Why is my ranger's primary heal now a trap?

Why is my ranger's primary heal now a trap?

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Posted by: KStudios.2850

KStudios.2850

This is just plain awful. Healing Spring is not only one of the rangers top team support skills (being a water field), it’s also one of the only two condi cleanse utilities we have as a class… And now I have to wait for someone to trigger it. I’ve had to swap to Heal As One, and I’m getting murdered continuously in WvW thanks to the new condi meta, and have nothing to cleanse it with outside of a few traits and pets (bearbow lulz).

Also, please change Bark Skin back to it’s original stats. It’s utterly useless now and wasn’t even overpowered before. We finally just prior to this patch got to the point where rangers were semi-viable against other professions, and now…

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

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Posted by: Broom.2561

Broom.2561

… it’s also one of the only two condi cleanse utilities we have as a class…

Correction, it WAS.

=/

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Posted by: Razor.9872

Razor.9872

I feel like I’m the only one who finds it better :\

Only thing missing is an activation condition like: ally at 90% or less.

NSPride <3

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Posted by: atheria.2837

atheria.2837

This is just plain awful. Healing Spring is not only one of the rangers top team support skills (being a water field), it’s also one of the only two condi cleanse utilities we have as a class… And now I have to wait for someone to trigger it. I’ve had to swap to Heal As One, and I’m getting murdered continuously in WvW thanks to the new condi meta, and have nothing to cleanse it with outside of a few traits and pets (bearbow lulz).

Also, please change Bark Skin back to it’s original stats. It’s utterly useless now and wasn’t even overpowered before. We finally just prior to this patch got to the point where rangers were semi-viable against other professions, and now…

Healing Spring doesn’t say it is triggered anywhere in the tooltip.

This wasn’t even mentioned before release that I can find.

We have been destroyed in WvW – absolutely destroyed. Without that and the warhorn many of us are dying because we had skills that mitigated SOME damage in zergs, now even boons can’t help us and now we REALLY look like idiots when our heals don’t go off…

Regardless, it still isn’t healing the pet…

We were robbed.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

RE: HS requiring a trigger.

If you have 100% health, you don’t really need the cleanse either. If you are using HS to cleanse cripple, chill or vulnerability, you are doing it wrong.

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Posted by: Lumpy.8760

Lumpy.8760

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Posted by: Randulf.7614

Randulf.7614

Somebody say….trap?

Attachments:

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Posted by: Razor.9872

Razor.9872

RE: HS requiring a trigger.

If you have 100% health, you don’t really need the cleanse either. If you are using HS to cleanse cripple, chill or vulnerability, you are doing it wrong.

This. Also, it’s kind of annoying atm that our pets can trigger the trap when trying to pre-set it. Have to stow the pet to be sure it doesn’t trigger early.

NSPride <3

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Posted by: Taku.6352

Taku.6352

You could just like stand in it yourself and it’ll activate. Imo HS I way better now as you can get the healing portion separate from the cleansing and it being a trap you can actually reduce its cooldown and increase its duration with 1 trait.

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Posted by: Razor.9872

Razor.9872

You could just like stand in it yourself and it’ll activate. Imo HS I way better now as you can get the healing portion separate from the cleansing and it being a trap you can actually reduce its cooldown and increase its duration with 1 trait.

Plus with the trait you can have perma-regen just with the trap alone.

NSPride <3

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Posted by: Dojo.1867

Dojo.1867

I feel like I’m the only one who finds it better :\

Only thing missing is an activation condition like: ally at 90% or less.

This. Or make it even 80% or 75%. Worst part is the pet triggering it all the time. It is like they are making fun of this whole “cannot stow pet” issue.

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Posted by: LughLongArm.5460

LughLongArm.5460

HS is abit buggy ATM but the potential is huge. When traited its 24 CD, prema regen, you can deploy HS at start of combat and not use it until u need(CD starts when u deploy). Also we have better synergy potential with blast finisher on pet swap and swoop quickdraw(after they’ll fix it) for x4 leap finisher.

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Posted by: KStudios.2850

KStudios.2850

You could just like stand in it yourself and it’ll activate. Imo HS I way better now as you can get the healing portion separate from the cleansing and it being a trap you can actually reduce its cooldown and increase its duration with 1 trait.

It takes two seconds to self-activate, there is no standing ANYWHERE in combat as a ranger in WvW. You dodge, or you die. Two seconds, plus the basically 1 second cast time, is a lifetime in WvW combat.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

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Posted by: FrouFrou.4958

FrouFrou.4958

Actually, I remember many people asking for HS to become a trap and if I remember right it was also discussed during the CDI as well. At the time traps were throwable so it may have seemed like a good idea at the time.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: Michael.1493

Michael.1493

You could just like stand in it yourself and it’ll activate. Imo HS I way better now as you can get the healing portion separate from the cleansing and it being a trap you can actually reduce its cooldown and increase its duration with 1 trait.

