Why do spirits "die" in combat?

Why do spirits "die" in combat?

in Ranger

Posted by: Teenwolf.9174

Teenwolf.9174

By nature a spirit is not living anyway. Why would they give us a spirit that only has a % chance to even benefit us, and then turn around and make it so it can be killed like its some little white bunny? Spirits are not living beings… they should last their duration.

Why do spirits "die" in combat?

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Posted by: Dahkeus.8243

Dahkeus.8243

Why can I continually pull arrows out of thin air without end?

Why can I take a facefull of buckshot and keep running and jumping like an Olympic athlete?

Why can my jaguar swim next to me and continually maul enemies without ever once showing any strain from lack of oxygen?

MAGIC!

Why do spirits "die" in combat?

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Posted by: Iggy.9482

Iggy.9482

Because otherwise it would make it imbalanced. If they didn’t die, then what would be the point of them existing in the first place? Why not just give all rangers an aura around them that gives a few players buffs?

Why do spirits "die" in combat?

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Posted by: Forzani.2584

Forzani.2584

Because otherwise it would make it imbalanced. If they didn’t die, then what would be the point of them existing in the first place? Why not just give all rangers an aura around them that gives a few players buffs?

Why not just give Rangers an aura around them that gives a few players buffs ? Agree, why not. You spec for it, and have the skills active, why not.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

Why do spirits "die" in combat?

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Posted by: kash.9213

kash.9213

Because otherwise it would make it imbalanced. If they didn’t die, then what would be the point of them existing in the first place? Why not just give all rangers an aura around them that gives a few players buffs?

Why not just give Rangers an aura around them that gives a few players buffs ? Agree, why not. You spec for it, and have the skills active, why not.

We can call it team spirit. There should be some trade off still, maybe a short radius or something along those lines. Spirits have a huge trade off currently, as in you trade a utility spot for something that will die and be inactive for the whole fight.

Kash
NSP

Why do spirits "die" in combat?

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Posted by: Durzlla.6295

Durzlla.6295

Because otherwise it would make it imbalanced. If they didn’t die, then what would be the point of them existing in the first place? Why not just give all rangers an aura around them that gives a few players buffs?

Why not just give Rangers an aura around them that gives a few players buffs ? Agree, why not. You spec for it, and have the skills active, why not.

We can call it team spirit. There should be some trade off still, maybe a short radius or something along those lines. Spirits have a huge trade off currently, as in you trade a utility spot for something that will die and be inactive for the whole fight.

Only if you’re a noob and place things poorly, putting your spirits down in the middle of a fray is like building your expansion in SC right next to your opponents base and going “Yo dawg, please don’t kill it!”

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

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Posted by: icechai.2079

icechai.2079

and notice how Guardians have untargetable invulnerable spirit weapons..

Why do spirits "die" in combat?

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Posted by: Durzlla.6295

Durzlla.6295

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

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Posted by: Letifer.4360

Letifer.4360

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Would love to see this “if me and 5 rangers bring stone spirit we’d have 100% prot uptime”.

Why do spirits "die" in combat?

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Posted by: Dahkeus.8243

Dahkeus.8243

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Would love to see this “if me and 5 rangers bring stone spirit we’d have 100% prot uptime”.

If only the spirits themselves could have 100% prot uptime to survive more than a gentle breeze.

Why do spirits "die" in combat?

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Posted by: Durzlla.6295

Durzlla.6295

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Would love to see this “if me and 5 rangers bring stone spirit we’d have 100% prot uptime”.

If only the spirits themselves could have 100% prot uptime to survive more than a gentle breeze.

Simple, don’t put them in front of the giant fan AKA the big angry mob who wants to curb stomp it back into the spirit realm.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Would love to see this “if me and 5 rangers bring stone spirit we’d have 100% prot uptime”.

Me and some guildies did it, we didn’t have 100% up time though because one of our rangers (it was his first explo so we let it go) kept dropping spirits in melee range of the mobs which resulted in the spirit lasting a grand total of 5 seconds.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

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Posted by: nldixon.8514

nldixon.8514

Uh, I’m gonna go on record here and say that I would GLADLY accept a change to spirits so they worked similarly to Guardian spirit weapons.

Give them a 20 second duration with a 60 second cool down. Make them invulnerable and they follow the Ranger without having to trait. Option to destroy the spirit to provide an AoE debuff to opponents, when traited they wouldn’t die when they used their AoE debuff.

Look at this, guys! We’re making improvements to spirits!

Why do spirits "die" in combat?

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Posted by: Durzlla.6295

Durzlla.6295

Uh, I’m gonna go on record here and say that I would GLADLY accept a change to spirits so they worked similarly to Guardian spirit weapons.

Give them a 20 second duration with a 60 second cool down. Make them invulnerable and they follow the Ranger without having to trait. Option to destroy the spirit to provide an AoE debuff to opponents, when traited they wouldn’t die when they used their AoE debuff.

Look at this, guys! We’re making improvements to spirits!

Look guys lets just make every prof play the same!! Next we’ll give guardians scepters the same skills as rangers axe so guardians can have a viable ranged option! Look we’re making improvements to guardian!!

