Why cleric is better then Zealots in raids

Why cleric is better then Zealots in raids

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Posted by: Ankas.9023

Ankas.9023

Raid people tend to think that Zealots is a must for raid. I own both armors full ascended and monk runes on them. I even salvaged my Zealots because there was no use for it. Now hear me out.

Zealots: Power (major) Cleric: Heal (major)
Precision (minor) Power (minor)
Healing (minor) Toughness (minor)

Lets start with Zealots. only thing useful here is power being major to contribute towards some damage. Damage contribution is so small that its hardly noticeable while you are at higher risk of being spiked down then your useful to nobody if you cant stay alive yourself to heal. For Precision there is no roll of that trait there! What can you do with being able to crit hit something and no ferocity to deal that damage. Its like having a car with no gas to drive it so you end up walking anyway.

As for cleric. Now here is why I had such great results in raids with it. Lower your toughness accordingly based on your tank, by adding zerker trinkets. That will increase your damage output way more alone then Zealots will. Use instinctive reaction to convert gain that hefty 7% of ur 1700 healing power to power should be extra 119 power to add to it. Toughness should keep you alive though any attack from dying instantly that is where you use your Spirit of Nature to res people in hot zones of the raid. If your pro you as a healer could also tank adding an extra DPS in the group if you know what ur doing. I’ve done it and we successfully killed VG with over a minute left on the clock.

I would like to hear your opinions on those 2 armors as after I ran both and tested both I find that precision without ferocity is useless and your heals are suffering and eventually team as well if they are taking more damage.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

I was about to comment every false information you write but can’t be bothered now since I don’t know where to start even.
Tl;dr – you’re trading 400~ Power and 960 Precision (45% crit chance) for 400 Healing Power because you (as a team) are unable to avoid damage on vale guardian. Instead of salvaging the only good “druid healer” set there is (don’t mind Berserker) you should’ve learned the mechanics of the boss first.

Snow Crows [SC]

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Posted by: Marmag.5823

Marmag.5823

Every single additional damage you do makes the fight shorter, it can be considered a form of “support” instead of reacting to a damage done.
There’s no need to have bigger healing than the ones you have with 500-600 healing power, except if you’re in a non experienced group (in which you must try to cover some errors).
That’s valid for every boss we have now.
You should have said: feel free to start in cleric, then realize you don’t need it and move to a more offensive build.
Gw2 is all about damage, like it or not.

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Posted by: Ankas.9023

Ankas.9023

Miku once again what does ur crit chance do for u if u don’t have ferocity to deal damage u can crit all u want with 200 damage its pointless

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Base critdmg is 150%. So even with 0 ferocity critical hits deal 50% more dmg than normal hits.

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

I prefer magi’s with zerkers trinkets, personally. it allows your tank to run a very small amount of toughness to hold aggro, increasing their dps as well, and with the primary healing power you should have no trouble keeping them alive (and honestly at this point it feels like the need for a healer with healer gear is less and less useful).

Though honestly, I think the druid’s gear doesn’t matter a remarkable amount, due to the large amount of time spent in CAF providing teambuffs. Zerker’s still seems like the way to go in the long run, to punch out just that “biiit” more dps, however.

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

And I’m here, just running my zealots with Crusader trinkets

Is a Warrior just a pet without a Ranger?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

With Clerics – you can babysit baddies.
With Zealots – you can babysit players.
With Berserkers – you are doing it right.

If you found yourself in any of those roles, your armor is fine. Be it a cleric or not.
People have to realize that some people do get stuck with awful puggies who have zero idea. And for those situations – cleric might just be the best choice to get.
It’s useless anywhere past LFG, but some people do play LFG all the time.

“Observe, learn and counter.”

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Posted by: vespers.1759

vespers.1759

Cleric’s cripples the tank too so you’re better off with magis or even shamans

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Prophet.1584

Prophet.1584

Cleric’s cripples the tank too so you’re better off with magis or even shamans

i’d have to agree with this, magi or shamans > clerics for babysitting baddies. You still get max healing power but you have no idea what random gear the tank is wearing and clerics can really throw off the aggro.

Apothecary or Cleric if you want to dual role as tank/healer

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: anduriell.6280

anduriell.6280

Cleric’s cripples the tank too so you’re better off with magis or even shamans

I don’t share this opinion but this describes perfectly the actual situation.

