As their mother, I have to grant them their wish. – Forever Fyonna
Why the hate on Nature Magic?
As their mother, I have to grant them their wish. – Forever Fyonna
The Master and Grandmaster traits are AWFUL (They mostly cater to spirits)
There’s about 1-2 decent adept traits…
Kinda self-explanatory stuff if you’re have decent
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
The Master and Grandmaster traits are AWFUL (They mostly cater to spirits)
There’s about 1-2 decent adept traits…
Kinda self-explanatory stuff if you’re have decent
well, you’re completely disregarding the minors, not to mention that the Master traits are actually pretty freaking strong…
For example, Enlargement, gives your pet stability, a larger hit box (thus taking more hits for you) and causes them to do 25% more damage when you hit 25% health.
As their mother, I have to grant them their wish. – Forever Fyonna
50% greater endurance regeneration, rolling for protection, and protection popping up basically any time a glass cannon comes after you in a trait line that gives vitality, and boon duration. There’s definitely some great synergy in there for making a ranger more survivable.
The spirit related traits are bad mostly because spirits are bad in general, not because of the actual traits.
good for tanky builds for vitality and boon duration. there are two traits that are useful (prot on hit doing >10% of health, and increased regen duration).
it would help (I`m new to ranger) if you would post the build like
“i use this build
http://www.guildhead.com/skill-calc#mco9upxVMzaV
(random example)
and I use SB / axe+axe!
and it works wonders in pvp! or pve! or w3!
"
sure the link i gave is shait, but if you provide more info maybe less informed people like me will understand your message
thx
50% greater endurance regeneration, rolling for protection,
Wrong traitline
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Well, i’ve been using this build in sPvP (i’m not completely redoing my gear for PvE) and it has been absolutely wrecking people in both sPvP and tPvP.
and spirits aren’t bad, they are just harder to use than a lot of people want to believe, you can’t just throw them down in the middle of a battle field and expect no one to kill them!! Although when you get enough people around you it’s possible due to the whole 5 person limit and minions being lower on the aoe priority list. The only reason i didn’t put frost spirit in the build (he originally was) is because i found lightning reflexes allowed me to use my dodges without losing my 10% bonus damage for very long, which allowed me to be defensive AND offensive with one skill.
As their mother, I have to grant them their wish. – Forever Fyonna
50% greater endurance regeneration, rolling for protection,
Wrong traitline
Read the whole post bro, he’s saying that those synergies well with traits in Natures Magic, i know reading is hard, but make sure you do it.
As their mother, I have to grant them their wish. – Forever Fyonna
attack of opportunity = a free attack ?
I luve natur magic … but no more than Fortifying Bond … I just love the Jungle Stalker on pet F2 and Lyssa boons :P
Any points other than 10 in NM is a complete waste if you ask me. Starting with the almost neccesary 30 in WS you’re not left with alot of points to spare.
You’re drunk, Druzlla. Go home.
You lurk around these forums long enough that you shouldn’t have to ask this question. The majority of people don’t share your love of Ranger Spirits, which the Nature Magic tree caters to.
Rangers also don’t pop boons as frequently as other professions, so the minor traits are lackluster at best. While we can swap weapons for Frenzy and Swiftness, blow our Warhorn and gain Might through various means, each of these situations require different builds and are infrequent.
Were the primary focus of the Nature tree more appealing (i.e. if Spirits were more viable – and no, they’re not, stop your fanboy-ism) I’m sure people would be more inclined to try boon builds down this tree.
Tarnished Coast
For me to really get more than 15 points into the NM tree there would have to be either a fix to spirits so that they actually survive long enough to be viable or there would need to be some traits that could support a boon stacking build of some sort.
As it stands, I love the 15 point talent for BM builds, but the rest of the tree is pretty mediocre and if I want to invest points to be able to survive better, I’m more likely to go into Wilderness Survival since it’s just hands down better in this regard.
You’re drunk, Druzlla. Go home.
You lurk around these forums long enough that you shouldn’t have to ask this question. The majority of people don’t share your love of Ranger Spirits, which the Nature Magic tree caters to.
Rangers also don’t pop boons as frequently as other professions, so the minor traits are lackluster at best. While we can swap weapons for Frenzy and Swiftness, blow our Warhorn and gain Might through various means, each of these situations require different builds and are infrequent.
Were the primary focus of the Nature tree more appealing (i.e. if Spirits were more viable – and no, they’re not, stop your fanboy-ism) I’m sure people would be more inclined to try boon builds down this tree.
You do realize nature magic has major Synergy with both WS ad skirmishing yes? Not to mention that only 4 traits deal with spirits, and you can completely neglect them and still reap the rewards of nature magic right?
And actually spirits aren’t broken, I just did TA f/u path with spirits unbound to see how useful they’d be and I can say that they lasted at least 30s per use in combat, and most of the time they lasted the full 60, which is pretty kitten amazing seeing as how it allowed for perma swiftness and at least 25% uptime on protection for the whole group. I honestly have no idea what you guys are doing to get your spirits killed I mean, kitten, what other utility has the opportunity to be active 100% of the time, oh wait not banners or those stupid spirit weapons everyone wants.
As their mother, I have to grant them their wish. – Forever Fyonna
Because it’s largely a team build and rangers are lobo’s?
Note: I realize the build your running is a solo build but line perception is pure team line. People have an abject fear of conditions and rarely run without condition removal (30 WS is a MUST!!!! thought process).
So how is moment of clarity working with only 1 interupt. I was thinking of doing a GS LB test.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
The minor traits in Nature Magic are very good.
The major traits, on the other hand… not so much. About half the major traits in Nature Magic are relatively poor (basically all of them involving spirits because spirits themselves are lackluster, as well as Evasive Purity), and another few are mediocre or situational. Even some of the ones that are good in theory aren’t that great because the bonuses they provide are too small (Two-Handed Training and Strength of Spirit should both be 10%).
Compared to something like Skirmishing where nearly every trait is useful, Nature Magic really falls off.
Even the stat bonuses for Nature Magic aren’t all that great. Boon Duration is OK in general, but Ranger doesn’t really apply that many boons and has a lot of “non-boon” buffs (stuff like Signets which apply damage boosts or other effects to pets, but are seperate effects and not boons, thus not benefiting from duration). Vitatlity is decent enough, but Ranger has good base health, so its less important than say Toughness.
I’m kind of with Durz on this one. Nature Magic has some very good uses. No, the line is not as generally useful as WS, but NM can definitely work very well with certain builds. Even those without spirits.
First thing that comes to mind for me with NM is to throw 30 in WS, 25 in NM and 15 in Skirmishing for the boons on weapon switch. Run with spring, RaO, Sword+Horn, and utilities that will give boons. QZ and LR are both pretty standard choices. If that’s not enough boon generation, use Fern hound as well.
Obviously this is a pretty defensive build, depending on the gear. It would make for a great PVE/WvW fortress type, stacking Power/Vit/Toughness on all gear. Or gear could go into crits to get more damage.
I’m using a greatsword, and I take 25 in NM.
The new Nature’s Protection is completly awesome, I take Two-Handed Training, and Bountiful Hunter. When you already got 20 points in NM, 5% for only 5 traits points is really nice (better than 100 power for example), and I always have a boon on me.
50% greater endurance regeneration, rolling for protection,
Wrong traitline
My bad.
Still, 50% endurance regeneration is a 5 point trait, meaning most rangers will have it.