Making Spirit Weapons and ranger spirits the same is not the way to handle things, that’d just be bad.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

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Posted by: Seetoo.9316

Seetoo.9316

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Except spirits DON’T buff an infinite amount of people. They buff 5. 1 ranger with 1 spirit out is 3 bodies leaving room for only 2 other bodies to receive the buffs ( yeah, spirits will eat their own buffs including buffs from other players that would have been better off used on bodies that can actually attack). A warrior on your team just used [for great justice]? Sorry, but your non attacking spirits just ate 3 stacks of might and 1 stack of fury that would have other wise gone to you (or any other player for that matter).

Here’s another funny situation. A spirit build could have 3 spirits out. When that happens your worth in bodies is 5 (which happens to be the cap for spirit buffs). So guess how many other people you are buffing in that situation … ZERO!! People say spirit builds are buffer. WRONG!! Guess how many people your war horn is gonna buff … ZERO!! Your party is running with some other person as a buffer? Guess what, you and your spirits just ate up all his buffs.

Why do spirits "die" in combat?

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Posted by: nldixon.8514

nldixon.8514

Uh, I’m gonna go on record here and say that I would GLADLY accept a change to spirits so they worked similarly to Guardian spirit weapons.

Give them a 20 second duration with a 60 second cool down. Make them invulnerable and they follow the Ranger without having to trait. Option to destroy the spirit to provide an AoE debuff to opponents, when traited they wouldn’t die when they used their AoE debuff.

Look at this, guys! We’re making improvements to spirits!

Look guys lets just make every prof play the same!! Next we’ll give guardians scepters the same skills as rangers axe so guardians can have a viable ranged option! Look we’re making improvements to guardian!!

Making Spirit Weapons and ranger spirits the same is not the way to handle things, that’d just be bad.

Ranger spirits and Guardian spirit weapons are drastically different and sharing the mechanics wouldn’t make them “the same” any more than a dagger is the same as a poleaxe because they both have a handle and a blade.

If Ranger spirits had similar mechanics to spirit weapons (i.e., follow by default, provide a constant benefit while summoned, could be destroyed for further benefits that could be improved via traits) they’d be in an infinitely better place.

There is a reason most people don’t use spirits right now, and it’s not because they need to learn how to use them. It’s because they’re downright awful. The investment required to make spirits even remotely useful is way more than the return.

Here’s another funny situation. A spirit build could have 3 spirits out. When that happens your worth in bodies is 5 (which happens to be the cap for spirit buffs). So guess how many other people you are buffing in that situation … ZERO!! People say spirit builds are buffer. WRONG!! Guess how many people your war horn is gonna buff … ZERO!! Your party is running with some other person as a buffer? Guess what, you and your spirits just ate up all his buffs.

Actually, you can have four spirits out with a spirit build with the elite. Throw the pet into the mix and that’s five pets that are eating up boons.

Which is another major downside to spirits (and pets in general, as Necros face similar issues).

(edited by nldixon.8514)

Why do spirits "die" in combat?

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Posted by: Durzlla.6295

Durzlla.6295

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Except spirits DON’T buff an infinite amount of people. They buff 5. 1 ranger with 1 spirit out is 3 bodies leaving room for only 2 other bodies to receive the buffs ( yeah, spirits will eat their own buffs including buffs from other players that would have been better off used on bodies that can actually attack). A warrior on your team just used [for great justice]? Sorry, but your non attacking spirits just ate 3 stacks of might and 1 stack of fury that would have other wise gone to you (or any other player for that matter).

Here’s another funny situation. A spirit build could have 3 spirits out. When that happens your worth in bodies is 5 (which happens to be the cap for spirit buffs). So guess how many other people you are buffing in that situation … ZERO!! People say spirit builds are buffer. WRONG!! Guess how many people your war horn is gonna buff … ZERO!! Your party is running with some other person as a buffer? Guess what, you and your spirits just ate up all his buffs.

Oh look, spirits don’t apply the affects to themselves.. imagine that… i hope you realize but spirits are about as low on the buffing list as you can get, i have run with 4 spirits in my build a great many times and i have yet to see them get buffed when there is any other thing in range that would knock them out of being buffed.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

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Posted by: Dahkeus.8243

Dahkeus.8243

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Would love to see this “if me and 5 rangers bring stone spirit we’d have 100% prot uptime”.

If only the spirits themselves could have 100% prot uptime to survive more than a gentle breeze.

Simple, don’t put them in front of the giant fan AKA the big angry mob who wants to curb stomp it back into the spirit realm.

Oh, certainly, but the trouble I encounter is when I politely ask that giant angry mob to stay in one place or at least to not throw their malicious painful stuff around the room.

Sadly, they rarely oblige.

Why do spirits "die" in combat?

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Posted by: Durzlla.6295

Durzlla.6295

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Would love to see this “if me and 5 rangers bring stone spirit we’d have 100% prot uptime”.

If only the spirits themselves could have 100% prot uptime to survive more than a gentle breeze.

Simple, don’t put them in front of the giant fan AKA the big angry mob who wants to curb stomp it back into the spirit realm.

Oh, certainly, but the trouble I encounter is when I politely ask that giant angry mob to stay in one place or at least to not throw their malicious painful stuff around the room.

Sadly, they rarely oblige.

How many spirits do you put down in one area? Because if you have them all near each other it’s not random and it’s the AI seeing +2 enemies in that area which is good for an AoE (more people more likely for the aoe), i normally space them out a lil bit (not -that- much) so they become less ideal for the mob to throw an AoE under them, but you can’t fix random, and sometimes they get gibbed regardless of what you do, but then again so does everything.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Would love to see this “if me and 5 rangers bring stone spirit we’d have 100% prot uptime”.

