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Posted by: Mcrocha.3891

Mcrocha.3891

Been away for a bit for school. Get back and see that Guardians are getting a stunbreak and stab on a trap? Seriously? Not to mention that Hunters Determination will now stunbreak/give stab when disabled as well. Usually don’t care about comparing skills to other classes, but that’s bs.

Don’t see any reason as to why Ranger traps don’t get a stun break now. Frost trap is asking for it. Fun stuff. Fun stuff.

Edit: HF → HD

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(edited by Mcrocha.3891)

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Posted by: panda the chop chop.4712

panda the chop chop.4712

Frost trap can use a great deal of love, if this is getting read, 2 seconds of being frozen in a block of ice + chill (x) time

IGN: Itspanda

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Posted by: vespers.1759

vespers.1759

perma invis thief trappers… DH traps doing massive dmg… and then we have ranger traps which are more terrible than ever before haha (minus spike trap because hot kitten I still use that).

Also shameless repeat posting of this ridiculous ghost thief video to show how bad we have it. https://www.youtube.com/watch?v=f_jlkY5KR00

my main issue with frost trap is that it could be our best trap but since enemies touch the edge they can just walk right out and avoid the pulses. if we could get them into the middle it would be great.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I know right? Its not like we haven’t been asking for this stuff for 3 years or anything.

It’s like gyros getting to start their CD as soon as they are cast and Spirit Weapons have been rubbish forever and that is all that it would take to fix them, and that has also been requested for years. Or how revenant sword had a projectile attack on it, which people complained about, so they changed it to normal melee. Something guards have been asking to be changed for 3 years too.

Let’s just hope these skills get a good balance pass, because, right now, elites are looking like pure power creep. Core Ranger needs it more than ever.

edit: Add a stunbreak to Spike Trap, its a nice counter play.

(edited by Heimskarl Ashfiend.9582)

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Posted by: oshilator.4681

oshilator.4681

Can’t disagree with any of this.

Our traps need some major love.

Irenio – You listening?

Headdesk

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Posted by: Nike.2631

Nike.2631

I’ve been working tirelessly in the Guardian board trying to shape the Dragonhunter into a solid competitive alternative to an already strong class.

I’ll be the first to say the Dragonhunter traps in their most recent incarnation are beefy. I think that if they are left at that level off effectiveness after as few months of live data gathering, then the Thief and Ranger traps should absolutely be looked at with an eye towards greater impact when played skillfully. And specifically 1 trap for each of those professions should probably gain a stun break on placement.

I know waiting a couple months sucks, but I’m just not confident the DH traps are going to go un-nerfed and Devs and Players alike shouldn’t rush to point to them as baseline.

But the addition of a stunbreak probably can go forward while we wait for more data.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Mcrocha.3891

Mcrocha.3891

I know waiting a couple months sucks, but I’m just not confident the DH traps are going to go un-nerfed and Devs and Players alike shouldn’t rush to point to them as baseline.

But the addition of a stunbreak probably can go forward while we wait for more data.

I doubt that even if they “nerf” DH, they take the stunbreak away. I don’t see them just removing that effect, not after launch. No reason as to not immediately give Ranger traps a stunbreak. Rangers have asked for that for a long time, DH gets it after 3 BWE lmao. No stab, no aegis, no complimentary trait, just a stunbreak. No reason to not add it.

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Posted by: Nike.2631

Nike.2631

No reason to not add it.

That’s my feeling also.

So what’s the weakest Ranger trap?

DH gets it after 3 BWE lmao.

To be fair it’s been a constant request since the first time the skills were revealed. We’ve been beating that drum close to half a year now. Not so long compared to Rangers, but maybe it will nudge the baseline enough all trap-setting classes can benefit.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

(edited by Nike.2631)

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Posted by: Mcrocha.3891

Mcrocha.3891

No reason to not add it.

That’s my feeling also.

So what’s the weakest Ranger trap?

DH gets it after 3 BWE lmao.

To be fair it’s been a constant request since the first time the skills were revealed. We’ve been beating that drum close to half a year now. Not so long compared to Rangers, but maybe it will nudge the baseline enough all trap-setting classes can benefit.

Most defensive trap is Frost Trap/would be the only one that could reasonably get it. Others have too short of cds. Spike Trap is a maybe, but it’s already very good, no reason to make it a must take.

