Would This be OP?
Maybe too strong but I think at the least an elite like empathic bond should reduce condition duration on pets.
Before the change when condi’s were less bursty I would have never considered this but now….
It’s just kind of ridiculous that even running SoR passively can be a death sentence for your pet because all of a sudden you have a burning stack transfer and your pet is loaded up with 8-10 stacks of burning.
Yeah, would be OP in some aspects. EB wouldn’t be so bad currently if maybe a -% condition duration or damage was tacked on it, but that’s a band-aid fix.
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Yeah, would be OP in some aspects. EB wouldn’t be so bad currently if maybe a -% condition duration or damage was tacked on it, but that’s a band-aid fix.
I had been thinking that as well but then I realized even if condi duration was cut in half on pets it’s still pretty much an instant death because condi’s are hitting harder for a shorter duration and if you are running SoR or EB the pets are taking twice as much damage once your coni’s are transfered. Burning alone will easily tick on a pet for 5k+, if you have enough condi’s on you the pet is pretty much being 1 shot when you transfer.
Before the change when condi’s were less bursty I would have never considered this but now….
It’s just kind of ridiculous that even running SoR passively can be a death sentence for your pet because all of a sudden you have a burning stack transfer and your pet is loaded up with 8-10 stacks of burning.
SoR removes condis from the pet too on passive it’s only the activated skill that pulls them to pet, that’s why I always run it together with empathic bond when I do it makes a huge diffrence for the pet I find.
Before the change when condi’s were less bursty I would have never considered this but now….
It’s just kind of ridiculous that even running SoR passively can be a death sentence for your pet because all of a sudden you have a burning stack transfer and your pet is loaded up with 8-10 stacks of burning.SoR removes condis from the pet too on passive it’s only the activated skill that pulls them to pet, that’s why I always run it together with empathic bond when I do it makes a huge diffrence for the pet I find.
Well kitten , you are absolutely right. I’ve been playing since the betas and always assumed it transferred the condition like so many of our other “condi clears”
They should give the pets the mechanic from the mistlock instability: playing favorites, bam, pet survival issues solved.
They should give the pets the mechanic from the mistlock instability: playing favorites, bam, pet survival issues solved.
They would still need to fix EB but that would be a great change.
Yeah, would be OP in some aspects. EB wouldn’t be so bad currently if maybe a -% condition duration or damage was tacked on it, but that’s a band-aid fix.
Good fix for EB would be for the pet to gain 2-3s of Resistance per condition pulled.
They should give the pets the mechanic from the mistlock instability: playing favorites, bam, pet survival issues solved.
They would still need to fix EB but that would be a great change.
Well, I think if they added that to pets, EB would be a lot better since the pet would be taking half condition damage too.
EB itself could definitely do with a -20% or more condi duration for the pet too though.
IMHO it will not be OP.
It will be as it have to work.
Whole BM tree affect our PET and 20% of other mechanics rely on our pet.
Now if our PET die, then 40-60% of our TRAITS totally stop working for 45-60sec.
Lets make it balanced!
If you kill mesmers copy, then he cant do more copies and go to stealth for next 1min.
IF you hit rogue in stealth, he can’t go in stealth for next 1 min.
If you interrupted engineer when he use KIT, then he can’t switch kits for next 1min.
Warriors will get debuff 20sec weapon swap and no Damage modifiers for next 1 min.
Elementalists can’t change attunement for next 1 min.
NEcromancers can’t in to death-shroud for 1min.
Guardian can’t use utility skills for 1 min.
IMHO that will be fare enough and other classes will understand in what state rangers now and why they are not in meta atm.
Actually the new boon “resistance” is quite perfect for both empathic bond and SoR what if empathic bond gave say 2s of resistance to the pet everytime it gets conditions transfered and the same for the activated skill of SoR? that would certainly help with low duration high bursting stacks of conditions and wouldn’t be overpowered in any way in my opinion.
The more I think of this the more perfectly it makes sense, the seconds of resistance could of course be tweaked and SoR should have a longer one maybe 5s given that it’s a long CD skill that can draw tons of condis from multiple people.
(edited by Manekk.6981)
Before the change when condi’s were less bursty I would have never considered this but now….
It’s just kind of ridiculous that even running SoR passively can be a death sentence for your pet because all of a sudden you have a burning stack transfer and your pet is loaded up with 8-10 stacks of burning.SoR removes condis from the pet too on passive it’s only the activated skill that pulls them to pet, that’s why I always run it together with empathic bond when I do it makes a huge diffrence for the pet I find.
Well kitten , you are absolutely right. I’ve been playing since the betas and always assumed it transferred the condition like so many of our other “condi clears”
Yeah together it becomes very strong for condition removal because it works “both ways” making less condis transfer to your pet through EB by cleansing you and also clearing some it gets from EB, your pet will virtually never become overloaded with conditions unless you are fighting multiple condition built people the only real risk is the activated SoR but that I only use in an absolute emergency that would kill you or a friend otherwise, running only empathic bond however often melts your pet I find even when running a regen build with signet of the wild where your pet should have absurd passive healing already it’s often not enough without SoR.
(edited by Manekk.6981)
An alternative might be to give pets a condition cap of 1 stack. Then the pet would still have to deal with the conditions it receives, but not to a degree that could kill it.
You could maybe combine this with a natural immunity to one condition per pet, and maybe even a weakness to one specific condition per pet.
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An alternative might be to give pets a condition cap of 1 stack. Then the pet would still have to deal with the conditions it receives, but not to a degree that could kill it.
I really like this idea. This allows pets to still take cc conditions like cripple, chill, immobilize, etc. without them getting absolutely wrecked by the damaging conditions. If they get loaded up they can still take around 1k a second which is a lot more reasonable considering their lack of cleansing options and dumb ai
Yeah, would be OP in some aspects. EB wouldn’t be so bad currently if maybe a -% condition duration or damage was tacked on it, but that’s a band-aid fix.
Good fix for EB would be for the pet to gain 2-3s of Resistance per condition pulled.
I still think EB should either cleanse conditions from you and the pet, or have the pet transfer a condition from you and the pet to your opponent on a successful attack, give it a 3 second cooldown.
Yeah, would be OP in some aspects. EB wouldn’t be so bad currently if maybe a -% condition duration or damage was tacked on it, but that’s a band-aid fix.
Good fix for EB would be for the pet to gain 2-3s of Resistance per condition pulled.
I still think EB should either cleanse conditions from you and the pet, or have the pet transfer a condition from you and the pet to your opponent on a successful attack, give it a 3 second cooldown.
I think it’s not quite right to passively bounce people’s conditions back to them in that way, it would make more sense to as woundroswall suggests (missed that before when I made the same) to give the pet resistance on empathic bond cleanse but SoR is a longer cd skill that is manually activated and that could work as the pet transfering them back on attack, would make it a lot more interesting cause it could work as an offensive cd then too.