With better traps, but worse stealth

With better traps, but worse stealth

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Posted by: Overworld.9613

Overworld.9613

As it says in the title: With better traps, but worse stealth: could you beat a thief? Do you think in a 1v1 fight you could fight and beat a thief? Their sub-forum seems to think they can’t win a 1v1 fight without a metric tonne of additional advantages (you not seeing them coming or reacting for the first few seconds of a fight for one). But if you could see the thief coming do you think their poor nerfed backstab combo could end the fight before your freshly buffed pets could cough lightly in their direction?

Alternative if a thief came after you with a venom build (a build focusing on some utility skills which add extra conditions to their regular attacks) could they burst you out before you ran out of pets to take conditions for you?

Secretly creative

With better traps, but worse stealth

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Posted by: runeblade.7514

runeblade.7514

If the thief doesn’t bring Thieves guild or I accidentally proc Ambush, I could win in a 50/50 chance.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

With better traps, but worse stealth

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Posted by: jewishjoyride.4693

jewishjoyride.4693

Sorry what game mode is this? I win 1v1 against thief all the time. I find both power builds and condi builds can be effective.

With better traps, but worse stealth

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Posted by: Raven.9603

Raven.9603

i dont really understand your questions.

i win 1v1’s against thieves more than i lose. its not a sure thing though, if they get the jump on me and i don’t have sic ’em and an immunity the ball is in their court.

there are some really good ones though, who basically do a dry run to make you pop your stun break / damage immunities / sic em then re-start the fight with your cd’s down. patient thieves are really deadly.

as someone who also plays thief, i dont think many (any?) are running venoms. p/d condi is really bad right now and i hope it stays that way, stealth+regen+condi damage is such a stupidly broken combination. For the ones that do, the problem was never the venoms being over bearing, it was perplexity and survivability.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

With better traps, but worse stealth

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Posted by: Manekk.6981

Manekk.6981

I have never had such an easy time killing thieves as now, it depends on your build of course but the new version of Barkskin, Protective Ward and Taunt or any kind of build using some or most of these traits completely negates the huge opening burst thieves used to be able to always do to us now instead they will find themselves tucking tail with themselves in very low health instead of you after their opening, that’s not to say a skilled theif can’t outplay ranger even with these but we are not nearly as vulnerable as before and I think we should be favored to win against them in most cases.

(edited by Manekk.6981)

With better traps, but worse stealth

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Posted by: Puck.9612

Puck.9612

Our pets weren’t buffed, people are just speccing into beastmastery line now since we can fully go into 3 lines. If anything they were kind of nerfed since their condi damage is even weaker than it was before.
Also how was backstab nerfed? I haven’t spent a lot of time on my thief since the trait change but it seemed to me it was hitting just as hard if not harder than it did pre patch.

At the top of the thief forum right now https://forum-en.gw2archive.eu/forum/professions/thief/19k-backstab/first#post5399541
That’s nearly a 20k backstab in PvP, imagine how hard it can hit in WvW with the right set up.

Jim Hunter when my other account isn’t suspended

With better traps, but worse stealth

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Posted by: Manekk.6981

Manekk.6981

Our pets weren’t buffed, people are just speccing into beastmastery line now since we can fully go into 3 lines. If anything they were kind of nerfed since their condi damage is even weaker than it was before.
Also how was backstab nerfed? I haven’t spent a lot of time on my thief since the trait change but it seemed to me it was hitting just as hard if not harder than it did pre patch.

At the top of the thief forum right now https://forum-en.gw2archive.eu/forum/professions/thief/19k-backstab/first#post5399541
That’s nearly a 20k backstab in PvP, imagine how hard it can hit in WvW with the right set up.

I’m pretty sure they normalized the damage of backstab (along with many other skills) in pvp, pve and wvw in this case backstab got a buff in pvp and nerf in wvw.

With better traps, but worse stealth

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Posted by: Puck.9612

Puck.9612

Our pets weren’t buffed, people are just speccing into beastmastery line now since we can fully go into 3 lines. If anything they were kind of nerfed since their condi damage is even weaker than it was before.
Also how was backstab nerfed? I haven’t spent a lot of time on my thief since the trait change but it seemed to me it was hitting just as hard if not harder than it did pre patch.

At the top of the thief forum right now https://forum-en.gw2archive.eu/forum/professions/thief/19k-backstab/first#post5399541
That’s nearly a 20k backstab in PvP, imagine how hard it can hit in WvW with the right set up.

I’m pretty sure they normalized the damage of backstab (along with many other skills) in pvp, pve and wvw in this case backstab got a buff in pvp and nerf in wvw.

That makes no sense. Through guard stacks, food/utility buffs and gear variety you can do more damage in WvW. Not to mention revealed doesn’t last as long in WvW so they can backstab more often. How could their damage be lower?

Don’t get me wrong, I’m not saying thieves have it easy in WvW, but the problem isn’t their damage.

Jim Hunter when my other account isn’t suspended

With better traps, but worse stealth

in Ranger

Posted by: Manekk.6981

Manekk.6981

Our pets weren’t buffed, people are just speccing into beastmastery line now since we can fully go into 3 lines. If anything they were kind of nerfed since their condi damage is even weaker than it was before.
Also how was backstab nerfed? I haven’t spent a lot of time on my thief since the trait change but it seemed to me it was hitting just as hard if not harder than it did pre patch.

At the top of the thief forum right now https://forum-en.gw2archive.eu/forum/professions/thief/19k-backstab/first#post5399541
That’s nearly a 20k backstab in PvP, imagine how hard it can hit in WvW with the right set up.

I’m pretty sure they normalized the damage of backstab (along with many other skills) in pvp, pve and wvw in this case backstab got a buff in pvp and nerf in wvw.

That makes no sense. Through guard stacks, food/utility buffs and gear variety you can do more damage in WvW. Not to mention revealed doesn’t last as long in WvW so they can backstab more often. How could their damage be lower?

Don’t get me wrong, I’m not saying thieves have it easy in WvW, but the problem isn’t their damage.

I’m not sure what you mean? I might be mistaken btw I just remember many skills having their damage split in pvp and wvw and that they now got normalized to be a slight nerf in wvw and a bigger buff in pvp (on those particular skills)

edit: F**** nvm cloak and dagger now has 17% less damage in wvw and 25% more in pvp, thought it was backstab.