Why the pets stop when cast F2?

Why the pets stop when cast F2?

in Ranger

Posted by: kleym.2340

kleym.2340

I think it would be more useful than the pet did not stop the run when cast F2.. What do you think ?

Why the pets stop when cast F2?

in Ranger

Posted by: Zeoli.3402

Zeoli.3402

To be honest Kleym, I don’t think pets should stop moving when attacking a moving target anyways regardless of F2 or own abilities. its the only downfall of pets in pvp if you want to be a beastmaster as the pets simply cannot land their attacks. Although the ranger has quite a few tools to help the pet in this regard i.e cripple, muddy terrain, stun, knock back, swiftness on pet.

Why the pets stop when cast F2?

in Ranger

Posted by: vespers.1759

vespers.1759

Pets are meant to be thematic, not useful.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Why the pets stop when cast F2?

in Ranger

Posted by: Nightchill.4603

Nightchill.4603

Pets are meant to be thematic, not useful.

What…..? And no, it’s not even rhetorical.

Why the pets stop when cast F2?

in Ranger

Posted by: Helly.2597

Helly.2597

It is interesting to wonder why pets do this. I assume they use the same code as npcs and I believe npcs don’t move either when using their moves that have a cast.

Honestly at this point I’m so used to the pet not moving that I’m not sure how much itd change. Usually when I use an f2 on wolf for example I use my positioning to lure the opponent into the range of the ability. Maybe we shouldn’t have to do that but I personally think it adds a bit to the class to control the pet correctly and have it hit it’s abilities.

The ability to have that small amount of micro with pets has always been a part of what draws me to the class. And hitting those f2 abilities consistently is usually a mark of a good ranger (or consistently bad opponents depending).

People call me Hobo.
Violent Tendency [vT]
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Why the pets stop when cast F2?

in Ranger

Posted by: vespers.1759

vespers.1759

Pets are meant to be thematic, not useful.

What…..? And no, it’s not even rhetorical.

What’s not to understand? Pets have been useless for over 3 years and there has been no effort to improve them.

Thus one can conclude that pets are intended to be a thematic addition to the class, and not a useful one.

My sarcasm is apparently too advanced. I agree with the OP but Anet clearly thinks pets are fine.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Why the pets stop when cast F2?

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

I think it would be more useful than the pet did not stop the run when cast F2.. What do you think ?

Almost every ability can be used while moving.
I dont see a reason why the pet F2 cant be used while moving.

Yeah I agree, it would be a good change and more useful.

Why the pets stop when cast F2?

in Ranger

Posted by: HotHit.6783

HotHit.6783

I think it would be more useful than the pet did not stop the run when cast F2.. What do you think ?

Almost every ability can be used while moving.
I dont see a reason why the pet F2 cant be used while moving.

Yeah I agree, it would be a good change and more useful.

The problem is that it isn’t a PvE enemy, yet behaves exactly like launch AI enemies. If you were to give a melee pet for a player tracking, where do you draw the line? The smokescale is the result of giving the ranger a pet with perfect tracking, now imagine canines’ abilities all behaved like Smoke assault. That is what happens when you enable a unit that moves 30% faster than other units by default to move and attack.

Pets don’t move when attacking because they behave like other core tyria enemies, they have counterplay outside of using your dodges to mitigate autos. This allows active skills on pets to be stronger and, if there’s no reason to, why enable those abilities to have perfect tracking?

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

Why the pets stop when cast F2?

in Ranger

Posted by: Jheuloh.4109

Jheuloh.4109

I think it would be more useful than the pet did not stop the run when cast F2.. What do you think ?

The entire world will agree with you on this one, and as others have said it’s an artifact of how AI operates in GW2 – it must stop moving to use abilities (and hence auto-attack & the F2 ability.) It’s a pretty soul withering thing to deal with. I can deal with it, but that doesn’t take away the artificial difficulty that’s added to micro-managing ranger pets as a result.

Honestly at this point I’m so used to the pet not moving that I’m not sure how much itd change. Usually when I use an f2 on wolf for example I use my positioning to lure the opponent into the range of the ability. Maybe we shouldn’t have to do that but I personally think it adds a bit to the class to control the pet correctly and have it hit it’s abilities.