If only the spirits themselves could have 100% prot uptime to survive more than a gentle breeze.

Simple, don’t put them in front of the giant fan AKA the big angry mob who wants to curb stomp it back into the spirit realm.

Oh, certainly, but the trouble I encounter is when I politely ask that giant angry mob to stay in one place or at least to not throw their malicious painful stuff around the room.

Sadly, they rarely oblige.

How many spirits do you put down in one area? Because if you have them all near each other it’s not random and it’s the AI seeing +2 enemies in that area which is good for an AoE (more people more likely for the aoe), i normally space them out a lil bit (not -that- much) so they become less ideal for the mob to throw an AoE under them, but you can’t fix random, and sometimes they get gibbed regardless of what you do, but then again so does everything.

Yea, I played a Shaman for a long while in WoW, so I’m familiar with what to consider when dropping things like spirits in GW2. And you don’t need grouped spirits or even multiple spirits for them to be gibbed by enemies.

Why do spirits "die" in combat?

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Posted by: Seetoo.9316

Seetoo.9316

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Except spirits DON’T buff an infinite amount of people. They buff 5. 1 ranger with 1 spirit out is 3 bodies leaving room for only 2 other bodies to receive the buffs ( yeah, spirits will eat their own buffs including buffs from other players that would have been better off used on bodies that can actually attack). A warrior on your team just used [for great justice]? Sorry, but your non attacking spirits just ate 3 stacks of might and 1 stack of fury that would have other wise gone to you (or any other player for that matter).

Here’s another funny situation. A spirit build could have 3 spirits out. When that happens your worth in bodies is 5 (which happens to be the cap for spirit buffs). So guess how many other people you are buffing in that situation … ZERO!! People say spirit builds are buffer. WRONG!! Guess how many people your war horn is gonna buff … ZERO!! Your party is running with some other person as a buffer? Guess what, you and your spirits just ate up all his buffs.

Oh look, spirits don’t apply the affects to themselves.. imagine that… i hope you realize but spirits are about as low on the buffing list as you can get, i have run with 4 spirits in my build a great many times and i have yet to see them get buffed when there is any other thing in range that would knock them out of being buffed.

I just dusted off my war horn and put out 4 spirits beside 3 other players and 2 of my spirits ate my [call of the wild]. It was a different story after joining a zerg though.

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Except spirits DON’T buff an infinite amount of people. They buff 5. 1 ranger with 1 spirit out is 3 bodies leaving room for only 2 other bodies to receive the buffs ( yeah, spirits will eat their own buffs including buffs from other players that would have been better off used on bodies that can actually attack). A warrior on your team just used [for great justice]? Sorry, but your non attacking spirits just ate 3 stacks of might and 1 stack of fury that would have other wise gone to you (or any other player for that matter).

Here’s another funny situation. A spirit build could have 3 spirits out. When that happens your worth in bodies is 5 (which happens to be the cap for spirit buffs). So guess how many other people you are buffing in that situation … ZERO!! People say spirit builds are buffer. WRONG!! Guess how many people your war horn is gonna buff … ZERO!! Your party is running with some other person as a buffer? Guess what, you and your spirits just ate up all his buffs.

Oh look, spirits don’t apply the affects to themselves.. imagine that… i hope you realize but spirits are about as low on the buffing list as you can get, i have run with 4 spirits in my build a great many times and i have yet to see them get buffed when there is any other thing in range that would knock them out of being buffed.

I just dusted off my war horn and put out 4 spirits beside 3 other players and 2 of my spirits ate my [call of the wild]. It was a different story after joining a zerg though.

Were the players grouped with you? Because i know grouped players take higher priority

PS: I was told that the caster of aoe buffs are excluded from the 5 player cap, not sure if that’s true or not, if it is then it would explain why 2 spirits would eat your call of the wild because you hit the cap of other players (3) and then it moved on to apply to others.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Seetoo.9316

Seetoo.9316

Only 1 of the 3 other players received [call of the wild]. I took 1, pet took 1, 2 spirits took 1 each, and 1 other took the last.

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Only 1 of the 3 other players received [call of the wild]. I took 1, pet took 1, 2 spirits took 1 each, and 1 other took the last.

were they grouped with you? Because i’ve noticed group mates take priority to random people (which may push your spirits up higher in that scenario idk for sure though, i haven’t really had issues with my spirits stealing boons from allies)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Glektor.2934

Glektor.2934

Honestly, spirits dying just seems a bit silly to me, given that each takes up a separate utility slot, but I can live with it.
But, they really could use a drastically larger radius on their buffs.

Why do spirits "die" in combat?

in Ranger

Posted by: Seetoo.9316

Seetoo.9316

I would trade their active skills for more health, better yet more toughness.

Why do spirits "die" in combat?

in Ranger

Posted by: lchan.2169

lchan.2169

Why can I continually pull arrows out of thin air without end?

Why can I take a facefull of buckshot and keep running and jumping like an Olympic athlete?

Why can my jaguar swim next to me and continually maul enemies without ever once showing any strain from lack of oxygen?

MAGIC!

All these being done while carrying 100kg of inventory. Makes Delta Force look a lil weak.