It takes two seconds to self-activate, there is no standing ANYWHERE in combat as a ranger in WvW. You dodge, or you die. Two seconds, plus the basically 1 second cast time, is a lifetime in WvW combat.

THIS.

Sure, being able to trait into it is good (I do atm) but the cast time is what’s the real letdown. Should be insta-cast, like it was pre-patch. it’s already an AoE heal which is sub optimal in WvW (see above)

Besides, you could trait into Troll Unguent for a 20 sec CD (4 sec shorter than HS) which grants fury. Yes, it’s a smaller heal over time (too small and gradual for me to seriously consider) but at least it’s not dependent on staying in a cirlce of effect….

As far as I hear, HS isn’t healing pets either (it should)

(edited by Michael.1493)

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Posted by: Chokolata.1870

Chokolata.1870

HS will activate right away, just stay in it…

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Posted by: CETheLucid.3964

CETheLucid.3964

RE: HS requiring a trigger.

If you have 100% health, you don’t really need the cleanse either. If you are using HS to cleanse cripple, chill or vulnerability, you are doing it wrong.

This. Also, it’s kind of annoying atm that our pets can trigger the trap when trying to pre-set it. Have to stow the pet to be sure it doesn’t trigger early.

Third-ed. I’m actually a little disappointed there isn’t a trigger point at all.

How it works now is almost right. It was a good call to keep the heal instant but the actual water field needing a trigger. Whoever thought of that at Anet, you’re awesome.

That was a stroke of genius.

At the moment the “trigger” is literally any ally (pets included) walking into it. Or after we set it and step out of it, if we step back inside of it (or the pet moves into it) it triggers.

It shouldn’t trigger on any ally who walks over it that is above 90% health. Anything below that (pets included) and it can pop the field.

So using it should give the ranger and the pet (which is bugged ATM, doesn’t heal the pet, that’s no good) the heal up front at the time that you use it.

But, the actual water field needs someone below 90% health to trigger the trap.

This break point is ideal because it’s certainly not hard to meet it and it has synergy with the dozens of traits that rely on being above 90% health. Just feels right.

“my healing spring field triggered, im below 90%, noooo my traits”

“oh crap, i triggered that healing spring, im below 90% but on the plus side, im in this snazzy healing spring woo”

The water field itself of course won’t heal directly, but it’ll do what it always did; heal conditions, grant regen, and you can blast in it.

This way we can reliably precast it, and not worry about our pet triggering it on accident (at least not as badly as it does now lol) or other players.

The heal is the big thing and as long as this part of the skill is on demand, we can still play it both strategically and offensively.

With a below 90% trigger, using it in the heat of combat makes it easier as well. You’re 50% and going? Is HS recharged? You get the heal and the field like before.

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Posted by: HotHit.6783

HotHit.6783

The issues with healing spring are telling that QA didn’t really look at the skill and I’d even wager the programmers were lazy and just copied and pasted the incomplete code of their favourite profession’s elite specialisation. Hopefully we’ll have our issues fixed by the time HoT comes out.

As for why Healing Spring is a trap, I can think of a few reasons. First and most important is that the GW1 skill it references was a trap, I don’t think it ever saw use sadly. Second, our other combo fields are from our pets’ skills, bonfire or our traps. Third, its play patterns were already similar to our traps, just with the opposite targets and we weren’t able to prep it like them.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

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Posted by: KStudios.2850

KStudios.2850

As for why Healing Spring is a trap, I can think of a few reasons. First and most important is that the GW1 skill it references was a trap, I don’t think it ever saw use sadly.

EXACTLY LOL!

I played GW1 since Factions came out, and I didn’t even know it existed until now. Which I think speaks for itself.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

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Posted by: Secretwep.2054

Secretwep.2054

Actually, I remember many people asking for HS to become a trap and if I remember right it was also discussed during the CDI as well. At the time traps were throwable so it may have seemed like a good idea at the time.

Not many people actually supported this becoming a trap, even on the forums, and the idea of having to wait in one place AFTER using my heal skill just to have it heal me and then wait even longer in that same place for the condi removal absolutely kills the viability of this skill as a support tool. Staying alive means staying mobile; clearing just one condition with the skill now requires using the skill, waiting for it to arm, activating it, and then waiting another whole second to pulse.

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Posted by: Sebrent.3625

Sebrent.3625

All you have to do is stand in it 0.5s after you cast it and it works the same … actually better.

Traited, it lasts longer and you can get quite a large amount of regen.

