Why have you nerfed the Ranger again?

Why have you nerfed the Ranger again?

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Posted by: Blackwyn.8127

Blackwyn.8127

I couldn’t quite put my finger on it but something was wrong. I was doing less damage
and had no idea why. That’s when I finally noticed that the conditions applied by our traps, no longer stacks. Dealing substantial less damage than before.

This is how traps worked before, for example the flame trap. It has a 3 duration flame that applied every time someone was on the trap. Stacking on every tick.
So if an enemy was on the trap, it first applied 3 seconds, then on the next tick, it added 3 seconds again, making it like 5 seconds and half (I think they tick every half second or could be every second. Don’t remember).
Potentially adding a larger duration depending on how long the enemy was on the trap as it stacked up for as long as the trap was active and the enemy on it.

However, this has now been changed to reset on every tick. So if an enemy is on a trap, it simply resets the timer back to 3. So if the enemy just moves away from the trap, it will max be a 3 second tick. Nerfing the damage by condition traps by a lot.

It’s getting very annoying that as a Ranger. I have to play like twice as good as most players out there in WvW to keep up. Not to mention versus thieves where I have to be 3x as good as the thief to be on par with the player playing as one. But every time we get something nerfed that just making it so much harder to keep up.

We need BUFFS. Enough already with the ninja nerfs, please.

tl;dr: Conditions applied by traps no longer stack on every tick. But timer gets reset on every tick now instead.

Why have you nerfed the Ranger again?

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Posted by: StugLyfe.2134

StugLyfe.2134

Like i have said for months it’s because a high up in anet plays a thief just like the air rune nerf and any other counter to stealth thief it will be nerfed

Why have you nerfed the Ranger again?

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Posted by: Fiorrello.8126

Fiorrello.8126

engineer- “this wasn’t part of the deal, you said that every class would be able to do great damage and operate independently”

Anet- “i have altered the deal, pray i don’t nerf you further”

Why have you nerfed the Ranger again?

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Posted by: lchan.2169

lchan.2169

is this true?…cause i am a trap playing ranger and i notice that I have to work abit harder to kill in PvE. Sometimes i have to run viper trap (3 traps in total) just to take down a mass of mob.

Why have you nerfed the Ranger again?

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Posted by: Chi Malady.2015

Chi Malady.2015

It’s pretty hilarious seeing the ranger, the most UP class in the game, continue to get nerfed patch after patch. I remember when rangers were actually viable options back in the betas. That was a long time ago.

Why have you nerfed the Ranger again?

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Posted by: Ursan.7846

Ursan.7846

So are you saying conditions just don’t stack in duration anymore? Is this conditions only applied by traps, or conditions in general? Like burning from torch?

Either way if you can record some solid evidence of this bug, it’s going to be a lot more productive if you post this in the bug section and not complain about it in the Ranger subforums.

Why have you nerfed the Ranger again?

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Posted by: Durzlla.6295

Durzlla.6295

I’m gonna call BS, the only reason this would occur is if conditions no longer stack, which is false, they still do stack. That being said i was just in WvW and running with a trapper ranger and his fire trap was stacking with no issues, the only trap he used that -didn’t- stack condis was spike trap, but that’s because spike trap only hits once.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Why have you nerfed the Ranger again?

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Posted by: Blackwyn.8127

Blackwyn.8127

I just tried it again this morning and it seems it was just a tooltip bug of some kind as the condition duration was stacking normally now.
It still feels like something was changed though as I could’ve sworn that the flame trap condition duration was longer before when stacked. Currently (with the Ranger trait to increase trap condition duration), the fire duration goes up to 5 seconds (milliseconds not visible) and it ticks three times in total. So that means traps tick every second.

I’ve had Flame trap in my skill bar for a very very long time and it feels like the ticks are slower than it was before.

Why have you nerfed the Ranger again?

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Posted by: Himei.5379

Himei.5379

I’ve had Flame trap in my skill bar for a very very long time and it feels like the ticks are slower than it was before.

IT does feel slower but not as big compared to that 40ms “animation” bug.

Why have you nerfed the Ranger again?

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I cant understand why Anet works this way?Is stealth fixes and nerfings happen in every mmo?Cant we get an official report that something changed or not?I havent played yet and i dont use traps but i need to know..

Why have you nerfed the Ranger again?

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Posted by: Ralk.7106

Ralk.7106

Traps have not been changed. Condition duration is stacking the same as always. I just went to the mists and tested my trap damage. In full carrion/nightmare, my three traps are just enough to kill the heavy golem – the same as they’ve always done.