Why so few stun breakers?

Why so few stun breakers?

in Ranger

Posted by: TheGuy.3568

TheGuy.3568

Just saying options are pretty limited and the cds are tab bit high.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

Why so few stun breakers?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

We have Lightning Reflexes (skill), Signet of Renewal (skill), Shared Anguish (talent), and Hide in Plain Sight (talent) to deal with stuns. What else do you need?

Why so few stun breakers?

in Ranger

Posted by: Thorondir.9138

Thorondir.9138

http://wiki.guildwars2.com/wiki/Stun_break

One of these is not like the others, one of these doesn’t belong.

At least 4 utility skill stun breaks for every other class.

Why so few stun breakers?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

http://wiki.guildwars2.com/wiki/Stun_break

One of these is not like the others, one of these doesn’t belong.

At least 4 utility skill stun breaks for every other class.

Other classes could have 10 stun breaks, but that’s not what matters.

What matters is A ) do we have what we need to escape from stuns without being immune to them and B ) is the opportunity cost of our stun break reasonable (i.e. if we take a stun break, what do we lose by making that choice)?

We have the tools we need to get out of stuns enough to be competitive, so there’s no point crying just because the grass looks greener on the other side.

Why so few stun breakers?

in Ranger

Posted by: Majik.8521

Majik.8521

lightning reflex should remove cripple and chill, or maybe be like the thieves version and remove cripple, chill and immobile. i think this would help a lot for a class that is suppose to be some what mobile.

Wisdom is the reward for surviving our own stupidity.

Why so few stun breakers?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

lightning reflex should remove cripple and chill, or maybe be like the thieves version and remove cripple, chill and immobile. i think this would help a lot for a class that is suppose to be some what mobile.

On immobilize, I’ll agree with you. I don’t think stuns are a problem with rangers, but immobilize can be killer.

Why so few stun breakers?

in Ranger

Posted by: Kincaidia.3192

Kincaidia.3192

Everyone has 4 active stun breakers except rangers. We have 2.

Everyone has a stun break on a 30 second time except:
Elementalists share our 45 second
Necros have a 40 second.

Shared Anguish isn’t an ability you can choose to use when you need it. Hide in plain sight isn’t a stun breaker.

So yes, it appears that rangers have a combination of fewer stun breakers and the longest max cooldown.

Sweet.

Why so few stun breakers?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Everyone has 4 active stun breakers except rangers. We have 2.

Everyone has a stun break on a 30 second time except:
Elementalists share our 45 second
Necros have a 40 second.

Shared Anguish isn’t an ability you can choose to use when you need it. Hide in plain sight isn’t a stun breaker.

So yes, it appears that rangers have a combination of fewer stun breakers and the longest max cooldown.

Sweet.

It’s 36 seconds with a talent most rangers want anyways for the QZ cd reduction. That’s also not counting the talent that prevent the stun from landing on us in the first place (shared anguish) or the one that gives us stealth if it does land on us.

So, no, your comparison is not valid, nor is it that simple to compare classes.

Why so few stun breakers?

in Ranger

Posted by: Majik.8521

Majik.8521

Everyone has 4 active stun breakers except rangers. We have 2.

Everyone has a stun break on a 30 second time except:
Elementalists share our 45 second
Necros have a 40 second.

Shared Anguish isn’t an ability you can choose to use when you need it. Hide in plain sight isn’t a stun breaker.

So yes, it appears that rangers have a combination of fewer stun breakers and the longest max cooldown.

Sweet.

It’s 36 seconds with a talent most rangers want anyways for the QZ cd reduction. That’s also not counting the talent that prevent the stun from landing on us in the first place (shared anguish) or the one that gives us stealth if it does land on us.

So, no, your comparison is not valid, nor is it that simple to compare classes.

We also have rampage as one to prevent all CC (other than immobilize )
so i think adding the remove snare, immobilize to lightning reflex is all we should need.

Wisdom is the reward for surviving our own stupidity.

Why so few stun breakers?

in Ranger

Posted by: Kincaidia.3192

Kincaidia.3192

I agree that it’s not apples to apples exactly, but other classes have traits to lower their cooldowns as well, beyond the 30 seconds. My argument is that Lightning Reflexes should be lowered to a 30 CD.

Why so few stun breakers?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I agree that it’s not apples to apples exactly, but other classes have traits to lower their cooldowns as well, beyond the 30 seconds. My argument is that Lightning Reflexes should be lowered to a 30 CD.

Let’s focus on fixing the things with ranger that are broken before we get to nit picking things that aren’t really making a difference just because we like what other people have, eh?

Why so few stun breakers?

in Ranger

Posted by: garethh.3518

garethh.3518

We are supposed to have top tier evasion as compensation, but with all the ‘vigor on crit’ traits and whatnot floating around, other classes can usually match the ranger dodge for dodge and still have some solid class block/invuln/distortion skills and anti CC stuff to boot.

Why so few stun breakers?

in Ranger

Posted by: Acaelus Thorne.3862

Acaelus Thorne.3862

http://wiki.guildwars2.com/wiki/Stun_break

One of these is not like the others, one of these doesn’t belong.

At least 4 utility skill stun breaks for every other class.

Let me get this, all the other class profession have a least 4 whiles we have only 2. I will called that unbalance don’t you think.

Why so few stun breakers?

in Ranger

Posted by: Rocklin.4106

Rocklin.4106

http://wiki.guildwars2.com/wiki/Stun_break

One of these is not like the others, one of these doesn’t belong.

At least 4 utility skill stun breaks for every other class.

http://wiki.guildwars2.com/wiki/Stability

few engineers use elixir x or mortar, so they have none at all, thieves only have daggerstorm, necros only have it on extremely high cd as well, ect.

you need signets traited with 30 points marksmanship to get the boon of sotw, but we have by far the longest lasting stability buffs of all.

Why so few stun breakers?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

http://wiki.guildwars2.com/wiki/Stun_break

One of these is not like the others, one of these doesn’t belong.

At least 4 utility skill stun breaks for every other class.

http://wiki.guildwars2.com/wiki/Stability

few engineers use elixir x or mortar, so they have none at all, thieves only have daggerstorm, necros only have it on extremely high cd as well, ect.

you need signets traited with 30 points marksmanship to get the boon of sotw, but we have by far the longest lasting stability buffs of all.

Don’t come here with your logic and rationality! Don’t you see that these people are perfectly happy getting all riled up because the argument of “2 is less than 4” is one they can actually understand?!

Why so few stun breakers?

in Ranger

Posted by: Kincaidia.3192

Kincaidia.3192

How did the discussion suddenly switch to stability?

Why so few stun breakers?

in Ranger

Posted by: Cavernshark.8957

Cavernshark.8957

It would seem to me that if any conscious decision was made by the developers to give Ranger’s less stun breaks, it has to do with the fact that a decent portion of our damage and utility can continue to function when we’re stunned (at least on paper).
You could argue that it doesn’t work in practice, but I imagine they expect us to use pet abilities to respond (eg wolf fear, moa daze). Reducing F2 activation times might move more towards that goal given that stun response is inherently reactive, but the cast time on most pet abilities means they can only be used proactively.