Why most pets have rooting attacks?

Why most pets have rooting attacks?

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Posted by: Supreme.3164

Supreme.3164

There is a reason why I hate to use anything but birds(with one exception:marsh drake); it’s because all other pets have rooting animation on basically anything, by that I mean that there is at least 0.5s before any attack is executed, this will result in a net 70% dmg loss from given pet on average considering a moving target ( which is in this case any human player ).

Why is that only birds can hit moving targets with efficiency?

Maybe this is just a personal assumption and I may be wrong but really it seems to me that nothing can match birds agility/speed and damage.

Why most pets have rooting attacks?

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Posted by: Fluffball.8307

Fluffball.8307

Anet has told us it’s because pets share the same AI with ambient enemies (i.e. a hostile river drake) and it’s not fixable. So we’ve had garbage pets for 3 years running. It’s especially laughable since I think the entire GW2 playerbase agrees open world enemies are the equivalent difficulty of those baby toys where you have to put the square in the square and the circle in the circle. “Oh no, river drakes can now attack on the move, Queensdale is unplayable!”

BTDubs, the bird thing is an optical illusion. Cats actually do more damage on moving targets than birds because the bird swiftness move eats up too much time.

I wonder if the reason we have more soft CC than all the other professions combined is because anet was trying to compensate for our pets not being able to catch up…

Why most pets have rooting attacks?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Fluff
The soft CC you mentioned might very likely be the case.

You remember them saying that all the “on swap traits” is their effort to make pets wanted since the pet itself is garbage?
Of course they used different wording but that’s pretty much what they said.

If there’s one thing I miss from traits since the changes is the trait that gave you fury and might when your pet HP dropped below 50% (was back in Marksmanship).
… I mean … I wouldn’t argue if The Most Dangerous Game kept it’s current mechanic but triggered based on pet’s health (dead pet included).
I mean… Yea, I would consider this trait in WvW and some other environments that way.
Heck, it would be amazing for open world, too. Pet goes low way too often without any way to prevent it from dying. And it would beat Quick Draw in terms of DPS.

“Observe, learn and counter.”

Why most pets have rooting attacks?

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Posted by: anduriell.6280

anduriell.6280

@Fluff
The soft CC you mentioned might very likely be the case.

You remember them saying that all the “on swap traits” is their effort to make pets wanted since the pet itself is garbage?
Of course they used different wording but that’s pretty much what they said.

If there’s one thing I miss from traits since the changes is the trait that gave you fury and might when your pet HP dropped below 50% (was back in Marksmanship).
… I mean … I wouldn’t argue if The Most Dangerous Game kept it’s current mechanic but triggered based on pet’s health (dead pet included).
I mean… Yea, I would consider this trait in WvW and some other environments that way.
Heck, it would be amazing for open world, too. Pet goes low way too often without any way to prevent it from dying. And it would beat Quick Draw in terms of DPS.

oh yeah, that actually seems useful. 2 stacks of might every second, so we can get back the DPS lost.

With all our defensive traits that only works when our health is above 90% they go and put this one when is below 50%… No sense at all.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Why most pets have rooting attacks?

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Posted by: ItIsFinished.9462

ItIsFinished.9462

The reason why birds hit more often is because their auto attack has 300 range.

Arrow Slanger »—> »—> »—>
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~

Why most pets have rooting attacks?

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Posted by: arnitheking.8427

arnitheking.8427

Is there no way we could get an improved pet ai/pathfinding ?

Why most pets have rooting attacks?

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Posted by: Justine.6351

Justine.6351

Honestly, I would be terrified of a pet that could attack while moving. It would be impossible to get the kitten thing off of you.

Why most pets have rooting attacks?

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Posted by: arnitheking.8427

arnitheking.8427

Honestly, I would be terrified of a pet that could attack while moving. It would be impossible to get the kitten thing off of you.

literally “kitten” this time xD

Why most pets have rooting attacks?

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Posted by: Wondrouswall.7169

Wondrouswall.7169

All has been said. Pets share AI with mobs. Birds have 300 range on attacks. The rooting wouldn’t be so bad if some pets had cast and after-cast times reduced on attacks and melee pets have ranges increased from 130 to around 180-210.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Why most pets have rooting attacks?

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Posted by: Bran.7425

Bran.7425

I just shows how rushed ranger was in the initial development of the game, and it seems that Anet has learned nothing in the last 2 years that is going to show any improvements.

Pets have been hidden due to rising Player complaints.

Why most pets have rooting attacks?

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Posted by: Dolt.2731

Dolt.2731

If it’s not broke don’t err, aww, I did that wrong…

Ebenezer Smee, Ranger SBI

Why most pets have rooting attacks?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I just shows how rushed ranger was in the initial development of the game, and it seems that Anet has learned nothing in the last 2 years that is going to show any improvements.

I dare to disagree. They improved a huge load in design, synergy and effectiveness.
They have been learning from Ranger the whole 2 years.

… And then decided to give it to the others.

“Observe, learn and counter.”

Why most pets have rooting attacks?

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Posted by: Lévis.5489

Lévis.5489

This video explain everything. Anet went the lazy and efficient way by making pets share the same AI and functionalities than pve mobs, instead of giving their auto attacks a lung with 300 range, like the moa morph elite skill.
https://youtu.be/CJ4b4uvJ8tY

(edited by Lévis.5489)

Why most pets have rooting attacks?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The reason why birds hit more often is because their auto attack has 300 range.

They could just apply that range to every pet’s AA as well as giving pets a 20% base run speed increase and that would solve all the issues. Pets in GW1 were 20% faster than a player when both had equivalent buffs and that game was a lot slower than GW2, so it is so obvious to me that the same needs to be implemented here.

Not a perfect fix by any means, but it would at least make them function. You cannot really improve the AI to make it hit targets better because there is a fine line between that and pets being super OP set-and-forget killing machines.