The ability to have that small amount of micro with pets has always been a part of what draws me to the class. And hitting those f2 abilities consistently is usually a mark of a good ranger (or consistently bad opponents depending).

Something I have never seen discussed (in recent memory) is that when you press F3 to call your pet back to you, it will cancel the spell it is currently casting, and get the normal cancelled cooldown timer of 3 seconds. For pets with long cast times like wolves and especially drakes where the enemy may outright die before they complete their spell cast or it’s obvious they’re about to get plastered by an enemy ability, it’s invaluable.

What’s not to understand? Pets have been useless for over 3 years and there has been no effort to improve them.

I would definitely like to see more done with ranger pets. But the 95% AOE damage reduction in PVE is nothing to sweep aside, and makes the statement about no effort being made to improve pets false at face value. I am not holding my breath for a “real” overhaul that would be so desired however, especially in light of untouched but much discussed mechanics like the ranger sword auto-attack, unless official announcements & updates state & show otherwise.

My sarcasm is apparently too advanced.

By making a statement (in this case, your first post in this thread) without any cues for the reader to pick up that it was, in fact, intended to be sarcasm, it looks more like backtracking to try and make yourself look smarter than the responder by saying “It was sarcasm! It’s just advanced for you peasants!” It wasn’t even a true statement for a reader to work with anyway – the design of a wolf or drake & its abilities, yes, that is thematic, but the AI entity and associated traits & mechanics are not, no questions asked.

(edited by Jheuloh.4109)

Why the pets stop when cast F2?

in Ranger

Posted by: vespers.1759

vespers.1759

My sarcasm is apparently too advanced.

By making a statement (in this case, your first post in this thread) without any cues for the reader to pick up that it was, in fact, intended to be sarcasm, it looks more like backtracking to try and make yourself look smarter than the responder by saying “It was sarcasm! It’s just advanced for you peasants!” It wasn’t even a true statement for a reader to work with anyway – the design of a wolf or drake & its abilities, yes, that is thematic, but the AI entity and associated traits & mechanics are not, no questions asked.

I think you’re just dumb srs

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Why the pets stop when cast F2?

in Ranger

Posted by: Kam.8109

Kam.8109

Welcome to August 28, 2012. That’s how long pets have been stupid and worthless since. The reasons they are stupid and worthless are well documented, because it’s been 3 kitten years. I honestly believe pets will never be fixed to the point they are useful in sPvP or WvW. If you have a serious problem with the pets you should probably just reroll now.

Why the pets stop when cast F2?

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

I’ll quote one of Devs what they told us a while ago:
“We had idea about pats like this, but to change them now we would have to create walking animations for all of them, which we are not planing to do so. Same goes with moving attack, which means our pets don’t move while they use auto attacks, but they should, but again this would take to much time to make new animations.”

Something like that was explained to us from Devs a while ago, and it’s shame knowing that they know it, and they don’t intend to fix it. If that would be my game, i would want to fix it, because it’s core mechanics!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Why the pets stop when cast F2?

in Ranger

Posted by: Jheuloh.4109

Jheuloh.4109

I think you’re just dumb srs

Aaw, ok. : (

No, but seriously. I could’ve just said “Poe’s law mang” or somethin’ like that and avoid being Captain Obvious & other assorted BS in hindsight, lol.

(edited by Jheuloh.4109)

Why the pets stop when cast F2?

in Ranger

Posted by: Archon.6480

Archon.6480

Yes, they don’t move when executing f2, so you will probably have it miss when used on a moving target. Best to make sure target can’t move freely before trying to use f2. Otherwise you’ll most likely waste it, barring your opponent making a mistake.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

Why the pets stop when cast F2?

in Ranger

Posted by: Offair.2563

Offair.2563

This is one of the reason the lynx and tiger are my favourites, leap on f2.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Why the pets stop when cast F2?

in Ranger

Posted by: Kiba.9743

Kiba.9743

Try a bird. They are able to move while executing the F2 ability and if timed right will attack twice in a row. I am strictly a bird user and they are (I believe) the only pets that can attack in motion. I haven’t used any of the HoT pets, but they’re ugly so I won’t be testing them anytime soon. I suggest perhaps a Hwk/Eagle. You can use the F2 ability every 4 seconds if you are BeastMaster.

“Nothing clears a troubled mind better than shooting a bow”