Would like a buff to Staff 4 and 5
Staff 4 should have bleed and cripple added to it.
Staff 5 needs a larger barrier (at the very least it should be higher), longer duration or shorter cd.
Staff in general could use some elements added to most of the skills.
i agree with these two , even though ranger has many options for regen .
those regen are gated through traits , one pet or healing spring which is location bound.
staff 4 needs a damaging element ether apply cripple or it knocksdown for 1/4second so it could interrupt as the staff has no hard CC too , only the soft CC immobo on staff 4 which does not interrupt.
and the asteral wisp could do with regen or blinds added , then change lingering light changed to when healing allies apply Retaliation (3seconds of retal) 10second IDC.
these three things would make staff perfect.
I’m most likely in the minority on this one. I think Staff 5 is fine as is. On the other hand, Staff 4 could use a minor buff, but not with the addition of extra effects or increased cast time. I would rather the immobilization increased ½s longer so its default duration is 2s and up the number of targets it can affect from 3 to 5.
Will update once Path of Fire releases.
Staff 5 is very good, asking for more is greedy. Staff 4 could use somthing, I agree. Actually staff 2 took a big hit with the last change to CA. The skill now feels kinda purposeless.
Staff 5 is very good, asking for more is greedy.
I find that many times, in pve at least, mobs shoot their projectiles over the barrier, so that’s the reason I would like to have it stretch further up in the air. I don’t find that request ‘greedy’ at all.
Staff 4 is like rolling a bowling bar at a moving target.
Staff 5 is very good, asking for more is greedy.
I find that many times, in pve at least, mobs shoot their projectiles over the barrier, so that’s the reason I would like to have it stretch further up in the air. I don’t find that request ‘greedy’ at all.
Might be a bug, but making it a bigger water field could fire back.