Why do spirits "die" in combat?

in Ranger

Posted by: agnostAnts.7065

agnostAnts.7065

The question I have is; if the Nature Ritual’s trade off is that you can kill the spirit, what’s the warrior’s banner trade off? Far as I know, it can’t be killed, doesn’t have a % to proc effect tied to its benefits, and can be moved around, even without traits. I know they’re not exactly the same skill type, so it’s not a real fair comparison, but Arenanet HAS to do something about spirits because they suffer from issues that most AI companions do.

Either make the spirits bulkier/invulnerable to damage so they can get their effects off more consistently, or buff the effects they grant to make up for how terribly flimsy they are.

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

The question I have is; if the Nature Ritual’s trade off is that you can kill the spirit, what’s the warrior’s banner trade off? Far as I know, it can’t be killed, doesn’t have a % to proc effect tied to its benefits, and can be moved around, even without traits. I know they’re not exactly the same skill type, so it’s not a real fair comparison, but Arenanet HAS to do something about spirits because they suffer from issues that most AI companions do.

Either make the spirits bulkier/invulnerable to damage so they can get their effects off more consistently, or buff the effects they grant to make up for how terribly flimsy they are.

The downside to a warrior banner is the buffs freaking suck compared to spirits, the Defense banner makes it so you have like 200 more health and toughness IF THAT that correlates to almost nothing % wise, maybe 5% less damage if you’re a glass canon where OUR defensive spirit applies protection which reduces all damage we take by 33.3%

The attack banner, same scenario, very minor buff that doesn’t even come close to 10% increase on my ranger who isn’t stacked for damage (it only gets worse % wise the more and more of the stat you have) yet frost spirit gives me a large % boost to damage, then there’s the whole 3s of burning which can be a HUGE damage increase given the right scenario (condition damage necro being some condi damage in group, give the entire group chance to burn and the second that necro hits with his burn all that burnin starts being scaled of of HIS condi damage instead f the 0 condi damage warrior/guardian)

Then there’s spirit of storm whose just kinda there… He gives 7s I swiftness though with no boon duration, so if you have a “does X when you have boons up” trait it’s good, or if your team is mostly Melee and wants to stick to a running enemy like glue, but other than that just ignore storm spirit.

EDIT: according to the wiki you get 90 of each stat from a banner, that’s pretty god awful when compared to a spirit, keep your invuln banners, I’ll keep my higher risk more reward spirits!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

Why do spirits "die" in combat?

in Ranger

Posted by: Loggahead.5402

Loggahead.5402

By nature a spirit is not living anyway. Why would they give us a spirit that only has a % chance to even benefit us, and then turn around and make it so it can be killed like its some little white bunny? Spirits are not living beings… they should last their duration.

I like this.

Warrior banners are invincible as well and can be moved by default. Their AoE is smaller though.

Why do spirits "die" in combat?

in Ranger

Posted by: Seetoo.9316

Seetoo.9316

Ah, so 33% damage reduction is far superior right? But with an uptime of 20% that all boils down to 6.6% reduction. With 8 sec of nothing, you are likely to take more damage in 8 sec than reduce anything significant in that 2 sec of protection. I do better with the protection from roll since that is on demand and doesn’t suffer from an icd. Let’s not forget that your stone spirit can just die leaving you with nothing. Spirits are not high risk high reward, just high risk.

Oh look, a spirit ranger, lets just kill his spirit and leave him alone since he’s not even that big of a threat really. Just to piss him off.

Alright stony, make sure your buff comes up juuuuuuuuust before this huge lump of metal falls on me. Any time now stony. Stoney? Sto*splat…

Here’s an idea. How bout spirits have 100% chance to proc buffs, but they need charges to do it. Have them gain charges at a fixed rate (1 every 2 sec) with a 5 (or 10) charge cap. We could be known as burst buffers. And then I wake up _

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Ah, so 33% damage reduction is far superior right? But with an uptime of 20% that all boils down to 6.6% reduction. With 8 sec of nothing, you are likely to take more damage in 8 sec than reduce anything significant in that 2 sec of protection. I do better with the protection from roll since that is on demand and doesn’t suffer from an icd. Let’s not forget that your stone spirit can just die leaving you with nothing. Spirits are not high risk high reward, just high risk.

Oh look, a spirit ranger, lets just kill his spirit and leave him alone since he’s not even that big of a threat really. Just to piss him off.

Alright stony, make sure your buff comes up juuuuuuuuust before this huge lump of metal falls on me. Any time now stony. Stoney? Sto*splat…

Here’s an idea. How bout spirits have 100% chance to proc buffs, but they need charges to do it. Have them gain charges at a fixed rate (1 every 2 sec) with a 5 (or 10) charge cap. We could be known as burst buffers. And then I wake up _

Well for starters, it’s 3 seconds untrained and math is stupid so 45% puts us at 5s (I’m not kidding it does lol, I don’t get how they got that math but w/e) so that’s a lot better numbers then you’re saying…

I personally think spirits should just pulse the boon onto everyone every second to really explain why they’re squishy, it’d reward to good players and leave the bad ones in the same situation where their spirit dies in 2 seconds. And have you seen what happens when you give a glass cannon a ice spirit? I do, the enemies get slaughtered like, but not just the men, but the women and the children too!! (Frost has no ICD)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Seetoo.9316

Seetoo.9316

Mixed the dodge protection for the spirit protection with the assumption that you would always get the buff on cd. So thats 3sec of 33% recution at 35% chance every 10sec.

