Why doesn't Quickening Zephyr break stun?

Why doesn't Quickening Zephyr break stun?

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Posted by: Bran.7425

Bran.7425

Q:

Well other than elixir u when it uses quickening zephyr, but that isn’t really the issue at hand.

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Why doesn't Quickening Zephyr break stun?

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Posted by: No Walking.6349

No Walking.6349

Why would it, it’s an offensive ability, not a defensive one. I don’t see any need to add a stun breaker to it……

Why doesn't Quickening Zephyr break stun?

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Posted by: Bran.7425

Bran.7425

The quickness buff from thief (Haste) and warrior (Frenzy) both break stun and have the same cool down as quickening zephyr. Are those now defensive abilities?

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Why doesn't Quickening Zephyr break stun?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

It’s just Anets vision of balance.

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Why doesn't Quickening Zephyr break stun?

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Posted by: skupuz.6940

skupuz.6940

It’s just Anets vision of balance.

Warrior – takes 50% more damage – break stun

Thief – lose all endurance – break stun

Ranger – anti heal – doesn’t break stun

All form of quickness have drawbacks with the ranger being the mildest. 4 sec where you cannot heal is a minor when you compare it to taking 50% more damage or losing the ability to dodge for 10 sec (for thief, you do not regen endurance while quickness is still up). If you want the ranger’s version to break stun, you will have to give up more than a minor inconvenience.

Why doesn't Quickening Zephyr break stun?

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Posted by: Criminal.5627

Criminal.5627

wait how long does the quickness for frenzy and haste lasts compared to QZ?

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

Why doesn't Quickening Zephyr break stun?

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Posted by: Silvanus.5821

Silvanus.5821

It’s just Anets vision of balance.

Warrior – takes 50% more damage – break stun

Thief – lose all endurance – break stun

Ranger – anti heal – doesn’t break stun

All form of quickness have drawbacks with the ranger being the mildest. 4 sec where you cannot heal is a minor when you compare it to taking 50% more damage or losing the ability to dodge for 10 sec (for thief, you do not regen endurance while quickness is still up). If you want the ranger’s version to break stun, you will have to give up more than a minor inconvenience.

Although I agree with you about the drawbacks, and I agree that this skill doesn’t really need a buff, I disagree when you say its drawback is minor.

Not being able to heal is as big as all the other drawbacks. Also note that 1: Thief has a minor trait that gives him extra damage when endurance is not full and 2: Warrior has a utility skill that endures all damage.

Why doesn't Quickening Zephyr break stun?

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Posted by: Bair.8240

Bair.8240

wait how long does the quickness for frenzy and haste lasts compared to QZ?

All 3 last 4 seconds.

Why doesn't Quickening Zephyr break stun?

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Posted by: Kasama.8941

Kasama.8941

Most likely because of the pet, which also gets quickness and isn’t stunned when you are.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

Why doesn't Quickening Zephyr break stun?

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Posted by: Agadar.4931

Agadar.4931

Why would it, it’s an offensive ability, not a defensive one. I don’t see any need to add a stun breaker to it……

Offensive? I’ve used it more for quick-ressing than I have for quick-stomping or putting out damage.

Why doesn't Quickening Zephyr break stun?

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Posted by: Lorelei.3918

Lorelei.3918

The Anti heal hurts more then you think, since Rangers are all about heals over time. Imagine how bad quickness nerfs Troll Unguent.

Why doesn't Quickening Zephyr break stun?

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Posted by: Jazenn.7526

Jazenn.7526

The Anti heal hurts more then you think, since Rangers are all about heals over time. Imagine how bad quickness nerfs Troll Unguent.

The thing is, since you use it in an offensive situation, you are less likely to heal during that 4 seconds anyways, since you are using it as a burst or stomp. It is easy to wait for your heal to finish or use QZ before hand. The skill doesn’t last very long at all so you wouldn’t lose out on an obscene amount of healing. Choosing to use the skill means you value the burst over the loss of regen/healing.

Why doesn't Quickening Zephyr break stun?

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Posted by: Dahkeus.8243

Dahkeus.8243

It’s just Anets vision of balance.

Warrior – takes 50% more damage – break stun

Thief – lose all endurance – break stun

Ranger – anti heal – doesn’t break stun

All form of quickness have drawbacks with the ranger being the mildest. 4 sec where you cannot heal is a minor when you compare it to taking 50% more damage or losing the ability to dodge for 10 sec (for thief, you do not regen endurance while quickness is still up). If you want the ranger’s version to break stun, you will have to give up more than a minor inconvenience.

I actually prefer the ranger version out of those 3 choices. If I’ve decided to bust out my offensive burst, I’m probably not under so much fire that I’m stunned. If I an stunned, I’m probably playing defensive anyways.

Why doesn't Quickening Zephyr break stun?

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Posted by: Kalas.6743

Kalas.6743

It’s great to use after you use healing spring near any teammates. Also our stun break is great too, not only is it another dodge, but it does damage too.