So I’ve been roaming a lot on my condition ranger and while it is certainly fun, it is an extremely poor roamer and i’m finding myself failing because of the limitations of the class rather than the limits of my skill.
build:
2/0/6/6/0
Dire gear and krait runes
Axe/dagger & sword/torch
lynx/wolf
sharpening stone, lightning reflexes, signet of stone (or signet of renewal), entangle.
The problem is condition ranger is only good at small scale fights and 1v1s but it is completely outclassed by other roaming builds. So what place is there for condition ranger?
1. You have some of the worst mobility in the game. Our condition weapons and requirements give us zero access to swiftness unless you run a bird (combat only) and you have 1 gap closer/escape if you count leaping on sword. Generally you’re required to rely on axe 3 or dagger 5 to chill/cripple to get close.
This means once you’re in a fight you are in it until you die because you can’t run away. It also means that you can’t chase other classes when they run away… which is all the time. I’ve fought many, many duels in which the other classes simply run away from me and there’s nothing i can do about it. it is incredibly frustrating to have people run away at 5% health and reset over and over while i lumber after them.
You could run signet of the hunt but then you lose a utility slot which means loss of survivability or condition removal (from survival of the fittest) simply for a 25% movement increase and an active effect that is useless for conditions.
2. You can’t stomp safely. What do we have? we don’t have stealth, we don’t have mistform/DS/invuln, we don’t have teleports. The only thing we might have is stability but that requires running RAO which is worse than entangle on condi ranger or signet of the wild which costs us either condition removal or survivability and has a long cool down. So basically you’re wasting 8s of stab and 25% more dmg to stomp. that’s pretty terrible considering many other classes don’t need to sacrifice anything to stomp safely.
So in 1vX situations you won’t win simply because you can’t stomp. When you try you’ll get CC’d by the downed guy and by the others and there’s not a lot you can do besides hope they won’t kill you while you attempt to stomp. You’re a sitting duck throughout the whole stomp animation and any decent player will take advantage of that to pummel you. A long time ago we had quickness stomps but that got nerfed.
3. You have no way to interrupt revives/revive safely. This is my third major frustration in 1vX scenarios. I can’t win because i don’t have the tools to win. Condition ranger relies fully on wolf for fear/knockdown.
After the wolf fear/KD are done assuming you have to begin with, there’s no way to prevent an opponent from reviving which means no matter how many times you down them, they’ll just get picked up.
This also applies to stopping people from stomping your friends. You mostly just watch helplessly because there’s kitten all you can do. you have no way to safely revive them without getting CC’d to death.
When i compare the state of condition ranger to other classes like thieves (not to mention eles, warrs, mesmers etc..), that have extreme mobility, extreme stomping/reviving powers and high dmg/condi dmg i have to wonder how this game got so unbalanced.
What is the point of condition ranger? It is a very fun build, but it is not even close to a great build for anything. Condition ranger is useless in pve, useless in zergs, decent for point humping in spvp i guess but i don’t play that, and completely outclassed in wvw roaming.
So what are my options here? I love the ranger class but it is frustrating to be so limited.
I’m probably more of a condi build I guess since I run trap runes. Main weapons are usually axe/torch and short bow. I’ll sometimes swap to long bow if I’m with other people.
That is a class I would agree whereas condition builds are horrible. No matter how many people try otherwise or say it is great, it isn’t.