3/10 × 33% x 35% = 3.465% reduction

So it’s actually worse than what I said.

Why do spirits "die" in combat?

in Ranger

Posted by: Criminal.5627

Criminal.5627

ok i got 2 relitivly simple ideas that would make spirits alot better imo
1. make spirits ground targeted insted of on the caster’s location.
2. increase the radious that they offer their benefit greatly, near or up to around the distance that mezmers can use their portals

both of these would solve every issue that plagues spirits, with them dying if they are anywhere near combat and with them being left behind once combat moves to a diffrent location. spirit abilities back in gw1 had a huge radious and that i think more then anything contributed to their effectiveness, the spirits here in gw2 have a very small radius which is leading to them needing to be summoned right next to most fighting and they are generally killed by player aoe in pvp and by npcs once their benefits proc in pve.
anyways what is eveyones thoughts?

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

ok i got 2 relitivly simple ideas that would make spirits alot better imo
1. make spirits ground targeted insted of on the caster’s location.
2. increase the radious that they offer their benefit greatly, near or up to around the distance that mezmers can use their portals

both of these would solve every issue that plagues spirits, with them dying if they are anywhere near combat and with them being left behind once combat moves to a diffrent location. spirit abilities back in gw1 had a huge radious and that i think more then anything contributed to their effectiveness, the spirits here in gw2 have a very small radius which is leading to them needing to be summoned right next to most fighting and they are generally killed by player aoe in pvp and by npcs once their benefits proc in pve.
anyways what is eveyones thoughts?

Um… near the size of a portal? Are you kidding me? Do you -know- how large of an area that is? Now don’t get me wrong i’d LOVE to have the HUGE coverage (you know, like an entire freaking sPvP map) for spirit, but i think that may be a little to large…

As for the first suggestion, i would love that, would be a lot easier to place my spirits in a safe place should they run out of time mid fight instead of having to run around to do it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Criminal.5627

Criminal.5627

spirit size in the original gw1 was the radious of the compus, the radious of the portal active area for mezmers is about half that, and its about 1/3 to 1/5 the map depending on the map. the point is having to be standing that close to them makes them near useless cause they litterly are in the thick of the battle with near kitten to no HP, the point is you will want to find them in pvp not let them sit there the whole match. it would also invlolve stratagy and thinking on rangers using them to try to put them in areas out of sight for safe keeping as they did in gw1 where spirits were actually a nusance if they were hostal….all i can say is frozen soil +EoE bomb in HA, funny as hell wipping 3 teams minus 1 person on ur team

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

spirit size in the original gw1 was the radious of the compus, the radious of the portal active area for mezmers is about half that, and its about 1/3 to 1/5 the map depending on the map. the point is having to be standing that close to them makes them near useless cause they litterly are in the thick of the battle with near kitten to no HP, the point is you will want to find them in pvp not let them sit there the whole match. it would also invlolve stratagy and thinking on rangers using them to try to put them in areas out of sight for safe keeping as they did in gw1 where spirits were actually a nusance if they were hostal….all i can say is frozen soil +EoE bomb in HA, funny as hell wipping 3 teams minus 1 person on ur team

lol my personal favorite to add onto that combo was QZ + Famine, oh so many people were ill prepared for QZ and their energy would just get man handled (especially when you have some E-Denial mes on your team for good measure >=D!) Like i said in my post though, i would LOVE for them to have super huge ranges, i just could see the butt hurt flowing from all angles if it were to happen…. i’d also ask that our spirits last longer so i wouldn’t have to go hide it somewhere every minute, that just gets annoying..

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Division.9618

Division.9618

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

First of all guardian spirit weapons can be specced so that the actives don’t destroy them. They can be given 50% more duration and 20% lower cooldown.

So lets see.
I can have a invincible seperate sword that does nice damage and has a good AOE attack. (lasts for 45 seconds with a 24 sec CD specced)

I can have a invincible magic bow that has a good AOE heal and cures conditions.
(lasts for 30 seconds, 48 CD specced)

I can have a invincible hammer that has an auto knockdown chain attack and an activated knockdown making it amazing for CC ( lasts for 30 seconds, 36s CD specced)

and i can have a shield that generates a 4s AOE knockback and projectile deflector with the same duration and CD as the bow.

Or i can have
An easily killable spirit that gives me 1 second of protection every 10 seconds(that’s the internal CD isn’t it?) and a small immobilize.

An easily killable spirit that gives me a chance to do a bit of extra burning and an AOE blind (woo… blind. )

An easily killable spirit that gives me swiftness every once in a while and a ok damage AOE.

And a spirit that slightly increases damage for a bit and has an AOE chill that’s not really that impressive.

They’re not good because they’re unkillable. They’re good because they are useful. The hammer and the shield especially. They outdo every single spirit so massively that it’s laughable.
Also about cooldowns
Because ranger spirits can die, they don’t have a guaranteed 50% uptime. The spirit sword has a 65% uptime, the hammer has a 45% uptime, and the bow + shield have a 38% uptime. All the guardian spirits have the portential to have higher uptime than ranger spirits, depending on how much AOE is thrown around.

