share this opinion but this describes perfectly the actual situation.
Tanks that want to play in glass gear are actually crippling the rest of the team, making glass classes even glassier, so they die with just one hit.
But because this is the ZERKER META videogame, no one seems to see this. How they are designed, Raids instead changing the zerker meta seems to be enforcing it.
Cleric’s cripples the tank too so you’re better off with magis or even shamans
Also agree with this. Full Cleric’s tend to take the dual role of tank & healer, and most people are uncomfortable with handling both.
Will update once Path of Fire releases.
As more groups become comfortable with raids people will start to experiment more. Groups are starting to 5 man it and the concept that the healer needs to do more will further push Druids aside. Running Gear like magi and or shamans will just hasten the Druids fall.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Doubt Druid will be pushed aside in raids. Sure, in those 5-man groups. Standard 10-man will at least have 1. Buffs are too good to pass up, in healing gear or not.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Doubt Druid will be pushed aside in raids. Sure, in those 5-man groups. Standard 10-man will at least have 1. Buffs are too good to pass up, in healing gear or not.
basically this. no matter what, at least 1 druid will have a place in 10-man raids, simply because of how awesome they are at applying buffs that no one else can apply
The average player isn’t going to try these speed run strats, so druids will always have a spot for consistency. Those speed run strats require you to be willing to wipe multiple times in order to get that clear when the goal of the average player is to just full clear for rewards/shards.
Also on topic, there’s nothing wrong with wanting a max healing power build…. just do it with Magi’s instead of clerics unless you’re also tanking. Druid has a lot of flexibility when it comes to builds and roles in raids and you’re not really doing it wrong if you choose to not focus on damage.
When people are advocating magi gear a 7% to crit chance and 15% damage increase doesn’t really equate to a lot. When the buff just makes up for all the damage your not doing. When other class can heal just as well and dish out more damage.
When a mes can remove the need to chase green circles there by increasing the overall dps by more than 15%. With no real tank in the group a 10 man team could afford to have two healer that are capable of dpsing.
Why take a druid. While it will take a while for more mes to become capable of doing this, that day is coming unless it gets hit with the nerf bat.
To say no matter what one druid will be needed is very optimistic.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Why take a druid. While it will take a while for more mes to become capable of doing this, that day is coming unless it gets hit with the nerf bat.
Because that strategy only works for Vale Guardian, you’ll need actual healer for the other 2 bosses.
Yes, currently the meta is everyone running glass builds (zerker healer/tank/DPS + viper or sinister cond DPS) and that actually works, the thing is that as before the update, the zerker meta requires player skill, if your team doesn’t have it then the tank needs to by more tankier, and the healer more healier :P
With all said, the ideal set is zerker, zealot > magi/shaman > cleric/apothecary are the other options if you actually need a healer to cover mistakes.
(and the other 8 elite specs maxed too)
Cleric’s cripples the tank too so you’re better off with magis or even shamans
I don’t share this opinion but this describes perfectly the actual situation.
Tanks that want to play in glass gear are actually crippling the rest of the team, making glass classes even glassier, so they die with just one hit.
But because this is the ZERKER META videogame, no one seems to see this. How they are designed, Raids instead changing the zerker meta seems to be enforcing it.
Slightly wrong.
It’s just that this game gave us the opportunity to play with skill instead of stat carrying the hell out of people’s performance.
It’s not like Tanks with Zerker Gear are wrong or drag people down. It’s just that a Tank in Zerker gear can afford to do it and maximize the time efficiency in everything the PvE is about. Time consumed.
Everyone who does not give a slightest hint about his teammates is an anchor for the rest of the squad. Be it a zerker tank, cleric druid, or 4th condi Engie in the party.
If the person does not adjust according to what is needed – it’s the problem of the person.
It’s not meta or game system. It’s people. Always has been.
Miku once again what does ur crit chance do for u if u don’t have ferocity to deal damage u can crit all u want with 200 damage its pointless
Have you ever heard of this thing called ‘procs’?
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