Edit: assuming our traps don’t get a balance pass in the future. Which is most likely not likely heh.

Forgive me while I laugh at the drum being beat for half a year. Happy for the DH community though.

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(edited by Mcrocha.3891)

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Posted by: Archon.6480

Archon.6480

Ranger attacks skills and utilities follow a general pattern of being like other classes attacks skills and utilities, except they are weaker, slower, and less useful.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Nike.2631

Nike.2631

Most defensive trap is Frost Trap/would be the only one that could reasonably get it. Others have too short of cds. Spike Trap is a maybe, but it’s already very good, no reason to make it a must take.

Seems soundly reasoned.

Edit: assuming our traps don’t get a balance pass in the future. Which is most likely not likely heh.

I wouldn’t be so sure. We saw a very deliberate effort to normalize traps between the three professions that have them. They only need to carry that principle forward a little further…

Forgive me while I laugh at the drum being beat for half a year. Happy for the DH community though.

Dragonhunters have been endlessly denigrated, ridiculed and belittled for having traps — in no small part because it makes them like Rangers. You have to think the Devs noticed the whole skill category has a stink on it. It’s been a long wait for Rangers but if their traps (and thief traps) get re-tuned to something truly competitive, we all win.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Fluffball.8307

Fluffball.8307

The really funny thing is that people complain about trap rangers. Really, really, really, really bad players. But still. I even had a guy the other day complain because I took just spike trap, on a non-trap build.

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Posted by: Nike.2631

Nike.2631

Ranger attacks skills and utilities follow a general pattern of being like other classes attacks skills and utilities, except they are weaker, slower, and less useful.

As I expounded on back in the Ranger CDI, it’s not that Rangers are singled out for abuse/neglect, its that they specialize in areas of the game that are weak, often by design. All ranged classes/builds damage output sucks compared to their melee counterparts but Rangers are the most likely to push for a ranged build anyway. All the pet AI game-wide is crippled because they won’t turn up the range of their “melee” attacks to catch moving targets exploiting the laggy AI but Ranger pets are an unavoidable hunk of class performance shackled to AI control. It says a lot the new Espec IGNORES both of those aspects of the core profession to try and branch out into some area of performance that won’t get them kicked in the junk. Again.

I understand all hands have been turned to making HoT a sexy event for GW2 to bring in people and show off some razzle-dazzle with the new professions. A byproduct of that has been the best Dev/Player communication in the class boards in the history of the game, hands down…

…I REALLY HOPE that doesn’t just dry up after the 23rd.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Mcrocha.3891

Mcrocha.3891

…I REALLY HOPE that doesn’t just dry up after the 23rd.

Its alright. Even if the communication does dry up, DH got all dem juicy buffs before it does. Mmmmmm so juicy.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

We’ve had similar discussion on the Guardian forums about Spirit Weapons and Gyros (add has been mentioned).

There’s an easy explanation. The new specs and profession are getting the big buffs. Once the devs can see how they work within the “new” game, the old aspects can be brought to their level. In order to know how strong the old things need to be, you need to have a good focal point. The new specs are the perfect things to use as that focal point.

Fishsticks

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Posted by: Kolisch.4691

Kolisch.4691

Do dragon hunter traps have arming times like ranger and thief traps?

HoT = Grind Wars 2
HoT = WvW players forced to PVE

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Posted by: Llethander.3972

Llethander.3972

Do dragon hunter traps have arming times like ranger and thief traps?

Yes.

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Posted by: Shoe.5821

Shoe.5821

frost trap already does millions of years of chill, if it needs a buff its only to recharge… :P

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Posted by: Lazze.9870

Lazze.9870

We’ve had similar discussion on the Guardian forums about Spirit Weapons and Gyros (add has been mentioned).

There’s an easy explanation.

Yeah, being that the devs have so poor communicaton with the players, that they won’t listen to our suggestions until there is a paid expansion they want us to buy.

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Posted by: Taku.6352

Taku.6352

Frost trap should remove a boon or 2 per pulse. Would actually make it worthwhile in the current pvp boon spam.

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Posted by: Puck.9612

Puck.9612

Frost trap should remove a boon or 2 per pulse. Would actually make it worthwhile in the current pvp boon spam.

