(edited by Crnicelad.5924)
Why spirits shouldn`t be invulnerable?
I have no clue. Half of the buffs (the 5% bonus damage and the swiftness) don’t really help much in the long run in a fight. The other two (protection and burning) are far more useful, but if the developers are concerned about the abusability of them, then it’s simple…add onto the trait that makes it so the spirits move so that it ALSO makes them invulnerable. It fixes the problem, and makes it so you have to TRAIT for that invulnerability, which most Rangers seemingly don’t put enough points into Nature Magic to do anyway. It’s a win-win.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Because we can kill enemy banners…o wait no thats not it. Hmm I guess becuase then rangers would have something close to useful.
Spirits would still be worse then banners for PVE if they were invulnerable anyways.
Because we are not warriors.