Why do spirits "die" in combat?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I say bring back Edge of Extinction so we can lol EoE Bomb everyone in WvW!!!!!

edit For those who aren’t familiar with this in the original GW, EoE was a spirit that would cause damage to all creatures of the same type whenever one of those creatures died. Because of this, teams would have a ranger run up, drop the spirit, then the team would suicide to cause massive damage to the other team. Meanwhile, one teammate would stay back out of range to survive, winning the game. Here’s a video of the effect:

(edited by Dahkeus.8243)

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I say bring back Edge of Extinction so we can lol EoE Bomb everyone in WvW!!!!!

Make sure it doesn’t matter which side the persons on when they die just so we can be the last mans standing lol (oh god the “griefing” that’d cause)

@ person above post i quoted

Look, i’ve explained this like 5 freaking times, i grow tired of explaining how spirits work to ignorant clauds such as yourself, and if you read more then 2 posts in this thread you’d know that spirit of protection gives 3 seconds of prot before boon duration (and is bugged so it gives 5 seconds at 45%, so don’t rely on that it’ll be fixed eventually) and that frost spirit, you know the “pitiful damage” one has no ICD

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Division.9618

Division.9618

Look, i’ve explained this like 5 freaking times, i grow tired of explaining how spirits work to ignorant clauds such as yourself, and if you read more then 2 posts in this thread you’d know that spirit of protection gives 3 seconds of prot before boon duration (and is bugged so it gives 5 seconds at 45%, so don’t rely on that it’ll be fixed eventually) and that frost spirit, you know the “pitiful damage” one has no ICD

Oh hey, you’re right. It is 3 seconds. Looks like the GW2 wiki is wrong. Still doesn’t change much though. While the protection does make it slightly more useful, the other spirits still aren’t worth it, and it can still die easily.

Also i didn’t say “pitiful damage” i said slight damage increase, which it is. Even if you spec for it, you get a 5% damage increase which is futher diminished by the fact that, again, spirits can die very easily.

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Look, i’ve explained this like 5 freaking times, i grow tired of explaining how spirits work to ignorant clauds such as yourself, and if you read more then 2 posts in this thread you’d know that spirit of protection gives 3 seconds of prot before boon duration (and is bugged so it gives 5 seconds at 45%, so don’t rely on that it’ll be fixed eventually) and that frost spirit, you know the “pitiful damage” one has no ICD

Oh hey, you’re right. It is 3 seconds. Looks like the GW2 wiki is wrong. Still doesn’t change much though. While the protection does make it slightly more useful, the other spirits still aren’t worth it, and it can still die easily.

Also i didn’t say “pitiful damage” i said slight damage increase, which it is. Even if you spec for it, you get a 5% damage increase which is futher diminished by the fact that, again, spirits can die very easily.

Well, to throw this out there for the burning spirit, if you have a condi necro (i’ve seen several have ~ 1700 condi damage) in your group, he can’t apply burning on his own, but the second he gets a burning condi up there all other people who apply burning then apply a burning at the same damage level that his burning would be.

So if you have say a warrior and guardian with 0 condi damage that are putting burning up they’re only doing 328dmg per second, that necro gets a stack of burning up on that target via your spirit and suddenly that burning is doing 753 per second, this will keep going until that burning falls off which if you have other people applying it BEFORE your spirit allows your necro to and it’s maintained that’s a TON of extra damage you gave the group. (this spirits boon is also its curse, if you have no condi dmg players he’s useless if people are already applying a lot of burning)

PS: Frost Spirit + Hundred Blade Warrior + Back Stab Thief = SIGNIFICANT damage increases.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Arrys.7145

Arrys.7145

and notice how Guardians have untargetable invulnerable spirit weapons..

Which are garbage compared to spirits? they last 20s and have varrying CDs, rarely attack, and their active destroys them.

Spirits last for 60s with a 60s CD, have actives that DONT destroy them, and can buff an infinite amount of people once per 10 seconds per spirit (5 rangers with the same spirit will cause the spirits to STACK meaning if me and 5 rangers bring stone spirit we’d have 100% prot uptime assuming my fellow rangers weren’t dumb with spirit placement), another thing that spirit weapons CANT do is take shots for you, ever lose a fight because you got hit just once to many times? yeah, see those spirits you’re bagging on? i’ve saved my own leafy butt so many times by dodging behind one of those things so it’d eat a finishing blow for me and leave me to win the fight or escape (have also dove INFRONT of them before to ensure they had time to heal back up to full before dying so they’d live long enough to let me proc them again, but this doesn’t happen nearly as often).

But nope, just because they’re unkillable -that- means they must be good right? right?

Or i can have
An easily killable spirit that gives me 1 second of protection every 10 seconds(that’s the internal CD isn’t it?) and a small immobilize.

An easily killable spirit that gives me a chance to do a bit of extra burning and an AOE blind (woo… blind. )

An easily killable spirit that gives me swiftness every once in a while and a ok damage AOE.

And a spirit that slightly increases damage for a bit and has an AOE chill that’s not really that impressive.

They’re not good because they’re unkillable. They’re good because they are useful. The hammer and the shield especially. They outdo every single spirit so massively that it’s laughable.
Also about cooldowns
Because ranger spirits can die, they don’t have a guaranteed 50% uptime. The spirit sword has a 65% uptime, the hammer has a 45% uptime, and the bow + shield have a 38% uptime. All the guardian spirits have the portential to have higher uptime than ranger spirits, depending on how much AOE is thrown around.

Just to correct your numbers.