If I stand in one full Healing Spring, I get almost a minute of Regen … which is awesome with Oakheart Salve.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Quarktastic.1027

Quarktastic.1027

Actually, I remember many people asking for HS to become a trap and if I remember right it was also discussed during the CDI as well. At the time traps were throwable so it may have seemed like a good idea at the time.

Not many people actually supported this becoming a trap, even on the forums, and the idea of having to wait in one place AFTER using my heal skill just to have it heal me and then wait even longer in that same place for the condi removal absolutely kills the viability of this skill as a support tool. Staying alive means staying mobile; clearing just one condition with the skill now requires using the skill, waiting for it to arm, activating it, and then waiting another whole second to pulse.

You get the heal instantly. You don’t get the water field or the condi removal until the trap triggers. For stack ’n spank dungeons/fractals, it still works fine. I can see it being an issue in the new condi heavy pvp, but WS has much better ways of dealing with condis than healing spring alone.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Gotejjeken.1267

Gotejjeken.1267

People that wanted HS as a trap were not expecting arming time to be a factor. Arming time is the worst thing ever, and only created so the DH wouldn’t be grossly overpowered.

Also, since when in history does trap have a positive connotation?

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Posted by: Razor.9872

Razor.9872

Actually, I remember many people asking for HS to become a trap and if I remember right it was also discussed during the CDI as well. At the time traps were throwable so it may have seemed like a good idea at the time.

Not many people actually supported this becoming a trap, even on the forums, and the idea of having to wait in one place AFTER using my heal skill just to have it heal me and then wait even longer in that same place for the condi removal absolutely kills the viability of this skill as a support tool. Staying alive means staying mobile; clearing just one condition with the skill now requires using the skill, waiting for it to arm, activating it, and then waiting another whole second to pulse.

Don’t wait in the same place. Drop it while strafing, then do a hard 180 and go back to it. Also, I don’t think you have the statistics for how many Rangers like the change or not; don’t state a guesstimate as fact.

NSPride <3

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

People that wanted HS as a trap were not expecting arming time to be a factor. Arming time is the worst thing ever, and only created so the DH wouldn’t be grossly overpowered.

Also, since when in history does trap have a positive connotation?

It’s funny that people said I wouldn’t notice the arming time. Like ****ing Hell I don’t notice the arming time. It seems forever from when I hit 6 and when HS triggers, and because of that arming time to actually triggering, it’s not where I need it to be. I want my old HS back. This kitten is kittened.

Speaking from a PVE-only point of view…

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

As for why Healing Spring is a trap, I can think of a few reasons. First and most important is that the GW1 skill it references was a trap, I don’t think it ever saw use sadly.

EXACTLY LOL!

I played GW1 since Factions came out, and I didn’t even know it existed until now. Which I think speaks for itself.

It was a prophecies skill. It was popular in some HA builds for a while. Since you had to spec into wilderness survival quite a bit, its use was quite niche.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

People that wanted HS as a trap were not expecting arming time to be a factor. Arming time is the worst thing ever, and only created so the DH wouldn’t be grossly overpowered.

Also, since when in history does trap have a positive connotation?

It’s funny that people said I wouldn’t notice the arming time. Like ****ing Hell I don’t notice the arming time. It seems forever from when I hit 6 and when HS triggers, and because of that arming time to actually triggering, it’s not where I need it to be. I want my old HS back. This kitten is kittened.

Use it 0.5s extra before you need it?

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Posted by: Wuselknusel.4082

Wuselknusel.4082

If traps could be thrown and if the runes work for HS too and when all the other bugs are fixed, then HS will be better than before.

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Posted by: Razor.9872

Razor.9872

People that wanted HS as a trap were not expecting arming time to be a factor. Arming time is the worst thing ever, and only created so the DH wouldn’t be grossly overpowered.

Also, since when in history does trap have a positive connotation?

It’s funny that people said I wouldn’t notice the arming time. Like ****ing Hell I don’t notice the arming time. It seems forever from when I hit 6 and when HS triggers, and because of that arming time to actually triggering, it’s not where I need it to be. I want my old HS back. This kitten is kittened.

Adjust your timing. Learn to trigger preemptively.

NSPride <3

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Posted by: xbunni.3824

xbunni.3824

Anyone know with HS being a trap now, Shouldn’t it proc stealth when running Trapper Runes?
A bug maybe?

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Posted by: KStudios.2850

KStudios.2850

Anyone know with HS being a trap now, Shouldn’t it proc stealth when running Trapper Runes?
A bug maybe?

One would think, right?

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

People that wanted HS as a trap were not expecting arming time to be a factor. Arming time is the worst thing ever, and only created so the DH wouldn’t be grossly overpowered.

Also, since when in history does trap have a positive connotation?