That’s a really good idea. I still like the idea of it freezing a person in a block of ice with the first pulse though. Right now they can just walk out of it and it’s less useful than the snow owl or axe 3.

Jim Hunter when my other account isn’t suspended

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Posted by: Nike.2631

Nike.2631

Do dragon hunter traps have arming times like ranger and thief traps?

Yes.

Actually, if they did during BWE3 it was imperceptibly short. I was dropping traps in the middle of the fray on point at mid and I have no recollection of ever thinking “please go off before they leave, please go off…” They just did, seemingly instantly and without fail.

Either way it’s a mechanic that should be unified across all skills with the trap tag.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Mcrocha.3891

Mcrocha.3891

frost trap already does millions of years of chill, if it needs a buff its only to recharge… :P

Frost Trap is our worst trap. It has uses, but is a hard slot over the other three traps. The only way it does a million years of chill is if someone stays in it which is unlikely. It could most definitely use a stunbreak to make it competitive with the other traps.

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Posted by: Treeoflife.4031

Treeoflife.4031

Would also be nice to removed the direct damage portion of traps and add that damage to the condition portion. No one uses ranger traps for direct damage anyways. Plus the direct damage doesn’t synergize with trapper runes at all.

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: Mcrocha.3891

Mcrocha.3891

We’ve had similar discussion on the Guardian forums about Spirit Weapons and Gyros (add has been mentioned).

There’s an easy explanation. The new specs and profession are getting the big buffs. Once the devs can see how they work within the “new” game, the old aspects can be brought to their level. In order to know how strong the old things need to be, you need to have a good focal point. The new specs are the perfect things to use as that focal point.

I don’t see how the new specs should be focal points. Why would they add something to the game that is better than what is already in the game? That just adds more work when they have to adjust what is already in the game to be in line with the pure power creep that is being added with the especs.

The focal point should have been making the traps comparable to the traps that are already in the game, not making them superior and then maybe doing something to the other traps a year from now. They just caved to the people in the Guard community crying because they are releasing an expansion so they want good vibes.

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Posted by: Haralin.1473

Haralin.1473

Would also be nice to removed the direct damage portion of traps and add that damage to the condition portion. No one uses ranger traps for direct damage anyways. Plus the direct damage doesn’t synergize with trapper runes at all.

I dont want another ghost class!

Haralin Engineer
[Skol]

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Posted by: Shoe.5821

Shoe.5821

The only way it does a million years of chill is if someone stays in it which is unlikely.

between chill and cripple they dont get much of a vote unless they dodge out

ive used it on quasi-tough builds (like celestial or marauder) in pvp to good effect. it is especially good while manning trebuchets given the narrow approach paths.

IMO the real odd-man-outness of frost trap is that it doesnt synergize with a condition build so its never going to be good for a trapper ranger. Instead, it competes with Muddy Terrain in terms of being a powerful but very niche utility skill for power rangers.

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Posted by: vespers.1759

vespers.1759

Would also be nice to removed the direct damage portion of traps and add that damage to the condition portion. No one uses ranger traps for direct damage anyways. Plus the direct damage doesn’t synergize with trapper runes at all.

I dont want another ghost class!

This…

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Kitty.1502

Kitty.1502

No reason to not add it.

That’s my feeling also.

So what’s the weakest Ranger trap?

DH gets it after 3 BWE lmao.

To be fair it’s been a constant request since the first time the skills were revealed. We’ve been beating that drum close to half a year now. Not so long compared to Rangers, but maybe it will nudge the baseline enough all trap-setting classes can benefit.

Thats cute, 6 months. We have been asking for fixing for 3 years.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
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Posted by: Nike.2631

Nike.2631

To be fair it’s been a constant request since the first time the skills were revealed. We’ve been beating that drum close to half a year now. Not so long compared to Rangers, but maybe it will nudge the baseline enough all trap-setting classes can benefit.

Thats cute, 6 months. We have been asking for fixing for 3 years.

I highlighted where I already acknowledged that in case you skimmed over what I wrote. And I’ll point out that ALL the new specs are getting the kind of attention that would help ALL the existing professions. Sorry the big kids aren’t getting a cake with their names written in frosting on it too, but we work with what we’ve got.