Stone Spirit base protection duration 3.5(s) – proper charachter design can result in 50% protection uptime at 35% proc rate. You become a rock of gibraltar in bunker mode. Thats effectively barkskin every 5 seconds for 5 seconds. yeah worthless talent…..

Sun Spirit – 3 tic burn and with burn stacks taking the most powerful condition damage in the stack – situationally powerful. As a single target weapon it is higher DPS on faster application for a ranger than an unimproved flame trap (You and pet stack 3 tics)- plus a blind.

Swiftness spirit – Umm you can get practically perma swiftness uptime so long as you are in combat with something to hit…. This spirits bene is always up depending on spec.

+5% DPS in +10% bursts available on every attack of those with the passive or +3.5% DPS in +10% bursts on every attack. – running with a punch of power crit bursters it’s good.

Survivability is 100% accurate making your spirits mobile is a penalty. Hiding them in a stationary manner at say nodes, currenlty viable. For now they are viable partly because everyone seems to ignore them. If more started running at 50% protection uptime choosing their DPS spirit whether they were with condition or power crit monkeys people might stop ignoring them.

I had always used stone unspecced occasionaly. Based on Durzlla’s posts I did a 20 point spirit condition bunker build. It was a freaking rock and a half properly armored(Using 20 points let me armor for better set consistency). I frustrated a thief so much he started attacking my pet which had 70% protection uptime his 3.5 seconds plus 3 transfered from me perpetually and couldn’t dent piggie either.

Until people start targetting well placed spirits, it is viable to use spirits in sPvP, TPvP. They could be improved. Making them mobile is an effective penalty. It should be spirit stealth….. So only random luck aoe gets them;).

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

(edited by Arrys.7145)

Why do spirits "die" in combat?

in Ranger

Posted by: Division.9618

Division.9618

/snip for length

I don’t know about that. The burn isn’t a 100% chance proc and it does have an internal CD . It also only lasts for two seconds meaning that extra damage isn’t that much.

Bonfire does the job much better with its massive fire field and 100% proc. Fire trap does a good job at it too.

And as for HB and backstab, it’s still 5%. This is on average though. When the thief gets that backstab in, he may get 10% damage, or no bonus damage at all.

Survivability is 100% accurate making your spirits mobile is a penalty. Hiding them in a stationary manner at say nodes, currenlty viable. For now they are viable partly because everyone seems to ignore them. If more started running at 50% protection uptime choosing their DPS spirit whether they were with condition or power crit monkeys people might stop ignoring them.

I had always used stone unspecced occasionaly. Based on Durzlla’s posts I did a 20 point spirit condition bunker build. It was a freaking rock and a half properly armored(Using 20 points let me armor for better set consistency). I frustrated a thief so much he started attacking my pet which had 70% protection uptime his 3.5 seconds plus 3 transfered from me perpetually and couldn’t dent piggie either.

Until people start targetting well placed spirits, it is viable to use spirits in sPvP, TPvP. They could be improved. Making them mobile is an effective penalty. It should be spirit stealth….. So only random luck aoe gets them;).

That’s my problem though. It seems like the only reason spirits are doing anything right now is because no one knows how to fight them. Once people figure it out (not that hard), spirits will go back to being useless. This is especially if you’re a bunker. When battles take long and people know you’re a spirit bunker (they can see your buffs), they’ll easily find your spirits and kill them.

I would like to bring up as an aside. I did a bit of testing with the guardian’s avenger shield skill. It keeps a shield of absorption up near constantly, making you pretty much immune to ranged attacks during its duration. The hammer also knocks back every 8 seconds and has a 20 second CD knockback. I’m still not impressed with spirits.

Why do spirits "die" in combat?

in Ranger

Posted by: Seetoo.9316

Seetoo.9316

I would trade spirit mobility for that godly (not really, but still better) range on their buffs. The 1st time I saw spirits could move I thought “good for a melee ranger” but later found out thrash mobs with cleave could take em out easy.

Why do spirits "die" in combat?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I would trade spirit mobility for that godly (not really, but still better) range on their buffs. The 1st time I saw spirits could move I thought “good for a melee ranger” but later found out thrash mobs with cleave could take em out easy.

Ultimately, the ability to move spirits is amazing, but the inability to stop moving them is crippling.

Why do spirits "die" in combat?

in Ranger

Posted by: Arrys.7145

Arrys.7145

I would trade spirit mobility for that godly (not really, but still better) range on their buffs. The 1st time I saw spirits could move I thought “good for a melee ranger” but later found out thrash mobs with cleave could take em out easy.

Ultimately, the ability to move spirits is amazing, but the inability to stop moving them is crippling.

Change your trait wait @ 3.5 seconds they move. Change trait back wait @ 3.5 seconds they no longer move.

Well at least that worked @ a month ago.

So out of combat you can/could swap between mobile immobile.

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

Why do spirits "die" in combat?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

/snip for length

I don’t know about that. The burn isn’t a 100% chance proc and it does have an internal CD . It also only lasts for two seconds meaning that extra damage isn’t that much.

Bonfire does the job much better with its massive fire field and 100% proc. Fire trap does a good job at it too.

And as for HB and backstab, it’s still 5%. This is on average though. When the thief gets that backstab in, he may get 10% damage, or no bonus damage at all.