Tanks that want to play in glass gear are actually crippling the rest of the team, making glass classes even glassier, so they die with just one hit.

But because this is the ZERKER META videogame, no one seems to see this. How they are designed, Raids instead changing the zerker meta seems to be enforcing it.

I TOLD YOU SO
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I’m all in for Team Irenio!

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Cleric’s cripples the tank too so you’re better off with magis or even shamans

Also agree with this. Full Cleric’s tend to take the dual role of tank & healer, and most people are uncomfortable with handling both.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

As more groups become comfortable with raids people will start to experiment more. Groups are starting to 5 man it and the concept that the healer needs to do more will further push Druids aside. Running Gear like magi and or shamans will just hasten the Druids fall.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Doubt Druid will be pushed aside in raids. Sure, in those 5-man groups. Standard 10-man will at least have 1. Buffs are too good to pass up, in healing gear or not.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

Doubt Druid will be pushed aside in raids. Sure, in those 5-man groups. Standard 10-man will at least have 1. Buffs are too good to pass up, in healing gear or not.

basically this. no matter what, at least 1 druid will have a place in 10-man raids, simply because of how awesome they are at applying buffs that no one else can apply

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: TurtleDragon.3108

TurtleDragon.3108

The average player isn’t going to try these speed run strats, so druids will always have a spot for consistency. Those speed run strats require you to be willing to wipe multiple times in order to get that clear when the goal of the average player is to just full clear for rewards/shards.

Also on topic, there’s nothing wrong with wanting a max healing power build…. just do it with Magi’s instead of clerics unless you’re also tanking. Druid has a lot of flexibility when it comes to builds and roles in raids and you’re not really doing it wrong if you choose to not focus on damage.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

When people are advocating magi gear a 7% to crit chance and 15% damage increase doesn’t really equate to a lot. When the buff just makes up for all the damage your not doing. When other class can heal just as well and dish out more damage.

When a mes can remove the need to chase green circles there by increasing the overall dps by more than 15%. With no real tank in the group a 10 man team could afford to have two healer that are capable of dpsing.

Why take a druid. While it will take a while for more mes to become capable of doing this, that day is coming unless it gets hit with the nerf bat.

To say no matter what one druid will be needed is very optimistic.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Belzebu.3912

Belzebu.3912

Why take a druid. While it will take a while for more mes to become capable of doing this, that day is coming unless it gets hit with the nerf bat.

Because that strategy only works for Vale Guardian, you’ll need actual healer for the other 2 bosses.

Yes, currently the meta is everyone running glass builds (zerker healer/tank/DPS + viper or sinister cond DPS) and that actually works, the thing is that as before the update, the zerker meta requires player skill, if your team doesn’t have it then the tank needs to by more tankier, and the healer more healier :P

With all said, the ideal set is zerker, zealot > magi/shaman > cleric/apothecary are the other options if you actually need a healer to cover mistakes.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Why cleric is better then Zealots in raids

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Cleric’s cripples the tank too so you’re better off with magis or even shamans

I don’t share this opinion but this describes perfectly the actual situation.

Tanks that want to play in glass gear are actually crippling the rest of the team, making glass classes even glassier, so they die with just one hit.

But because this is the ZERKER META videogame, no one seems to see this. How they are designed, Raids instead changing the zerker meta seems to be enforcing it.

Slightly wrong.

It’s just that this game gave us the opportunity to play with skill instead of stat carrying the hell out of people’s performance.

It’s not like Tanks with Zerker Gear are wrong or drag people down. It’s just that a Tank in Zerker gear can afford to do it and maximize the time efficiency in everything the PvE is about. Time consumed.

Everyone who does not give a slightest hint about his teammates is an anchor for the rest of the squad. Be it a zerker tank, cleric druid, or 4th condi Engie in the party.
If the person does not adjust according to what is needed – it’s the problem of the person.

It’s not meta or game system. It’s people. Always has been.

“Observe, learn and counter.”

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Posted by: Ramethzero.3785

Ramethzero.3785

Miku once again what does ur crit chance do for u if u don’t have ferocity to deal damage u can crit all u want with 200 damage its pointless

Have you ever heard of this thing called ‘procs’?

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