The real issue isn’t what happens launch day, which is by design a media spectacle focused on the new professions… It’s whether or not the Devs vanish back into their Fortress of Silence after proving they can mange to talk to us every few weeks and make some real progress on troublesome elements of the professions.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Kitty.1502

Kitty.1502

To be fair it’s been a constant request since the first time the skills were revealed. We’ve been beating that drum close to half a year now. Not so long compared to Rangers, but maybe it will nudge the baseline enough all trap-setting classes can benefit.

Thats cute, 6 months. We have been asking for fixing for 3 years.

I highlighted where I already acknowledged that in case you skimmed over what I wrote. And I’ll point out that ALL the new specs are getting the kind of attention that would help ALL the existing professions. Sorry the big kids aren’t getting a cake with their names written in frosting on it too, but we work with what we’ve got.

The real issue isn’t what happens launch day, which is by design a media spectacle focused on the new professions… It’s whether or not the Devs vanish back into their Fortress of Silence after proving they can mange to talk to us every few weeks and make some real progress on troublesome elements of the professions.

Don’t disagree with anything you’ve said. I am bitter about the attention the devs have given the Ranger Community and they will disappear back into silence once HoT has released and elites become normalized. History says they will.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

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Posted by: mistsim.2748

mistsim.2748

traps need secondary functions to them, and they would be usable. their damage is great. so I’m talking stun breaks, boons, condi clears, and possibly stealth every now and then.

traps cannot be slotted now because we need at least one stun break and preferably an invuln or a second stun break.

a lot of this goes back to us not having usable weapons.

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Posted by: Crapgame.6519

Crapgame.6519

traps need secondary functions to them, and they would be usable. their damage is great. so I’m talking stun breaks, boons, condi clears, and possibly stealth every now and then.

traps cannot be slotted now because we need at least one stun break and preferably an invuln or a second stun break.

a lot of this goes back to us not having usable weapons.

I wouldn’t say that but I guess it depends on what format of play you are talking about. sPvP I can see an argument because the CC isn’t that bad and usually manageable. At least in ranked play. Unranked, well, probably not unless a group is queued.

WvW the CC is so broken that a trap could offer 10 stun breaks and you would still be locked down. It honestly reminds me of the days in DaOC after launch. Midgard had pac healers who could CC just about the whole zerg for a long time, while the suppression spiritmasters would just PBaOE / Nuke them down like a hot knife through butter.

Opinion, granted, but CC in this game is over the top now and needs to be seriously looked at. I don’t think granting a single stun break will do much of anything.

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Posted by: Mcrocha.3891

Mcrocha.3891

traps need secondary functions to them, and they would be usable. their damage is great. so I’m talking stun breaks, boons, condi clears, and possibly stealth every now and then.

traps cannot be slotted now because we need at least one stun break and preferably an invuln or a second stun break.

a lot of this goes back to us not having usable weapons.

Opinion, granted, but CC in this game is over the top now and needs to be seriously looked at. I don’t think granting a single stun break will do much of anything.

So are you arguing that we should not get a stun break added because we need more than one?

Trapper has two big holes, condi cleanse and lack of stunbreaks/stab. One of those should be addressed, the other can stay for counters. If they want to give Ranger core better condi removal instead of just trapper, that’s fine too. Pigeonholing builds into WS for reliable condi cleanse is realllllly bad for diversity.

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Posted by: mistsim.2748

mistsim.2748

we need stunbreaks anyway, so we’re going to slot them one way or the other. I’m just saying, put one on a trap so we can start using it along with an invuln and maybe one other trap. that’s not even looking at the other problem of not having condi cleansing in that case.

or just give us an interesting GM to make traps viable.

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Posted by: Crapgame.6519

Crapgame.6519

traps need secondary functions to them, and they would be usable. their damage is great. so I’m talking stun breaks, boons, condi clears, and possibly stealth every now and then.

traps cannot be slotted now because we need at least one stun break and preferably an invuln or a second stun break.

a lot of this goes back to us not having usable weapons.

Opinion, granted, but CC in this game is over the top now and needs to be seriously looked at. I don’t think granting a single stun break will do much of anything.

So are you arguing that we should not get a stun break added because we need more than one?

Trapper has two big holes, condi cleanse and lack of stunbreaks/stab. One of those should be addressed, the other can stay for counters. If they want to give Ranger core better condi removal instead of just trapper, that’s fine too. Pigeonholing builds into WS for reliable condi cleanse is realllllly bad for diversity.