Survivability is 100% accurate making your spirits mobile is a penalty. Hiding them in a stationary manner at say nodes, currenlty viable. For now they are viable partly because everyone seems to ignore them. If more started running at 50% protection uptime choosing their DPS spirit whether they were with condition or power crit monkeys people might stop ignoring them.

I had always used stone unspecced occasionaly. Based on Durzlla’s posts I did a 20 point spirit condition bunker build. It was a freaking rock and a half properly armored(Using 20 points let me armor for better set consistency). I frustrated a thief so much he started attacking my pet which had 70% protection uptime his 3.5 seconds plus 3 transfered from me perpetually and couldn’t dent piggie either.

Until people start targetting well placed spirits, it is viable to use spirits in sPvP, TPvP. They could be improved. Making them mobile is an effective penalty. It should be spirit stealth….. So only random luck aoe gets them;).

That’s my problem though. It seems like the only reason spirits are doing anything right now is because no one knows how to fight them. Once people figure it out (not that hard), spirits will go back to being useless. This is especially if you’re a bunker. When battles take long and people know you’re a spirit bunker (they can see your buffs), they’ll easily find your spirits and kill them.

I would like to bring up as an aside. I did a bit of testing with the guardian’s avenger shield skill. It keeps a shield of absorption up near constantly, making you pretty much immune to ranged attacks during its duration. The hammer also knocks back every 8 seconds and has a 20 second CD knockback. I’m still not impressed with spirits.

you’re not getting the point of bringing a burning spirit, YOU DO NOT NEED CONDITION DAMAGE if you have a ally in your group who has condi damage, as i said, if i have 0 condi damage and i give a necro with 1700 the ability to apply burning the damage for all the burning that target takes (so long as it doesn’t drop off) will be over doubled, where as if i were to apply it with a torch it’d still be piss poor damage.

And for the knockback on 8s the hammer has to hit you with the 3rd chain in a combo, and when he does the combo he is 100% stationary, in otherwords if you’re brain dead and just stand still yes, you’ll get hit with an 8s knockback otherwise there’s no way that thing will hit you, you have a better chance of your pet hitting a target with 100% of their attacks then that hammer does of hitting you with the 3 chain combo if you’re moving.

And you do realize as a bunker you can hid your spirits yes? there are plenty of pillars, and walls and other such things you can hide your spirits behind at each capture point (minus the middle one, that things always a death trap) where it doesn’t matter if they know you have the spirit or not because they’ll either have to outwait the buff (in some cases this can mean their undoing IE if you get significant chill amounts on them with frost trap + combo finishers) or play hide and seek with your spirits as you and your pet pew pew at them while standing on the point, making them doing a whole lot of nothing for their team.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why do spirits "die" in combat?

in Ranger

Posted by: Division.9618

Division.9618

you’re not getting the point of bringing a burning spirit, YOU DO NOT NEED CONDITION DAMAGE if you have a ally in your group who has condi damage, as i said, if i have 0 condi damage and i give a necro with 1700 the ability to apply burning the damage for all the burning that target takes (so long as it doesn’t drop off) will be over doubled, where as if i were to apply it with a torch it’d still be piss poor damage.

And for the knockback on 8s the hammer has to hit you with the 3rd chain in a combo, and when he does the combo he is 100% stationary, in otherwords if you’re brain dead and just stand still yes, you’ll get hit with an 8s knockback otherwise there’s no way that thing will hit you, you have a better chance of your pet hitting a target with 100% of their attacks then that hammer does of hitting you with the 3 chain combo if you’re moving.

And you do realize as a bunker you can hid your spirits yes? there are plenty of pillars, and walls and other such things you can hide your spirits behind at each capture point (minus the middle one, that things always a death trap) where it doesn’t matter if they know you have the spirit or not because they’ll either have to outwait the buff (in some cases this can mean their undoing IE if you get significant chill amounts on them with frost trap + combo finishers) or play hide and seek with your spirits as you and your pet pew pew at them while standing on the point, making them doing a whole lot of nothing for their team.

I think you missed my point too. I said bonfire, not throw torch. Bonfire is a massive fire field that lets any of your allies do burning damage. Your necromancer only needs to do a necrotic grasp for the first tick and then you can keep a constant stack of the high burning damage as long as bonfire lasts and you have a shortbow (or a few friends with ranged weapons).

The hammer does follow them around for a bit, which makes it great at capturing points. It attacks like a pet, except that it’s immortal and its attacks have a wider range. It hit the running golem with decent success because it can move in between each attack and its range is very large.

And there are a lot of problems with playing hide and seek spirits. First of all fights are usually in groups, so someone will find them, and when someone does find them you lose the ability to use spirits in that battle. Your main weapon is gone because you can’t hide them anymore. Spirits take all of 2 seconds to kill, and as a bunker i assume you won’t have enough damage to take them out while they finish off your spirits.

It’s not like spirits are hard to find anyway. There aren’t that many hiding places and once people start thinking that spirits are an actual threat (they aren’t much of a threat really), they will find them easy.

Why do spirits "die" in combat?

in Ranger

Posted by: Sang.3641

Sang.3641

Hide the spirits…. so basically you’re saying spirits are fine ONLY if you have the time and opportunity to hide them?
Basically useless on any kind of attack group, no good if you are caught moving, pointless all around unless you can pause a fight half way through to nip round the corner to drop your spirit?

No one is debating how good/bad the buff is but the fact that it is tied to something that falls over when someone looks at them funny on a 60 second cool down.