It’s funny that people said I wouldn’t notice the arming time. Like ****ing Hell I don’t notice the arming time. It seems forever from when I hit 6 and when HS triggers, and because of that arming time to actually triggering, it’s not where I need it to be. I want my old HS back. This kitten is kittened.

Adjust your timing. Learn to trigger preemptively.

People that wanted HS as a trap were not expecting arming time to be a factor. Arming time is the worst thing ever, and only created so the DH wouldn’t be grossly overpowered.

Also, since when in history does trap have a positive connotation?

It’s funny that people said I wouldn’t notice the arming time. Like ****ing Hell I don’t notice the arming time. It seems forever from when I hit 6 and when HS triggers, and because of that arming time to actually triggering, it’s not where I need it to be. I want my old HS back. This kitten is kittened.

Use it 0.5s extra before you need it?

Doesn’t stop it from being god kitten annoying now. Anyway, moot point. My Ranger is taking a back seat for dungeons and fractals now so… It doesn’t really matter.

Speaking from a PVE-only point of view…

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Posted by: blitzkrieg.2451

blitzkrieg.2451

If traps could be thrown and if the runes work for HS too and when all the other bugs are fixed, then HS will be better than before.

PvP doesn’t have these runes, so your point is irrelevant in one game mode. But yea, if you put a healing spring down and the runes put you in invis, they’re kind of going to already know where you are anyway right? Since you need to stand in the spring which sort of makes the runes irrelevant for the heal trap for the most part?

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: Buzzcrave.6197

Buzzcrave.6197

I laugh at all the people that keeps on saying “You just need to stand in it for a sec”. Note that OP mentioned WvW, the land of cheese builds where you can even die in 0.5 sec. With the recent buff, almost every class has a build that can instagib someone in 0.5 sec, and you want OP to stand still for a sec to activate the skill? Lol.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I haven’t even noticed it is a trap, it works exactly the same? Don’t get it.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Malchior.1928

Malchior.1928

I think the only way HS could be better, is when it gets fixed to work with trapper runes. Right now it is in a great spot.

[QQ] A Quaggan in Arah

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Posted by: FrouFrou.4958

FrouFrou.4958

You had to stand in one spot previously already if you wanted the regen and condi cleanses, how is this any different from before?

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Time is relative. If you can’t notice it, doesn’t mean others can’t.

I notice, harshly, the time from when I hit 6 to the time it activates.

What might seem like less than a second to you can seem like an eternity to me. Just because it’s not a big deal to you doesn’t mean it’s not a big deal to me. Because time is relative you cannot simply say it’s negligible as you are not interpreting time in exactly the same manner that I am. Maybe if I was less conscious of the time maybe it would seem less of a big deal, but, that’s simply not the case and will not be the case short of altering my reality through outside means (i.e. drugs and/or alcohol).

Speaking from a PVE-only point of view…

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Posted by: Bri.8354

Bri.8354

My issue with healing spring is trying to combo the water field. Previously you could place it down and instantly proceed with your blast finishers, but now you need to wait around for it to activate.

The concept of placing it beforehand doesn’t seem to have much practical use either. Putting your healing skill on a 24-30 sec cooldown just for the water field, condition clense, and regeneration (healing activates when you use the skill, not trigger the trap), seems like too large of a risk. If someone engages you soon after you place it, you’re worse off than if you had saved it.

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Posted by: FrouFrou.4958

FrouFrou.4958

Time is relative. If you can’t notice it, doesn’t mean others can’t.

I notice, harshly, the time from when I hit 6 to the time it activates.

What might seem like less than a second to you can seem like an eternity to me. Just because it’s not a big deal to you doesn’t mean it’s not a big deal to me. Because time is relative you cannot simply say it’s negligible as you are not interpreting time in exactly the same manner that I am. Maybe if I was less conscious of the time maybe it would seem less of a big deal, but, that’s simply not the case and will not be the case short of altering my reality through outside means (i.e. drugs and/or alcohol).

Is it you, Doctor?

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: KStudios.2850

KStudios.2850

I laugh at all the people that keeps on saying “You just need to stand in it for a sec”. Note that OP mentioned WvW, the land of cheese builds where you can even die in 0.5 sec. With the recent buff, almost every class has a build that can instagib someone in 0.5 sec, and you want OP to stand still for a sec to activate the skill? Lol.

The cheese is real, yo.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

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Posted by: Aridia.3042

Aridia.3042

People that wanted HS as a trap were not expecting arming time to be a factor. Arming time is the worst thing ever, and only created so the DH wouldn’t be grossly overpowered.

Also, since when in history does trap have a positive connotation?

That arming time is annoying. I was doing fractals over the weekend and kept trying to drop it to blast people that just got ressed and they’d all be out of range once that spring kicks in.

They should at least make it so you can trigger it instantly yourself if you mashed 6.