My argument is rather giving trap a stun break isn’t going to address the larger problem. CC is the problem.

I don’t think it is as large of a problem in the confined space and limited players that sPvP offers. I think it is broke in WvW where the fights can be of any size such as X vs. X.

The game is about choices. Gear, sigils, runes, traits, food, among other things. So looking at the Ranger as a whole should the CC break be on a trap or provided by another means? That is the perspective I am discussing it at anyway and as I said it is an opinion with regards to the primary meta I play, WvW.

Thus giving 1 or 10 it won’t matter when CC in my opinion is so out of control tied it with AoE.

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Posted by: mistsim.2748

mistsim.2748

giving trap(s) a stunbreak will exactly solve OUR problem, which is a general lack of on-demand stability. if traps stun-broke, I would slot them. simple as that.

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Posted by: Mcrocha.3891

Mcrocha.3891

traps need secondary functions to them, and they would be usable. their damage is great. so I’m talking stun breaks, boons, condi clears, and possibly stealth every now and then.

traps cannot be slotted now because we need at least one stun break and preferably an invuln or a second stun break.

a lot of this goes back to us not having usable weapons.

Opinion, granted, but CC in this game is over the top now and needs to be seriously looked at. I don’t think granting a single stun break will do much of anything.

So are you arguing that we should not get a stun break added because we need more than one?

Trapper has two big holes, condi cleanse and lack of stunbreaks/stab. One of those should be addressed, the other can stay for counters. If they want to give Ranger core better condi removal instead of just trapper, that’s fine too. Pigeonholing builds into WS for reliable condi cleanse is realllllly bad for diversity.

My argument is rather giving trap a stun break isn’t going to address the larger problem. CC is the problem.

I don’t think it is as large of a problem in the confined space and limited players that sPvP offers. I think it is broke in WvW where the fights can be of any size such as X vs. X.

The game is about choices. Gear, sigils, runes, traits, food, among other things. So looking at the Ranger as a whole should the CC break be on a trap or provided by another means? That is the perspective I am discussing it at anyway and as I said it is an opinion with regards to the primary meta I play, WvW.

Thus giving 1 or 10 it won’t matter when CC in my opinion is so out of control tied it with AoE.

Well the Ranger has other stun breaks. Trapper has zero, which means that you have to slot a non-trap stun break or be completely reliant on party stab/breaks. Otherwise, you will die from stunlock.

From a WvW perspective, trapper could actually be pretty interesting in wvw zerging for example if you didn’t get shredded by condis and stuns. You can’t run triple traps and you can’t really run double traps for that matter because you need a stun break and something like SoS.

I don’t see the argument as to not giving a trap a stun break just because CC is “out of control”. That is like saying we shouldn’t get a condition clear because people can just reapply conditions after we clear them. Trapper has no choices, you HAVE to take non-traps or else you blow up. The point is, if you add a stun break to a trap it could see more use, even in non-trap builds, then simply being forced to take something like QZ or LR.

Most professions have 1 stun break or stab per skill type. We don’t have one on traps or spirits. Its understandable that spirits don’t have it as they are similar to banners for example which do not have it either(very minor stab on BS). Traps are much more active gameplay and could really use it.

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Posted by: Crapgame.6519

Crapgame.6519

giving trap(s) a stunbreak will exactly solve OUR problem, which is a general lack of on-demand stability. if traps stun-broke, I would slot them. simple as that.

I see your point, but is the game balanced around what you or I would do? Or is it balanced, if we call it that, based on choices?

By no means am I singling you out – just a point based on your “if” comment. Do we not have any other stun break options? Back to my choice comment. I don’t know, maybe other classes have a easier time or get more with fewer choices. I only have played a Guardian and Ranger so ignorant.

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Posted by: Crapgame.6519

Crapgame.6519

Well the Ranger has other stun breaks. Trapper has zero, which means that you have to slot a non-trap stun break or be completely reliant on party stab/breaks. Otherwise, you will die from stunlock.

From a WvW perspective, trapper could actually be pretty interesting in wvw zerging for example if you didn’t get shredded by condis and stuns. You can’t run triple traps and you can’t really run double traps for that matter because you need a stun break and something like SoS.

I don’t see the argument as to not giving a trap a stun break just because CC is “out of control”. That is like saying we shouldn’t get a condition clear because people can just reapply conditions after we clear them. Trapper has no choices, you HAVE to take non-traps or else you blow up. The point is, if you add a stun break to a trap it could see more use, even in non-trap builds, then simply being forced to take something like QZ or LR.

Most professions have 1 stun break or stab per skill type. We don’t have one on traps or spirits. Its understandable that spirits don’t have it as they are similar to banners for example which do not have it either(very minor stab on BS). Traps are much more active gameplay and could really use it.

People can reapply, other can clear. It is a vicious circle. I’m actually just questioning why traps. I hear the points raised. Just questioning no more than why I would question people still wanting AoE targeting of traps. I feel they work fine, if not better, the way they are and would rather them fix granting stealth to our pets upon placing of traps.

I actually run traps with trapper runes, slot 3 + healing spring and entangle, and they work well in most play styles in WvW. Solo camp, HAVOC, NPC flip, scouting, and even zergs. And you are correct. Once you get CC’d the game is over and /release is the only option. But like I said I don’t think it would really matter because once I clear that lock down another is typically right behind it, then another, then another.

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Posted by: Mcrocha.3891

Mcrocha.3891

People can reapply, other can clear. It is a vicious circle. I’m actually just questioning why traps. I hear the points raised. Just questioning no more than why I would question people still wanting AoE targeting of traps. I feel they work fine, if not better, the way they are and would rather them fix granting stealth to our pets upon placing of traps.

I actually run traps with trapper runes, slot 3 + healing spring and entangle, and they work well in most play styles in WvW. Solo camp, HAVOC, NPC flip, scouting, and even zergs. And you are correct. Once you get CC’d the game is over and /release is the only option. But like I said I don’t think it would really matter because once I clear that lock down another is typically right behind it, then another, then another.

Stealth from trapper runes is a completely unrelated issue. Already mentioned why traps should get a stun break.

I think your argument is weak. By that reasoning, all stun breaks should be removed, all stab should be removed, and all condition clears should be removed since it doesn’t matter because once you clear conditions or break stuns then “another is typically right behind it, then another, then another.” We should just let everyone kill everyone with no counter-play.

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Posted by: Crapgame.6519

Crapgame.6519

People can reapply, other can clear. It is a vicious circle. I’m actually just questioning why traps. I hear the points raised. Just questioning no more than why I would question people still wanting AoE targeting of traps. I feel they work fine, if not better, the way they are and would rather them fix granting stealth to our pets upon placing of traps.

I actually run traps with trapper runes, slot 3 + healing spring and entangle, and they work well in most play styles in WvW. Solo camp, HAVOC, NPC flip, scouting, and even zergs. And you are correct. Once you get CC’d the game is over and /release is the only option. But like I said I don’t think it would really matter because once I clear that lock down another is typically right behind it, then another, then another.

Stealth from trapper runes is a completely unrelated issue. Already mentioned why traps should get a stun break.

I think your argument is weak. By that reasoning, all stun breaks should be removed, all stab should be removed, and all condition clears should be removed since it doesn’t matter because once you clear conditions or break stuns then “another is typically right behind it, then another, then another.” We should just let everyone kill everyone with no counter-play.

So you are saying that Rangers don’t have any options on the table for removal of CC? It is about choices. You want to slot all traps, its a choice you make. You could have taken LR. You can slot traps and still have a stun removal if you choose. This isn’t about what every other class has and we don’t.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: mistsim.2748

mistsim.2748

well it looks like we’re getting trapper runes in spvp on HoT’s release. it will make things a little more interesting, but what bothers me is that it wont solve the massive underlying problems with traps. everyone is gonna be hyped about trapper runes, and we’ll soon forget that traps every had probs.

that being said, trapper druid will be kinda cool.

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Posted by: vespers.1759

vespers.1759

Well whatever happens to ranger, at least trapper runes in SPVP will lead to the nerf to the Ghost thief.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Cristobal.8640

Cristobal.8640

I’m not a fan of the “Let’s give every skill type at least one stunbreak” philosophy; It promotes power creep, people want to abuse the obvious synergy between traps and a traps build with traps traits. Ranger already has effective stunbreakers imho, its not that bad that you are forced to take 1 or 2 traps and one defensive skill. It doesn’t even makes sense for traps to stunbreak you. Obviously ranger traps should be looked into and made as good an alterative as any other.

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Posted by: Ehecatl.9172

Ehecatl.9172

well it looks like we’re getting trapper runes in spvp on HoT’s release. it will make things a little more interesting, but what bothers me is that it wont solve the massive underlying problems with traps. everyone is gonna be hyped about trapper runes, and we’ll soon forget that traps every had probs.

that being said, trapper druid will be kinda cool.

Might be really strong in Stronghold where stealth isn’t punished. Trap stealth+Celestial Shadow+leaps/blasts in Shadowscale smoke field… Ranger will actually have a lot of access to stealth for a change. It will be interesting to say the least.

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Posted by: Crapgame.6519

Crapgame.6519

well it looks like we’re getting trapper runes in spvp on HoT’s release. it will make things a little more interesting, but what bothers me is that it wont solve the massive underlying problems with traps. everyone is gonna be hyped about trapper runes, and we’ll soon forget that traps every had probs.

that being said, trapper druid will be kinda cool.

Might be really strong in Stronghold where stealth isn’t punished. Trap stealth+Celestial Shadow+leaps/blasts in Shadowscale smoke field… Ranger will actually have a lot of access to stealth for a change. It will be interesting to say the least.

I actually just saw that the runes are now in sPvP as well. May change my stance a bit since I think it will force the developers to take a look at them. I just hope they don’t get adjusted negatively.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Mcrocha.3891

Mcrocha.3891

People can reapply, other can clear. It is a vicious circle. I’m actually just questioning why traps. I hear the points raised. Just questioning no more than why I would question people still wanting AoE targeting of traps. I feel they work fine, if not better, the way they are and would rather them fix granting stealth to our pets upon placing of traps.

I actually run traps with trapper runes, slot 3 + healing spring and entangle, and they work well in most play styles in WvW. Solo camp, HAVOC, NPC flip, scouting, and even zergs. And you are correct. Once you get CC’d the game is over and /release is the only option. But like I said I don’t think it would really matter because once I clear that lock down another is typically right behind it, then another, then another.

Stealth from trapper runes is a completely unrelated issue. Already mentioned why traps should get a stun break.

I think your argument is weak. By that reasoning, all stun breaks should be removed, all stab should be removed, and all condition clears should be removed since it doesn’t matter because once you clear conditions or break stuns then “another is typically right behind it, then another, then another.” We should just let everyone kill everyone with no counter-play.

So you are saying that Rangers don’t have any options on the table for removal of CC? It is about choices. You want to slot all traps, its a choice you make. You could have taken LR. You can slot traps and still have a stun removal if you choose. This isn’t about what every other class has and we don’t.

I feel like you just didn’t read what I’ve written in this thread. It is opportunity cost to use traps over a stun break. But where is the opportunity cost on DH traps? That is the point of this thread. Where is the balance if we are just giving stun breaks to DH on a skill type that didn’t previously have it, but not giving it to the other professions?

It very much is about what other classes have and Rangers don’t. I stated in the OP that I usually don’t care about differences between classes and skills, but this is a different story because Ranger traps are limited in the fact that they don’t have a stun break option and also lack condi removal. Thief traps are the same way and Dh traps were originally the same as well.

But then through pure power creep I guess, DH gets:
1) a stun break on a trap
2) a complimentary trait to go with it that stun breaks and drops the trap
3) the trap also gives aegis which synergizes with the whole profession and gives the potential for condi removal through Hunters Fortification
4) and then on top of that it gives stability too

This is for a class that already has a plethora of stun breaks and stab application. Guardians don’t have other options on the table for removal of CC? Oh wait they do, but it doesn’t matter because they have a trap for it too. On top of all of that, the traps now offer boons in addition to their previous functions. It is pure power creep and Ranger traps will be left behind in their current lackluster state if they don’t even offer a stun break, hence the creation of this thread.

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Posted by: Cristobal.8640

Cristobal.8640

LOL at rangers not having cleanse options on traps. Do you people not know what Healing Spring does?

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Posted by: vespers.1759

vespers.1759

LOL at rangers not having cleanse options on traps. Do you people not know what Healing Spring does?

Healing spring is a terrible skill though.

Bristleback can’t hit anything? Let’s fix the HP bug instead.